llvm-project/llvm/lib/Target/SystemZ/SystemZInstrBuilder.h

49 lines
1.7 KiB
C++

//===-- SystemZInstrBuilder.h - Functions to aid building insts -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file exposes functions that may be used with BuildMI from the
// MachineInstrBuilder.h file to handle SystemZ'isms in a clean way.
//
//===----------------------------------------------------------------------===//
#ifndef SYSTEMZINSTRBUILDER_H
#define SYSTEMZINSTRBUILDER_H
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineMemOperand.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
namespace llvm {
/// Add a BDX memory reference for frame object FI to MIB.
static inline const MachineInstrBuilder &
addFrameReference(const MachineInstrBuilder &MIB, int FI) {
MachineInstr *MI = MIB;
MachineFunction &MF = *MI->getParent()->getParent();
MachineFrameInfo *MFFrame = MF.getFrameInfo();
const MCInstrDesc &MCID = MI->getDesc();
unsigned Flags = 0;
if (MCID.mayLoad())
Flags |= MachineMemOperand::MOLoad;
if (MCID.mayStore())
Flags |= MachineMemOperand::MOStore;
int64_t Offset = 0;
MachineMemOperand *MMO =
MF.getMachineMemOperand(MachinePointerInfo(
PseudoSourceValue::getFixedStack(FI), Offset),
Flags, MFFrame->getObjectSize(FI),
MFFrame->getObjectAlignment(FI));
return MIB.addFrameIndex(FI).addImm(Offset).addReg(0).addMemOperand(MMO);
}
} // End llvm namespace
#endif