forked from OSchip/llvm-project
493 lines
17 KiB
C++
493 lines
17 KiB
C++
//===--- ToolChains.cpp - ToolChain Implementations -----------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "ToolChains.h"
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#include "clang/Basic/CharInfo.h"
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#include "clang/Basic/Version.h"
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#include "clang/Driver/Compilation.h"
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#include "clang/Driver/Driver.h"
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#include "clang/Driver/DriverDiagnostic.h"
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#include "clang/Driver/Options.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/Config/llvm-config.h"
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#include "llvm/Option/Arg.h"
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#include "llvm/Option/ArgList.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/FileSystem.h"
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#include "llvm/Support/Process.h"
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// Include the necessary headers to interface with the Windows registry and
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// environment.
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#if defined(LLVM_ON_WIN32)
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#define USE_WIN32
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#endif
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#ifdef USE_WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOGDI
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#define NOMINMAX
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#include <windows.h>
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#endif
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using namespace clang::driver;
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using namespace clang::driver::toolchains;
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using namespace clang;
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using namespace llvm::opt;
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MSVCToolChain::MSVCToolChain(const Driver &D, const llvm::Triple& Triple,
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const ArgList &Args)
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: ToolChain(D, Triple, Args) {
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}
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Tool *MSVCToolChain::buildLinker() const {
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return new tools::visualstudio::Link(*this);
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}
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Tool *MSVCToolChain::buildAssembler() const {
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if (getTriple().isOSBinFormatMachO())
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return new tools::darwin::Assemble(*this);
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getDriver().Diag(clang::diag::err_no_external_assembler);
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return nullptr;
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}
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bool MSVCToolChain::IsIntegratedAssemblerDefault() const {
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return true;
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}
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bool MSVCToolChain::IsUnwindTablesDefault() const {
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// Emit unwind tables by default on Win64. All non-x86_32 Windows platforms
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// such as ARM and PPC actually require unwind tables, but LLVM doesn't know
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// how to generate them yet.
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return getArch() == llvm::Triple::x86_64;
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}
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bool MSVCToolChain::isPICDefault() const {
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return getArch() == llvm::Triple::x86_64;
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}
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bool MSVCToolChain::isPIEDefault() const {
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return false;
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}
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bool MSVCToolChain::isPICDefaultForced() const {
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return getArch() == llvm::Triple::x86_64;
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}
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#ifdef USE_WIN32
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static bool readFullStringValue(HKEY hkey, const char *valueName,
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std::string &value) {
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// FIXME: We should be using the W versions of the registry functions, but
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// doing so requires UTF8 / UTF16 conversions similar to how we handle command
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// line arguments. The UTF8 conversion functions are not exposed publicly
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// from LLVM though, so in order to do this we will probably need to create
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// a registry abstraction in LLVMSupport that is Windows only.
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DWORD result = 0;
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DWORD valueSize = 0;
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DWORD type = 0;
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// First just query for the required size.
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result = RegQueryValueEx(hkey, valueName, NULL, &type, NULL, &valueSize);
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if (result != ERROR_SUCCESS || type != REG_SZ)
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return false;
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std::vector<BYTE> buffer(valueSize);
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result = RegQueryValueEx(hkey, valueName, NULL, NULL, &buffer[0], &valueSize);
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if (result == ERROR_SUCCESS)
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value.assign(reinterpret_cast<const char *>(buffer.data()));
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return result;
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}
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#endif
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/// \brief Read registry string.
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/// This also supports a means to look for high-versioned keys by use
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/// of a $VERSION placeholder in the key path.
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/// $VERSION in the key path is a placeholder for the version number,
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/// causing the highest value path to be searched for and used.
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/// I.e. "SOFTWARE\\Microsoft\\VisualStudio\\$VERSION".
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/// There can be additional characters in the component. Only the numeric
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/// characters are compared. This function only searches HKLM.
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static bool getSystemRegistryString(const char *keyPath, const char *valueName,
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std::string &value, std::string *phValue) {
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#ifndef USE_WIN32
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return false;
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#else
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HKEY hRootKey = HKEY_LOCAL_MACHINE;
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HKEY hKey = NULL;
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DWORD valueSize = 0;
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long lResult;
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bool returnValue = false;
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const char *placeHolder = strstr(keyPath, "$VERSION");
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std::string bestName;
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// If we have a $VERSION placeholder, do the highest-version search.
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if (placeHolder) {
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const char *keyEnd = placeHolder - 1;
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const char *nextKey = placeHolder;
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// Find end of previous key.
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while ((keyEnd > keyPath) && (*keyEnd != '\\'))
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keyEnd--;
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// Find end of key containing $VERSION.
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while (*nextKey && (*nextKey != '\\'))
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nextKey++;
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size_t partialKeyLength = keyEnd - keyPath;
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char partialKey[256];
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if (partialKeyLength > sizeof(partialKey))
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partialKeyLength = sizeof(partialKey);
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strncpy(partialKey, keyPath, partialKeyLength);
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partialKey[partialKeyLength] = '\0';
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HKEY hTopKey = NULL;
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lResult = RegOpenKeyEx(hRootKey, partialKey, 0, KEY_READ | KEY_WOW64_32KEY,
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&hTopKey);
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if (lResult == ERROR_SUCCESS) {
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char keyName[256];
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double bestValue = 0.0;
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DWORD index, size = sizeof(keyName) - 1;
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for (index = 0; RegEnumKeyEx(hTopKey, index, keyName, &size, NULL,
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NULL, NULL, NULL) == ERROR_SUCCESS; index++) {
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const char *sp = keyName;
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while (*sp && !isDigit(*sp))
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sp++;
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if (!*sp)
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continue;
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const char *ep = sp + 1;
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while (*ep && (isDigit(*ep) || (*ep == '.')))
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ep++;
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char numBuf[32];
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strncpy(numBuf, sp, sizeof(numBuf) - 1);
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numBuf[sizeof(numBuf) - 1] = '\0';
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double dvalue = strtod(numBuf, NULL);
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if (dvalue > bestValue) {
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// Test that InstallDir is indeed there before keeping this index.
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// Open the chosen key path remainder.
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bestName = keyName;
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// Append rest of key.
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bestName.append(nextKey);
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lResult = RegOpenKeyEx(hTopKey, bestName.c_str(), 0,
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KEY_READ | KEY_WOW64_32KEY, &hKey);
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if (lResult == ERROR_SUCCESS) {
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lResult = readFullStringValue(hKey, valueName, value);
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if (lResult == ERROR_SUCCESS) {
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bestValue = dvalue;
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if (phValue)
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*phValue = bestName;
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returnValue = true;
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}
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RegCloseKey(hKey);
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}
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}
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size = sizeof(keyName) - 1;
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}
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RegCloseKey(hTopKey);
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}
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} else {
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lResult =
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RegOpenKeyEx(hRootKey, keyPath, 0, KEY_READ | KEY_WOW64_32KEY, &hKey);
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if (lResult == ERROR_SUCCESS) {
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lResult = readFullStringValue(hKey, valueName, value);
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if (lResult == ERROR_SUCCESS)
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returnValue = true;
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if (phValue)
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phValue->clear();
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RegCloseKey(hKey);
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}
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}
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return returnValue;
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#endif // USE_WIN32
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}
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/// \brief Get Windows SDK installation directory.
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bool MSVCToolChain::getWindowsSDKDir(std::string &path, int &major,
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int &minor) const {
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std::string sdkVersion;
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// Try the Windows registry.
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bool hasSDKDir = getSystemRegistryString(
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"SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\$VERSION",
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"InstallationFolder", path, &sdkVersion);
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if (!sdkVersion.empty())
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::sscanf(sdkVersion.c_str(), "v%d.%d", &major, &minor);
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return hasSDKDir && !path.empty();
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}
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// Gets the library path required to link against the Windows SDK.
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bool MSVCToolChain::getWindowsSDKLibraryPath(std::string &path) const {
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std::string sdkPath;
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int sdkMajor = 0;
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int sdkMinor = 0;
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path.clear();
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if (!getWindowsSDKDir(sdkPath, sdkMajor, sdkMinor))
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return false;
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llvm::SmallString<128> libPath(sdkPath);
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llvm::sys::path::append(libPath, "Lib");
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if (sdkMajor <= 7) {
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switch (getArch()) {
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// In Windows SDK 7.x, x86 libraries are directly in the Lib folder.
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case llvm::Triple::x86:
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break;
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case llvm::Triple::x86_64:
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llvm::sys::path::append(libPath, "x64");
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break;
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case llvm::Triple::arm:
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// It is not necessary to link against Windows SDK 7.x when targeting ARM.
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return false;
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default:
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return false;
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}
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} else {
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// Windows SDK 8.x installs libraries in a folder whose names depend on the
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// version of the OS you're targeting. By default choose the newest, which
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// usually corresponds to the version of the OS you've installed the SDK on.
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const char *tests[] = {"winv6.3", "win8", "win7"};
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bool found = false;
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for (const char *test : tests) {
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llvm::SmallString<128> testPath(libPath);
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llvm::sys::path::append(testPath, test);
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if (llvm::sys::fs::exists(testPath.c_str())) {
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libPath = testPath;
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found = true;
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break;
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}
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}
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if (!found)
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return false;
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llvm::sys::path::append(libPath, "um");
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switch (getArch()) {
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case llvm::Triple::x86:
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llvm::sys::path::append(libPath, "x86");
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break;
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case llvm::Triple::x86_64:
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llvm::sys::path::append(libPath, "x64");
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break;
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case llvm::Triple::arm:
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llvm::sys::path::append(libPath, "arm");
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break;
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default:
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return false;
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}
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}
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path = libPath.str();
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return true;
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}
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// Get the location to use for Visual Studio binaries. The location priority
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// is: %VCINSTALLDIR% > %PATH% > newest copy of Visual Studio installed on
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// system (as reported by the registry).
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bool MSVCToolChain::getVisualStudioBinariesFolder(const char *clangProgramPath,
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std::string &path) const {
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path.clear();
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SmallString<128> BinDir;
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// First check the environment variables that vsvars32.bat sets.
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llvm::Optional<std::string> VcInstallDir =
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llvm::sys::Process::GetEnv("VCINSTALLDIR");
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if (VcInstallDir.hasValue()) {
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BinDir = VcInstallDir.getValue();
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llvm::sys::path::append(BinDir, "bin");
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} else {
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// Next walk the PATH, trying to find a cl.exe in the path. If we find one,
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// use that. However, make sure it's not clang's cl.exe.
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llvm::Optional<std::string> OptPath = llvm::sys::Process::GetEnv("PATH");
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if (OptPath.hasValue()) {
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const char EnvPathSeparatorStr[] = {llvm::sys::EnvPathSeparator, '\0'};
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SmallVector<StringRef, 8> PathSegments;
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llvm::SplitString(OptPath.getValue(), PathSegments, EnvPathSeparatorStr);
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for (StringRef PathSegment : PathSegments) {
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if (PathSegment.empty())
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continue;
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SmallString<128> FilePath(PathSegment);
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llvm::sys::path::append(FilePath, "cl.exe");
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if (llvm::sys::fs::can_execute(FilePath.c_str()) &&
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!llvm::sys::fs::equivalent(FilePath.c_str(), clangProgramPath)) {
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// If we found it on the PATH, use it exactly as is with no
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// modifications.
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path = PathSegment;
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return true;
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}
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}
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}
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std::string installDir;
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// With no VCINSTALLDIR and nothing on the PATH, if we can't find it in the
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// registry then we have no choice but to fail.
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if (!getVisualStudioInstallDir(installDir))
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return false;
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// Regardless of what binary we're ultimately trying to find, we make sure
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// that this is a Visual Studio directory by checking for cl.exe. We use
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// cl.exe instead of other binaries like link.exe because programs such as
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// GnuWin32 also have a utility called link.exe, so cl.exe is the least
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// ambiguous.
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BinDir = installDir;
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llvm::sys::path::append(BinDir, "VC", "bin");
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SmallString<128> ClPath(BinDir);
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llvm::sys::path::append(ClPath, "cl.exe");
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if (!llvm::sys::fs::can_execute(ClPath.c_str()))
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return false;
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}
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if (BinDir.empty())
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return false;
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switch (getArch()) {
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case llvm::Triple::x86:
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break;
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case llvm::Triple::x86_64:
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llvm::sys::path::append(BinDir, "amd64");
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break;
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case llvm::Triple::arm:
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llvm::sys::path::append(BinDir, "arm");
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break;
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default:
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// Whatever this is, Visual Studio doesn't have a toolchain for it.
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return false;
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}
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path = BinDir.str();
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return true;
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}
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// Get Visual Studio installation directory.
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bool MSVCToolChain::getVisualStudioInstallDir(std::string &path) const {
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// First check the environment variables that vsvars32.bat sets.
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const char *vcinstalldir = getenv("VCINSTALLDIR");
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if (vcinstalldir) {
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path = vcinstalldir;
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path = path.substr(0, path.find("\\VC"));
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return true;
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}
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std::string vsIDEInstallDir;
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std::string vsExpressIDEInstallDir;
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// Then try the windows registry.
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bool hasVCDir =
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getSystemRegistryString("SOFTWARE\\Microsoft\\VisualStudio\\$VERSION",
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"InstallDir", vsIDEInstallDir, nullptr);
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if (hasVCDir && !vsIDEInstallDir.empty()) {
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path = vsIDEInstallDir.substr(0, vsIDEInstallDir.find("\\Common7\\IDE"));
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return true;
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}
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bool hasVCExpressDir =
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getSystemRegistryString("SOFTWARE\\Microsoft\\VCExpress\\$VERSION",
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"InstallDir", vsExpressIDEInstallDir, nullptr);
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if (hasVCExpressDir && !vsExpressIDEInstallDir.empty()) {
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path = vsExpressIDEInstallDir.substr(
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0, vsIDEInstallDir.find("\\Common7\\IDE"));
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return true;
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}
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// Try the environment.
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const char *vs120comntools = getenv("VS120COMNTOOLS");
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const char *vs100comntools = getenv("VS100COMNTOOLS");
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const char *vs90comntools = getenv("VS90COMNTOOLS");
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const char *vs80comntools = getenv("VS80COMNTOOLS");
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const char *vscomntools = nullptr;
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// Find any version we can
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if (vs120comntools)
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vscomntools = vs120comntools;
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else if (vs100comntools)
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vscomntools = vs100comntools;
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else if (vs90comntools)
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vscomntools = vs90comntools;
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else if (vs80comntools)
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vscomntools = vs80comntools;
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if (vscomntools && *vscomntools) {
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const char *p = strstr(vscomntools, "\\Common7\\Tools");
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path = p ? std::string(vscomntools, p) : vscomntools;
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return true;
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}
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return false;
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}
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void MSVCToolChain::AddSystemIncludeWithSubfolder(const ArgList &DriverArgs,
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ArgStringList &CC1Args,
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const std::string &folder,
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const char *subfolder) const {
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llvm::SmallString<128> path(folder);
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llvm::sys::path::append(path, subfolder);
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addSystemInclude(DriverArgs, CC1Args, path.str());
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}
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void MSVCToolChain::AddClangSystemIncludeArgs(const ArgList &DriverArgs,
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ArgStringList &CC1Args) const {
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if (DriverArgs.hasArg(options::OPT_nostdinc))
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return;
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if (!DriverArgs.hasArg(options::OPT_nobuiltininc)) {
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SmallString<128> P(getDriver().ResourceDir);
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llvm::sys::path::append(P, "include");
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addSystemInclude(DriverArgs, CC1Args, P.str());
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}
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if (DriverArgs.hasArg(options::OPT_nostdlibinc))
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return;
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// Honor %INCLUDE%. It should know essential search paths with vcvarsall.bat.
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if (const char *cl_include_dir = getenv("INCLUDE")) {
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SmallVector<StringRef, 8> Dirs;
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StringRef(cl_include_dir)
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.split(Dirs, ";", /*MaxSplit=*/-1, /*KeepEmpty=*/false);
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for (StringRef Dir : Dirs)
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addSystemInclude(DriverArgs, CC1Args, Dir);
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if (!Dirs.empty())
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return;
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}
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std::string VSDir;
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// When built with access to the proper Windows APIs, try to actually find
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// the correct include paths first.
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if (getVisualStudioInstallDir(VSDir)) {
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AddSystemIncludeWithSubfolder(DriverArgs, CC1Args, VSDir, "VC\\include");
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std::string WindowsSDKDir;
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int major, minor;
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if (getWindowsSDKDir(WindowsSDKDir, major, minor)) {
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if (major >= 8) {
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AddSystemIncludeWithSubfolder(DriverArgs, CC1Args, WindowsSDKDir,
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"include\\shared");
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AddSystemIncludeWithSubfolder(DriverArgs, CC1Args, WindowsSDKDir,
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"include\\um");
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AddSystemIncludeWithSubfolder(DriverArgs, CC1Args, WindowsSDKDir,
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"include\\winrt");
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} else {
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AddSystemIncludeWithSubfolder(DriverArgs, CC1Args, WindowsSDKDir,
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"include");
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}
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} else {
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addSystemInclude(DriverArgs, CC1Args, VSDir);
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}
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return;
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}
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// As a fallback, select default install paths.
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// FIXME: Don't guess drives and paths like this on Windows.
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const StringRef Paths[] = {
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"C:/Program Files/Microsoft Visual Studio 10.0/VC/include",
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"C:/Program Files/Microsoft Visual Studio 9.0/VC/include",
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"C:/Program Files/Microsoft Visual Studio 9.0/VC/PlatformSDK/Include",
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"C:/Program Files/Microsoft Visual Studio 8/VC/include",
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"C:/Program Files/Microsoft Visual Studio 8/VC/PlatformSDK/Include"
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};
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addSystemIncludes(DriverArgs, CC1Args, Paths);
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}
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void MSVCToolChain::AddClangCXXStdlibIncludeArgs(const ArgList &DriverArgs,
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ArgStringList &CC1Args) const {
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// FIXME: There should probably be logic here to find libc++ on Windows.
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}
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