llvm-project/clang-tools-extra/include-fixer/SymbolIndexManager.cpp

127 lines
4.7 KiB
C++

//===-- SymbolIndexManager.cpp - Managing multiple SymbolIndices-*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "SymbolIndexManager.h"
#include "find-all-symbols/SymbolInfo.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Debug.h"
#define DEBUG_TYPE "include-fixer"
namespace clang {
namespace include_fixer {
using clang::find_all_symbols::SymbolInfo;
/// Sorts SymbolInfos based on the popularity info in SymbolInfo.
static void rankByPopularity(std::vector<SymbolInfo> &Symbols) {
// First collect occurrences per header file.
llvm::DenseMap<llvm::StringRef, unsigned> HeaderPopularity;
for (const SymbolInfo &Symbol : Symbols) {
unsigned &Popularity = HeaderPopularity[Symbol.getFilePath()];
Popularity = std::max(Popularity, Symbol.getNumOccurrences());
}
// Sort by the gathered popularities. Use file name as a tie breaker so we can
// deduplicate.
std::sort(Symbols.begin(), Symbols.end(),
[&](const SymbolInfo &A, const SymbolInfo &B) {
auto APop = HeaderPopularity[A.getFilePath()];
auto BPop = HeaderPopularity[B.getFilePath()];
if (APop != BPop)
return APop > BPop;
return A.getFilePath() < B.getFilePath();
});
}
std::vector<find_all_symbols::SymbolInfo>
SymbolIndexManager::search(llvm::StringRef Identifier) const {
// The identifier may be fully qualified, so split it and get all the context
// names.
llvm::SmallVector<llvm::StringRef, 8> Names;
Identifier.split(Names, "::");
bool IsFullyQualified = false;
if (Identifier.startswith("::")) {
Names.erase(Names.begin()); // Drop first (empty) element.
IsFullyQualified = true;
}
// As long as we don't find a result keep stripping name parts from the end.
// This is to support nested classes which aren't recorded in the database.
// Eventually we will either hit a class (namespaces aren't in the database
// either) and can report that result.
bool TookPrefix = false;
std::vector<clang::find_all_symbols::SymbolInfo> MatchedSymbols;
while (MatchedSymbols.empty() && !Names.empty()) {
std::vector<clang::find_all_symbols::SymbolInfo> Symbols;
for (const auto &DB : SymbolIndices) {
auto Res = DB->search(Names.back().str());
Symbols.insert(Symbols.end(), Res.begin(), Res.end());
}
DEBUG(llvm::dbgs() << "Searching " << Names.back() << "... got "
<< Symbols.size() << " results...\n");
for (const auto &Symbol : Symbols) {
// Match the identifier name without qualifier.
if (Symbol.getName() == Names.back()) {
bool IsMatched = true;
auto SymbolContext = Symbol.getContexts().begin();
auto IdentiferContext = Names.rbegin() + 1; // Skip identifier name.
// Match the remaining context names.
while (IdentiferContext != Names.rend() &&
SymbolContext != Symbol.getContexts().end()) {
if (SymbolContext->second == *IdentiferContext) {
++IdentiferContext;
++SymbolContext;
} else if (SymbolContext->first ==
find_all_symbols::SymbolInfo::ContextType::EnumDecl) {
// Skip non-scoped enum context.
++SymbolContext;
} else {
IsMatched = false;
break;
}
}
// If the name was qualified we only want to add results if we evaluated
// all contexts.
if (IsFullyQualified)
IsMatched &= (SymbolContext == Symbol.getContexts().end());
// FIXME: Support full match. At this point, we only find symbols in
// database which end with the same contexts with the identifier.
if (IsMatched && IdentiferContext == Names.rend()) {
// If we're in a situation where we took a prefix but the thing we
// found couldn't possibly have a nested member ignore it.
if (TookPrefix &&
(Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Function ||
Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Variable ||
Symbol.getSymbolKind() ==
SymbolInfo::SymbolKind::EnumConstantDecl ||
Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Macro))
continue;
MatchedSymbols.push_back(Symbol);
}
}
}
Names.pop_back();
TookPrefix = true;
}
rankByPopularity(MatchedSymbols);
return MatchedSymbols;
}
} // namespace include_fixer
} // namespace clang