llvm-project/clang/test/CXX/class.access/class.friend/p1.cpp

195 lines
4.6 KiB
C++

// RUN: %clang_cc1 -fsyntax-only -verify %s
// C++'0x [class.friend] p1:
// A friend of a class is a function or class that is given permission to use
// the private and protected member names from the class. A class specifies
// its friends, if any, by way of friend declarations. Such declarations give
// special access rights to the friends, but they do not make the nominated
// friends members of the befriending class.
//
// FIXME: Add tests for access control when implemented. Currently we only test
// for parsing.
struct S { static void f(); };
S* g() { return 0; }
struct X {
friend struct S;
friend S* g();
};
void test1() {
S s;
g()->f();
S::f();
X::g(); // expected-error{{no member named 'g' in 'X'}}
X::S x_s; // expected-error{{no member named 'S' in 'X'}}
X x;
x.g(); // expected-error{{no member named 'g' in 'X'}}
}
// Test that we recurse through namespaces to find already declared names, but
// new names are declared within the enclosing namespace.
namespace N {
struct X {
friend struct S;
friend S* g();
friend struct S2;
friend struct S2* g2();
};
struct S2 { static void f2(); };
S2* g2() { return 0; }
void test() {
g()->f();
S s;
S::f();
X::g(); // expected-error{{no member named 'g' in 'N::X'}}
X::S x_s; // expected-error{{no member named 'S' in 'N::X'}}
X x;
x.g(); // expected-error{{no member named 'g' in 'N::X'}}
g2();
S2 s2;
::g2(); // expected-error{{no member named 'g2' in the global namespace}}
::S2 g_s2; // expected-error{{no member named 'S2' in the global namespace}}
X::g2(); // expected-error{{no member named 'g2' in 'N::X'}}
X::S2 x_s2; // expected-error{{no member named 'S2' in 'N::X'}}
x.g2(); // expected-error{{no member named 'g2' in 'N::X'}}
}
}
namespace test0 {
class ClassFriend {
void test();
};
class MemberFriend {
void test();
};
void declared_test();
class Class {
static void member(); // expected-note 2 {{declared private here}}
friend class ClassFriend;
friend class UndeclaredClassFriend;
friend void undeclared_test();
friend void declared_test();
friend void MemberFriend::test();
};
void declared_test() {
Class::member();
}
void undeclared_test() {
Class::member();
}
void unfriended_test() {
Class::member(); // expected-error {{'member' is a private member of 'test0::Class'}}
}
void ClassFriend::test() {
Class::member();
}
void MemberFriend::test() {
Class::member();
}
class UndeclaredClassFriend {
void test() {
Class::member();
}
};
class ClassNonFriend {
void test() {
Class::member(); // expected-error {{'member' is a private member of 'test0::Class'}}
}
};
}
// Make sure that friends have access to inherited protected members.
namespace test2 {
struct X;
class ilist_half_node {
friend struct ilist_walker_bad;
X *Prev;
protected:
X *getPrev() { return Prev; }
};
class ilist_node : private ilist_half_node { // expected-note {{declared private here}} expected-note {{constrained by private inheritance here}}
friend struct ilist_walker;
X *Next;
X *getNext() { return Next; } // expected-note {{declared private here}}
};
struct X : ilist_node {};
struct ilist_walker {
static X *getPrev(X *N) { return N->getPrev(); }
static X *getNext(X *N) { return N->getNext(); }
};
struct ilist_walker_bad {
static X *getPrev(X *N) { return N->getPrev(); } // \
// expected-error {{'getPrev' is a private member of 'test2::ilist_half_node'}} \
// expected-error {{cannot cast 'test2::X' to its private base class 'test2::ilist_half_node'}}
static X *getNext(X *N) { return N->getNext(); } // \
// expected-error {{'getNext' is a private member of 'test2::ilist_node'}}
};
}
namespace test3 {
class A { protected: int x; }; // expected-note {{declared protected here}}
class B : public A {
friend int foo(B*);
};
int foo(B *p) {
return p->x;
}
int foo(const B *p) {
return p->x; // expected-error {{'x' is a protected member of 'test3::A'}}
}
}
namespace test3a {
class A { protected: int x; };
class B : public A {
friend int foo(B*);
};
int foo(B * const p) {
return p->x;
}
}
namespace test4 {
template <class T> class Holder {
T object;
friend bool operator==(Holder &a, Holder &b) {
return a.object == b.object; // expected-error {{invalid operands to binary expression}}
}
};
struct Inequal {};
bool test() {
Holder<Inequal> a, b;
return a == b; // expected-note {{requested here}}
}
}