forked from OSchip/llvm-project
237 lines
8.3 KiB
C++
237 lines
8.3 KiB
C++
//===--- Quality.h - Ranking alternatives for ambiguous queries --*- C++-*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// Some operations such as code completion produce a set of candidates.
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/// Usually the user can choose between them, but we should put the best options
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/// at the top (they're easier to select, and more likely to be seen).
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///
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/// This file defines building blocks for ranking candidates.
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/// It's used by the features directly and also in the implementation of
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/// indexes, as indexes also need to heuristically limit their results.
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///
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/// The facilities here are:
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/// - retrieving scoring signals from e.g. indexes, AST, CodeCompletionString
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/// These are structured in a way that they can be debugged, and are fairly
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/// consistent regardless of the source.
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/// - compute scores from scoring signals. These are suitable for sorting.
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/// - sorting utilities like the TopN container.
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/// These could be split up further to isolate dependencies if we care.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_QUALITY_H
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#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_QUALITY_H
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#include "ExpectedTypes.h"
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#include "FileDistance.h"
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#include "clang/Sema/CodeCompleteConsumer.h"
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/ADT/StringSet.h"
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#include <algorithm>
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#include <functional>
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#include <vector>
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namespace llvm {
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class raw_ostream;
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} // namespace llvm
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namespace clang {
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class CodeCompletionResult;
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namespace clangd {
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struct Symbol;
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class URIDistance;
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// Signals structs are designed to be aggregated from 0 or more sources.
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// A default instance has neutral signals, and sources are merged into it.
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// They can be dumped for debugging, and evaluate()d into a score.
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/// Attributes of a symbol that affect how much we like it.
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struct SymbolQualitySignals {
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bool Deprecated = false;
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bool ReservedName = false; // __foo, _Foo are usually implementation details.
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// FIXME: make these findable once user types _.
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bool ImplementationDetail = false;
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unsigned References = 0;
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enum SymbolCategory {
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Unknown = 0,
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Variable,
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Macro,
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Type,
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Function,
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Constructor,
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Destructor,
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Namespace,
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Keyword,
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Operator,
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} Category = Unknown;
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void merge(const CodeCompletionResult &SemaCCResult);
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void merge(const Symbol &IndexResult);
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// Condense these signals down to a single number, higher is better.
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float evaluateHeuristics() const;
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};
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llvm::raw_ostream &operator<<(llvm::raw_ostream &,
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const SymbolQualitySignals &);
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/// Attributes of a symbol-query pair that affect how much we like it.
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struct SymbolRelevanceSignals {
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/// The name of the symbol (for ContextWords). Must be explicitly assigned.
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llvm::StringRef Name;
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/// 0-1+ fuzzy-match score for unqualified name. Must be explicitly assigned.
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float NameMatch = 1;
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/// Lowercase words relevant to the context (e.g. near the completion point).
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llvm::StringSet<>* ContextWords = nullptr;
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bool Forbidden = false; // Unavailable (e.g const) or inaccessible (private).
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/// Whether fixits needs to be applied for that completion or not.
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bool NeedsFixIts = false;
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bool InBaseClass = false; // A member from base class of the accessed class.
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URIDistance *FileProximityMatch = nullptr;
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/// These are used to calculate proximity between the index symbol and the
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/// query.
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llvm::StringRef SymbolURI;
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/// FIXME: unify with index proximity score - signals should be
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/// source-independent.
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/// Proximity between best declaration and the query. [0-1], 1 is closest.
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float SemaFileProximityScore = 0;
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// Scope proximity is only considered (both index and sema) when this is set.
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ScopeDistance *ScopeProximityMatch = nullptr;
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llvm::Optional<llvm::StringRef> SymbolScope;
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// A symbol from sema should be accessible from the current scope.
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bool SemaSaysInScope = false;
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// An approximate measure of where we expect the symbol to be used.
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enum AccessibleScope {
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FunctionScope,
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ClassScope,
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FileScope,
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GlobalScope,
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} Scope = GlobalScope;
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enum QueryType {
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CodeComplete,
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Generic,
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} Query = Generic;
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CodeCompletionContext::Kind Context = CodeCompletionContext::CCC_Other;
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// Whether symbol is an instance member of a class.
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bool IsInstanceMember = false;
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// Whether clang provided a preferred type in the completion context.
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bool HadContextType = false;
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// Whether a source completion item or a symbol had a type information.
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bool HadSymbolType = false;
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// Whether the item matches the type expected in the completion context.
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bool TypeMatchesPreferred = false;
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/// Length of the unqualified partial name of Symbol typed in
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/// CompletionPrefix.
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unsigned FilterLength = 0;
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/// Set of derived signals computed by calculateDerivedSignals(). Must not be
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/// set explicitly.
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struct DerivedSignals {
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/// Whether Name contains some word from context.
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bool NameMatchesContext = false;
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/// Min distance between SymbolURI and all the headers included by the TU.
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unsigned FileProximityDistance = FileDistance::Unreachable;
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/// Min distance between SymbolScope and all the available scopes.
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unsigned ScopeProximityDistance = FileDistance::Unreachable;
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};
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DerivedSignals calculateDerivedSignals() const;
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void merge(const CodeCompletionResult &SemaResult);
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void merge(const Symbol &IndexResult);
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// Condense these signals down to a single number, higher is better.
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float evaluateHeuristics() const;
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};
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llvm::raw_ostream &operator<<(llvm::raw_ostream &,
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const SymbolRelevanceSignals &);
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/// Combine symbol quality and relevance into a single score.
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float evaluateSymbolAndRelevance(float SymbolQuality, float SymbolRelevance);
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/// Same semantics as CodeComplete::Score. Quality score and Relevance score
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/// have been removed since DecisionForest cannot assign individual scores to
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/// Quality and Relevance signals.
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struct DecisionForestScores {
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float Total = 0.f;
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float ExcludingName = 0.f;
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};
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DecisionForestScores
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evaluateDecisionForest(const SymbolQualitySignals &Quality,
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const SymbolRelevanceSignals &Relevance, float Base);
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/// TopN<T> is a lossy container that preserves only the "best" N elements.
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template <typename T, typename Compare = std::greater<T>> class TopN {
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public:
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using value_type = T;
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TopN(size_t N, Compare Greater = Compare())
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: N(N), Greater(std::move(Greater)) {}
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// Adds a candidate to the set.
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// Returns true if a candidate was dropped to get back under N.
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bool push(value_type &&V) {
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bool Dropped = false;
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if (Heap.size() >= N) {
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Dropped = true;
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if (N > 0 && Greater(V, Heap.front())) {
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std::pop_heap(Heap.begin(), Heap.end(), Greater);
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Heap.back() = std::move(V);
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std::push_heap(Heap.begin(), Heap.end(), Greater);
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}
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} else {
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Heap.push_back(std::move(V));
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std::push_heap(Heap.begin(), Heap.end(), Greater);
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}
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assert(Heap.size() <= N);
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assert(std::is_heap(Heap.begin(), Heap.end(), Greater));
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return Dropped;
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}
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// Returns candidates from best to worst.
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std::vector<value_type> items() && {
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std::sort_heap(Heap.begin(), Heap.end(), Greater);
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assert(Heap.size() <= N);
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return std::move(Heap);
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}
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private:
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const size_t N;
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std::vector<value_type> Heap; // Min-heap, comparator is Greater.
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Compare Greater;
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};
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/// Returns a string that sorts in the same order as (-Score, Tiebreak), for
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/// LSP. (The highest score compares smallest so it sorts at the top).
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std::string sortText(float Score, llvm::StringRef Tiebreak = "");
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struct SignatureQualitySignals {
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uint32_t NumberOfParameters = 0;
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uint32_t NumberOfOptionalParameters = 0;
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CodeCompleteConsumer::OverloadCandidate::CandidateKind Kind =
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CodeCompleteConsumer::OverloadCandidate::CandidateKind::CK_Function;
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};
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llvm::raw_ostream &operator<<(llvm::raw_ostream &,
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const SignatureQualitySignals &);
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} // namespace clangd
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} // namespace clang
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#endif // LLVM_CLANG_TOOLS_EXTRA_CLANGD_QUALITY_H
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