llvm-project/compiler-rt/lib/tsan/rtl/tsan_rtl.h

483 lines
15 KiB
C++

//===-- tsan_rtl.h ----------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file is a part of ThreadSanitizer (TSan), a race detector.
//
// Main internal TSan header file.
//
// Ground rules:
// - C++ run-time should not be used (static CTORs, RTTI, exceptions, static
// function-scope locals)
// - All functions/classes/etc reside in namespace __tsan, except for those
// declared in tsan_interface.h.
// - Platform-specific files should be used instead of ifdefs (*).
// - No system headers included in header files (*).
// - Platform specific headres included only into platform-specific files (*).
//
// (*) Except when inlining is critical for performance.
//===----------------------------------------------------------------------===//
#ifndef TSAN_RTL_H
#define TSAN_RTL_H
#include "sanitizer_common/sanitizer_common.h"
#include "tsan_clock.h"
#include "tsan_defs.h"
#include "tsan_flags.h"
#include "tsan_sync.h"
#include "tsan_trace.h"
#include "tsan_vector.h"
#include "tsan_report.h"
namespace __tsan {
void Printf(const char *format, ...) FORMAT(1, 2);
uptr Snprintf(char *buffer, uptr length, const char *format, ...) FORMAT(3, 4);
// FastState (from most significant bit):
// unused : 1
// tid : kTidBits
// epoch : kClkBits
// unused : -
// ignore_bit : 1
class FastState {
public:
FastState(u64 tid, u64 epoch) {
x_ = tid << kTidShift;
x_ |= epoch << kClkShift;
DCHECK(tid == this->tid());
DCHECK(epoch == this->epoch());
}
explicit FastState(u64 x)
: x_(x) {
}
u64 tid() const {
u64 res = x_ >> kTidShift;
return res;
}
u64 epoch() const {
u64 res = (x_ << (kTidBits + 1)) >> (64 - kClkBits);
return res;
}
void IncrementEpoch() {
u64 old_epoch = epoch();
x_ += 1 << kClkShift;
DCHECK_EQ(old_epoch + 1, epoch());
(void)old_epoch;
}
void SetIgnoreBit() { x_ |= kIgnoreBit; }
void ClearIgnoreBit() { x_ &= ~kIgnoreBit; }
bool GetIgnoreBit() const { return x_ & kIgnoreBit; }
private:
friend class Shadow;
static const int kTidShift = 64 - kTidBits - 1;
static const int kClkShift = kTidShift - kClkBits;
static const u64 kIgnoreBit = 1ull;
static const u64 kFreedBit = 1ull << 63;
u64 x_;
};
// Shadow (from most significant bit):
// freed : 1
// tid : kTidBits
// epoch : kClkBits
// is_write : 1
// size_log : 2
// addr0 : 3
class Shadow: public FastState {
public:
explicit Shadow(u64 x) : FastState(x) { }
explicit Shadow(const FastState &s) : FastState(s.x_) { }
void SetAddr0AndSizeLog(u64 addr0, unsigned kAccessSizeLog) {
DCHECK_EQ(x_ & 31, 0);
DCHECK_LE(addr0, 7);
DCHECK_LE(kAccessSizeLog, 3);
x_ |= (kAccessSizeLog << 3) | addr0;
DCHECK_EQ(kAccessSizeLog, size_log());
DCHECK_EQ(addr0, this->addr0());
}
void SetWrite(unsigned kAccessIsWrite) {
DCHECK_EQ(x_ & 32, 0);
if (kAccessIsWrite)
x_ |= 32;
DCHECK_EQ(kAccessIsWrite, is_write());
}
bool IsZero() const { return x_ == 0; }
u64 raw() const { return x_; }
static inline bool TidsAreEqual(const Shadow s1, const Shadow s2) {
u64 shifted_xor = (s1.x_ ^ s2.x_) >> kTidShift;
DCHECK_EQ(shifted_xor == 0, s1.tid() == s2.tid());
return shifted_xor == 0;
}
static inline bool Addr0AndSizeAreEqual(const Shadow s1, const Shadow s2) {
u64 masked_xor = (s1.x_ ^ s2.x_) & 31;
return masked_xor == 0;
}
static inline bool TwoRangesIntersect(Shadow s1, Shadow s2,
unsigned kS2AccessSize) {
bool res = false;
u64 diff = s1.addr0() - s2.addr0();
if ((s64)diff < 0) { // s1.addr0 < s2.addr0 // NOLINT
// if (s1.addr0() + size1) > s2.addr0()) return true;
if (s1.size() > -diff) res = true;
} else {
// if (s2.addr0() + kS2AccessSize > s1.addr0()) return true;
if (kS2AccessSize > diff) res = true;
}
DCHECK_EQ(res, TwoRangesIntersectSLOW(s1, s2));
DCHECK_EQ(res, TwoRangesIntersectSLOW(s2, s1));
return res;
}
// The idea behind the offset is as follows.
// Consider that we have 8 bool's contained within a single 8-byte block
// (mapped to a single shadow "cell"). Now consider that we write to the bools
// from a single thread (which we consider the common case).
// W/o offsetting each access will have to scan 4 shadow values at average
// to find the corresponding shadow value for the bool.
// With offsetting we start scanning shadow with the offset so that
// each access hits necessary shadow straight off (at least in an expected
// optimistic case).
// This logic works seamlessly for any layout of user data. For example,
// if user data is {int, short, char, char}, then accesses to the int are
// offsetted to 0, short - 4, 1st char - 6, 2nd char - 7. Hopefully, accesses
// from a single thread won't need to scan all 8 shadow values.
unsigned ComputeSearchOffset() {
return x_ & 7;
}
u64 addr0() const { return x_ & 7; }
u64 size() const { return 1ull << size_log(); }
bool is_write() const { return x_ & 32; }
// The idea behind the freed bit is as follows.
// When the memory is freed (or otherwise unaccessible) we write to the shadow
// values with tid/epoch related to the free and the freed bit set.
// During memory accesses processing the freed bit is considered
// as msb of tid. So any access races with shadow with freed bit set
// (it is as if write from a thread with which we never synchronized before).
// This allows us to detect accesses to freed memory w/o additional
// overheads in memory access processing and at the same time restore
// tid/epoch of free.
void MarkAsFreed() {
x_ |= kFreedBit;
}
bool GetFreedAndReset() {
bool res = x_ & kFreedBit;
x_ &= ~kFreedBit;
return res;
}
private:
u64 size_log() const { return (x_ >> 3) & 3; }
static bool TwoRangesIntersectSLOW(const Shadow s1, const Shadow s2) {
if (s1.addr0() == s2.addr0()) return true;
if (s1.addr0() < s2.addr0() && s1.addr0() + s1.size() > s2.addr0())
return true;
if (s2.addr0() < s1.addr0() && s2.addr0() + s2.size() > s1.addr0())
return true;
return false;
}
};
// Freed memory.
// As if 8-byte write by thread 0xff..f at epoch 0xff..f, races with everything.
const u64 kShadowFreed = 0xfffffffffffffff8ull;
const int kSigCount = 128;
const int kShadowStackSize = 1024;
struct my_siginfo_t {
int opaque[128];
};
struct SignalDesc {
bool armed;
bool sigaction;
my_siginfo_t siginfo;
};
// This struct is stored in TLS.
struct ThreadState {
FastState fast_state;
// Synch epoch represents the threads's epoch before the last synchronization
// action. It allows to reduce number of shadow state updates.
// For example, fast_synch_epoch=100, last write to addr X was at epoch=150,
// if we are processing write to X from the same thread at epoch=200,
// we do nothing, because both writes happen in the same 'synch epoch'.
// That is, if another memory access does not race with the former write,
// it does not race with the latter as well.
// QUESTION: can we can squeeze this into ThreadState::Fast?
// E.g. ThreadState::Fast is a 44-bit, 32 are taken by synch_epoch and 12 are
// taken by epoch between synchs.
// This way we can save one load from tls.
u64 fast_synch_epoch;
// This is a slow path flag. On fast path, fast_state.GetIgnoreBit() is read.
// We do not distinguish beteween ignoring reads and writes
// for better performance.
int ignore_reads_and_writes;
uptr *shadow_stack_pos;
u64 *racy_shadow_addr;
u64 racy_state[2];
Trace trace;
uptr shadow_stack[kShadowStackSize];
ThreadClock clock;
u64 stat[StatCnt];
const int tid;
int in_rtl;
const uptr stk_addr;
const uptr stk_size;
const uptr tls_addr;
const uptr tls_size;
DeadlockDetector deadlock_detector;
bool in_signal_handler;
int int_signal_send;
int pending_signal_count;
SignalDesc pending_signals[kSigCount];
explicit ThreadState(Context *ctx, int tid, u64 epoch,
uptr stk_addr, uptr stk_size,
uptr tls_addr, uptr tls_size);
};
Context *CTX();
extern THREADLOCAL char cur_thread_placeholder[];
INLINE ThreadState *cur_thread() {
return reinterpret_cast<ThreadState *>(&cur_thread_placeholder);
}
enum ThreadStatus {
ThreadStatusInvalid, // Non-existent thread, data is invalid.
ThreadStatusCreated, // Created but not yet running.
ThreadStatusRunning, // The thread is currently running.
ThreadStatusFinished, // Joinable thread is finished but not yet joined.
ThreadStatusDead, // Joined, but some info (trace) is still alive.
};
// An info about a thread that is hold for some time after its termination.
struct ThreadDeadInfo {
Trace trace;
};
struct ThreadContext {
const int tid;
int unique_id; // Non-rolling thread id.
uptr user_id; // Some opaque user thread id (e.g. pthread_t).
ThreadState *thr;
ThreadStatus status;
bool detached;
int reuse_count;
SyncClock sync;
// Epoch at which the thread had started.
// If we see an event from the thread stamped by an older epoch,
// the event is from a dead thread that shared tid with this thread.
u64 epoch0;
u64 epoch1;
StackTrace creation_stack;
ThreadDeadInfo *dead_info;
ThreadContext *dead_next; // In dead thread list.
explicit ThreadContext(int tid);
};
struct RacyStacks {
MD5Hash hash[2];
bool operator==(const RacyStacks &other) const {
if (hash[0] == other.hash[0] && hash[1] == other.hash[1])
return true;
if (hash[0] == other.hash[1] && hash[1] == other.hash[0])
return true;
return false;
}
};
struct RacyAddress {
uptr addr_min;
uptr addr_max;
};
struct Context {
Context();
bool initialized;
SyncTab synctab;
Mutex report_mtx;
int nreported;
int nmissed_expected;
Mutex thread_mtx;
unsigned thread_seq;
unsigned unique_thread_seq;
int alive_threads;
int max_alive_threads;
ThreadContext *threads[kMaxTid];
int dead_list_size;
ThreadContext* dead_list_head;
ThreadContext* dead_list_tail;
Vector<RacyStacks> racy_stacks;
Vector<RacyAddress> racy_addresses;
Flags flags;
u64 stat[StatCnt];
u64 int_alloc_cnt[MBlockTypeCount];
u64 int_alloc_siz[MBlockTypeCount];
};
class ScopedInRtl {
public:
ScopedInRtl();
~ScopedInRtl();
private:
ThreadState*thr_;
int in_rtl_;
int errno_;
};
class ScopedReport {
public:
explicit ScopedReport(ReportType typ);
~ScopedReport();
void AddStack(const StackTrace *stack);
void AddMemoryAccess(uptr addr, Shadow s, const StackTrace *stack);
void AddThread(const ThreadContext *tctx);
void AddMutex(const SyncVar *s);
void AddLocation(uptr addr, uptr size);
const ReportDesc *GetReport() const;
private:
Context *ctx_;
ReportDesc *rep_;
ScopedReport(const ScopedReport&);
void operator = (const ScopedReport&);
};
void StatAggregate(u64 *dst, u64 *src);
void StatOutput(u64 *stat);
void ALWAYS_INLINE INLINE StatInc(ThreadState *thr, StatType typ, u64 n = 1) {
if (kCollectStats)
thr->stat[typ] += n;
}
void InitializeShadowMemory();
void InitializeInterceptors();
void InitializeDynamicAnnotations();
void ReportRace(ThreadState *thr);
bool OutputReport(const ScopedReport &srep,
const ReportStack *suppress_stack = 0);
bool IsExpectedReport(uptr addr, uptr size);
#if defined(TSAN_DEBUG_OUTPUT) && TSAN_DEBUG_OUTPUT >= 1
# define DPrintf Printf
#else
# define DPrintf(...)
#endif
#if defined(TSAN_DEBUG_OUTPUT) && TSAN_DEBUG_OUTPUT >= 2
# define DPrintf2 Printf
#else
# define DPrintf2(...)
#endif
void Initialize(ThreadState *thr);
int Finalize(ThreadState *thr);
void MemoryAccess(ThreadState *thr, uptr pc, uptr addr,
int kAccessSizeLog, bool kAccessIsWrite);
void MemoryAccessImpl(ThreadState *thr, uptr addr,
int kAccessSizeLog, bool kAccessIsWrite, FastState fast_state,
u64 *shadow_mem, Shadow cur);
void MemoryRead1Byte(ThreadState *thr, uptr pc, uptr addr);
void MemoryWrite1Byte(ThreadState *thr, uptr pc, uptr addr);
void MemoryRead8Byte(ThreadState *thr, uptr pc, uptr addr);
void MemoryWrite8Byte(ThreadState *thr, uptr pc, uptr addr);
void MemoryAccessRange(ThreadState *thr, uptr pc, uptr addr,
uptr size, bool is_write);
void MemoryResetRange(ThreadState *thr, uptr pc, uptr addr, uptr size);
void MemoryRangeFreed(ThreadState *thr, uptr pc, uptr addr, uptr size);
void IgnoreCtl(ThreadState *thr, bool write, bool begin);
void FuncEntry(ThreadState *thr, uptr pc);
void FuncExit(ThreadState *thr);
int ThreadCreate(ThreadState *thr, uptr pc, uptr uid, bool detached);
void ThreadStart(ThreadState *thr, int tid);
void ThreadFinish(ThreadState *thr);
int ThreadTid(ThreadState *thr, uptr pc, uptr uid);
void ThreadJoin(ThreadState *thr, uptr pc, int tid);
void ThreadDetach(ThreadState *thr, uptr pc, int tid);
void ThreadFinalize(ThreadState *thr);
void MutexCreate(ThreadState *thr, uptr pc, uptr addr, bool rw, bool recursive);
void MutexDestroy(ThreadState *thr, uptr pc, uptr addr);
void MutexLock(ThreadState *thr, uptr pc, uptr addr);
void MutexUnlock(ThreadState *thr, uptr pc, uptr addr);
void MutexReadLock(ThreadState *thr, uptr pc, uptr addr);
void MutexReadUnlock(ThreadState *thr, uptr pc, uptr addr);
void MutexReadOrWriteUnlock(ThreadState *thr, uptr pc, uptr addr);
void Acquire(ThreadState *thr, uptr pc, uptr addr);
void Release(ThreadState *thr, uptr pc, uptr addr);
// The hacky call uses custom calling convention and an assembly thunk.
// It is considerably faster that a normal call for the caller
// if it is not executed (it is intended for slow paths from hot functions).
// The trick is that the call preserves all registers and the compiler
// does not treat it as a call.
// If it does not work for you, use normal call.
#if TSAN_DEBUG == 0
// The caller may not create the stack frame for itself at all,
// so we create a reserve stack frame for it (1024b must be enough).
#define HACKY_CALL(f) \
__asm__ __volatile__("sub $0x400, %%rsp;" \
"call " #f "_thunk;" \
"add $0x400, %%rsp;" ::: "memory");
#else
#define HACKY_CALL(f) f()
#endif
extern "C" void __tsan_trace_switch();
void ALWAYS_INLINE INLINE TraceAddEvent(ThreadState *thr, u64 epoch,
EventType typ, uptr addr) {
StatInc(thr, StatEvents);
if (UNLIKELY((epoch % kTracePartSize) == 0))
HACKY_CALL(__tsan_trace_switch);
Event *evp = &thr->trace.events[epoch % kTraceSize];
Event ev = (u64)addr | ((u64)typ << 61);
*evp = ev;
}
} // namespace __tsan
#endif // TSAN_RTL_H