forked from OSchip/llvm-project
138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
//===- Object.cpp ---------------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "Object.h"
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#include "llvm/ADT/DenseSet.h"
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#include <algorithm>
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namespace llvm {
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namespace objcopy {
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namespace coff {
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using namespace object;
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void Object::addSymbols(ArrayRef<Symbol> NewSymbols) {
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for (Symbol S : NewSymbols) {
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S.UniqueId = NextSymbolUniqueId++;
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Symbols.emplace_back(S);
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}
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updateSymbols();
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}
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void Object::updateSymbols() {
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SymbolMap = DenseMap<size_t, Symbol *>(Symbols.size());
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for (Symbol &Sym : Symbols)
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SymbolMap[Sym.UniqueId] = &Sym;
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}
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const Symbol *Object::findSymbol(size_t UniqueId) const {
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auto It = SymbolMap.find(UniqueId);
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if (It == SymbolMap.end())
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return nullptr;
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return It->second;
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}
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void Object::removeSymbols(function_ref<bool(const Symbol &)> ToRemove) {
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Symbols.erase(
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std::remove_if(std::begin(Symbols), std::end(Symbols),
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[ToRemove](const Symbol &Sym) { return ToRemove(Sym); }),
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std::end(Symbols));
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updateSymbols();
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}
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Error Object::markSymbols() {
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for (Symbol &Sym : Symbols)
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Sym.Referenced = false;
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for (const Section &Sec : Sections) {
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for (const Relocation &R : Sec.Relocs) {
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auto It = SymbolMap.find(R.Target);
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if (It == SymbolMap.end())
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return createStringError(object_error::invalid_symbol_index,
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"relocation target %zu not found", R.Target);
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It->second->Referenced = true;
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}
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}
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return Error::success();
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}
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void Object::addSections(ArrayRef<Section> NewSections) {
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for (Section S : NewSections) {
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S.UniqueId = NextSectionUniqueId++;
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Sections.emplace_back(S);
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}
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updateSections();
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}
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void Object::updateSections() {
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SectionMap = DenseMap<ssize_t, Section *>(Sections.size());
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size_t Index = 1;
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for (Section &S : Sections) {
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SectionMap[S.UniqueId] = &S;
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S.Index = Index++;
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}
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}
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const Section *Object::findSection(ssize_t UniqueId) const {
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auto It = SectionMap.find(UniqueId);
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if (It == SectionMap.end())
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return nullptr;
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return It->second;
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}
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void Object::removeSections(function_ref<bool(const Section &)> ToRemove) {
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DenseSet<ssize_t> AssociatedSections;
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auto RemoveAssociated = [&AssociatedSections](const Section &Sec) {
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return AssociatedSections.count(Sec.UniqueId) == 1;
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};
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do {
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DenseSet<ssize_t> RemovedSections;
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Sections.erase(
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std::remove_if(std::begin(Sections), std::end(Sections),
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[ToRemove, &RemovedSections](const Section &Sec) {
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bool Remove = ToRemove(Sec);
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if (Remove)
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RemovedSections.insert(Sec.UniqueId);
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return Remove;
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}),
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std::end(Sections));
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// Remove all symbols referring to the removed sections.
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AssociatedSections.clear();
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Symbols.erase(
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std::remove_if(
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std::begin(Symbols), std::end(Symbols),
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[&RemovedSections, &AssociatedSections](const Symbol &Sym) {
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// If there are sections that are associative to a removed
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// section,
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// remove those as well as nothing will include them (and we can't
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// leave them dangling).
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if (RemovedSections.count(Sym.AssociativeComdatTargetSectionId) ==
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1)
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AssociatedSections.insert(Sym.TargetSectionId);
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return RemovedSections.count(Sym.TargetSectionId) == 1;
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}),
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std::end(Symbols));
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ToRemove = RemoveAssociated;
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} while (!AssociatedSections.empty());
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updateSections();
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updateSymbols();
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}
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void Object::truncateSections(function_ref<bool(const Section &)> ToTruncate) {
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for (Section &Sec : Sections) {
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if (ToTruncate(Sec)) {
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Sec.clearContents();
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Sec.Relocs.clear();
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Sec.Header.SizeOfRawData = 0;
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}
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}
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}
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} // end namespace coff
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} // end namespace objcopy
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} // end namespace llvm
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