forked from OSchip/llvm-project
62 lines
1.7 KiB
CMake
62 lines
1.7 KiB
CMake
if ( CMAKE_SYSTEM_NAME MATCHES "Windows" OR CMAKE_SYSTEM_NAME MATCHES "NetBSD" )
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add_definitions( -DIMPORT_LIBLLDB )
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list(APPEND extra_libs lldbHost)
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endif ()
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if (HAVE_LIBPTHREAD)
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list(APPEND extra_libs pthread)
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endif ()
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if(APPLE)
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/lldb-vscode-Info.plist.in
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${CMAKE_CURRENT_BINARY_DIR}/lldb-vscode-Info.plist
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)
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# Inline info plist in binary (use target_link_options for this as soon as CMake 3.13 is available)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-sectcreate,__TEXT,__info_plist,${CMAKE_CURRENT_BINARY_DIR}/lldb-vscode-Info.plist")
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endif()
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# We need to include the llvm components we depend on manually, as liblldb does
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# not re-export those.
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set(LLVM_LINK_COMPONENTS Support)
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set(LLVM_TARGET_DEFINITIONS Options.td)
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tablegen(LLVM Options.inc -gen-opt-parser-defs)
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add_public_tablegen_target(LLDBVSCodeOptionsTableGen)
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add_lldb_tool(lldb-vscode
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lldb-vscode.cpp
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BreakpointBase.cpp
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ExceptionBreakpoint.cpp
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FifoFiles.cpp
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FunctionBreakpoint.cpp
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IOStream.cpp
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JSONUtils.cpp
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LLDBUtils.cpp
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OutputRedirector.cpp
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ProgressEvent.cpp
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RunInTerminal.cpp
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SourceBreakpoint.cpp
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VSCode.cpp
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LINK_LIBS
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liblldb
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${extra_libs}
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LINK_COMPONENTS
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Option
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Support
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)
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if(LLDB_BUILD_FRAMEWORK)
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# In the build-tree, we know the exact path to the framework directory.
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# The installed framework can be in different locations.
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lldb_setup_rpaths(lldb-vscode
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BUILD_RPATH
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"${LLDB_FRAMEWORK_ABSOLUTE_BUILD_DIR}"
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INSTALL_RPATH
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"@loader_path/../../../SharedFrameworks"
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"@loader_path/../../System/Library/PrivateFrameworks"
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"@loader_path/../../Library/PrivateFrameworks"
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)
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endif()
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