forked from OSchip/llvm-project
483 lines
15 KiB
C++
483 lines
15 KiB
C++
//===-- tsan_rtl.h ----------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file is a part of ThreadSanitizer (TSan), a race detector.
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//
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// Main internal TSan header file.
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//
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// Ground rules:
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// - C++ run-time should not be used (static CTORs, RTTI, exceptions, static
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// function-scope locals)
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// - All functions/classes/etc reside in namespace __tsan, except for those
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// declared in tsan_interface.h.
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// - Platform-specific files should be used instead of ifdefs (*).
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// - No system headers included in header files (*).
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// - Platform specific headres included only into platform-specific files (*).
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//
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// (*) Except when inlining is critical for performance.
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//===----------------------------------------------------------------------===//
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#ifndef TSAN_RTL_H
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#define TSAN_RTL_H
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#include "sanitizer_common/sanitizer_common.h"
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#include "tsan_clock.h"
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#include "tsan_defs.h"
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#include "tsan_flags.h"
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#include "tsan_sync.h"
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#include "tsan_trace.h"
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#include "tsan_vector.h"
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#include "tsan_report.h"
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namespace __tsan {
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void Printf(const char *format, ...) FORMAT(1, 2);
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uptr Snprintf(char *buffer, uptr length, const char *format, ...) FORMAT(3, 4);
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// FastState (from most significant bit):
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// unused : 1
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// tid : kTidBits
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// epoch : kClkBits
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// unused : -
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// ignore_bit : 1
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class FastState {
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public:
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FastState(u64 tid, u64 epoch) {
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x_ = tid << kTidShift;
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x_ |= epoch << kClkShift;
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DCHECK(tid == this->tid());
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DCHECK(epoch == this->epoch());
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}
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explicit FastState(u64 x)
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: x_(x) {
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}
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u64 tid() const {
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u64 res = x_ >> kTidShift;
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return res;
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}
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u64 epoch() const {
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u64 res = (x_ << (kTidBits + 1)) >> (64 - kClkBits);
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return res;
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}
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void IncrementEpoch() {
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u64 old_epoch = epoch();
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x_ += 1 << kClkShift;
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DCHECK_EQ(old_epoch + 1, epoch());
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(void)old_epoch;
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}
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void SetIgnoreBit() { x_ |= kIgnoreBit; }
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void ClearIgnoreBit() { x_ &= ~kIgnoreBit; }
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bool GetIgnoreBit() const { return x_ & kIgnoreBit; }
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private:
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friend class Shadow;
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static const int kTidShift = 64 - kTidBits - 1;
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static const int kClkShift = kTidShift - kClkBits;
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static const u64 kIgnoreBit = 1ull;
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static const u64 kFreedBit = 1ull << 63;
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u64 x_;
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};
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// Shadow (from most significant bit):
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// freed : 1
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// tid : kTidBits
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// epoch : kClkBits
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// is_write : 1
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// size_log : 2
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// addr0 : 3
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class Shadow: public FastState {
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public:
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explicit Shadow(u64 x) : FastState(x) { }
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explicit Shadow(const FastState &s) : FastState(s.x_) { }
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void SetAddr0AndSizeLog(u64 addr0, unsigned kAccessSizeLog) {
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DCHECK_EQ(x_ & 31, 0);
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DCHECK_LE(addr0, 7);
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DCHECK_LE(kAccessSizeLog, 3);
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x_ |= (kAccessSizeLog << 3) | addr0;
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DCHECK_EQ(kAccessSizeLog, size_log());
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DCHECK_EQ(addr0, this->addr0());
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}
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void SetWrite(unsigned kAccessIsWrite) {
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DCHECK_EQ(x_ & 32, 0);
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if (kAccessIsWrite)
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x_ |= 32;
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DCHECK_EQ(kAccessIsWrite, is_write());
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}
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bool IsZero() const { return x_ == 0; }
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u64 raw() const { return x_; }
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static inline bool TidsAreEqual(const Shadow s1, const Shadow s2) {
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u64 shifted_xor = (s1.x_ ^ s2.x_) >> kTidShift;
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DCHECK_EQ(shifted_xor == 0, s1.tid() == s2.tid());
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return shifted_xor == 0;
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}
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static inline bool Addr0AndSizeAreEqual(const Shadow s1, const Shadow s2) {
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u64 masked_xor = (s1.x_ ^ s2.x_) & 31;
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return masked_xor == 0;
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}
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static inline bool TwoRangesIntersect(Shadow s1, Shadow s2,
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unsigned kS2AccessSize) {
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bool res = false;
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u64 diff = s1.addr0() - s2.addr0();
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if ((s64)diff < 0) { // s1.addr0 < s2.addr0 // NOLINT
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// if (s1.addr0() + size1) > s2.addr0()) return true;
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if (s1.size() > -diff) res = true;
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} else {
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// if (s2.addr0() + kS2AccessSize > s1.addr0()) return true;
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if (kS2AccessSize > diff) res = true;
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}
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DCHECK_EQ(res, TwoRangesIntersectSLOW(s1, s2));
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DCHECK_EQ(res, TwoRangesIntersectSLOW(s2, s1));
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return res;
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}
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// The idea behind the offset is as follows.
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// Consider that we have 8 bool's contained within a single 8-byte block
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// (mapped to a single shadow "cell"). Now consider that we write to the bools
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// from a single thread (which we consider the common case).
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// W/o offsetting each access will have to scan 4 shadow values at average
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// to find the corresponding shadow value for the bool.
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// With offsetting we start scanning shadow with the offset so that
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// each access hits necessary shadow straight off (at least in an expected
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// optimistic case).
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// This logic works seamlessly for any layout of user data. For example,
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// if user data is {int, short, char, char}, then accesses to the int are
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// offsetted to 0, short - 4, 1st char - 6, 2nd char - 7. Hopefully, accesses
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// from a single thread won't need to scan all 8 shadow values.
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unsigned ComputeSearchOffset() {
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return x_ & 7;
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}
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u64 addr0() const { return x_ & 7; }
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u64 size() const { return 1ull << size_log(); }
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bool is_write() const { return x_ & 32; }
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// The idea behind the freed bit is as follows.
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// When the memory is freed (or otherwise unaccessible) we write to the shadow
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// values with tid/epoch related to the free and the freed bit set.
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// During memory accesses processing the freed bit is considered
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// as msb of tid. So any access races with shadow with freed bit set
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// (it is as if write from a thread with which we never synchronized before).
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// This allows us to detect accesses to freed memory w/o additional
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// overheads in memory access processing and at the same time restore
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// tid/epoch of free.
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void MarkAsFreed() {
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x_ |= kFreedBit;
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}
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bool GetFreedAndReset() {
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bool res = x_ & kFreedBit;
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x_ &= ~kFreedBit;
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return res;
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}
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private:
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u64 size_log() const { return (x_ >> 3) & 3; }
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static bool TwoRangesIntersectSLOW(const Shadow s1, const Shadow s2) {
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if (s1.addr0() == s2.addr0()) return true;
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if (s1.addr0() < s2.addr0() && s1.addr0() + s1.size() > s2.addr0())
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return true;
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if (s2.addr0() < s1.addr0() && s2.addr0() + s2.size() > s1.addr0())
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return true;
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return false;
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}
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};
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// Freed memory.
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// As if 8-byte write by thread 0xff..f at epoch 0xff..f, races with everything.
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const u64 kShadowFreed = 0xfffffffffffffff8ull;
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const int kSigCount = 128;
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const int kShadowStackSize = 1024;
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struct my_siginfo_t {
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int opaque[128];
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};
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struct SignalDesc {
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bool armed;
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bool sigaction;
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my_siginfo_t siginfo;
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};
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// This struct is stored in TLS.
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struct ThreadState {
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FastState fast_state;
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// Synch epoch represents the threads's epoch before the last synchronization
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// action. It allows to reduce number of shadow state updates.
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// For example, fast_synch_epoch=100, last write to addr X was at epoch=150,
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// if we are processing write to X from the same thread at epoch=200,
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// we do nothing, because both writes happen in the same 'synch epoch'.
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// That is, if another memory access does not race with the former write,
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// it does not race with the latter as well.
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// QUESTION: can we can squeeze this into ThreadState::Fast?
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// E.g. ThreadState::Fast is a 44-bit, 32 are taken by synch_epoch and 12 are
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// taken by epoch between synchs.
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// This way we can save one load from tls.
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u64 fast_synch_epoch;
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// This is a slow path flag. On fast path, fast_state.GetIgnoreBit() is read.
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// We do not distinguish beteween ignoring reads and writes
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// for better performance.
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int ignore_reads_and_writes;
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uptr *shadow_stack_pos;
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u64 *racy_shadow_addr;
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u64 racy_state[2];
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Trace trace;
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uptr shadow_stack[kShadowStackSize];
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ThreadClock clock;
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u64 stat[StatCnt];
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const int tid;
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int in_rtl;
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const uptr stk_addr;
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const uptr stk_size;
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const uptr tls_addr;
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const uptr tls_size;
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DeadlockDetector deadlock_detector;
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bool in_signal_handler;
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int int_signal_send;
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int pending_signal_count;
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SignalDesc pending_signals[kSigCount];
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explicit ThreadState(Context *ctx, int tid, u64 epoch,
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uptr stk_addr, uptr stk_size,
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uptr tls_addr, uptr tls_size);
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};
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Context *CTX();
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extern THREADLOCAL char cur_thread_placeholder[];
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INLINE ThreadState *cur_thread() {
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return reinterpret_cast<ThreadState *>(&cur_thread_placeholder);
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}
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enum ThreadStatus {
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ThreadStatusInvalid, // Non-existent thread, data is invalid.
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ThreadStatusCreated, // Created but not yet running.
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ThreadStatusRunning, // The thread is currently running.
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ThreadStatusFinished, // Joinable thread is finished but not yet joined.
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ThreadStatusDead, // Joined, but some info (trace) is still alive.
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};
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// An info about a thread that is hold for some time after its termination.
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struct ThreadDeadInfo {
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Trace trace;
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};
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struct ThreadContext {
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const int tid;
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int unique_id; // Non-rolling thread id.
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uptr user_id; // Some opaque user thread id (e.g. pthread_t).
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ThreadState *thr;
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ThreadStatus status;
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bool detached;
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int reuse_count;
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SyncClock sync;
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// Epoch at which the thread had started.
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// If we see an event from the thread stamped by an older epoch,
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// the event is from a dead thread that shared tid with this thread.
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u64 epoch0;
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u64 epoch1;
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StackTrace creation_stack;
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ThreadDeadInfo *dead_info;
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ThreadContext *dead_next; // In dead thread list.
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explicit ThreadContext(int tid);
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};
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struct RacyStacks {
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MD5Hash hash[2];
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bool operator==(const RacyStacks &other) const {
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if (hash[0] == other.hash[0] && hash[1] == other.hash[1])
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return true;
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if (hash[0] == other.hash[1] && hash[1] == other.hash[0])
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return true;
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return false;
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}
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};
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struct RacyAddress {
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uptr addr_min;
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uptr addr_max;
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};
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struct Context {
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Context();
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bool initialized;
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SyncTab synctab;
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Mutex report_mtx;
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int nreported;
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int nmissed_expected;
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Mutex thread_mtx;
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unsigned thread_seq;
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unsigned unique_thread_seq;
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int alive_threads;
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int max_alive_threads;
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ThreadContext *threads[kMaxTid];
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int dead_list_size;
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ThreadContext* dead_list_head;
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ThreadContext* dead_list_tail;
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Vector<RacyStacks> racy_stacks;
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Vector<RacyAddress> racy_addresses;
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Flags flags;
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u64 stat[StatCnt];
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u64 int_alloc_cnt[MBlockTypeCount];
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u64 int_alloc_siz[MBlockTypeCount];
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};
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class ScopedInRtl {
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public:
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ScopedInRtl();
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~ScopedInRtl();
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private:
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ThreadState*thr_;
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int in_rtl_;
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int errno_;
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};
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class ScopedReport {
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public:
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explicit ScopedReport(ReportType typ);
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~ScopedReport();
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void AddStack(const StackTrace *stack);
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void AddMemoryAccess(uptr addr, Shadow s, const StackTrace *stack);
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void AddThread(const ThreadContext *tctx);
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void AddMutex(const SyncVar *s);
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void AddLocation(uptr addr, uptr size);
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const ReportDesc *GetReport() const;
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private:
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Context *ctx_;
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ReportDesc *rep_;
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ScopedReport(const ScopedReport&);
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void operator = (const ScopedReport&);
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};
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void StatAggregate(u64 *dst, u64 *src);
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void StatOutput(u64 *stat);
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void ALWAYS_INLINE INLINE StatInc(ThreadState *thr, StatType typ, u64 n = 1) {
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if (kCollectStats)
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thr->stat[typ] += n;
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}
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void InitializeShadowMemory();
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void InitializeInterceptors();
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void InitializeDynamicAnnotations();
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void ReportRace(ThreadState *thr);
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bool OutputReport(const ScopedReport &srep,
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const ReportStack *suppress_stack = 0);
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bool IsExpectedReport(uptr addr, uptr size);
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#if defined(TSAN_DEBUG_OUTPUT) && TSAN_DEBUG_OUTPUT >= 1
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# define DPrintf Printf
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#else
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# define DPrintf(...)
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#endif
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#if defined(TSAN_DEBUG_OUTPUT) && TSAN_DEBUG_OUTPUT >= 2
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# define DPrintf2 Printf
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#else
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# define DPrintf2(...)
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#endif
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void Initialize(ThreadState *thr);
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int Finalize(ThreadState *thr);
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void MemoryAccess(ThreadState *thr, uptr pc, uptr addr,
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int kAccessSizeLog, bool kAccessIsWrite);
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void MemoryAccessImpl(ThreadState *thr, uptr addr,
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int kAccessSizeLog, bool kAccessIsWrite, FastState fast_state,
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u64 *shadow_mem, Shadow cur);
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void MemoryRead1Byte(ThreadState *thr, uptr pc, uptr addr);
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void MemoryWrite1Byte(ThreadState *thr, uptr pc, uptr addr);
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void MemoryRead8Byte(ThreadState *thr, uptr pc, uptr addr);
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void MemoryWrite8Byte(ThreadState *thr, uptr pc, uptr addr);
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void MemoryAccessRange(ThreadState *thr, uptr pc, uptr addr,
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uptr size, bool is_write);
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void MemoryResetRange(ThreadState *thr, uptr pc, uptr addr, uptr size);
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void MemoryRangeFreed(ThreadState *thr, uptr pc, uptr addr, uptr size);
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void IgnoreCtl(ThreadState *thr, bool write, bool begin);
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void FuncEntry(ThreadState *thr, uptr pc);
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void FuncExit(ThreadState *thr);
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int ThreadCreate(ThreadState *thr, uptr pc, uptr uid, bool detached);
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void ThreadStart(ThreadState *thr, int tid);
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void ThreadFinish(ThreadState *thr);
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int ThreadTid(ThreadState *thr, uptr pc, uptr uid);
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void ThreadJoin(ThreadState *thr, uptr pc, int tid);
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void ThreadDetach(ThreadState *thr, uptr pc, int tid);
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void ThreadFinalize(ThreadState *thr);
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void MutexCreate(ThreadState *thr, uptr pc, uptr addr, bool rw, bool recursive);
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void MutexDestroy(ThreadState *thr, uptr pc, uptr addr);
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void MutexLock(ThreadState *thr, uptr pc, uptr addr);
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void MutexUnlock(ThreadState *thr, uptr pc, uptr addr);
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void MutexReadLock(ThreadState *thr, uptr pc, uptr addr);
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void MutexReadUnlock(ThreadState *thr, uptr pc, uptr addr);
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void MutexReadOrWriteUnlock(ThreadState *thr, uptr pc, uptr addr);
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void Acquire(ThreadState *thr, uptr pc, uptr addr);
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void Release(ThreadState *thr, uptr pc, uptr addr);
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// The hacky call uses custom calling convention and an assembly thunk.
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// It is considerably faster that a normal call for the caller
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// if it is not executed (it is intended for slow paths from hot functions).
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// The trick is that the call preserves all registers and the compiler
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// does not treat it as a call.
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// If it does not work for you, use normal call.
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#if TSAN_DEBUG == 0
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// The caller may not create the stack frame for itself at all,
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// so we create a reserve stack frame for it (1024b must be enough).
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#define HACKY_CALL(f) \
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__asm__ __volatile__("sub $0x400, %%rsp;" \
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"call " #f "_thunk;" \
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"add $0x400, %%rsp;" ::: "memory");
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#else
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#define HACKY_CALL(f) f()
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#endif
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extern "C" void __tsan_trace_switch();
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void ALWAYS_INLINE INLINE TraceAddEvent(ThreadState *thr, u64 epoch,
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EventType typ, uptr addr) {
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StatInc(thr, StatEvents);
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if (UNLIKELY((epoch % kTracePartSize) == 0))
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HACKY_CALL(__tsan_trace_switch);
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Event *evp = &thr->trace.events[epoch % kTraceSize];
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Event ev = (u64)addr | ((u64)typ << 61);
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*evp = ev;
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}
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} // namespace __tsan
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#endif // TSAN_RTL_H
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