forked from OSchip/llvm-project
127 lines
4.7 KiB
C++
127 lines
4.7 KiB
C++
//===-- SymbolIndexManager.cpp - Managing multiple SymbolIndices-*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "SymbolIndexManager.h"
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#include "find-all-symbols/SymbolInfo.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/Debug.h"
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#define DEBUG_TYPE "include-fixer"
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namespace clang {
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namespace include_fixer {
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using clang::find_all_symbols::SymbolInfo;
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/// Sorts SymbolInfos based on the popularity info in SymbolInfo.
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static void rankByPopularity(std::vector<SymbolInfo> &Symbols) {
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// First collect occurrences per header file.
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llvm::DenseMap<llvm::StringRef, unsigned> HeaderPopularity;
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for (const SymbolInfo &Symbol : Symbols) {
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unsigned &Popularity = HeaderPopularity[Symbol.getFilePath()];
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Popularity = std::max(Popularity, Symbol.getNumOccurrences());
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}
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// Sort by the gathered popularities. Use file name as a tie breaker so we can
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// deduplicate.
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std::sort(Symbols.begin(), Symbols.end(),
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[&](const SymbolInfo &A, const SymbolInfo &B) {
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auto APop = HeaderPopularity[A.getFilePath()];
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auto BPop = HeaderPopularity[B.getFilePath()];
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if (APop != BPop)
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return APop > BPop;
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return A.getFilePath() < B.getFilePath();
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});
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}
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std::vector<find_all_symbols::SymbolInfo>
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SymbolIndexManager::search(llvm::StringRef Identifier) const {
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// The identifier may be fully qualified, so split it and get all the context
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// names.
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llvm::SmallVector<llvm::StringRef, 8> Names;
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Identifier.split(Names, "::");
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bool IsFullyQualified = false;
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if (Identifier.startswith("::")) {
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Names.erase(Names.begin()); // Drop first (empty) element.
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IsFullyQualified = true;
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}
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// As long as we don't find a result keep stripping name parts from the end.
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// This is to support nested classes which aren't recorded in the database.
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// Eventually we will either hit a class (namespaces aren't in the database
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// either) and can report that result.
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bool TookPrefix = false;
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std::vector<clang::find_all_symbols::SymbolInfo> MatchedSymbols;
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while (MatchedSymbols.empty() && !Names.empty()) {
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std::vector<clang::find_all_symbols::SymbolInfo> Symbols;
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for (const auto &DB : SymbolIndices) {
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auto Res = DB->search(Names.back().str());
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Symbols.insert(Symbols.end(), Res.begin(), Res.end());
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}
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DEBUG(llvm::dbgs() << "Searching " << Names.back() << "... got "
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<< Symbols.size() << " results...\n");
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for (const auto &Symbol : Symbols) {
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// Match the identifier name without qualifier.
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if (Symbol.getName() == Names.back()) {
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bool IsMatched = true;
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auto SymbolContext = Symbol.getContexts().begin();
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auto IdentiferContext = Names.rbegin() + 1; // Skip identifier name.
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// Match the remaining context names.
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while (IdentiferContext != Names.rend() &&
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SymbolContext != Symbol.getContexts().end()) {
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if (SymbolContext->second == *IdentiferContext) {
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++IdentiferContext;
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++SymbolContext;
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} else if (SymbolContext->first ==
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find_all_symbols::SymbolInfo::ContextType::EnumDecl) {
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// Skip non-scoped enum context.
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++SymbolContext;
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} else {
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IsMatched = false;
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break;
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}
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}
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// If the name was qualified we only want to add results if we evaluated
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// all contexts.
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if (IsFullyQualified)
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IsMatched &= (SymbolContext == Symbol.getContexts().end());
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// FIXME: Support full match. At this point, we only find symbols in
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// database which end with the same contexts with the identifier.
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if (IsMatched && IdentiferContext == Names.rend()) {
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// If we're in a situation where we took a prefix but the thing we
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// found couldn't possibly have a nested member ignore it.
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if (TookPrefix &&
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(Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Function ||
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Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Variable ||
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Symbol.getSymbolKind() ==
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SymbolInfo::SymbolKind::EnumConstantDecl ||
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Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Macro))
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continue;
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MatchedSymbols.push_back(Symbol);
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}
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}
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}
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Names.pop_back();
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TookPrefix = true;
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}
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rankByPopularity(MatchedSymbols);
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return MatchedSymbols;
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}
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} // namespace include_fixer
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} // namespace clang
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