forked from OSchip/llvm-project
609 lines
19 KiB
C++
609 lines
19 KiB
C++
//===-- ScheduleDAGSimple.cpp - Implement a trivial DAG scheduler ---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by James M. Laskey and is distributed under the
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// University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This implements a simple two pass scheduler. The first pass attempts to push
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// backward any lengthy instructions and critical paths. The second pass packs
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// instructions into semi-optimal time slots.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "sched"
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/CodeGen/SelectionDAG.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/Debug.h"
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#include <algorithm>
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using namespace llvm;
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namespace {
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//===----------------------------------------------------------------------===//
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///
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/// BitsIterator - Provides iteration through individual bits in a bit vector.
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///
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template<class T>
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class BitsIterator {
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private:
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T Bits; // Bits left to iterate through
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public:
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/// Ctor.
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BitsIterator(T Initial) : Bits(Initial) {}
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/// Next - Returns the next bit set or zero if exhausted.
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inline T Next() {
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// Get the rightmost bit set
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T Result = Bits & -Bits;
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// Remove from rest
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Bits &= ~Result;
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// Return single bit or zero
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return Result;
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}
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};
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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///
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/// ResourceTally - Manages the use of resources over time intervals. Each
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/// item (slot) in the tally vector represents the resources used at a given
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/// moment. A bit set to 1 indicates that a resource is in use, otherwise
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/// available. An assumption is made that the tally is large enough to schedule
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/// all current instructions (asserts otherwise.)
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///
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template<class T>
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class ResourceTally {
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private:
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std::vector<T> Tally; // Resources used per slot
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typedef typename std::vector<T>::iterator Iter;
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// Tally iterator
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/// SlotsAvailable - Returns true if all units are available.
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///
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bool SlotsAvailable(Iter Begin, unsigned N, unsigned ResourceSet,
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unsigned &Resource) {
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assert(N && "Must check availability with N != 0");
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// Determine end of interval
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Iter End = Begin + N;
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assert(End <= Tally.end() && "Tally is not large enough for schedule");
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// Iterate thru each resource
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BitsIterator<T> Resources(ResourceSet & ~*Begin);
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while (unsigned Res = Resources.Next()) {
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// Check if resource is available for next N slots
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Iter Interval = End;
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do {
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Interval--;
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if (*Interval & Res) break;
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} while (Interval != Begin);
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// If available for N
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if (Interval == Begin) {
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// Success
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Resource = Res;
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return true;
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}
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}
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// No luck
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Resource = 0;
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return false;
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}
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/// RetrySlot - Finds a good candidate slot to retry search.
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Iter RetrySlot(Iter Begin, unsigned N, unsigned ResourceSet) {
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assert(N && "Must check availability with N != 0");
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// Determine end of interval
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Iter End = Begin + N;
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assert(End <= Tally.end() && "Tally is not large enough for schedule");
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while (Begin != End--) {
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// Clear units in use
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ResourceSet &= ~*End;
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// If no units left then we should go no further
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if (!ResourceSet) return End + 1;
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}
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// Made it all the way through
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return Begin;
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}
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/// FindAndReserveStages - Return true if the stages can be completed. If
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/// so mark as busy.
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bool FindAndReserveStages(Iter Begin,
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InstrStage *Stage, InstrStage *StageEnd) {
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// If at last stage then we're done
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if (Stage == StageEnd) return true;
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// Get number of cycles for current stage
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unsigned N = Stage->Cycles;
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// Check to see if N slots are available, if not fail
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unsigned Resource;
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if (!SlotsAvailable(Begin, N, Stage->Units, Resource)) return false;
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// Check to see if remaining stages are available, if not fail
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if (!FindAndReserveStages(Begin + N, Stage + 1, StageEnd)) return false;
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// Reserve resource
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Reserve(Begin, N, Resource);
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// Success
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return true;
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}
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/// Reserve - Mark busy (set) the specified N slots.
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void Reserve(Iter Begin, unsigned N, unsigned Resource) {
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// Determine end of interval
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Iter End = Begin + N;
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assert(End <= Tally.end() && "Tally is not large enough for schedule");
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// Set resource bit in each slot
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for (; Begin < End; Begin++)
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*Begin |= Resource;
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}
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/// FindSlots - Starting from Begin, locate consecutive slots where all stages
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/// can be completed. Returns the address of first slot.
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Iter FindSlots(Iter Begin, InstrStage *StageBegin, InstrStage *StageEnd) {
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// Track position
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Iter Cursor = Begin;
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// Try all possible slots forward
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while (true) {
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// Try at cursor, if successful return position.
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if (FindAndReserveStages(Cursor, StageBegin, StageEnd)) return Cursor;
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// Locate a better position
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Cursor = RetrySlot(Cursor + 1, StageBegin->Cycles, StageBegin->Units);
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}
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}
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public:
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/// Initialize - Resize and zero the tally to the specified number of time
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/// slots.
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inline void Initialize(unsigned N) {
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Tally.assign(N, 0); // Initialize tally to all zeros.
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}
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// FindAndReserve - Locate an ideal slot for the specified stages and mark
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// as busy.
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unsigned FindAndReserve(unsigned Slot, InstrStage *StageBegin,
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InstrStage *StageEnd) {
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// Where to begin
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Iter Begin = Tally.begin() + Slot;
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// Find a free slot
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Iter Where = FindSlots(Begin, StageBegin, StageEnd);
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// Distance is slot number
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unsigned Final = Where - Tally.begin();
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return Final;
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}
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};
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//===----------------------------------------------------------------------===//
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///
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/// ScheduleDAGSimple - Simple two pass scheduler.
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///
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class ScheduleDAGSimple : public ScheduleDAG {
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private:
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ResourceTally<unsigned> Tally; // Resource usage tally
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unsigned NSlots; // Total latency
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static const unsigned NotFound = ~0U; // Search marker
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public:
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// Ctor.
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ScheduleDAGSimple(SchedHeuristics hstc, SelectionDAG &dag,
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MachineBasicBlock *bb, const TargetMachine &tm)
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: ScheduleDAG(hstc, dag, bb, tm), Tally(), NSlots(0) {
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assert(&TII && "Target doesn't provide instr info?");
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assert(&MRI && "Target doesn't provide register info?");
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}
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virtual ~ScheduleDAGSimple() {};
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void Schedule();
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private:
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static bool isDefiner(NodeInfo *A, NodeInfo *B);
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void IncludeNode(NodeInfo *NI);
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void VisitAll();
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void GatherSchedulingInfo();
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void FakeGroupDominators();
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bool isStrongDependency(NodeInfo *A, NodeInfo *B);
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bool isWeakDependency(NodeInfo *A, NodeInfo *B);
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void ScheduleBackward();
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void ScheduleForward();
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};
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//===----------------------------------------------------------------------===//
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/// Special case itineraries.
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///
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enum {
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CallLatency = 40, // To push calls back in time
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RSInteger = 0xC0000000, // Two integer units
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RSFloat = 0x30000000, // Two float units
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RSLoadStore = 0x0C000000, // Two load store units
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RSBranch = 0x02000000 // One branch unit
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};
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static InstrStage CallStage = { CallLatency, RSBranch };
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static InstrStage LoadStage = { 5, RSLoadStore };
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static InstrStage StoreStage = { 2, RSLoadStore };
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static InstrStage IntStage = { 2, RSInteger };
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static InstrStage FloatStage = { 3, RSFloat };
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//===----------------------------------------------------------------------===//
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} // namespace
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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/// isDefiner - Return true if node A is a definer for B.
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///
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bool ScheduleDAGSimple::isDefiner(NodeInfo *A, NodeInfo *B) {
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// While there are A nodes
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NodeGroupIterator NII(A);
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while (NodeInfo *NI = NII.next()) {
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// Extract node
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SDNode *Node = NI->Node;
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// While there operands in nodes of B
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NodeGroupOpIterator NGOI(B);
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while (!NGOI.isEnd()) {
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SDOperand Op = NGOI.next();
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// If node from A defines a node in B
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if (Node == Op.Val) return true;
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}
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}
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return false;
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}
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/// IncludeNode - Add node to NodeInfo vector.
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///
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void ScheduleDAGSimple::IncludeNode(NodeInfo *NI) {
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// Get node
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SDNode *Node = NI->Node;
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// Ignore entry node
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if (Node->getOpcode() == ISD::EntryToken) return;
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// Check current count for node
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int Count = NI->getPending();
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// If the node is already in list
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if (Count < 0) return;
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// Decrement count to indicate a visit
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Count--;
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// If count has gone to zero then add node to list
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if (!Count) {
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// Add node
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if (NI->isInGroup()) {
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Ordering.push_back(NI->Group->getDominator());
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} else {
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Ordering.push_back(NI);
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}
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// indicate node has been added
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Count--;
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}
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// Mark as visited with new count
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NI->setPending(Count);
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}
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/// GatherSchedulingInfo - Get latency and resource information about each node.
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///
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void ScheduleDAGSimple::GatherSchedulingInfo() {
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// Get instruction itineraries for the target
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const InstrItineraryData InstrItins = TM.getInstrItineraryData();
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// For each node
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for (unsigned i = 0, N = NodeCount; i < N; i++) {
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// Get node info
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NodeInfo* NI = &Info[i];
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SDNode *Node = NI->Node;
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// If there are itineraries and it is a machine instruction
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if (InstrItins.isEmpty() || Heuristic == simpleNoItinScheduling) {
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// If machine opcode
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if (Node->isTargetOpcode()) {
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// Get return type to guess which processing unit
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MVT::ValueType VT = Node->getValueType(0);
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// Get machine opcode
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MachineOpCode TOpc = Node->getTargetOpcode();
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NI->IsCall = TII->isCall(TOpc);
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NI->IsLoad = TII->isLoad(TOpc);
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NI->IsStore = TII->isStore(TOpc);
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if (TII->isLoad(TOpc)) NI->StageBegin = &LoadStage;
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else if (TII->isStore(TOpc)) NI->StageBegin = &StoreStage;
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else if (MVT::isInteger(VT)) NI->StageBegin = &IntStage;
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else if (MVT::isFloatingPoint(VT)) NI->StageBegin = &FloatStage;
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if (NI->StageBegin) NI->StageEnd = NI->StageBegin + 1;
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}
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} else if (Node->isTargetOpcode()) {
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// get machine opcode
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MachineOpCode TOpc = Node->getTargetOpcode();
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// Check to see if it is a call
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NI->IsCall = TII->isCall(TOpc);
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// Get itinerary stages for instruction
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unsigned II = TII->getSchedClass(TOpc);
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NI->StageBegin = InstrItins.begin(II);
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NI->StageEnd = InstrItins.end(II);
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}
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// One slot for the instruction itself
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NI->Latency = 1;
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// Add long latency for a call to push it back in time
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if (NI->IsCall) NI->Latency += CallLatency;
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// Sum up all the latencies
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for (InstrStage *Stage = NI->StageBegin, *E = NI->StageEnd;
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Stage != E; Stage++) {
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NI->Latency += Stage->Cycles;
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}
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// Sum up all the latencies for max tally size
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NSlots += NI->Latency;
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}
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// Unify metrics if in a group
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if (HasGroups) {
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for (unsigned i = 0, N = NodeCount; i < N; i++) {
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NodeInfo* NI = &Info[i];
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if (NI->isInGroup()) {
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NodeGroup *Group = NI->Group;
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if (!Group->getDominator()) {
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NIIterator NGI = Group->group_begin(), NGE = Group->group_end();
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NodeInfo *Dominator = *NGI;
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unsigned Latency = 0;
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for (NGI++; NGI != NGE; NGI++) {
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NodeInfo* NGNI = *NGI;
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Latency += NGNI->Latency;
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if (Dominator->Latency < NGNI->Latency) Dominator = NGNI;
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}
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Dominator->Latency = Latency;
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Group->setDominator(Dominator);
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}
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}
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}
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}
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}
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/// VisitAll - Visit each node breadth-wise to produce an initial ordering.
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/// Note that the ordering in the Nodes vector is reversed.
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void ScheduleDAGSimple::VisitAll() {
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// Add first element to list
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NodeInfo *NI = getNI(DAG.getRoot().Val);
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if (NI->isInGroup()) {
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Ordering.push_back(NI->Group->getDominator());
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} else {
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Ordering.push_back(NI);
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}
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// Iterate through all nodes that have been added
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for (unsigned i = 0; i < Ordering.size(); i++) { // note: size() varies
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// Visit all operands
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NodeGroupOpIterator NGI(Ordering[i]);
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while (!NGI.isEnd()) {
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// Get next operand
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SDOperand Op = NGI.next();
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// Get node
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SDNode *Node = Op.Val;
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// Ignore passive nodes
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if (isPassiveNode(Node)) continue;
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// Check out node
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IncludeNode(getNI(Node));
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}
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}
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// Add entry node last (IncludeNode filters entry nodes)
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if (DAG.getEntryNode().Val != DAG.getRoot().Val)
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Ordering.push_back(getNI(DAG.getEntryNode().Val));
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// Reverse the order
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std::reverse(Ordering.begin(), Ordering.end());
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}
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/// FakeGroupDominators - Set dominators for non-scheduling.
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///
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void ScheduleDAGSimple::FakeGroupDominators() {
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for (unsigned i = 0, N = NodeCount; i < N; i++) {
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NodeInfo* NI = &Info[i];
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if (NI->isInGroup()) {
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NodeGroup *Group = NI->Group;
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if (!Group->getDominator()) {
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Group->setDominator(NI);
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}
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}
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}
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}
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/// isStrongDependency - Return true if node A has results used by node B.
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/// I.E., B must wait for latency of A.
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bool ScheduleDAGSimple::isStrongDependency(NodeInfo *A, NodeInfo *B) {
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// If A defines for B then it's a strong dependency or
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// if a load follows a store (may be dependent but why take a chance.)
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return isDefiner(A, B) || (A->IsStore && B->IsLoad);
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}
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/// isWeakDependency Return true if node A produces a result that will
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/// conflict with operands of B. It is assumed that we have called
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/// isStrongDependency prior.
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bool ScheduleDAGSimple::isWeakDependency(NodeInfo *A, NodeInfo *B) {
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// TODO check for conflicting real registers and aliases
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#if 0 // FIXME - Since we are in SSA form and not checking register aliasing
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return A->Node->getOpcode() == ISD::EntryToken || isStrongDependency(B, A);
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#else
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return A->Node->getOpcode() == ISD::EntryToken;
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#endif
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}
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/// ScheduleBackward - Schedule instructions so that any long latency
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/// instructions and the critical path get pushed back in time. Time is run in
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/// reverse to allow code reuse of the Tally and eliminate the overhead of
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/// biasing every slot indices against NSlots.
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void ScheduleDAGSimple::ScheduleBackward() {
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// Size and clear the resource tally
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Tally.Initialize(NSlots);
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// Get number of nodes to schedule
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unsigned N = Ordering.size();
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// For each node being scheduled
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for (unsigned i = N; 0 < i--;) {
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NodeInfo *NI = Ordering[i];
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// Track insertion
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unsigned Slot = NotFound;
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// Compare against those previously scheduled nodes
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unsigned j = i + 1;
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for (; j < N; j++) {
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// Get following instruction
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NodeInfo *Other = Ordering[j];
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// Check dependency against previously inserted nodes
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if (isStrongDependency(NI, Other)) {
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Slot = Other->Slot + Other->Latency;
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break;
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} else if (isWeakDependency(NI, Other)) {
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Slot = Other->Slot;
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break;
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}
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}
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// If independent of others (or first entry)
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if (Slot == NotFound) Slot = 0;
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#if 0 // FIXME - measure later
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// Find a slot where the needed resources are available
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if (NI->StageBegin != NI->StageEnd)
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Slot = Tally.FindAndReserve(Slot, NI->StageBegin, NI->StageEnd);
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#endif
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// Set node slot
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NI->Slot = Slot;
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// Insert sort based on slot
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j = i + 1;
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for (; j < N; j++) {
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// Get following instruction
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NodeInfo *Other = Ordering[j];
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// Should we look further (remember slots are in reverse time)
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if (Slot >= Other->Slot) break;
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// Shuffle other into ordering
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Ordering[j - 1] = Other;
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}
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// Insert node in proper slot
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if (j != i + 1) Ordering[j - 1] = NI;
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}
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}
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/// ScheduleForward - Schedule instructions to maximize packing.
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///
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void ScheduleDAGSimple::ScheduleForward() {
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// Size and clear the resource tally
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Tally.Initialize(NSlots);
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// Get number of nodes to schedule
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unsigned N = Ordering.size();
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// For each node being scheduled
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for (unsigned i = 0; i < N; i++) {
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NodeInfo *NI = Ordering[i];
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// Track insertion
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unsigned Slot = NotFound;
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// Compare against those previously scheduled nodes
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unsigned j = i;
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for (; 0 < j--;) {
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// Get following instruction
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NodeInfo *Other = Ordering[j];
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// Check dependency against previously inserted nodes
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if (isStrongDependency(Other, NI)) {
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Slot = Other->Slot + Other->Latency;
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break;
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} else if (Other->IsCall || isWeakDependency(Other, NI)) {
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Slot = Other->Slot;
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break;
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}
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}
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// If independent of others (or first entry)
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if (Slot == NotFound) Slot = 0;
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|
// Find a slot where the needed resources are available
|
|
if (NI->StageBegin != NI->StageEnd)
|
|
Slot = Tally.FindAndReserve(Slot, NI->StageBegin, NI->StageEnd);
|
|
|
|
// Set node slot
|
|
NI->Slot = Slot;
|
|
|
|
// Insert sort based on slot
|
|
j = i;
|
|
for (; 0 < j--;) {
|
|
// Get prior instruction
|
|
NodeInfo *Other = Ordering[j];
|
|
// Should we look further
|
|
if (Slot >= Other->Slot) break;
|
|
// Shuffle other into ordering
|
|
Ordering[j + 1] = Other;
|
|
}
|
|
// Insert node in proper slot
|
|
if (j != i) Ordering[j + 1] = NI;
|
|
}
|
|
}
|
|
|
|
/// Schedule - Order nodes according to selected style.
|
|
///
|
|
void ScheduleDAGSimple::Schedule() {
|
|
// Test to see if scheduling should occur
|
|
bool ShouldSchedule = NodeCount > 3 && Heuristic != noScheduling;
|
|
// Don't waste time if is only entry and return
|
|
if (ShouldSchedule) {
|
|
// Get latency and resource requirements
|
|
GatherSchedulingInfo();
|
|
} else if (HasGroups) {
|
|
// Make sure all the groups have dominators
|
|
FakeGroupDominators();
|
|
}
|
|
|
|
// Breadth first walk of DAG
|
|
VisitAll();
|
|
|
|
#ifndef NDEBUG
|
|
static unsigned Count = 0;
|
|
Count++;
|
|
for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
|
|
NodeInfo *NI = Ordering[i];
|
|
NI->Preorder = i;
|
|
}
|
|
#endif
|
|
|
|
// Don't waste time if is only entry and return
|
|
if (ShouldSchedule) {
|
|
// Push back long instructions and critical path
|
|
ScheduleBackward();
|
|
|
|
// Pack instructions to maximize resource utilization
|
|
ScheduleForward();
|
|
}
|
|
|
|
DEBUG(printChanges(Count));
|
|
|
|
// Emit in scheduled order
|
|
EmitAll();
|
|
}
|
|
|
|
|
|
/// createSimpleDAGScheduler - This creates a simple two pass instruction
|
|
/// scheduler.
|
|
llvm::ScheduleDAG* llvm::createSimpleDAGScheduler(SchedHeuristics Heuristic,
|
|
SelectionDAG &DAG,
|
|
MachineBasicBlock *BB) {
|
|
return new ScheduleDAGSimple(Heuristic, DAG, BB, DAG.getTarget());
|
|
}
|