llvm-project/llgo/third_party/liner/input_windows.go

314 lines
7.0 KiB
Go

package liner
import (
"bufio"
"os"
"syscall"
"unsafe"
)
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
procGetStdHandle = kernel32.NewProc("GetStdHandle")
procReadConsoleInput = kernel32.NewProc("ReadConsoleInputW")
procGetConsoleMode = kernel32.NewProc("GetConsoleMode")
procSetConsoleMode = kernel32.NewProc("SetConsoleMode")
procSetConsoleCursorPosition = kernel32.NewProc("SetConsoleCursorPosition")
procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
procFillConsoleOutputCharacter = kernel32.NewProc("FillConsoleOutputCharacterW")
)
// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
std_input_handle = uint32(-10 & 0xFFFFFFFF)
std_output_handle = uint32(-11 & 0xFFFFFFFF)
std_error_handle = uint32(-12 & 0xFFFFFFFF)
invalid_handle_value = ^uintptr(0)
)
type inputMode uint32
// State represents an open terminal
type State struct {
commonState
handle syscall.Handle
hOut syscall.Handle
origMode inputMode
defaultMode inputMode
key interface{}
repeat uint16
}
const (
enableEchoInput = 0x4
enableInsertMode = 0x20
enableLineInput = 0x2
enableMouseInput = 0x10
enableProcessedInput = 0x1
enableQuickEditMode = 0x40
enableWindowInput = 0x8
)
// NewLiner initializes a new *State, and sets the terminal into raw mode. To
// restore the terminal to its previous state, call State.Close().
func NewLiner() *State {
var s State
hIn, _, _ := procGetStdHandle.Call(uintptr(std_input_handle))
s.handle = syscall.Handle(hIn)
hOut, _, _ := procGetStdHandle.Call(uintptr(std_output_handle))
s.hOut = syscall.Handle(hOut)
s.terminalSupported = true
if m, err := TerminalMode(); err == nil {
s.origMode = m.(inputMode)
mode := s.origMode
mode &^= enableEchoInput
mode &^= enableInsertMode
mode &^= enableLineInput
mode &^= enableMouseInput
mode |= enableWindowInput
mode.ApplyMode()
} else {
s.inputRedirected = true
s.r = bufio.NewReader(os.Stdin)
}
s.getColumns()
s.outputRedirected = s.columns <= 0
return &s
}
// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
focus_event = 0x0010
key_event = 0x0001
menu_event = 0x0008
mouse_event = 0x0002
window_buffer_size_event = 0x0004
)
type input_record struct {
eventType uint16
pad uint16
blob [16]byte
}
type key_event_record struct {
KeyDown int32
RepeatCount uint16
VirtualKeyCode uint16
VirtualScanCode uint16
Char int16
ControlKeyState uint32
}
// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
vk_tab = 0x09
vk_prior = 0x21
vk_next = 0x22
vk_end = 0x23
vk_home = 0x24
vk_left = 0x25
vk_up = 0x26
vk_right = 0x27
vk_down = 0x28
vk_insert = 0x2d
vk_delete = 0x2e
vk_f1 = 0x70
vk_f2 = 0x71
vk_f3 = 0x72
vk_f4 = 0x73
vk_f5 = 0x74
vk_f6 = 0x75
vk_f7 = 0x76
vk_f8 = 0x77
vk_f9 = 0x78
vk_f10 = 0x79
vk_f11 = 0x7a
vk_f12 = 0x7b
yKey = 0x59
)
const (
shiftPressed = 0x0010
leftAltPressed = 0x0002
leftCtrlPressed = 0x0008
rightAltPressed = 0x0001
rightCtrlPressed = 0x0004
modKeys = shiftPressed | leftAltPressed | rightAltPressed | leftCtrlPressed | rightCtrlPressed
)
func (s *State) readNext() (interface{}, error) {
if s.repeat > 0 {
s.repeat--
return s.key, nil
}
var input input_record
pbuf := uintptr(unsafe.Pointer(&input))
var rv uint32
prv := uintptr(unsafe.Pointer(&rv))
for {
ok, _, err := procReadConsoleInput.Call(uintptr(s.handle), pbuf, 1, prv)
if ok == 0 {
return nil, err
}
if input.eventType == window_buffer_size_event {
xy := (*coord)(unsafe.Pointer(&input.blob[0]))
s.columns = int(xy.x)
return winch, nil
}
if input.eventType != key_event {
continue
}
ke := (*key_event_record)(unsafe.Pointer(&input.blob[0]))
if ke.KeyDown == 0 {
continue
}
if ke.VirtualKeyCode == vk_tab && ke.ControlKeyState&modKeys == shiftPressed {
s.key = shiftTab
} else if ke.VirtualKeyCode == yKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
ke.ControlKeyState&modKeys == rightAltPressed) {
s.key = altY
} else if ke.Char > 0 {
s.key = rune(ke.Char)
} else {
switch ke.VirtualKeyCode {
case vk_prior:
s.key = pageUp
case vk_next:
s.key = pageDown
case vk_end:
s.key = end
case vk_home:
s.key = home
case vk_left:
s.key = left
if ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) != 0 {
if ke.ControlKeyState&modKeys == ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) {
s.key = wordLeft
}
}
case vk_right:
s.key = right
if ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) != 0 {
if ke.ControlKeyState&modKeys == ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) {
s.key = wordRight
}
}
case vk_up:
s.key = up
case vk_down:
s.key = down
case vk_insert:
s.key = insert
case vk_delete:
s.key = del
case vk_f1:
s.key = f1
case vk_f2:
s.key = f2
case vk_f3:
s.key = f3
case vk_f4:
s.key = f4
case vk_f5:
s.key = f5
case vk_f6:
s.key = f6
case vk_f7:
s.key = f7
case vk_f8:
s.key = f8
case vk_f9:
s.key = f9
case vk_f10:
s.key = f10
case vk_f11:
s.key = f11
case vk_f12:
s.key = f12
default:
// Eat modifier keys
// TODO: return Action(Unknown) if the key isn't a
// modifier.
continue
}
}
if ke.RepeatCount > 1 {
s.repeat = ke.RepeatCount - 1
}
return s.key, nil
}
return unknown, nil
}
// Close returns the terminal to its previous mode
func (s *State) Close() error {
s.origMode.ApplyMode()
return nil
}
func (s *State) startPrompt() {
if m, err := TerminalMode(); err == nil {
s.defaultMode = m.(inputMode)
mode := s.defaultMode
mode &^= enableProcessedInput
mode.ApplyMode()
}
}
func (s *State) restartPrompt() {
}
func (s *State) stopPrompt() {
s.defaultMode.ApplyMode()
}
// TerminalSupported returns true because line editing is always
// supported on Windows.
func TerminalSupported() bool {
return true
}
func (mode inputMode) ApplyMode() error {
hIn, _, err := procGetStdHandle.Call(uintptr(std_input_handle))
if hIn == invalid_handle_value || hIn == 0 {
return err
}
ok, _, err := procSetConsoleMode.Call(hIn, uintptr(mode))
if ok != 0 {
err = nil
}
return err
}
// TerminalMode returns the current terminal input mode as an InputModeSetter.
//
// This function is provided for convenience, and should
// not be necessary for most users of liner.
func TerminalMode() (ModeApplier, error) {
var mode inputMode
hIn, _, err := procGetStdHandle.Call(uintptr(std_input_handle))
if hIn == invalid_handle_value || hIn == 0 {
return nil, err
}
ok, _, err := procGetConsoleMode.Call(hIn, uintptr(unsafe.Pointer(&mode)))
if ok != 0 {
err = nil
}
return mode, err
}