llvm-project/mlir/tools/mlir-reduce/ReductionNode.cpp

153 lines
5.8 KiB
C++

//===- ReductionNode.cpp - Reduction Node Implementation -----------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines the reduction nodes which are used to track of the
// metadata for a specific generated variant within a reduction pass and are the
// building blocks of the reduction tree structure. A reduction tree is used to
// keep track of the different generated variants throughout a reduction pass in
// the MLIR Reduce tool.
//
//===----------------------------------------------------------------------===//
#include "mlir/Reducer/ReductionNode.h"
#include "llvm/ADT/STLExtras.h"
#include <algorithm>
#include <limits>
using namespace mlir;
ReductionNode::ReductionNode(
ReductionNode *parent, std::vector<Range> ranges,
llvm::SpecificBumpPtrAllocator<ReductionNode> &allocator)
: size(std::numeric_limits<size_t>::max()),
interesting(Tester::Interestingness::Untested),
/// Root node will have the parent pointer point to themselves.
parent(parent == nullptr ? this : parent), ranges(ranges),
allocator(allocator) {}
/// Returns the size in bytes of the module.
size_t ReductionNode::getSize() const { return size; }
ReductionNode *ReductionNode::getParent() const { return parent; }
/// Returns true if the module exhibits the interesting behavior.
Tester::Interestingness ReductionNode::isInteresting() const {
return interesting;
}
std::vector<ReductionNode::Range> ReductionNode::getRanges() const {
return ranges;
}
std::vector<ReductionNode *> &ReductionNode::getVariants() { return variants; }
#include <iostream>
/// If we haven't explored any variants from this node, we will create N
/// variants, N is the length of `ranges` if N > 1. Otherwise, we will split the
/// max element in `ranges` and create 2 new variants for each call.
std::vector<ReductionNode *> ReductionNode::generateNewVariants() {
std::vector<ReductionNode *> newNodes;
// If we haven't created new variant, then we can create varients by removing
// each of them respectively. For example, given {{1, 3}, {4, 9}}, we can
// produce variants with range {{1, 3}} and {{4, 9}}.
if (variants.size() == 0 && ranges.size() != 1) {
for (const Range &range : ranges) {
std::vector<Range> subRanges = ranges;
llvm::erase_value(subRanges, range);
ReductionNode *newNode = allocator.Allocate();
new (newNode) ReductionNode(this, subRanges, allocator);
newNodes.push_back(newNode);
variants.push_back(newNode);
}
return newNodes;
}
// At here, we have created the type of variants mentioned above. We would
// like to split the max range into 2 to create 2 new variants. Continue on
// the above example, we split the range {4, 9} into {4, 6}, {6, 9}, and
// create two variants with range {{1, 3}, {4, 6}} and {{1, 3}, {6, 9}}. The
// result ranges vector will be {{1, 3}, {4, 6}, {6, 9}}.
auto maxElement = std::max_element(
ranges.begin(), ranges.end(), [](const Range &lhs, const Range &rhs) {
return (lhs.second - lhs.first) > (rhs.second - rhs.first);
});
// We can't split range with lenght 1, which means we can't produce new
// variant.
if (maxElement->second - maxElement->first == 1)
return {};
auto createNewNode = [this](const std::vector<Range> &ranges) {
ReductionNode *newNode = allocator.Allocate();
new (newNode) ReductionNode(this, ranges, allocator);
return newNode;
};
Range maxRange = *maxElement;
std::vector<Range> subRanges = ranges;
auto subRangesIter = subRanges.begin() + (maxElement - ranges.begin());
int half = (maxRange.first + maxRange.second) / 2;
*subRangesIter = std::make_pair(maxRange.first, half);
newNodes.push_back(createNewNode(subRanges));
*subRangesIter = std::make_pair(half, maxRange.second);
newNodes.push_back(createNewNode(subRanges));
variants.insert(variants.end(), newNodes.begin(), newNodes.end());
auto it = ranges.insert(maxElement, std::make_pair(half, maxRange.second));
it = ranges.insert(it, std::make_pair(maxRange.first, half));
// Remove the range that has been split.
ranges.erase(it + 2);
return newNodes;
}
void ReductionNode::update(std::pair<Tester::Interestingness, size_t> result) {
std::tie(interesting, size) = result;
}
std::vector<ReductionNode *>
ReductionNode::iterator<SinglePath>::getNeighbors(ReductionNode *node) {
// Single Path: Traverses the smallest successful variant at each level until
// no new successful variants can be created at that level.
llvm::ArrayRef<ReductionNode *> variantsFromParent =
node->getParent()->getVariants();
// The parent node created several variants and they may be waiting for
// examing interestingness. In Single Path approach, we will select the
// smallest variant to continue our exploration. Thus we should wait until the
// last variant to be examed then do the following traversal decision.
if (!llvm::all_of(variantsFromParent, [](ReductionNode *node) {
return node->isInteresting() != Tester::Interestingness::Untested;
})) {
return {};
}
ReductionNode *smallest = nullptr;
for (ReductionNode *node : variantsFromParent) {
if (node->isInteresting() != Tester::Interestingness::True)
continue;
if (smallest == nullptr || node->getSize() < smallest->getSize())
smallest = node;
}
if (smallest != nullptr) {
// We got a smallest one, keep traversing from this node.
node = smallest;
} else {
// None of these variants is interesting, let the parent node to generate
// more variants.
node = node->getParent();
}
return node->generateNewVariants();
}