1d51dc38d8
I've been looking at missed vectorizations in one codebase. One particular thing that stands out is that some of the loops reach vectorizer in a rather mangled form, with weird PHI's, and some of the loops aren't even in a rotated form. After taking a more detailed look, that happened because the loop's headers were too big by then. It is evident that SimplifyCFG's common code hoisting transform is at fault there, because the pattern it handles is precisely the unrotated loop basic block structure. Surprizingly, `SimplifyCFGOpt::HoistThenElseCodeToIf()` is enabled by default, and is always run, unlike it's friend, common code sinking transform, `SinkCommonCodeFromPredecessors()`, which is not enabled by default and is only run once very late in the pipeline. I'm proposing to harmonize this, and disable common code hoisting until //late// in pipeline. Definition of //late// may vary, here currently i've picked the same one as for code sinking, but i suppose we could enable it as soon as right after loop rotation happens. Experimentation shows that this does indeed unsurprizingly help, more loops got rotated, although other issues remain elsewhere. Now, this undoubtedly seriously shakes phase ordering. This will undoubtedly be a mixed bag in terms of both compile- and run- time performance, codesize. Since we no longer aggressively hoist+deduplicate common code, we don't pay the price of said hoisting (which wasn't big). That may allow more loops to be rotated, so we pay that price. That, in turn, that may enable all the transforms that require canonical (rotated) loop form, including but not limited to vectorization, so we pay that too. And in general, no deduplication means more [duplicate] instructions going through the optimizations. But there's still late hoisting, some of them will be caught late. As per benchmarks i've run {F12360204}, this is mostly within the noise, there are some small improvements, some small regressions. One big regression i saw i fixed in rG8d487668d09fb0e4e54f36207f07c1480ffabbfd, but i'm sure this will expose many more pre-existing missed optimizations, as usual :S llvm-compile-time-tracker.com thoughts on this: http://llvm-compile-time-tracker.com/compare.php?from=e40315d2b4ed1e38962a8f33ff151693ed4ada63&to=c8289c0ecbf235da9fb0e3bc052e3c0d6bff5cf9&stat=instructions * this does regress compile-time by +0.5% geomean (unsurprizingly) * size impact varies; for ThinLTO it's actually an improvement The largest fallout appears to be in GVN's load partial redundancy elimination, it spends *much* more time in `MemoryDependenceResults::getNonLocalPointerDependency()`. Non-local `MemoryDependenceResults` is widely-known to be, uh, costly. There does not appear to be a proper solution to this issue, other than silencing the compile-time performance regression by tuning cut-off thresholds in `MemoryDependenceResults`, at the cost of potentially regressing run-time performance. D84609 attempts to move in that direction, but the path is unclear and is going to take some time. If we look at stats before/after diffs, some excerpts: * RawSpeed (the target) {F12360200} * -14 (-73.68%) loops not rotated due to the header size (yay) * -272 (-0.67%) `"Number of live out of a loop variables"` - good for vectorizer * -3937 (-64.19%) common instructions hoisted * +561 (+0.06%) x86 asm instructions * -2 basic blocks * +2418 (+0.11%) IR instructions * vanilla test-suite + RawSpeed + darktable {F12360201} * -36396 (-65.29%) common instructions hoisted * +1676 (+0.02%) x86 asm instructions * +662 (+0.06%) basic blocks * +4395 (+0.04%) IR instructions It is likely to be sub-optimal for when optimizing for code size, so one might want to change tune pipeline by enabling sinking/hoisting when optimizing for size. Reviewed By: mkazantsev Differential Revision: https://reviews.llvm.org/D84108 |
||
---|---|---|
clang | ||
clang-tools-extra | ||
compiler-rt | ||
debuginfo-tests | ||
flang | ||
libc | ||
libclc | ||
libcxx | ||
libcxxabi | ||
libunwind | ||
lld | ||
lldb | ||
llvm | ||
mlir | ||
openmp | ||
parallel-libs | ||
polly | ||
pstl | ||
test/CodeGen/PowerPC | ||
utils/arcanist | ||
.arcconfig | ||
.arclint | ||
.clang-format | ||
.clang-tidy | ||
.git-blame-ignore-revs | ||
.gitignore | ||
CONTRIBUTING.md | ||
README.md |
README.md
The LLVM Compiler Infrastructure
This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting Started with the LLVM System
Taken from https://llvm.org/docs/GettingStarted.html.
Overview
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
-
Checkout LLVM (including related sub-projects like Clang):
-
git clone https://github.com/llvm/llvm-project.git
-
Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
-
-
Configure and build LLVM and Clang:
-
cd llvm-project
-
mkdir build
-
cd build
-
cmake -G <generator> [options] ../llvm
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.
Some Common options:
-
-DLLVM_ENABLE_PROJECTS='...'
--- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi"
. -
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default/usr/local
). -
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug. -
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
-
cmake --build . [-- [options] <target>]
or your build system specified above directly.-
The default target (i.e.
ninja
ormake
) will build all of LLVM. -
The
check-all
target (i.e.ninja check-all
) will run the regression tests to ensure everything is in working order. -
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>
target. -
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for
make
, use the option-j NNN
, whereNNN
is the number of parallel jobs, e.g. the number of CPUs you have.
-
-
For more information see CMake
-
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.