forked from OSchip/llvm-project
1002 lines
38 KiB
C++
1002 lines
38 KiB
C++
//===- JumpThreading.cpp - Thread control through conditional blocks ------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the Jump Threading pass.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DEBUG_TYPE "jump-threading"
|
|
#include "llvm/Transforms/Scalar.h"
|
|
#include "llvm/IntrinsicInst.h"
|
|
#include "llvm/LLVMContext.h"
|
|
#include "llvm/Pass.h"
|
|
#include "llvm/Analysis/ConstantFolding.h"
|
|
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
|
|
#include "llvm/Transforms/Utils/Local.h"
|
|
#include "llvm/Target/TargetData.h"
|
|
#include "llvm/ADT/DenseMap.h"
|
|
#include "llvm/ADT/Statistic.h"
|
|
#include "llvm/ADT/STLExtras.h"
|
|
#include "llvm/ADT/SmallPtrSet.h"
|
|
#include "llvm/ADT/SmallSet.h"
|
|
#include "llvm/Support/CommandLine.h"
|
|
#include "llvm/Support/Compiler.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/Support/ValueHandle.h"
|
|
#include "llvm/Support/raw_ostream.h"
|
|
using namespace llvm;
|
|
|
|
STATISTIC(NumThreads, "Number of jumps threaded");
|
|
STATISTIC(NumFolds, "Number of terminators folded");
|
|
|
|
static cl::opt<unsigned>
|
|
Threshold("jump-threading-threshold",
|
|
cl::desc("Max block size to duplicate for jump threading"),
|
|
cl::init(6), cl::Hidden);
|
|
|
|
namespace {
|
|
/// This pass performs 'jump threading', which looks at blocks that have
|
|
/// multiple predecessors and multiple successors. If one or more of the
|
|
/// predecessors of the block can be proven to always jump to one of the
|
|
/// successors, we forward the edge from the predecessor to the successor by
|
|
/// duplicating the contents of this block.
|
|
///
|
|
/// An example of when this can occur is code like this:
|
|
///
|
|
/// if () { ...
|
|
/// X = 4;
|
|
/// }
|
|
/// if (X < 3) {
|
|
///
|
|
/// In this case, the unconditional branch at the end of the first if can be
|
|
/// revectored to the false side of the second if.
|
|
///
|
|
class VISIBILITY_HIDDEN JumpThreading : public FunctionPass {
|
|
TargetData *TD;
|
|
#ifdef NDEBUG
|
|
SmallPtrSet<BasicBlock*, 16> LoopHeaders;
|
|
#else
|
|
SmallSet<AssertingVH<BasicBlock>, 16> LoopHeaders;
|
|
#endif
|
|
public:
|
|
static char ID; // Pass identification
|
|
JumpThreading() : FunctionPass(&ID) {}
|
|
|
|
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
}
|
|
|
|
bool runOnFunction(Function &F);
|
|
void FindLoopHeaders(Function &F);
|
|
|
|
bool ProcessBlock(BasicBlock *BB);
|
|
bool ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB,
|
|
unsigned JumpThreadCost);
|
|
BasicBlock *FactorCommonPHIPreds(PHINode *PN, Value *Val);
|
|
bool ProcessBranchOnDuplicateCond(BasicBlock *PredBB, BasicBlock *DestBB);
|
|
bool ProcessSwitchOnDuplicateCond(BasicBlock *PredBB, BasicBlock *DestBB);
|
|
|
|
bool ProcessJumpOnPHI(PHINode *PN);
|
|
bool ProcessBranchOnLogical(Value *V, BasicBlock *BB, bool isAnd);
|
|
bool ProcessBranchOnCompare(CmpInst *Cmp, BasicBlock *BB);
|
|
|
|
bool SimplifyPartiallyRedundantLoad(LoadInst *LI);
|
|
};
|
|
}
|
|
|
|
char JumpThreading::ID = 0;
|
|
static RegisterPass<JumpThreading>
|
|
X("jump-threading", "Jump Threading");
|
|
|
|
// Public interface to the Jump Threading pass
|
|
FunctionPass *llvm::createJumpThreadingPass() { return new JumpThreading(); }
|
|
|
|
/// runOnFunction - Top level algorithm.
|
|
///
|
|
bool JumpThreading::runOnFunction(Function &F) {
|
|
DEBUG(errs() << "Jump threading on function '" << F.getName() << "'\n");
|
|
TD = getAnalysisIfAvailable<TargetData>();
|
|
|
|
FindLoopHeaders(F);
|
|
|
|
bool AnotherIteration = true, EverChanged = false;
|
|
while (AnotherIteration) {
|
|
AnotherIteration = false;
|
|
bool Changed = false;
|
|
for (Function::iterator I = F.begin(), E = F.end(); I != E;) {
|
|
BasicBlock *BB = I;
|
|
while (ProcessBlock(BB))
|
|
Changed = true;
|
|
|
|
++I;
|
|
|
|
// If the block is trivially dead, zap it. This eliminates the successor
|
|
// edges which simplifies the CFG.
|
|
if (pred_begin(BB) == pred_end(BB) &&
|
|
BB != &BB->getParent()->getEntryBlock()) {
|
|
DEBUG(errs() << " JT: Deleting dead block '" << BB->getName()
|
|
<< "' with terminator: " << *BB->getTerminator());
|
|
LoopHeaders.erase(BB);
|
|
DeleteDeadBlock(BB);
|
|
Changed = true;
|
|
}
|
|
}
|
|
AnotherIteration = Changed;
|
|
EverChanged |= Changed;
|
|
}
|
|
|
|
LoopHeaders.clear();
|
|
return EverChanged;
|
|
}
|
|
|
|
/// FindLoopHeaders - We do not want jump threading to turn proper loop
|
|
/// structures into irreducible loops. Doing this breaks up the loop nesting
|
|
/// hierarchy and pessimizes later transformations. To prevent this from
|
|
/// happening, we first have to find the loop headers. Here we approximate this
|
|
/// by finding targets of backedges in the CFG.
|
|
///
|
|
/// Note that there definitely are cases when we want to allow threading of
|
|
/// edges across a loop header. For example, threading a jump from outside the
|
|
/// loop (the preheader) to an exit block of the loop is definitely profitable.
|
|
/// It is also almost always profitable to thread backedges from within the loop
|
|
/// to exit blocks, and is often profitable to thread backedges to other blocks
|
|
/// within the loop (forming a nested loop). This simple analysis is not rich
|
|
/// enough to track all of these properties and keep it up-to-date as the CFG
|
|
/// mutates, so we don't allow any of these transformations.
|
|
///
|
|
void JumpThreading::FindLoopHeaders(Function &F) {
|
|
SmallVector<std::pair<const BasicBlock*,const BasicBlock*>, 32> Edges;
|
|
FindFunctionBackedges(F, Edges);
|
|
|
|
for (unsigned i = 0, e = Edges.size(); i != e; ++i)
|
|
LoopHeaders.insert(const_cast<BasicBlock*>(Edges[i].second));
|
|
}
|
|
|
|
|
|
/// FactorCommonPHIPreds - If there are multiple preds with the same incoming
|
|
/// value for the PHI, factor them together so we get one block to thread for
|
|
/// the whole group.
|
|
/// This is important for things like "phi i1 [true, true, false, true, x]"
|
|
/// where we only need to clone the block for the true blocks once.
|
|
///
|
|
BasicBlock *JumpThreading::FactorCommonPHIPreds(PHINode *PN, Value *Val) {
|
|
SmallVector<BasicBlock*, 16> CommonPreds;
|
|
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
|
|
if (PN->getIncomingValue(i) == Val)
|
|
CommonPreds.push_back(PN->getIncomingBlock(i));
|
|
|
|
if (CommonPreds.size() == 1)
|
|
return CommonPreds[0];
|
|
|
|
DEBUG(errs() << " Factoring out " << CommonPreds.size()
|
|
<< " common predecessors.\n");
|
|
return SplitBlockPredecessors(PN->getParent(),
|
|
&CommonPreds[0], CommonPreds.size(),
|
|
".thr_comm", this);
|
|
}
|
|
|
|
|
|
/// getJumpThreadDuplicationCost - Return the cost of duplicating this block to
|
|
/// thread across it.
|
|
static unsigned getJumpThreadDuplicationCost(const BasicBlock *BB) {
|
|
/// Ignore PHI nodes, these will be flattened when duplication happens.
|
|
BasicBlock::const_iterator I = BB->getFirstNonPHI();
|
|
|
|
// Sum up the cost of each instruction until we get to the terminator. Don't
|
|
// include the terminator because the copy won't include it.
|
|
unsigned Size = 0;
|
|
for (; !isa<TerminatorInst>(I); ++I) {
|
|
// Debugger intrinsics don't incur code size.
|
|
if (isa<DbgInfoIntrinsic>(I)) continue;
|
|
|
|
// If this is a pointer->pointer bitcast, it is free.
|
|
if (isa<BitCastInst>(I) && isa<PointerType>(I->getType()))
|
|
continue;
|
|
|
|
// All other instructions count for at least one unit.
|
|
++Size;
|
|
|
|
// Calls are more expensive. If they are non-intrinsic calls, we model them
|
|
// as having cost of 4. If they are a non-vector intrinsic, we model them
|
|
// as having cost of 2 total, and if they are a vector intrinsic, we model
|
|
// them as having cost 1.
|
|
if (const CallInst *CI = dyn_cast<CallInst>(I)) {
|
|
if (!isa<IntrinsicInst>(CI))
|
|
Size += 3;
|
|
else if (!isa<VectorType>(CI->getType()))
|
|
Size += 1;
|
|
}
|
|
}
|
|
|
|
// Threading through a switch statement is particularly profitable. If this
|
|
// block ends in a switch, decrease its cost to make it more likely to happen.
|
|
if (isa<SwitchInst>(I))
|
|
Size = Size > 6 ? Size-6 : 0;
|
|
|
|
return Size;
|
|
}
|
|
|
|
/// ProcessBlock - If there are any predecessors whose control can be threaded
|
|
/// through to a successor, transform them now.
|
|
bool JumpThreading::ProcessBlock(BasicBlock *BB) {
|
|
// If this block has a single predecessor, and if that pred has a single
|
|
// successor, merge the blocks. This encourages recursive jump threading
|
|
// because now the condition in this block can be threaded through
|
|
// predecessors of our predecessor block.
|
|
if (BasicBlock *SinglePred = BB->getSinglePredecessor())
|
|
if (SinglePred->getTerminator()->getNumSuccessors() == 1 &&
|
|
SinglePred != BB) {
|
|
// If SinglePred was a loop header, BB becomes one.
|
|
if (LoopHeaders.erase(SinglePred))
|
|
LoopHeaders.insert(BB);
|
|
|
|
// Remember if SinglePred was the entry block of the function. If so, we
|
|
// will need to move BB back to the entry position.
|
|
bool isEntry = SinglePred == &SinglePred->getParent()->getEntryBlock();
|
|
MergeBasicBlockIntoOnlyPred(BB);
|
|
|
|
if (isEntry && BB != &BB->getParent()->getEntryBlock())
|
|
BB->moveBefore(&BB->getParent()->getEntryBlock());
|
|
return true;
|
|
}
|
|
|
|
// See if this block ends with a branch or switch. If so, see if the
|
|
// condition is a phi node. If so, and if an entry of the phi node is a
|
|
// constant, we can thread the block.
|
|
Value *Condition;
|
|
if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) {
|
|
// Can't thread an unconditional jump.
|
|
if (BI->isUnconditional()) return false;
|
|
Condition = BI->getCondition();
|
|
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(BB->getTerminator()))
|
|
Condition = SI->getCondition();
|
|
else
|
|
return false; // Must be an invoke.
|
|
|
|
// If the terminator of this block is branching on a constant, simplify the
|
|
// terminator to an unconditional branch. This can occur due to threading in
|
|
// other blocks.
|
|
if (isa<ConstantInt>(Condition)) {
|
|
DEBUG(errs() << " In block '" << BB->getName()
|
|
<< "' folding terminator: " << *BB->getTerminator());
|
|
++NumFolds;
|
|
ConstantFoldTerminator(BB);
|
|
return true;
|
|
}
|
|
|
|
// If the terminator is branching on an undef, we can pick any of the
|
|
// successors to branch to. Since this is arbitrary, we pick the successor
|
|
// with the fewest predecessors. This should reduce the in-degree of the
|
|
// others.
|
|
if (isa<UndefValue>(Condition)) {
|
|
TerminatorInst *BBTerm = BB->getTerminator();
|
|
unsigned MinSucc = 0;
|
|
BasicBlock *TestBB = BBTerm->getSuccessor(MinSucc);
|
|
// Compute the successor with the minimum number of predecessors.
|
|
unsigned MinNumPreds = std::distance(pred_begin(TestBB), pred_end(TestBB));
|
|
for (unsigned i = 1, e = BBTerm->getNumSuccessors(); i != e; ++i) {
|
|
TestBB = BBTerm->getSuccessor(i);
|
|
unsigned NumPreds = std::distance(pred_begin(TestBB), pred_end(TestBB));
|
|
if (NumPreds < MinNumPreds)
|
|
MinSucc = i;
|
|
}
|
|
|
|
// Fold the branch/switch.
|
|
for (unsigned i = 0, e = BBTerm->getNumSuccessors(); i != e; ++i) {
|
|
if (i == MinSucc) continue;
|
|
BBTerm->getSuccessor(i)->removePredecessor(BB);
|
|
}
|
|
|
|
DEBUG(errs() << " In block '" << BB->getName()
|
|
<< "' folding undef terminator: " << *BBTerm);
|
|
BranchInst::Create(BBTerm->getSuccessor(MinSucc), BBTerm);
|
|
BBTerm->eraseFromParent();
|
|
return true;
|
|
}
|
|
|
|
Instruction *CondInst = dyn_cast<Instruction>(Condition);
|
|
|
|
// If the condition is an instruction defined in another block, see if a
|
|
// predecessor has the same condition:
|
|
// br COND, BBX, BBY
|
|
// BBX:
|
|
// br COND, BBZ, BBW
|
|
if (!Condition->hasOneUse() && // Multiple uses.
|
|
(CondInst == 0 || CondInst->getParent() != BB)) { // Non-local definition.
|
|
pred_iterator PI = pred_begin(BB), E = pred_end(BB);
|
|
if (isa<BranchInst>(BB->getTerminator())) {
|
|
for (; PI != E; ++PI)
|
|
if (BranchInst *PBI = dyn_cast<BranchInst>((*PI)->getTerminator()))
|
|
if (PBI->isConditional() && PBI->getCondition() == Condition &&
|
|
ProcessBranchOnDuplicateCond(*PI, BB))
|
|
return true;
|
|
} else {
|
|
assert(isa<SwitchInst>(BB->getTerminator()) && "Unknown jump terminator");
|
|
for (; PI != E; ++PI)
|
|
if (SwitchInst *PSI = dyn_cast<SwitchInst>((*PI)->getTerminator()))
|
|
if (PSI->getCondition() == Condition &&
|
|
ProcessSwitchOnDuplicateCond(*PI, BB))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// All the rest of our checks depend on the condition being an instruction.
|
|
if (CondInst == 0)
|
|
return false;
|
|
|
|
// See if this is a phi node in the current block.
|
|
if (PHINode *PN = dyn_cast<PHINode>(CondInst))
|
|
if (PN->getParent() == BB)
|
|
return ProcessJumpOnPHI(PN);
|
|
|
|
// If this is a conditional branch whose condition is and/or of a phi, try to
|
|
// simplify it.
|
|
if ((CondInst->getOpcode() == Instruction::And ||
|
|
CondInst->getOpcode() == Instruction::Or) &&
|
|
isa<BranchInst>(BB->getTerminator()) &&
|
|
ProcessBranchOnLogical(CondInst, BB,
|
|
CondInst->getOpcode() == Instruction::And))
|
|
return true;
|
|
|
|
if (CmpInst *CondCmp = dyn_cast<CmpInst>(CondInst)) {
|
|
if (isa<PHINode>(CondCmp->getOperand(0))) {
|
|
// If we have "br (phi != 42)" and the phi node has any constant values
|
|
// as operands, we can thread through this block.
|
|
//
|
|
// If we have "br (cmp phi, x)" and the phi node contains x such that the
|
|
// comparison uniquely identifies the branch target, we can thread
|
|
// through this block.
|
|
|
|
if (ProcessBranchOnCompare(CondCmp, BB))
|
|
return true;
|
|
}
|
|
|
|
// If we have a comparison, loop over the predecessors to see if there is
|
|
// a condition with the same value.
|
|
pred_iterator PI = pred_begin(BB), E = pred_end(BB);
|
|
for (; PI != E; ++PI)
|
|
if (BranchInst *PBI = dyn_cast<BranchInst>((*PI)->getTerminator()))
|
|
if (PBI->isConditional() && *PI != BB) {
|
|
if (CmpInst *CI = dyn_cast<CmpInst>(PBI->getCondition())) {
|
|
if (CI->getOperand(0) == CondCmp->getOperand(0) &&
|
|
CI->getOperand(1) == CondCmp->getOperand(1) &&
|
|
CI->getPredicate() == CondCmp->getPredicate()) {
|
|
// TODO: Could handle things like (x != 4) --> (x == 17)
|
|
if (ProcessBranchOnDuplicateCond(*PI, BB))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check for some cases that are worth simplifying. Right now we want to look
|
|
// for loads that are used by a switch or by the condition for the branch. If
|
|
// we see one, check to see if it's partially redundant. If so, insert a PHI
|
|
// which can then be used to thread the values.
|
|
//
|
|
// This is particularly important because reg2mem inserts loads and stores all
|
|
// over the place, and this blocks jump threading if we don't zap them.
|
|
Value *SimplifyValue = CondInst;
|
|
if (CmpInst *CondCmp = dyn_cast<CmpInst>(SimplifyValue))
|
|
if (isa<Constant>(CondCmp->getOperand(1)))
|
|
SimplifyValue = CondCmp->getOperand(0);
|
|
|
|
if (LoadInst *LI = dyn_cast<LoadInst>(SimplifyValue))
|
|
if (SimplifyPartiallyRedundantLoad(LI))
|
|
return true;
|
|
|
|
// TODO: If we have: "br (X > 0)" and we have a predecessor where we know
|
|
// "(X == 4)" thread through this block.
|
|
|
|
return false;
|
|
}
|
|
|
|
/// ProcessBranchOnDuplicateCond - We found a block and a predecessor of that
|
|
/// block that jump on exactly the same condition. This means that we almost
|
|
/// always know the direction of the edge in the DESTBB:
|
|
/// PREDBB:
|
|
/// br COND, DESTBB, BBY
|
|
/// DESTBB:
|
|
/// br COND, BBZ, BBW
|
|
///
|
|
/// If DESTBB has multiple predecessors, we can't just constant fold the branch
|
|
/// in DESTBB, we have to thread over it.
|
|
bool JumpThreading::ProcessBranchOnDuplicateCond(BasicBlock *PredBB,
|
|
BasicBlock *BB) {
|
|
BranchInst *PredBI = cast<BranchInst>(PredBB->getTerminator());
|
|
|
|
// If both successors of PredBB go to DESTBB, we don't know anything. We can
|
|
// fold the branch to an unconditional one, which allows other recursive
|
|
// simplifications.
|
|
bool BranchDir;
|
|
if (PredBI->getSuccessor(1) != BB)
|
|
BranchDir = true;
|
|
else if (PredBI->getSuccessor(0) != BB)
|
|
BranchDir = false;
|
|
else {
|
|
DEBUG(errs() << " In block '" << PredBB->getName()
|
|
<< "' folding terminator: " << *PredBB->getTerminator());
|
|
++NumFolds;
|
|
ConstantFoldTerminator(PredBB);
|
|
return true;
|
|
}
|
|
|
|
BranchInst *DestBI = cast<BranchInst>(BB->getTerminator());
|
|
|
|
// If the dest block has one predecessor, just fix the branch condition to a
|
|
// constant and fold it.
|
|
if (BB->getSinglePredecessor()) {
|
|
DEBUG(errs() << " In block '" << BB->getName()
|
|
<< "' folding condition to '" << BranchDir << "': "
|
|
<< *BB->getTerminator());
|
|
++NumFolds;
|
|
DestBI->setCondition(ConstantInt::get(Type::getInt1Ty(BB->getContext()),
|
|
BranchDir));
|
|
ConstantFoldTerminator(BB);
|
|
return true;
|
|
}
|
|
|
|
// Otherwise we need to thread from PredBB to DestBB's successor which
|
|
// involves code duplication. Check to see if it is worth it.
|
|
unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB);
|
|
if (JumpThreadCost > Threshold) {
|
|
DEBUG(errs() << " Not threading BB '" << BB->getName()
|
|
<< "' - Cost is too high: " << JumpThreadCost << "\n");
|
|
return false;
|
|
}
|
|
|
|
// Next, figure out which successor we are threading to.
|
|
BasicBlock *SuccBB = DestBI->getSuccessor(!BranchDir);
|
|
|
|
// Ok, try to thread it!
|
|
return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost);
|
|
}
|
|
|
|
/// ProcessSwitchOnDuplicateCond - We found a block and a predecessor of that
|
|
/// block that switch on exactly the same condition. This means that we almost
|
|
/// always know the direction of the edge in the DESTBB:
|
|
/// PREDBB:
|
|
/// switch COND [... DESTBB, BBY ... ]
|
|
/// DESTBB:
|
|
/// switch COND [... BBZ, BBW ]
|
|
///
|
|
/// Optimizing switches like this is very important, because simplifycfg builds
|
|
/// switches out of repeated 'if' conditions.
|
|
bool JumpThreading::ProcessSwitchOnDuplicateCond(BasicBlock *PredBB,
|
|
BasicBlock *DestBB) {
|
|
// Can't thread edge to self.
|
|
if (PredBB == DestBB)
|
|
return false;
|
|
|
|
|
|
SwitchInst *PredSI = cast<SwitchInst>(PredBB->getTerminator());
|
|
SwitchInst *DestSI = cast<SwitchInst>(DestBB->getTerminator());
|
|
|
|
// There are a variety of optimizations that we can potentially do on these
|
|
// blocks: we order them from most to least preferable.
|
|
|
|
// If DESTBB *just* contains the switch, then we can forward edges from PREDBB
|
|
// directly to their destination. This does not introduce *any* code size
|
|
// growth. Skip debug info first.
|
|
BasicBlock::iterator BBI = DestBB->begin();
|
|
while (isa<DbgInfoIntrinsic>(BBI))
|
|
BBI++;
|
|
|
|
// FIXME: Thread if it just contains a PHI.
|
|
if (isa<SwitchInst>(BBI)) {
|
|
bool MadeChange = false;
|
|
// Ignore the default edge for now.
|
|
for (unsigned i = 1, e = DestSI->getNumSuccessors(); i != e; ++i) {
|
|
ConstantInt *DestVal = DestSI->getCaseValue(i);
|
|
BasicBlock *DestSucc = DestSI->getSuccessor(i);
|
|
|
|
// Okay, DestSI has a case for 'DestVal' that goes to 'DestSucc'. See if
|
|
// PredSI has an explicit case for it. If so, forward. If it is covered
|
|
// by the default case, we can't update PredSI.
|
|
unsigned PredCase = PredSI->findCaseValue(DestVal);
|
|
if (PredCase == 0) continue;
|
|
|
|
// If PredSI doesn't go to DestBB on this value, then it won't reach the
|
|
// case on this condition.
|
|
if (PredSI->getSuccessor(PredCase) != DestBB &&
|
|
DestSI->getSuccessor(i) != DestBB)
|
|
continue;
|
|
|
|
// Otherwise, we're safe to make the change. Make sure that the edge from
|
|
// DestSI to DestSucc is not critical and has no PHI nodes.
|
|
DEBUG(errs() << "FORWARDING EDGE " << *DestVal << " FROM: " << *PredSI);
|
|
DEBUG(errs() << "THROUGH: " << *DestSI);
|
|
|
|
// If the destination has PHI nodes, just split the edge for updating
|
|
// simplicity.
|
|
if (isa<PHINode>(DestSucc->begin()) && !DestSucc->getSinglePredecessor()){
|
|
SplitCriticalEdge(DestSI, i, this);
|
|
DestSucc = DestSI->getSuccessor(i);
|
|
}
|
|
FoldSingleEntryPHINodes(DestSucc);
|
|
PredSI->setSuccessor(PredCase, DestSucc);
|
|
MadeChange = true;
|
|
}
|
|
|
|
if (MadeChange)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/// SimplifyPartiallyRedundantLoad - If LI is an obviously partially redundant
|
|
/// load instruction, eliminate it by replacing it with a PHI node. This is an
|
|
/// important optimization that encourages jump threading, and needs to be run
|
|
/// interlaced with other jump threading tasks.
|
|
bool JumpThreading::SimplifyPartiallyRedundantLoad(LoadInst *LI) {
|
|
// Don't hack volatile loads.
|
|
if (LI->isVolatile()) return false;
|
|
|
|
// If the load is defined in a block with exactly one predecessor, it can't be
|
|
// partially redundant.
|
|
BasicBlock *LoadBB = LI->getParent();
|
|
if (LoadBB->getSinglePredecessor())
|
|
return false;
|
|
|
|
Value *LoadedPtr = LI->getOperand(0);
|
|
|
|
// If the loaded operand is defined in the LoadBB, it can't be available.
|
|
// FIXME: Could do PHI translation, that would be fun :)
|
|
if (Instruction *PtrOp = dyn_cast<Instruction>(LoadedPtr))
|
|
if (PtrOp->getParent() == LoadBB)
|
|
return false;
|
|
|
|
// Scan a few instructions up from the load, to see if it is obviously live at
|
|
// the entry to its block.
|
|
BasicBlock::iterator BBIt = LI;
|
|
|
|
if (Value *AvailableVal = FindAvailableLoadedValue(LoadedPtr, LoadBB,
|
|
BBIt, 6)) {
|
|
// If the value if the load is locally available within the block, just use
|
|
// it. This frequently occurs for reg2mem'd allocas.
|
|
//cerr << "LOAD ELIMINATED:\n" << *BBIt << *LI << "\n";
|
|
|
|
// If the returned value is the load itself, replace with an undef. This can
|
|
// only happen in dead loops.
|
|
if (AvailableVal == LI) AvailableVal = UndefValue::get(LI->getType());
|
|
LI->replaceAllUsesWith(AvailableVal);
|
|
LI->eraseFromParent();
|
|
return true;
|
|
}
|
|
|
|
// Otherwise, if we scanned the whole block and got to the top of the block,
|
|
// we know the block is locally transparent to the load. If not, something
|
|
// might clobber its value.
|
|
if (BBIt != LoadBB->begin())
|
|
return false;
|
|
|
|
|
|
SmallPtrSet<BasicBlock*, 8> PredsScanned;
|
|
typedef SmallVector<std::pair<BasicBlock*, Value*>, 8> AvailablePredsTy;
|
|
AvailablePredsTy AvailablePreds;
|
|
BasicBlock *OneUnavailablePred = 0;
|
|
|
|
// If we got here, the loaded value is transparent through to the start of the
|
|
// block. Check to see if it is available in any of the predecessor blocks.
|
|
for (pred_iterator PI = pred_begin(LoadBB), PE = pred_end(LoadBB);
|
|
PI != PE; ++PI) {
|
|
BasicBlock *PredBB = *PI;
|
|
|
|
// If we already scanned this predecessor, skip it.
|
|
if (!PredsScanned.insert(PredBB))
|
|
continue;
|
|
|
|
// Scan the predecessor to see if the value is available in the pred.
|
|
BBIt = PredBB->end();
|
|
Value *PredAvailable = FindAvailableLoadedValue(LoadedPtr, PredBB, BBIt, 6);
|
|
if (!PredAvailable) {
|
|
OneUnavailablePred = PredBB;
|
|
continue;
|
|
}
|
|
|
|
// If so, this load is partially redundant. Remember this info so that we
|
|
// can create a PHI node.
|
|
AvailablePreds.push_back(std::make_pair(PredBB, PredAvailable));
|
|
}
|
|
|
|
// If the loaded value isn't available in any predecessor, it isn't partially
|
|
// redundant.
|
|
if (AvailablePreds.empty()) return false;
|
|
|
|
// Okay, the loaded value is available in at least one (and maybe all!)
|
|
// predecessors. If the value is unavailable in more than one unique
|
|
// predecessor, we want to insert a merge block for those common predecessors.
|
|
// This ensures that we only have to insert one reload, thus not increasing
|
|
// code size.
|
|
BasicBlock *UnavailablePred = 0;
|
|
|
|
// If there is exactly one predecessor where the value is unavailable, the
|
|
// already computed 'OneUnavailablePred' block is it. If it ends in an
|
|
// unconditional branch, we know that it isn't a critical edge.
|
|
if (PredsScanned.size() == AvailablePreds.size()+1 &&
|
|
OneUnavailablePred->getTerminator()->getNumSuccessors() == 1) {
|
|
UnavailablePred = OneUnavailablePred;
|
|
} else if (PredsScanned.size() != AvailablePreds.size()) {
|
|
// Otherwise, we had multiple unavailable predecessors or we had a critical
|
|
// edge from the one.
|
|
SmallVector<BasicBlock*, 8> PredsToSplit;
|
|
SmallPtrSet<BasicBlock*, 8> AvailablePredSet;
|
|
|
|
for (unsigned i = 0, e = AvailablePreds.size(); i != e; ++i)
|
|
AvailablePredSet.insert(AvailablePreds[i].first);
|
|
|
|
// Add all the unavailable predecessors to the PredsToSplit list.
|
|
for (pred_iterator PI = pred_begin(LoadBB), PE = pred_end(LoadBB);
|
|
PI != PE; ++PI)
|
|
if (!AvailablePredSet.count(*PI))
|
|
PredsToSplit.push_back(*PI);
|
|
|
|
// Split them out to their own block.
|
|
UnavailablePred =
|
|
SplitBlockPredecessors(LoadBB, &PredsToSplit[0], PredsToSplit.size(),
|
|
"thread-split", this);
|
|
}
|
|
|
|
// If the value isn't available in all predecessors, then there will be
|
|
// exactly one where it isn't available. Insert a load on that edge and add
|
|
// it to the AvailablePreds list.
|
|
if (UnavailablePred) {
|
|
assert(UnavailablePred->getTerminator()->getNumSuccessors() == 1 &&
|
|
"Can't handle critical edge here!");
|
|
Value *NewVal = new LoadInst(LoadedPtr, LI->getName()+".pr",
|
|
UnavailablePred->getTerminator());
|
|
AvailablePreds.push_back(std::make_pair(UnavailablePred, NewVal));
|
|
}
|
|
|
|
// Now we know that each predecessor of this block has a value in
|
|
// AvailablePreds, sort them for efficient access as we're walking the preds.
|
|
array_pod_sort(AvailablePreds.begin(), AvailablePreds.end());
|
|
|
|
// Create a PHI node at the start of the block for the PRE'd load value.
|
|
PHINode *PN = PHINode::Create(LI->getType(), "", LoadBB->begin());
|
|
PN->takeName(LI);
|
|
|
|
// Insert new entries into the PHI for each predecessor. A single block may
|
|
// have multiple entries here.
|
|
for (pred_iterator PI = pred_begin(LoadBB), E = pred_end(LoadBB); PI != E;
|
|
++PI) {
|
|
AvailablePredsTy::iterator I =
|
|
std::lower_bound(AvailablePreds.begin(), AvailablePreds.end(),
|
|
std::make_pair(*PI, (Value*)0));
|
|
|
|
assert(I != AvailablePreds.end() && I->first == *PI &&
|
|
"Didn't find entry for predecessor!");
|
|
|
|
PN->addIncoming(I->second, I->first);
|
|
}
|
|
|
|
//cerr << "PRE: " << *LI << *PN << "\n";
|
|
|
|
LI->replaceAllUsesWith(PN);
|
|
LI->eraseFromParent();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/// ProcessJumpOnPHI - We have a conditional branch of switch on a PHI node in
|
|
/// the current block. See if there are any simplifications we can do based on
|
|
/// inputs to the phi node.
|
|
///
|
|
bool JumpThreading::ProcessJumpOnPHI(PHINode *PN) {
|
|
// See if the phi node has any constant values. If so, we can determine where
|
|
// the corresponding predecessor will branch.
|
|
ConstantInt *PredCst = 0;
|
|
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
|
|
if ((PredCst = dyn_cast<ConstantInt>(PN->getIncomingValue(i))))
|
|
break;
|
|
|
|
// If no incoming value has a constant, we don't know the destination of any
|
|
// predecessors.
|
|
if (PredCst == 0)
|
|
return false;
|
|
|
|
// See if the cost of duplicating this block is low enough.
|
|
BasicBlock *BB = PN->getParent();
|
|
unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB);
|
|
if (JumpThreadCost > Threshold) {
|
|
DEBUG(errs() << " Not threading BB '" << BB->getName()
|
|
<< "' - Cost is too high: " << JumpThreadCost << "\n");
|
|
return false;
|
|
}
|
|
|
|
// If so, we can actually do this threading. Merge any common predecessors
|
|
// that will act the same.
|
|
BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst);
|
|
|
|
// Next, figure out which successor we are threading to.
|
|
BasicBlock *SuccBB;
|
|
if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator()))
|
|
SuccBB = BI->getSuccessor(PredCst ==
|
|
ConstantInt::getFalse(PredBB->getContext()));
|
|
else {
|
|
SwitchInst *SI = cast<SwitchInst>(BB->getTerminator());
|
|
SuccBB = SI->getSuccessor(SI->findCaseValue(PredCst));
|
|
}
|
|
|
|
// Ok, try to thread it!
|
|
return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost);
|
|
}
|
|
|
|
/// ProcessJumpOnLogicalPHI - PN's basic block contains a conditional branch
|
|
/// whose condition is an AND/OR where one side is PN. If PN has constant
|
|
/// operands that permit us to evaluate the condition for some operand, thread
|
|
/// through the block. For example with:
|
|
/// br (and X, phi(Y, Z, false))
|
|
/// the predecessor corresponding to the 'false' will always jump to the false
|
|
/// destination of the branch.
|
|
///
|
|
bool JumpThreading::ProcessBranchOnLogical(Value *V, BasicBlock *BB,
|
|
bool isAnd) {
|
|
// If this is a binary operator tree of the same AND/OR opcode, check the
|
|
// LHS/RHS.
|
|
if (BinaryOperator *BO = dyn_cast<BinaryOperator>(V))
|
|
if ((isAnd && BO->getOpcode() == Instruction::And) ||
|
|
(!isAnd && BO->getOpcode() == Instruction::Or)) {
|
|
if (ProcessBranchOnLogical(BO->getOperand(0), BB, isAnd))
|
|
return true;
|
|
if (ProcessBranchOnLogical(BO->getOperand(1), BB, isAnd))
|
|
return true;
|
|
}
|
|
|
|
// If this isn't a PHI node, we can't handle it.
|
|
PHINode *PN = dyn_cast<PHINode>(V);
|
|
if (!PN || PN->getParent() != BB) return false;
|
|
|
|
// We can only do the simplification for phi nodes of 'false' with AND or
|
|
// 'true' with OR. See if we have any entries in the phi for this.
|
|
unsigned PredNo = ~0U;
|
|
ConstantInt *PredCst = ConstantInt::get(Type::getInt1Ty(BB->getContext()),
|
|
!isAnd);
|
|
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
|
|
if (PN->getIncomingValue(i) == PredCst) {
|
|
PredNo = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If no match, bail out.
|
|
if (PredNo == ~0U)
|
|
return false;
|
|
|
|
// See if the cost of duplicating this block is low enough.
|
|
unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB);
|
|
if (JumpThreadCost > Threshold) {
|
|
DEBUG(errs() << " Not threading BB '" << BB->getName()
|
|
<< "' - Cost is too high: " << JumpThreadCost << "\n");
|
|
return false;
|
|
}
|
|
|
|
// If so, we can actually do this threading. Merge any common predecessors
|
|
// that will act the same.
|
|
BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst);
|
|
|
|
// Next, figure out which successor we are threading to. If this was an AND,
|
|
// the constant must be FALSE, and we must be targeting the 'false' block.
|
|
// If this is an OR, the constant must be TRUE, and we must be targeting the
|
|
// 'true' block.
|
|
BasicBlock *SuccBB = BB->getTerminator()->getSuccessor(isAnd);
|
|
|
|
// Ok, try to thread it!
|
|
return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost);
|
|
}
|
|
|
|
/// GetResultOfComparison - Given an icmp/fcmp predicate and the left and right
|
|
/// hand sides of the compare instruction, try to determine the result. If the
|
|
/// result can not be determined, a null pointer is returned.
|
|
static Constant *GetResultOfComparison(CmpInst::Predicate pred,
|
|
Value *LHS, Value *RHS,
|
|
LLVMContext &Context) {
|
|
if (Constant *CLHS = dyn_cast<Constant>(LHS))
|
|
if (Constant *CRHS = dyn_cast<Constant>(RHS))
|
|
return ConstantExpr::getCompare(pred, CLHS, CRHS);
|
|
|
|
if (LHS == RHS)
|
|
if (isa<IntegerType>(LHS->getType()) || isa<PointerType>(LHS->getType()))
|
|
return ICmpInst::isTrueWhenEqual(pred) ?
|
|
ConstantInt::getTrue(Context) : ConstantInt::getFalse(Context);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// ProcessBranchOnCompare - We found a branch on a comparison between a phi
|
|
/// node and a value. If we can identify when the comparison is true between
|
|
/// the phi inputs and the value, we can fold the compare for that edge and
|
|
/// thread through it.
|
|
bool JumpThreading::ProcessBranchOnCompare(CmpInst *Cmp, BasicBlock *BB) {
|
|
PHINode *PN = cast<PHINode>(Cmp->getOperand(0));
|
|
Value *RHS = Cmp->getOperand(1);
|
|
|
|
// If the phi isn't in the current block, an incoming edge to this block
|
|
// doesn't control the destination.
|
|
if (PN->getParent() != BB)
|
|
return false;
|
|
|
|
// We can do this simplification if any comparisons fold to true or false.
|
|
// See if any do.
|
|
Value *PredVal = 0;
|
|
bool TrueDirection = false;
|
|
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
|
|
PredVal = PN->getIncomingValue(i);
|
|
|
|
Constant *Res = GetResultOfComparison(Cmp->getPredicate(), PredVal,
|
|
RHS, Cmp->getContext());
|
|
if (!Res) {
|
|
PredVal = 0;
|
|
continue;
|
|
}
|
|
|
|
// If this folded to a constant expr, we can't do anything.
|
|
if (ConstantInt *ResC = dyn_cast<ConstantInt>(Res)) {
|
|
TrueDirection = ResC->getZExtValue();
|
|
break;
|
|
}
|
|
// If this folded to undef, just go the false way.
|
|
if (isa<UndefValue>(Res)) {
|
|
TrueDirection = false;
|
|
break;
|
|
}
|
|
|
|
// Otherwise, we can't fold this input.
|
|
PredVal = 0;
|
|
}
|
|
|
|
// If no match, bail out.
|
|
if (PredVal == 0)
|
|
return false;
|
|
|
|
// See if the cost of duplicating this block is low enough.
|
|
unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB);
|
|
if (JumpThreadCost > Threshold) {
|
|
DEBUG(errs() << " Not threading BB '" << BB->getName()
|
|
<< "' - Cost is too high: " << JumpThreadCost << "\n");
|
|
return false;
|
|
}
|
|
|
|
// If so, we can actually do this threading. Merge any common predecessors
|
|
// that will act the same.
|
|
BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredVal);
|
|
|
|
// Next, get our successor.
|
|
BasicBlock *SuccBB = BB->getTerminator()->getSuccessor(!TrueDirection);
|
|
|
|
// Ok, try to thread it!
|
|
return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost);
|
|
}
|
|
|
|
|
|
/// ThreadEdge - We have decided that it is safe and profitable to thread an
|
|
/// edge from PredBB to SuccBB across BB. Transform the IR to reflect this
|
|
/// change.
|
|
bool JumpThreading::ThreadEdge(BasicBlock *BB, BasicBlock *PredBB,
|
|
BasicBlock *SuccBB, unsigned JumpThreadCost) {
|
|
|
|
// If threading to the same block as we come from, we would infinite loop.
|
|
if (SuccBB == BB) {
|
|
DEBUG(errs() << " Not threading across BB '" << BB->getName()
|
|
<< "' - would thread to self!\n");
|
|
return false;
|
|
}
|
|
|
|
// If threading this would thread across a loop header, don't thread the edge.
|
|
// See the comments above FindLoopHeaders for justifications and caveats.
|
|
if (LoopHeaders.count(BB)) {
|
|
DEBUG(errs() << " Not threading from '" << PredBB->getName()
|
|
<< "' across loop header BB '" << BB->getName()
|
|
<< "' to dest BB '" << SuccBB->getName()
|
|
<< "' - it might create an irreducible loop!\n");
|
|
return false;
|
|
}
|
|
|
|
// And finally, do it!
|
|
DEBUG(errs() << " Threading edge from '" << PredBB->getName() << "' to '"
|
|
<< SuccBB->getName() << "' with cost: " << JumpThreadCost
|
|
<< ", across block:\n "
|
|
<< *BB << "\n");
|
|
|
|
// Jump Threading can not update SSA properties correctly if the values
|
|
// defined in the duplicated block are used outside of the block itself. For
|
|
// this reason, we spill all values that are used outside of BB to the stack.
|
|
for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
|
|
if (!I->isUsedOutsideOfBlock(BB))
|
|
continue;
|
|
|
|
// We found a use of I outside of BB. Create a new stack slot to
|
|
// break this inter-block usage pattern.
|
|
DemoteRegToStack(*I);
|
|
}
|
|
|
|
// We are going to have to map operands from the original BB block to the new
|
|
// copy of the block 'NewBB'. If there are PHI nodes in BB, evaluate them to
|
|
// account for entry from PredBB.
|
|
DenseMap<Instruction*, Value*> ValueMapping;
|
|
|
|
BasicBlock *NewBB = BasicBlock::Create(BB->getContext(),
|
|
BB->getName()+".thread",
|
|
BB->getParent(), BB);
|
|
NewBB->moveAfter(PredBB);
|
|
|
|
BasicBlock::iterator BI = BB->begin();
|
|
for (; PHINode *PN = dyn_cast<PHINode>(BI); ++BI)
|
|
ValueMapping[PN] = PN->getIncomingValueForBlock(PredBB);
|
|
|
|
// Clone the non-phi instructions of BB into NewBB, keeping track of the
|
|
// mapping and using it to remap operands in the cloned instructions.
|
|
for (; !isa<TerminatorInst>(BI); ++BI) {
|
|
Instruction *New = BI->clone(BI->getContext());
|
|
New->setName(BI->getName());
|
|
NewBB->getInstList().push_back(New);
|
|
ValueMapping[BI] = New;
|
|
|
|
// Remap operands to patch up intra-block references.
|
|
for (unsigned i = 0, e = New->getNumOperands(); i != e; ++i)
|
|
if (Instruction *Inst = dyn_cast<Instruction>(New->getOperand(i))) {
|
|
DenseMap<Instruction*, Value*>::iterator I = ValueMapping.find(Inst);
|
|
if (I != ValueMapping.end())
|
|
New->setOperand(i, I->second);
|
|
}
|
|
}
|
|
|
|
// We didn't copy the terminator from BB over to NewBB, because there is now
|
|
// an unconditional jump to SuccBB. Insert the unconditional jump.
|
|
BranchInst::Create(SuccBB, NewBB);
|
|
|
|
// Check to see if SuccBB has PHI nodes. If so, we need to add entries to the
|
|
// PHI nodes for NewBB now.
|
|
for (BasicBlock::iterator PNI = SuccBB->begin(); isa<PHINode>(PNI); ++PNI) {
|
|
PHINode *PN = cast<PHINode>(PNI);
|
|
// Ok, we have a PHI node. Figure out what the incoming value was for the
|
|
// DestBlock.
|
|
Value *IV = PN->getIncomingValueForBlock(BB);
|
|
|
|
// Remap the value if necessary.
|
|
if (Instruction *Inst = dyn_cast<Instruction>(IV)) {
|
|
DenseMap<Instruction*, Value*>::iterator I = ValueMapping.find(Inst);
|
|
if (I != ValueMapping.end())
|
|
IV = I->second;
|
|
}
|
|
PN->addIncoming(IV, NewBB);
|
|
}
|
|
|
|
// Ok, NewBB is good to go. Update the terminator of PredBB to jump to
|
|
// NewBB instead of BB. This eliminates predecessors from BB, which requires
|
|
// us to simplify any PHI nodes in BB.
|
|
TerminatorInst *PredTerm = PredBB->getTerminator();
|
|
for (unsigned i = 0, e = PredTerm->getNumSuccessors(); i != e; ++i)
|
|
if (PredTerm->getSuccessor(i) == BB) {
|
|
BB->removePredecessor(PredBB);
|
|
PredTerm->setSuccessor(i, NewBB);
|
|
}
|
|
|
|
// At this point, the IR is fully up to date and consistent. Do a quick scan
|
|
// over the new instructions and zap any that are constants or dead. This
|
|
// frequently happens because of phi translation.
|
|
BI = NewBB->begin();
|
|
for (BasicBlock::iterator E = NewBB->end(); BI != E; ) {
|
|
Instruction *Inst = BI++;
|
|
if (Constant *C = ConstantFoldInstruction(Inst, BB->getContext(), TD)) {
|
|
Inst->replaceAllUsesWith(C);
|
|
Inst->eraseFromParent();
|
|
continue;
|
|
}
|
|
|
|
RecursivelyDeleteTriviallyDeadInstructions(Inst);
|
|
}
|
|
|
|
// Threaded an edge!
|
|
++NumThreads;
|
|
return true;
|
|
}
|