forked from OSchip/llvm-project
468 lines
14 KiB
C++
468 lines
14 KiB
C++
//===---- ScheduleDAGList.cpp - Implement a list scheduler for isel DAG ---===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by Evan Cheng and is distributed under the
|
|
// University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This implements a simple two pass scheduler. The first pass attempts to push
|
|
// backward any lengthy instructions and critical paths. The second pass packs
|
|
// instructions into semi-optimal time slots.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DEBUG_TYPE "sched"
|
|
#include "llvm/CodeGen/ScheduleDAG.h"
|
|
#include "llvm/CodeGen/SelectionDAG.h"
|
|
#include "llvm/Target/TargetMachine.h"
|
|
#include "llvm/Target/TargetInstrInfo.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include <climits>
|
|
#include <iostream>
|
|
#include <memory>
|
|
#include <queue>
|
|
using namespace llvm;
|
|
|
|
namespace {
|
|
|
|
/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or a
|
|
/// group of nodes flagged together.
|
|
struct SUnit {
|
|
SDNode *Node; // Representative node.
|
|
std::vector<SDNode*> FlaggedNodes; // All nodes flagged to Node.
|
|
std::vector<SUnit*> Preds; // All real predecessors.
|
|
std::vector<SUnit*> ChainPreds; // All chain predecessors.
|
|
std::vector<SUnit*> Succs; // All real successors.
|
|
std::vector<SUnit*> ChainSuccs; // All chain successors.
|
|
int NumPredsLeft; // # of preds not scheduled.
|
|
int NumSuccsLeft; // # of succs not scheduled.
|
|
int Priority1; // Scheduling priority 1.
|
|
int Priority2; // Scheduling priority 2.
|
|
unsigned Latency; // Node latency.
|
|
unsigned CycleBound; // Upper/lower cycle to be scheduled at.
|
|
unsigned Slot; // Cycle node is scheduled at.
|
|
SUnit *Next;
|
|
|
|
SUnit(SDNode *node)
|
|
: Node(node), NumPredsLeft(0), NumSuccsLeft(0),
|
|
Priority1(INT_MIN), Priority2(INT_MIN), Latency(0),
|
|
CycleBound(0), Slot(0), Next(NULL) {}
|
|
|
|
void dump(const SelectionDAG *G, bool All=true) const;
|
|
};
|
|
|
|
void SUnit::dump(const SelectionDAG *G, bool All) const {
|
|
std::cerr << "SU: ";
|
|
Node->dump(G);
|
|
std::cerr << "\n";
|
|
if (FlaggedNodes.size() != 0) {
|
|
for (unsigned i = 0, e = FlaggedNodes.size(); i != e; i++) {
|
|
std::cerr << " ";
|
|
FlaggedNodes[i]->dump(G);
|
|
std::cerr << "\n";
|
|
}
|
|
}
|
|
|
|
if (All) {
|
|
std::cerr << "# preds left : " << NumPredsLeft << "\n";
|
|
std::cerr << "# succs left : " << NumSuccsLeft << "\n";
|
|
std::cerr << "Latency : " << Latency << "\n";
|
|
std::cerr << "Priority : " << Priority1 << " , " << Priority2 << "\n";
|
|
|
|
if (Preds.size() != 0) {
|
|
std::cerr << "Predecessors :\n";
|
|
for (unsigned i = 0, e = Preds.size(); i != e; i++) {
|
|
std::cerr << " ";
|
|
Preds[i]->dump(G, false);
|
|
}
|
|
}
|
|
if (ChainPreds.size() != 0) {
|
|
std::cerr << "Chained Preds :\n";
|
|
for (unsigned i = 0, e = ChainPreds.size(); i != e; i++) {
|
|
std::cerr << " ";
|
|
ChainPreds[i]->dump(G, false);
|
|
}
|
|
}
|
|
if (Succs.size() != 0) {
|
|
std::cerr << "Successors :\n";
|
|
for (unsigned i = 0, e = Succs.size(); i != e; i++) {
|
|
std::cerr << " ";
|
|
Succs[i]->dump(G, false);
|
|
}
|
|
}
|
|
if (ChainSuccs.size() != 0) {
|
|
std::cerr << "Chained succs :\n";
|
|
for (unsigned i = 0, e = ChainSuccs.size(); i != e; i++) {
|
|
std::cerr << " ";
|
|
ChainSuccs[i]->dump(G, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Sorting functions for the Available queue.
|
|
struct ls_rr_sort : public std::binary_function<SUnit*, SUnit*, bool> {
|
|
bool operator()(const SUnit* left, const SUnit* right) const {
|
|
if (left->Priority1 > right->Priority1) {
|
|
return true;
|
|
} else if (left->Priority1 == right->Priority1) {
|
|
unsigned lf = left->FlaggedNodes.size();
|
|
unsigned rf = right->FlaggedNodes.size();
|
|
if (lf > rf)
|
|
return true;
|
|
else if (lf == rf) {
|
|
if (left->Priority2 > right->Priority2)
|
|
return true;
|
|
else if (left->Priority2 == right->Priority2) {
|
|
if (left->CycleBound > right->CycleBound)
|
|
return true;
|
|
else
|
|
return left->Node->getNodeDepth() < right->Node->getNodeDepth();
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
/// ScheduleDAGList - List scheduler.
|
|
class ScheduleDAGList : public ScheduleDAG {
|
|
private:
|
|
// SDNode to SUnit mapping (many to one).
|
|
std::map<SDNode*, SUnit*> SUnitMap;
|
|
// Available queue.
|
|
std::priority_queue<SUnit*, std::vector<SUnit*>, ls_rr_sort> Available;
|
|
// The schedule.
|
|
std::vector<SUnit*> Sequence;
|
|
// Current scheduling cycle.
|
|
unsigned CurrCycle;
|
|
// First and last SUnit created.
|
|
SUnit *HeadSUnit, *TailSUnit;
|
|
|
|
public:
|
|
ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb,
|
|
const TargetMachine &tm)
|
|
: ScheduleDAG(listSchedulingBURR, dag, bb, tm),
|
|
CurrCycle(0), HeadSUnit(NULL), TailSUnit(NULL) {};
|
|
|
|
~ScheduleDAGList() {
|
|
SUnit *SU = HeadSUnit;
|
|
while (SU) {
|
|
SUnit *NextSU = SU->Next;
|
|
delete SU;
|
|
SU = NextSU;
|
|
}
|
|
}
|
|
|
|
void Schedule();
|
|
|
|
void dump() const;
|
|
|
|
private:
|
|
SUnit *NewSUnit(SDNode *N);
|
|
void ReleasePred(SUnit *PredSU);
|
|
void ScheduleNode(SUnit *SU);
|
|
int CalcNodePriority(SUnit *SU);
|
|
void CalculatePriorities();
|
|
void ListSchedule();
|
|
void BuildSchedUnits();
|
|
void EmitSchedule();
|
|
};
|
|
} // end namespace
|
|
|
|
|
|
/// NewSUnit - Creates a new SUnit and return a ptr to it.
|
|
SUnit *ScheduleDAGList::NewSUnit(SDNode *N) {
|
|
SUnit *CurrSUnit = new SUnit(N);
|
|
|
|
if (HeadSUnit == NULL)
|
|
HeadSUnit = CurrSUnit;
|
|
if (TailSUnit != NULL)
|
|
TailSUnit->Next = CurrSUnit;
|
|
TailSUnit = CurrSUnit;
|
|
|
|
return CurrSUnit;
|
|
}
|
|
|
|
/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to
|
|
/// the Available queue is the count reaches zero. Also update its cycle bound.
|
|
void ScheduleDAGList::ReleasePred(SUnit *PredSU) {
|
|
SDNode *PredNode = PredSU->Node;
|
|
|
|
PredSU->NumSuccsLeft--;
|
|
if (PredSU->NumSuccsLeft == 0) {
|
|
// EntryToken has to go last!
|
|
if (PredNode->getOpcode() != ISD::EntryToken)
|
|
Available.push(PredSU);
|
|
} else if (PredSU->NumSuccsLeft < 0) {
|
|
#ifndef NDEBUG
|
|
std::cerr << "*** List scheduling failed! ***\n";
|
|
PredSU->dump(&DAG);
|
|
std::cerr << " has been released too many times!\n";
|
|
assert(0);
|
|
#endif
|
|
}
|
|
|
|
// FIXME: the distance between two nodes is not always == the predecessor's
|
|
// latency. For example, the reader can very well read the register written
|
|
// by the predecessor later than the issue cycle. It also depends on the
|
|
// interrupt model (drain vs. freeze).
|
|
PredSU->CycleBound = std::max(PredSU->CycleBound, CurrCycle + PredSU->Latency);
|
|
}
|
|
|
|
/// ScheduleNode - Add the node to the schedule. Decrement the pending count of
|
|
/// its predecessors. If a predecessor pending count is zero, add it to the
|
|
/// Available queue.
|
|
void ScheduleDAGList::ScheduleNode(SUnit *SU) {
|
|
Sequence.push_back(SU);
|
|
SU->Slot = CurrCycle;
|
|
|
|
// Bottom up: release predecessors
|
|
for (unsigned i = 0, e = SU->Preds.size(); i != e; i++)
|
|
ReleasePred(SU->Preds[i]);
|
|
for (unsigned i = 0, e = SU->ChainPreds.size(); i != e; i++)
|
|
ReleasePred(SU->ChainPreds[i]);
|
|
|
|
CurrCycle++;
|
|
}
|
|
|
|
/// isReady - True if node's lower cycle bound is less or equal to the current
|
|
/// scheduling cycle. Always true if all nodes have uniform latency 1.
|
|
static inline bool isReady(SUnit *SU, unsigned CurrCycle) {
|
|
return SU->CycleBound <= CurrCycle;
|
|
}
|
|
|
|
/// ListSchedule - The main loop of list scheduling.
|
|
void ScheduleDAGList::ListSchedule() {
|
|
// Add root to Available queue
|
|
SUnit *Root = SUnitMap[DAG.getRoot().Val];
|
|
Available.push(Root);
|
|
|
|
// While Available queue is not empty, grab the node with the highest
|
|
// priority. If it is not ready put it back. Schedule the node.
|
|
std::vector<SUnit*> NotReady;
|
|
while (!Available.empty()) {
|
|
SUnit *CurrNode = Available.top();
|
|
Available.pop();
|
|
|
|
NotReady.clear();
|
|
while (!isReady(CurrNode, CurrCycle)) {
|
|
NotReady.push_back(CurrNode);
|
|
CurrNode = Available.top();
|
|
Available.pop();
|
|
}
|
|
for (unsigned i = 0, e = NotReady.size(); i != e; ++i)
|
|
Available.push(NotReady[i]);
|
|
|
|
DEBUG(std::cerr << "*** Scheduling: ");
|
|
DEBUG(CurrNode->dump(&DAG, false));
|
|
ScheduleNode(CurrNode);
|
|
}
|
|
|
|
// Add entry node last
|
|
if (DAG.getEntryNode().Val != DAG.getRoot().Val) {
|
|
SUnit *Entry = SUnitMap[DAG.getEntryNode().Val];
|
|
Entry->Slot = CurrCycle;
|
|
Sequence.push_back(Entry);
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
bool AnyNotSched = false;
|
|
for (SUnit *SU = HeadSUnit; SU != NULL; SU = SU->Next) {
|
|
if (SU->NumSuccsLeft != 0) {
|
|
if (!AnyNotSched)
|
|
std::cerr << "*** List scheduling failed! ***\n";
|
|
SU->dump(&DAG);
|
|
std::cerr << "has not been scheduled!\n";
|
|
AnyNotSched = true;
|
|
}
|
|
}
|
|
assert(!AnyNotSched);
|
|
#endif
|
|
|
|
|
|
// Reverse the order if it is bottom up.
|
|
std::reverse(Sequence.begin(), Sequence.end());
|
|
|
|
DEBUG(std::cerr << "*** Final schedule ***\n");
|
|
DEBUG(dump());
|
|
DEBUG(std::cerr << "\n");
|
|
}
|
|
|
|
/// CalcNodePriority - Priority 1 is just the number of live range genned - number
|
|
/// of live range killed. Priority 2 is the Sethi Ullman number. It returns
|
|
/// priority 2 since it is calculated recursively.
|
|
/// Smaller number is the higher priority in both cases.
|
|
int ScheduleDAGList::CalcNodePriority(SUnit *SU) {
|
|
if (SU->Priority2 != INT_MIN)
|
|
return SU->Priority2;
|
|
|
|
SU->Priority1 = SU->Preds.size() - SU->Succs.size();
|
|
|
|
if (SU->Preds.size() == 0) {
|
|
SU->Priority2 = 1;
|
|
} else {
|
|
int Extra = 0;
|
|
for (unsigned i = 0, e = SU->Preds.size(); i != e; i++) {
|
|
SUnit *PredSU = SU->Preds[i];
|
|
int PredPriority = CalcNodePriority(PredSU);
|
|
if (PredPriority > SU->Priority2) {
|
|
SU->Priority2 = PredPriority;
|
|
Extra = 0;
|
|
} else if (PredPriority == SU->Priority2)
|
|
Extra++;
|
|
}
|
|
|
|
if (SU->Node->getOpcode() != ISD::TokenFactor)
|
|
SU->Priority2 += Extra;
|
|
else
|
|
SU->Priority2 = (Extra == 1) ? 0 : Extra-1;
|
|
}
|
|
|
|
return SU->Priority2;
|
|
}
|
|
|
|
/// CalculatePriorities - Calculate priorities of all scheduling units.
|
|
void ScheduleDAGList::CalculatePriorities() {
|
|
for (SUnit *SU = HeadSUnit; SU != NULL; SU = SU->Next) {
|
|
// FIXME: assumes uniform latency for now.
|
|
SU->Latency = 1;
|
|
(void)CalcNodePriority(SU);
|
|
DEBUG(SU->dump(&DAG));
|
|
DEBUG(std::cerr << "\n");
|
|
}
|
|
}
|
|
|
|
void ScheduleDAGList::BuildSchedUnits() {
|
|
// Pass 1: create the SUnit's.
|
|
for (unsigned i = 0, NC = NodeCount; i < NC; i++) {
|
|
NodeInfo *NI = &Info[i];
|
|
SDNode *N = NI->Node;
|
|
if (isPassiveNode(N))
|
|
continue;
|
|
|
|
SUnit *SU;
|
|
if (NI->isInGroup()) {
|
|
if (NI != NI->Group->getBottom()) // Bottom up, so only look at bottom
|
|
continue; // node of the NodeGroup
|
|
|
|
SU = NewSUnit(N);
|
|
// Find the flagged nodes.
|
|
SDOperand FlagOp = N->getOperand(N->getNumOperands() - 1);
|
|
SDNode *Flag = FlagOp.Val;
|
|
unsigned ResNo = FlagOp.ResNo;
|
|
while (Flag->getValueType(ResNo) == MVT::Flag) {
|
|
NodeInfo *FNI = getNI(Flag);
|
|
assert(FNI->Group == NI->Group);
|
|
SU->FlaggedNodes.insert(SU->FlaggedNodes.begin(), Flag);
|
|
SUnitMap[Flag] = SU;
|
|
|
|
FlagOp = Flag->getOperand(Flag->getNumOperands() - 1);
|
|
Flag = FlagOp.Val;
|
|
ResNo = FlagOp.ResNo;
|
|
}
|
|
} else {
|
|
SU = NewSUnit(N);
|
|
}
|
|
SUnitMap[N] = SU;
|
|
}
|
|
|
|
// Pass 2: add the preds, succs, etc.
|
|
for (SUnit *SU = HeadSUnit; SU != NULL; SU = SU->Next) {
|
|
SDNode *N = SU->Node;
|
|
NodeInfo *NI = getNI(N);
|
|
|
|
if (NI->isInGroup()) {
|
|
// Find all predecessors (of the group).
|
|
NodeGroupOpIterator NGOI(NI);
|
|
while (!NGOI.isEnd()) {
|
|
SDOperand Op = NGOI.next();
|
|
SDNode *OpN = Op.Val;
|
|
MVT::ValueType VT = OpN->getValueType(Op.ResNo);
|
|
NodeInfo *OpNI = getNI(OpN);
|
|
if (OpNI->Group != NI->Group && !isPassiveNode(OpN)) {
|
|
assert(VT != MVT::Flag);
|
|
SUnit *OpSU = SUnitMap[OpN];
|
|
if (VT == MVT::Other) {
|
|
SU ->ChainPreds.push_back(OpSU);
|
|
OpSU->ChainSuccs.push_back(SU);
|
|
} else {
|
|
SU ->Preds.push_back(OpSU);
|
|
OpSU->Succs.push_back(SU);
|
|
}
|
|
SU->NumPredsLeft++;
|
|
OpSU->NumSuccsLeft++;
|
|
}
|
|
}
|
|
} else {
|
|
// Find node predecessors.
|
|
for (unsigned j = 0, e = N->getNumOperands(); j != e; j++) {
|
|
SDOperand Op = N->getOperand(j);
|
|
SDNode *OpN = Op.Val;
|
|
MVT::ValueType VT = OpN->getValueType(Op.ResNo);
|
|
if (!isPassiveNode(OpN)) {
|
|
assert(VT != MVT::Flag);
|
|
SUnit *OpSU = SUnitMap[OpN];
|
|
if (VT == MVT::Other) {
|
|
SU ->ChainPreds.push_back(OpSU);
|
|
OpSU->ChainSuccs.push_back(SU);
|
|
} else {
|
|
SU ->Preds.push_back(OpSU);
|
|
OpSU->Succs.push_back(SU);
|
|
}
|
|
SU->NumPredsLeft++;
|
|
OpSU->NumSuccsLeft++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// EmitSchedule - Emit the machine code in scheduled order.
|
|
void ScheduleDAGList::EmitSchedule() {
|
|
for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
|
|
SDNode *N;
|
|
SUnit *SU = Sequence[i];
|
|
for (unsigned j = 0, ee = SU->FlaggedNodes.size(); j != ee; j++) {
|
|
N = SU->FlaggedNodes[j];
|
|
EmitNode(getNI(N));
|
|
}
|
|
EmitNode(getNI(SU->Node));
|
|
}
|
|
}
|
|
|
|
/// dump - dump the schedule.
|
|
void ScheduleDAGList::dump() const {
|
|
for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
|
|
SUnit *SU = Sequence[i];
|
|
SU->dump(&DAG, false);
|
|
}
|
|
}
|
|
|
|
/// Schedule - Schedule the DAG using list scheduling.
|
|
/// FIXME: Right now it only supports the burr (bottom up register reducing)
|
|
/// heuristic.
|
|
void ScheduleDAGList::Schedule() {
|
|
DEBUG(std::cerr << "********** List Scheduling **********\n");
|
|
|
|
// Build scheduling units.
|
|
BuildSchedUnits();
|
|
|
|
// Calculate node prirorities.
|
|
CalculatePriorities();
|
|
|
|
// Execute the actual scheduling loop.
|
|
ListSchedule();
|
|
|
|
// Emit in scheduled order
|
|
EmitSchedule();
|
|
}
|
|
|
|
llvm::ScheduleDAG* llvm::createBURRListDAGScheduler(SelectionDAG &DAG,
|
|
MachineBasicBlock *BB) {
|
|
return new ScheduleDAGList(DAG, BB, DAG.getTarget());
|
|
}
|