forked from OSchip/llvm-project
238 lines
7.9 KiB
C++
238 lines
7.9 KiB
C++
//===- SymbolTable.cpp ----------------------------------------------------===//
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//
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// The LLVM Linker
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "SymbolTable.h"
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#include "Config.h"
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#include "WriterUtils.h"
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#include "lld/Common/ErrorHandler.h"
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#include "lld/Common/Memory.h"
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#include <unordered_set>
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#define DEBUG_TYPE "lld"
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using namespace llvm;
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using namespace lld;
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using namespace lld::wasm;
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SymbolTable *lld::wasm::Symtab;
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void SymbolTable::addFile(InputFile *File) {
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log("Processing: " + toString(File));
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File->parse();
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if (auto *F = dyn_cast<ObjFile>(File))
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ObjectFiles.push_back(F);
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}
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void SymbolTable::reportRemainingUndefines() {
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std::unordered_set<Symbol *> Undefs;
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for (Symbol *Sym : SymVector) {
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if (Sym->isUndefined() && !Sym->isWeak() &&
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Config->AllowUndefinedSymbols.count(Sym->getName()) == 0) {
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Undefs.insert(Sym);
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}
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}
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if (Undefs.empty())
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return;
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for (ObjFile *File : ObjectFiles)
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for (Symbol *Sym : File->getSymbols())
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if (Undefs.count(Sym))
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error(toString(File) + ": undefined symbol: " + toString(*Sym));
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for (Symbol *Sym : Undefs)
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if (!Sym->getFile())
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error("undefined symbol: " + toString(*Sym));
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}
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Symbol *SymbolTable::find(StringRef Name) {
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auto It = SymMap.find(CachedHashStringRef(Name));
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if (It == SymMap.end())
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return nullptr;
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return It->second;
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}
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std::pair<Symbol *, bool> SymbolTable::insert(StringRef Name) {
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Symbol *&Sym = SymMap[CachedHashStringRef(Name)];
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if (Sym)
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return {Sym, false};
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Sym = make<Symbol>(Name, false);
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SymVector.emplace_back(Sym);
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return {Sym, true};
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}
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void SymbolTable::reportDuplicate(Symbol *Existing, InputFile *NewFile) {
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error("duplicate symbol: " + toString(*Existing) + "\n>>> defined in " +
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toString(Existing->getFile()) + "\n>>> defined in " +
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toString(NewFile));
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}
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// Get the signature for a given function symbol, either by looking
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// it up in function sections (for defined functions), of the imports section
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// (for imported functions).
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static const WasmSignature *getFunctionSig(const ObjFile &Obj,
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const WasmSymbol &Sym) {
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DEBUG(dbgs() << "getFunctionSig: " << Sym.Name << "\n");
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const WasmObjectFile *WasmObj = Obj.getWasmObj();
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return &WasmObj->types()[Sym.FunctionType];
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}
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// Check the type of new symbol matches that of the symbol is replacing.
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// For functions this can also involve verifying that the signatures match.
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static void checkSymbolTypes(const Symbol &Existing, const InputFile &F,
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const WasmSymbol &New,
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const WasmSignature *NewSig) {
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if (Existing.isLazy())
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return;
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bool NewIsFunction = New.Type == WasmSymbol::SymbolType::FUNCTION_EXPORT ||
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New.Type == WasmSymbol::SymbolType::FUNCTION_IMPORT;
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// First check the symbol types match (i.e. either both are function
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// symbols or both are data symbols).
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if (Existing.isFunction() != NewIsFunction) {
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error("symbol type mismatch: " + New.Name + "\n>>> defined as " +
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(Existing.isFunction() ? "Function" : "Global") + " in " +
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toString(Existing.getFile()) + "\n>>> defined as " +
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(NewIsFunction ? "Function" : "Global") + " in " + F.getName());
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return;
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}
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// For function symbols, optionally check the function signature matches too.
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if (!NewIsFunction || !Config->CheckSignatures)
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return;
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// Skip the signature check if the existing function has no signature (e.g.
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// if it is an undefined symbol generated by --undefined command line flag).
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if (!Existing.hasFunctionType())
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return;
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DEBUG(dbgs() << "checkSymbolTypes: " << New.Name << "\n");
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assert(NewSig);
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const WasmSignature &OldSig = Existing.getFunctionType();
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if (*NewSig == OldSig)
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return;
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error("function signature mismatch: " + New.Name + "\n>>> defined as " +
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toString(OldSig) + " in " + toString(Existing.getFile()) +
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"\n>>> defined as " + toString(*NewSig) + " in " + F.getName());
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}
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Symbol *SymbolTable::addDefinedGlobal(StringRef Name) {
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DEBUG(dbgs() << "addDefinedGlobal: " << Name << "\n");
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Symbol *S;
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bool WasInserted;
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std::tie(S, WasInserted) = insert(Name);
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if (WasInserted)
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S->update(Symbol::DefinedGlobalKind);
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else if (!S->isGlobal())
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error("symbol type mismatch: " + Name);
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return S;
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}
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Symbol *SymbolTable::addDefined(InputFile *F, const WasmSymbol *Sym,
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const InputSegment *Segment) {
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DEBUG(dbgs() << "addDefined: " << Sym->Name << "\n");
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Symbol *S;
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bool WasInserted;
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Symbol::Kind Kind = Symbol::DefinedFunctionKind;
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const WasmSignature *NewSig = nullptr;
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if (Sym->Type == WasmSymbol::SymbolType::GLOBAL_EXPORT)
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Kind = Symbol::DefinedGlobalKind;
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else
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NewSig = getFunctionSig(*cast<ObjFile>(F), *Sym);
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std::tie(S, WasInserted) = insert(Sym->Name);
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if (WasInserted) {
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S->update(Kind, F, Sym, Segment, NewSig);
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} else if (S->isLazy()) {
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// The existing symbol is lazy. Replace it without checking types since
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// lazy symbols don't have any type information.
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DEBUG(dbgs() << "replacing existing lazy symbol: " << Sym->Name << "\n");
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S->update(Kind, F, Sym, Segment, NewSig);
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} else if (!S->isDefined()) {
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// The existing symbol table entry is undefined. The new symbol replaces
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// it, after checking the type matches
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DEBUG(dbgs() << "resolving existing undefined symbol: " << Sym->Name
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<< "\n");
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checkSymbolTypes(*S, *F, *Sym, NewSig);
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S->update(Kind, F, Sym, Segment, NewSig);
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} else if (Sym->isWeak()) {
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// the new symbol is weak we can ignore it
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DEBUG(dbgs() << "existing symbol takes precedence\n");
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} else if (S->isWeak()) {
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// the new symbol is not weak and the existing symbol is, so we replace
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// it
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DEBUG(dbgs() << "replacing existing weak symbol\n");
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checkSymbolTypes(*S, *F, *Sym, NewSig);
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S->update(Kind, F, Sym, Segment, NewSig);
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} else {
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// neither symbol is week. They conflict.
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reportDuplicate(S, F);
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}
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return S;
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}
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Symbol *SymbolTable::addUndefinedFunction(StringRef Name,
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const WasmSignature *Type) {
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Symbol *S;
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bool WasInserted;
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std::tie(S, WasInserted) = insert(Name);
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if (WasInserted) {
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S->update(Symbol::UndefinedFunctionKind, nullptr, nullptr, nullptr, Type);
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} else if (!S->isFunction()) {
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error("symbol type mismatch: " + Name);
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}
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return S;
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}
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Symbol *SymbolTable::addUndefined(InputFile *F, const WasmSymbol *Sym) {
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DEBUG(dbgs() << "addUndefined: " << Sym->Name << "\n");
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Symbol *S;
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bool WasInserted;
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Symbol::Kind Kind = Symbol::UndefinedFunctionKind;
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const WasmSignature *NewSig = nullptr;
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if (Sym->Type == WasmSymbol::SymbolType::GLOBAL_IMPORT)
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Kind = Symbol::UndefinedGlobalKind;
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else
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NewSig = getFunctionSig(*cast<ObjFile>(F), *Sym);
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std::tie(S, WasInserted) = insert(Sym->Name);
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if (WasInserted) {
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S->update(Kind, F, Sym, nullptr, NewSig);
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} else if (S->isLazy()) {
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DEBUG(dbgs() << "resolved by existing lazy\n");
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auto *AF = cast<ArchiveFile>(S->getFile());
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AF->addMember(&S->getArchiveSymbol());
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} else if (S->isDefined()) {
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DEBUG(dbgs() << "resolved by existing\n");
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checkSymbolTypes(*S, *F, *Sym, NewSig);
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}
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return S;
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}
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void SymbolTable::addLazy(ArchiveFile *F, const Archive::Symbol *Sym) {
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DEBUG(dbgs() << "addLazy: " << Sym->getName() << "\n");
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StringRef Name = Sym->getName();
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Symbol *S;
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bool WasInserted;
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std::tie(S, WasInserted) = insert(Name);
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if (WasInserted) {
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S->update(Symbol::LazyKind, F);
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S->setArchiveSymbol(*Sym);
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} else if (S->isUndefined()) {
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// There is an existing undefined symbol. The can load from the
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// archive.
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DEBUG(dbgs() << "replacing existing undefined\n");
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F->addMember(Sym);
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}
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}
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