llvm-project/clang/test/SemaCXX/constexpr-vectors.cpp

680 lines
30 KiB
C++

// RUN: %clang_cc1 -std=c++14 -Wno-unused-value %s -disable-llvm-passes -triple x86_64-linux-gnu -emit-llvm -o - | FileCheck %s
// FIXME: Unfortunately there is no good way to validate that our values are
// correct since Vector types don't have operator [] implemented for constexpr.
// Instead, we need to use filecheck to ensure the emitted IR is correct. Once
// someone implements array subscript operator for these types as constexpr,
// this test should modified to jsut use static asserts.
using FourCharsVecSize __attribute__((vector_size(4))) = char;
using FourIntsVecSize __attribute__((vector_size(16))) = int;
using FourLongLongsVecSize __attribute__((vector_size(32))) = long long;
using FourFloatsVecSize __attribute__((vector_size(16))) = float;
using FourDoublesVecSize __attribute__((vector_size(32))) = double;
using FourI128VecSize __attribute__((vector_size(64))) = __int128;
using FourCharsExtVec __attribute__((ext_vector_type(4))) = char;
using FourIntsExtVec __attribute__((ext_vector_type(4))) = int;
using FourLongLongsExtVec __attribute__((ext_vector_type(4))) = long long;
using FourFloatsExtVec __attribute__((ext_vector_type(4))) = float;
using FourDoublesExtVec __attribute__((ext_vector_type(4))) = double;
using FourI128ExtVec __attribute__((ext_vector_type(4))) = __int128;
// Next a series of tests to make sure these operations are usable in
// constexpr functions. Template instantiations don't emit Winvalid-constexpr,
// so we have to do these as macros.
#define MathShiftOps(Type) \
constexpr auto MathShiftOps##Type(Type a, Type b) { \
a = a + b; \
a = a - b; \
a = a * b; \
a = a / b; \
b = a + 1; \
b = a - 1; \
b = a * 1; \
b = a / 1; \
a += a; \
a -= a; \
a *= a; \
a /= a; \
b += a; \
b -= a; \
b *= a; \
b /= a; \
a < b; \
a > b; \
a <= b; \
a >= b; \
a == b; \
a != b; \
a &&b; \
a || b; \
auto c = (a, b); \
return c; \
}
// Ops specific to Integers.
#define MathShiftOpsInts(Type) \
constexpr auto MathShiftopsInts##Type(Type a, Type b) { \
a = a << b; \
a = a >> b; \
a = a << 3; \
a = a >> 3; \
a = 3 << b; \
a = 3 >> b; \
a <<= b; \
a >>= b; \
a <<= 3; \
a >>= 3; \
a = a % b; \
a &b; \
a | b; \
a ^ b; \
return a; \
}
MathShiftOps(FourCharsVecSize);
MathShiftOps(FourIntsVecSize);
MathShiftOps(FourLongLongsVecSize);
MathShiftOps(FourFloatsVecSize);
MathShiftOps(FourDoublesVecSize);
MathShiftOps(FourCharsExtVec);
MathShiftOps(FourIntsExtVec);
MathShiftOps(FourLongLongsExtVec);
MathShiftOps(FourFloatsExtVec);
MathShiftOps(FourDoublesExtVec);
MathShiftOpsInts(FourCharsVecSize);
MathShiftOpsInts(FourIntsVecSize);
MathShiftOpsInts(FourLongLongsVecSize);
MathShiftOpsInts(FourCharsExtVec);
MathShiftOpsInts(FourIntsExtVec);
MathShiftOpsInts(FourLongLongsExtVec);
template <typename T, typename U>
constexpr auto CmpMul(T t, U u) {
t *= u;
return t;
}
template <typename T, typename U>
constexpr auto CmpDiv(T t, U u) {
t /= u;
return t;
}
template <typename T, typename U>
constexpr auto CmpRem(T t, U u) {
t %= u;
return t;
}
template <typename T, typename U>
constexpr auto CmpAdd(T t, U u) {
t += u;
return t;
}
template <typename T, typename U>
constexpr auto CmpSub(T t, U u) {
t -= u;
return t;
}
template <typename T, typename U>
constexpr auto CmpLSH(T t, U u) {
t <<= u;
return t;
}
template <typename T, typename U>
constexpr auto CmpRSH(T t, U u) {
t >>= u;
return t;
}
template <typename T, typename U>
constexpr auto CmpBinAnd(T t, U u) {
t &= u;
return t;
}
template <typename T, typename U>
constexpr auto CmpBinXOr(T t, U u) {
t ^= u;
return t;
}
template <typename T, typename U>
constexpr auto CmpBinOr(T t, U u) {
t |= u;
return t;
}
// Only int vs float makes a difference here, so we only need to test 1 of each.
// Test Char to make sure the mixed-nature of shifts around char is evident.
void CharUsage() {
constexpr auto a = FourCharsVecSize{6, 3, 2, 1} +
FourCharsVecSize{12, 15, 5, 7};
// CHECK: store <4 x i8> <i8 18, i8 18, i8 7, i8 8>
constexpr auto b = FourCharsVecSize{19, 15, 13, 12} -
FourCharsVecSize{13, 14, 5, 3};
// CHECK: store <4 x i8> <i8 6, i8 1, i8 8, i8 9>
constexpr auto c = FourCharsVecSize{8, 4, 2, 1} *
FourCharsVecSize{3, 4, 5, 6};
// CHECK: store <4 x i8> <i8 24, i8 16, i8 10, i8 6>
constexpr auto d = FourCharsVecSize{12, 12, 10, 10} /
FourCharsVecSize{6, 4, 5, 2};
// CHECK: store <4 x i8> <i8 2, i8 3, i8 2, i8 5>
constexpr auto e = FourCharsVecSize{12, 12, 10, 10} %
FourCharsVecSize{6, 4, 4, 3};
// CHECK: store <4 x i8> <i8 0, i8 0, i8 2, i8 1>
constexpr auto f = FourCharsVecSize{6, 3, 2, 1} + 3;
// CHECK: store <4 x i8> <i8 9, i8 6, i8 5, i8 4>
constexpr auto g = FourCharsVecSize{19, 15, 12, 10} - 3;
// CHECK: store <4 x i8> <i8 16, i8 12, i8 9, i8 7>
constexpr auto h = FourCharsVecSize{8, 4, 2, 1} * 3;
// CHECK: store <4 x i8> <i8 24, i8 12, i8 6, i8 3>
constexpr auto j = FourCharsVecSize{12, 15, 18, 21} / 3;
// CHECK: store <4 x i8> <i8 4, i8 5, i8 6, i8 7>
constexpr auto k = FourCharsVecSize{12, 17, 19, 22} % 3;
// CHECK: store <4 x i8> <i8 0, i8 2, i8 1, i8 1>
constexpr auto l = 3 + FourCharsVecSize{6, 3, 2, 1};
// CHECK: store <4 x i8> <i8 9, i8 6, i8 5, i8 4>
constexpr auto m = 20 - FourCharsVecSize{19, 15, 12, 10};
// CHECK: store <4 x i8> <i8 1, i8 5, i8 8, i8 10>
constexpr auto n = 3 * FourCharsVecSize{8, 4, 2, 1};
// CHECK: store <4 x i8> <i8 24, i8 12, i8 6, i8 3>
constexpr auto o = 100 / FourCharsVecSize{12, 15, 18, 21};
// CHECK: store <4 x i8> <i8 8, i8 6, i8 5, i8 4>
constexpr auto p = 100 % FourCharsVecSize{12, 15, 18, 21};
// CHECK: store <4 x i8> <i8 4, i8 10, i8 10, i8 16>
constexpr auto q = FourCharsVecSize{6, 3, 2, 1} << FourCharsVecSize{1, 1, 2, 2};
// CHECK: store <4 x i8> <i8 12, i8 6, i8 8, i8 4>
constexpr auto r = FourCharsVecSize{19, 15, 12, 10} >>
FourCharsVecSize{1, 1, 2, 2};
// CHECK: store <4 x i8> <i8 9, i8 7, i8 3, i8 2>
constexpr auto s = FourCharsVecSize{6, 3, 5, 10} << 1;
// CHECK: store <4 x i8> <i8 12, i8 6, i8 10, i8 20>
constexpr auto t = FourCharsVecSize{19, 15, 10, 20} >> 1;
// CHECK: store <4 x i8> <i8 9, i8 7, i8 5, i8 10>
constexpr auto u = 12 << FourCharsVecSize{1, 2, 3, 3};
// CHECK: store <4 x i8> <i8 24, i8 48, i8 96, i8 96>
constexpr auto v = 12 >> FourCharsVecSize{1, 2, 2, 1};
// CHECK: store <4 x i8> <i8 6, i8 3, i8 3, i8 6>
constexpr auto w = FourCharsVecSize{1, 2, 3, 4} <
FourCharsVecSize{4, 3, 2, 1};
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 0, i8 0>
constexpr auto x = FourCharsVecSize{1, 2, 3, 4} >
FourCharsVecSize{4, 3, 2, 1};
// CHECK: store <4 x i8> <i8 0, i8 0, i8 -1, i8 -1>
constexpr auto y = FourCharsVecSize{1, 2, 3, 4} <=
FourCharsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 -1, i8 0>
constexpr auto z = FourCharsVecSize{1, 2, 3, 4} >=
FourCharsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i8> <i8 0, i8 0, i8 -1, i8 -1>
constexpr auto A = FourCharsVecSize{1, 2, 3, 4} ==
FourCharsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i8> <i8 0, i8 0, i8 -1, i8 0>
constexpr auto B = FourCharsVecSize{1, 2, 3, 4} !=
FourCharsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 0, i8 -1>
constexpr auto C = FourCharsVecSize{1, 2, 3, 4} < 3;
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 0, i8 0>
constexpr auto D = FourCharsVecSize{1, 2, 3, 4} > 3;
// CHECK: store <4 x i8> <i8 0, i8 0, i8 0, i8 -1>
constexpr auto E = FourCharsVecSize{1, 2, 3, 4} <= 3;
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 -1, i8 0>
constexpr auto F = FourCharsVecSize{1, 2, 3, 4} >= 3;
// CHECK: store <4 x i8> <i8 0, i8 0, i8 -1, i8 -1>
constexpr auto G = FourCharsVecSize{1, 2, 3, 4} == 3;
// CHECK: store <4 x i8> <i8 0, i8 0, i8 -1, i8 0>
constexpr auto H = FourCharsVecSize{1, 2, 3, 4} != 3;
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 0, i8 -1>
constexpr auto I = FourCharsVecSize{1, 2, 3, 4} &
FourCharsVecSize{4, 3, 2, 1};
// CHECK: store <4 x i8> <i8 0, i8 2, i8 2, i8 0>
constexpr auto J = FourCharsVecSize{1, 2, 3, 4} ^
FourCharsVecSize { 4, 3, 2, 1 };
// CHECK: store <4 x i8> <i8 5, i8 1, i8 1, i8 5>
constexpr auto K = FourCharsVecSize{1, 2, 3, 4} |
FourCharsVecSize{4, 3, 2, 1};
// CHECK: store <4 x i8> <i8 5, i8 3, i8 3, i8 5>
constexpr auto L = FourCharsVecSize{1, 2, 3, 4} & 3;
// CHECK: store <4 x i8> <i8 1, i8 2, i8 3, i8 0>
constexpr auto M = FourCharsVecSize{1, 2, 3, 4} ^ 3;
// CHECK: store <4 x i8> <i8 2, i8 1, i8 0, i8 7>
constexpr auto N = FourCharsVecSize{1, 2, 3, 4} | 3;
// CHECK: store <4 x i8> <i8 3, i8 3, i8 3, i8 7>
constexpr auto O = FourCharsVecSize{5, 0, 6, 0} &&
FourCharsVecSize{5, 5, 0, 0};
// CHECK: store <4 x i8> <i8 1, i8 0, i8 0, i8 0>
constexpr auto P = FourCharsVecSize{5, 0, 6, 0} ||
FourCharsVecSize{5, 5, 0, 0};
// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 0>
constexpr auto Q = FourCharsVecSize{5, 0, 6, 0} && 3;
// CHECK: store <4 x i8> <i8 1, i8 0, i8 1, i8 0>
constexpr auto R = FourCharsVecSize{5, 0, 6, 0} || 3;
// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 1>
constexpr auto T = CmpMul(a, b);
// CHECK: store <4 x i8> <i8 108, i8 18, i8 56, i8 72>
constexpr auto U = CmpDiv(a, b);
// CHECK: store <4 x i8> <i8 3, i8 18, i8 0, i8 0>
constexpr auto V = CmpRem(a, b);
// CHECK: store <4 x i8> <i8 0, i8 0, i8 7, i8 8>
constexpr auto X = CmpAdd(a, b);
// CHECK: store <4 x i8> <i8 24, i8 19, i8 15, i8 17>
constexpr auto Y = CmpSub(a, b);
// CHECK: store <4 x i8> <i8 12, i8 17, i8 -1, i8 -1>
constexpr auto InvH = -H;
// CHECK: store <4 x i8> <i8 1, i8 1, i8 0, i8 1>
constexpr auto Z = CmpLSH(a, InvH);
// CHECK: store <4 x i8> <i8 36, i8 36, i8 7, i8 16>
constexpr auto aa = CmpRSH(a, InvH);
// CHECK: store <4 x i8> <i8 9, i8 9, i8 7, i8 4>
constexpr auto ab = CmpBinAnd(a, b);
// CHECK: store <4 x i8> <i8 2, i8 0, i8 0, i8 8>
constexpr auto ac = CmpBinXOr(a, b);
// CHECK: store <4 x i8> <i8 20, i8 19, i8 15, i8 1>
constexpr auto ad = CmpBinOr(a, b);
// CHECK: store <4 x i8> <i8 22, i8 19, i8 15, i8 9>
constexpr auto ae = ~FourCharsVecSize{1, 2, 10, 20};
// CHECK: store <4 x i8> <i8 -2, i8 -3, i8 -11, i8 -21>
constexpr auto af = !FourCharsVecSize{0, 1, 8, -1};
// CHECK: store <4 x i8> <i8 -1, i8 0, i8 0, i8 0>
}
void CharExtVecUsage() {
constexpr auto a = FourCharsExtVec{6, 3, 2, 1} +
FourCharsExtVec{12, 15, 5, 7};
// CHECK: store <4 x i8> <i8 18, i8 18, i8 7, i8 8>
constexpr auto b = FourCharsExtVec{19, 15, 13, 12} -
FourCharsExtVec{13, 14, 5, 3};
// CHECK: store <4 x i8> <i8 6, i8 1, i8 8, i8 9>
constexpr auto c = FourCharsExtVec{8, 4, 2, 1} *
FourCharsExtVec{3, 4, 5, 6};
// CHECK: store <4 x i8> <i8 24, i8 16, i8 10, i8 6>
constexpr auto d = FourCharsExtVec{12, 12, 10, 10} /
FourCharsExtVec{6, 4, 5, 2};
// CHECK: store <4 x i8> <i8 2, i8 3, i8 2, i8 5>
constexpr auto e = FourCharsExtVec{12, 12, 10, 10} %
FourCharsExtVec{6, 4, 4, 3};
// CHECK: store <4 x i8> <i8 0, i8 0, i8 2, i8 1>
constexpr auto f = FourCharsExtVec{6, 3, 2, 1} + 3;
// CHECK: store <4 x i8> <i8 9, i8 6, i8 5, i8 4>
constexpr auto g = FourCharsExtVec{19, 15, 12, 10} - 3;
// CHECK: store <4 x i8> <i8 16, i8 12, i8 9, i8 7>
constexpr auto h = FourCharsExtVec{8, 4, 2, 1} * 3;
// CHECK: store <4 x i8> <i8 24, i8 12, i8 6, i8 3>
constexpr auto j = FourCharsExtVec{12, 15, 18, 21} / 3;
// CHECK: store <4 x i8> <i8 4, i8 5, i8 6, i8 7>
constexpr auto k = FourCharsExtVec{12, 17, 19, 22} % 3;
// CHECK: store <4 x i8> <i8 0, i8 2, i8 1, i8 1>
constexpr auto l = 3 + FourCharsExtVec{6, 3, 2, 1};
// CHECK: store <4 x i8> <i8 9, i8 6, i8 5, i8 4>
constexpr auto m = 20 - FourCharsExtVec{19, 15, 12, 10};
// CHECK: store <4 x i8> <i8 1, i8 5, i8 8, i8 10>
constexpr auto n = 3 * FourCharsExtVec{8, 4, 2, 1};
// CHECK: store <4 x i8> <i8 24, i8 12, i8 6, i8 3>
constexpr auto o = 100 / FourCharsExtVec{12, 15, 18, 21};
// CHECK: store <4 x i8> <i8 8, i8 6, i8 5, i8 4>
constexpr auto p = 100 % FourCharsExtVec{12, 15, 18, 21};
// CHECK: store <4 x i8> <i8 4, i8 10, i8 10, i8 16>
constexpr auto q = FourCharsExtVec{6, 3, 2, 1} << FourCharsVecSize{1, 1, 2, 2};
// CHECK: store <4 x i8> <i8 12, i8 6, i8 8, i8 4>
constexpr auto r = FourCharsExtVec{19, 15, 12, 10} >>
FourCharsExtVec{1, 1, 2, 2};
// CHECK: store <4 x i8> <i8 9, i8 7, i8 3, i8 2>
constexpr auto s = FourCharsExtVec{6, 3, 5, 10} << 1;
// CHECK: store <4 x i8> <i8 12, i8 6, i8 10, i8 20>
constexpr auto t = FourCharsExtVec{19, 15, 10, 20} >> 1;
// CHECK: store <4 x i8> <i8 9, i8 7, i8 5, i8 10>
constexpr auto u = 12 << FourCharsExtVec{1, 2, 3, 3};
// CHECK: store <4 x i8> <i8 24, i8 48, i8 96, i8 96>
constexpr auto v = 12 >> FourCharsExtVec{1, 2, 2, 1};
// CHECK: store <4 x i8> <i8 6, i8 3, i8 3, i8 6>
constexpr auto w = FourCharsExtVec{1, 2, 3, 4} <
FourCharsExtVec{4, 3, 2, 1};
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 0, i8 0>
constexpr auto x = FourCharsExtVec{1, 2, 3, 4} >
FourCharsExtVec{4, 3, 2, 1};
// CHECK: store <4 x i8> <i8 0, i8 0, i8 -1, i8 -1>
constexpr auto y = FourCharsExtVec{1, 2, 3, 4} <=
FourCharsExtVec{4, 3, 3, 1};
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 -1, i8 0>
constexpr auto z = FourCharsExtVec{1, 2, 3, 4} >=
FourCharsExtVec{4, 3, 3, 1};
// CHECK: store <4 x i8> <i8 0, i8 0, i8 -1, i8 -1>
constexpr auto A = FourCharsExtVec{1, 2, 3, 4} ==
FourCharsExtVec{4, 3, 3, 1};
// CHECK: store <4 x i8> <i8 0, i8 0, i8 -1, i8 0>
constexpr auto B = FourCharsExtVec{1, 2, 3, 4} !=
FourCharsExtVec{4, 3, 3, 1};
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 0, i8 -1>
constexpr auto C = FourCharsExtVec{1, 2, 3, 4} < 3;
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 0, i8 0>
constexpr auto D = FourCharsExtVec{1, 2, 3, 4} > 3;
// CHECK: store <4 x i8> <i8 0, i8 0, i8 0, i8 -1>
constexpr auto E = FourCharsExtVec{1, 2, 3, 4} <= 3;
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 -1, i8 0>
constexpr auto F = FourCharsExtVec{1, 2, 3, 4} >= 3;
// CHECK: store <4 x i8> <i8 0, i8 0, i8 -1, i8 -1>
constexpr auto G = FourCharsExtVec{1, 2, 3, 4} == 3;
// CHECK: store <4 x i8> <i8 0, i8 0, i8 -1, i8 0>
constexpr auto H = FourCharsExtVec{1, 2, 3, 4} != 3;
// CHECK: store <4 x i8> <i8 -1, i8 -1, i8 0, i8 -1>
constexpr auto I = FourCharsExtVec{1, 2, 3, 4} &
FourCharsExtVec{4, 3, 2, 1};
// CHECK: store <4 x i8> <i8 0, i8 2, i8 2, i8 0>
constexpr auto J = FourCharsExtVec{1, 2, 3, 4} ^
FourCharsExtVec { 4, 3, 2, 1 };
// CHECK: store <4 x i8> <i8 5, i8 1, i8 1, i8 5>
constexpr auto K = FourCharsExtVec{1, 2, 3, 4} |
FourCharsExtVec{4, 3, 2, 1};
// CHECK: store <4 x i8> <i8 5, i8 3, i8 3, i8 5>
constexpr auto L = FourCharsExtVec{1, 2, 3, 4} & 3;
// CHECK: store <4 x i8> <i8 1, i8 2, i8 3, i8 0>
constexpr auto M = FourCharsExtVec{1, 2, 3, 4} ^ 3;
// CHECK: store <4 x i8> <i8 2, i8 1, i8 0, i8 7>
constexpr auto N = FourCharsExtVec{1, 2, 3, 4} | 3;
// CHECK: store <4 x i8> <i8 3, i8 3, i8 3, i8 7>
constexpr auto O = FourCharsExtVec{5, 0, 6, 0} &&
FourCharsExtVec{5, 5, 0, 0};
// CHECK: store <4 x i8> <i8 1, i8 0, i8 0, i8 0>
constexpr auto P = FourCharsExtVec{5, 0, 6, 0} ||
FourCharsExtVec{5, 5, 0, 0};
// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 0>
constexpr auto Q = FourCharsExtVec{5, 0, 6, 0} && 3;
// CHECK: store <4 x i8> <i8 1, i8 0, i8 1, i8 0>
constexpr auto R = FourCharsExtVec{5, 0, 6, 0} || 3;
// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 1>
constexpr auto T = CmpMul(a, b);
// CHECK: store <4 x i8> <i8 108, i8 18, i8 56, i8 72>
constexpr auto U = CmpDiv(a, b);
// CHECK: store <4 x i8> <i8 3, i8 18, i8 0, i8 0>
constexpr auto V = CmpRem(a, b);
// CHECK: store <4 x i8> <i8 0, i8 0, i8 7, i8 8>
constexpr auto X = CmpAdd(a, b);
// CHECK: store <4 x i8> <i8 24, i8 19, i8 15, i8 17>
constexpr auto Y = CmpSub(a, b);
// CHECK: store <4 x i8> <i8 12, i8 17, i8 -1, i8 -1>
constexpr auto InvH = -H;
// CHECK: store <4 x i8> <i8 1, i8 1, i8 0, i8 1>
constexpr auto Z = CmpLSH(a, InvH);
// CHECK: store <4 x i8> <i8 36, i8 36, i8 7, i8 16>
constexpr auto aa = CmpRSH(a, InvH);
// CHECK: store <4 x i8> <i8 9, i8 9, i8 7, i8 4>
constexpr auto ab = CmpBinAnd(a, b);
// CHECK: store <4 x i8> <i8 2, i8 0, i8 0, i8 8>
constexpr auto ac = CmpBinXOr(a, b);
// CHECK: store <4 x i8> <i8 20, i8 19, i8 15, i8 1>
constexpr auto ad = CmpBinOr(a, b);
// CHECK: store <4 x i8> <i8 22, i8 19, i8 15, i8 9>
constexpr auto ae = ~FourCharsExtVec{1, 2, 10, 20};
// CHECK: store <4 x i8> <i8 -2, i8 -3, i8 -11, i8 -21>
constexpr auto af = !FourCharsExtVec{0, 1, 8, -1};
// CHECK: store <4 x i8> <i8 -1, i8 0, i8 0, i8 0>
}
void FloatUsage() {
constexpr auto a = FourFloatsVecSize{6, 3, 2, 1} +
FourFloatsVecSize{12, 15, 5, 7};
// CHECK: <4 x float> <float 1.800000e+01, float 1.800000e+01, float 7.000000e+00, float 8.000000e+00>
constexpr auto b = FourFloatsVecSize{19, 15, 13, 12} -
FourFloatsVecSize{13, 14, 5, 3};
// CHECK: store <4 x float> <float 6.000000e+00, float 1.000000e+00, float 8.000000e+00, float 9.000000e+00>
constexpr auto c = FourFloatsVecSize{8, 4, 2, 1} *
FourFloatsVecSize{3, 4, 5, 6};
// CHECK: store <4 x float> <float 2.400000e+01, float 1.600000e+01, float 1.000000e+01, float 6.000000e+00>
constexpr auto d = FourFloatsVecSize{12, 12, 10, 10} /
FourFloatsVecSize{6, 4, 5, 2};
// CHECK: store <4 x float> <float 2.000000e+00, float 3.000000e+00, float 2.000000e+00, float 5.000000e+00>
constexpr auto f = FourFloatsVecSize{6, 3, 2, 1} + 3;
// CHECK: store <4 x float> <float 9.000000e+00, float 6.000000e+00, float 5.000000e+00, float 4.000000e+00>
constexpr auto g = FourFloatsVecSize{19, 15, 12, 10} - 3;
// CHECK: store <4 x float> <float 1.600000e+01, float 1.200000e+01, float 9.000000e+00, float 7.000000e+00>
constexpr auto h = FourFloatsVecSize{8, 4, 2, 1} * 3;
// CHECK: store <4 x float> <float 2.400000e+01, float 1.200000e+01, float 6.000000e+00, float 3.000000e+00>
constexpr auto j = FourFloatsVecSize{12, 15, 18, 21} / 3;
// CHECK: store <4 x float> <float 4.000000e+00, float 5.000000e+00, float 6.000000e+00, float 7.000000e+00>
constexpr auto l = 3 + FourFloatsVecSize{6, 3, 2, 1};
// CHECK: store <4 x float> <float 9.000000e+00, float 6.000000e+00, float 5.000000e+00, float 4.000000e+00>
constexpr auto m = 20 - FourFloatsVecSize{19, 15, 12, 10};
// CHECK: store <4 x float> <float 1.000000e+00, float 5.000000e+00, float 8.000000e+00, float 1.000000e+01>
constexpr auto n = 3 * FourFloatsVecSize{8, 4, 2, 1};
// CHECK: store <4 x float> <float 2.400000e+01, float 1.200000e+01, float 6.000000e+00, float 3.000000e+00>
constexpr auto o = 100 / FourFloatsVecSize{12, 15, 18, 21};
// CHECK: store <4 x float> <float 0x4020AAAAA0000000, float 0x401AAAAAA0000000, float 0x401638E380000000, float 0x40130C30C0000000>
constexpr auto w = FourFloatsVecSize{1, 2, 3, 4} <
FourFloatsVecSize{4, 3, 2, 1};
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 0, i32 0>
constexpr auto x = FourFloatsVecSize{1, 2, 3, 4} >
FourFloatsVecSize{4, 3, 2, 1};
// CHECK: store <4 x i32> <i32 0, i32 0, i32 -1, i32 -1>
constexpr auto y = FourFloatsVecSize{1, 2, 3, 4} <=
FourFloatsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 -1, i32 0>
constexpr auto z = FourFloatsVecSize{1, 2, 3, 4} >=
FourFloatsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i32> <i32 0, i32 0, i32 -1, i32 -1>
constexpr auto A = FourFloatsVecSize{1, 2, 3, 4} ==
FourFloatsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i32> <i32 0, i32 0, i32 -1, i32 0>
constexpr auto B = FourFloatsVecSize{1, 2, 3, 4} !=
FourFloatsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 0, i32 -1>
constexpr auto C = FourFloatsVecSize{1, 2, 3, 4} < 3;
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 0, i32 0>
constexpr auto D = FourFloatsVecSize{1, 2, 3, 4} > 3;
// CHECK: store <4 x i32> <i32 0, i32 0, i32 0, i32 -1>
constexpr auto E = FourFloatsVecSize{1, 2, 3, 4} <= 3;
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 -1, i32 0>
constexpr auto F = FourFloatsVecSize{1, 2, 3, 4} >= 3;
// CHECK: store <4 x i32> <i32 0, i32 0, i32 -1, i32 -1>
constexpr auto G = FourFloatsVecSize{1, 2, 3, 4} == 3;
// CHECK: store <4 x i32> <i32 0, i32 0, i32 -1, i32 0>
constexpr auto H = FourFloatsVecSize{1, 2, 3, 4} != 3;
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 0, i32 -1>
constexpr auto O = FourFloatsVecSize{5, 0, 6, 0} &&
FourFloatsVecSize{5, 5, 0, 0};
// CHECK: store <4 x i32> <i32 1, i32 0, i32 0, i32 0>
constexpr auto P = FourFloatsVecSize{5, 0, 6, 0} ||
FourFloatsVecSize{5, 5, 0, 0};
// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 0>
constexpr auto Q = FourFloatsVecSize{5, 0, 6, 0} && 3;
// CHECK: store <4 x i32> <i32 1, i32 0, i32 1, i32 0>
constexpr auto R = FourFloatsVecSize{5, 0, 6, 0} || 3;
// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 1>
constexpr auto T = CmpMul(a, b);
// CHECK: store <4 x float> <float 1.080000e+02, float 1.800000e+01, float 5.600000e+01, float 7.200000e+01>
constexpr auto U = CmpDiv(a, b);
// CHECK: store <4 x float> <float 3.000000e+00, float 1.800000e+01, float 8.750000e-01, float 0x3FEC71C720000000>
constexpr auto X = CmpAdd(a, b);
// CHECK: store <4 x float> <float 2.400000e+01, float 1.900000e+01, float 1.500000e+01, float 1.700000e+01>
constexpr auto Y = CmpSub(a, b);
// CHECK: store <4 x float> <float 1.200000e+01, float 1.700000e+01, float -1.000000e+00, float -1.000000e+00>
constexpr auto Z = -Y;
// CHECK: store <4 x float> <float -1.200000e+01, float -1.700000e+01, float 1.000000e+00, float 1.000000e+00>
// Operator ~ is illegal on floats, so no test for that.
constexpr auto af = !FourFloatsVecSize{0, 1, 8, -1};
// CHECK: store <4 x i32> <i32 -1, i32 0, i32 0, i32 0>
}
void FloatVecUsage() {
constexpr auto a = FourFloatsVecSize{6, 3, 2, 1} +
FourFloatsVecSize{12, 15, 5, 7};
// CHECK: <4 x float> <float 1.800000e+01, float 1.800000e+01, float 7.000000e+00, float 8.000000e+00>
constexpr auto b = FourFloatsVecSize{19, 15, 13, 12} -
FourFloatsVecSize{13, 14, 5, 3};
// CHECK: store <4 x float> <float 6.000000e+00, float 1.000000e+00, float 8.000000e+00, float 9.000000e+00>
constexpr auto c = FourFloatsVecSize{8, 4, 2, 1} *
FourFloatsVecSize{3, 4, 5, 6};
// CHECK: store <4 x float> <float 2.400000e+01, float 1.600000e+01, float 1.000000e+01, float 6.000000e+00>
constexpr auto d = FourFloatsVecSize{12, 12, 10, 10} /
FourFloatsVecSize{6, 4, 5, 2};
// CHECK: store <4 x float> <float 2.000000e+00, float 3.000000e+00, float 2.000000e+00, float 5.000000e+00>
constexpr auto f = FourFloatsVecSize{6, 3, 2, 1} + 3;
// CHECK: store <4 x float> <float 9.000000e+00, float 6.000000e+00, float 5.000000e+00, float 4.000000e+00>
constexpr auto g = FourFloatsVecSize{19, 15, 12, 10} - 3;
// CHECK: store <4 x float> <float 1.600000e+01, float 1.200000e+01, float 9.000000e+00, float 7.000000e+00>
constexpr auto h = FourFloatsVecSize{8, 4, 2, 1} * 3;
// CHECK: store <4 x float> <float 2.400000e+01, float 1.200000e+01, float 6.000000e+00, float 3.000000e+00>
constexpr auto j = FourFloatsVecSize{12, 15, 18, 21} / 3;
// CHECK: store <4 x float> <float 4.000000e+00, float 5.000000e+00, float 6.000000e+00, float 7.000000e+00>
constexpr auto l = 3 + FourFloatsVecSize{6, 3, 2, 1};
// CHECK: store <4 x float> <float 9.000000e+00, float 6.000000e+00, float 5.000000e+00, float 4.000000e+00>
constexpr auto m = 20 - FourFloatsVecSize{19, 15, 12, 10};
// CHECK: store <4 x float> <float 1.000000e+00, float 5.000000e+00, float 8.000000e+00, float 1.000000e+01>
constexpr auto n = 3 * FourFloatsVecSize{8, 4, 2, 1};
// CHECK: store <4 x float> <float 2.400000e+01, float 1.200000e+01, float 6.000000e+00, float 3.000000e+00>
constexpr auto o = 100 / FourFloatsVecSize{12, 15, 18, 21};
// CHECK: store <4 x float> <float 0x4020AAAAA0000000, float 0x401AAAAAA0000000, float 0x401638E380000000, float 0x40130C30C0000000>
constexpr auto w = FourFloatsVecSize{1, 2, 3, 4} <
FourFloatsVecSize{4, 3, 2, 1};
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 0, i32 0>
constexpr auto x = FourFloatsVecSize{1, 2, 3, 4} >
FourFloatsVecSize{4, 3, 2, 1};
// CHECK: store <4 x i32> <i32 0, i32 0, i32 -1, i32 -1>
constexpr auto y = FourFloatsVecSize{1, 2, 3, 4} <=
FourFloatsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 -1, i32 0>
constexpr auto z = FourFloatsVecSize{1, 2, 3, 4} >=
FourFloatsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i32> <i32 0, i32 0, i32 -1, i32 -1>
constexpr auto A = FourFloatsVecSize{1, 2, 3, 4} ==
FourFloatsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i32> <i32 0, i32 0, i32 -1, i32 0>
constexpr auto B = FourFloatsVecSize{1, 2, 3, 4} !=
FourFloatsVecSize{4, 3, 3, 1};
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 0, i32 -1>
constexpr auto C = FourFloatsVecSize{1, 2, 3, 4} < 3;
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 0, i32 0>
constexpr auto D = FourFloatsVecSize{1, 2, 3, 4} > 3;
// CHECK: store <4 x i32> <i32 0, i32 0, i32 0, i32 -1>
constexpr auto E = FourFloatsVecSize{1, 2, 3, 4} <= 3;
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 -1, i32 0>
constexpr auto F = FourFloatsVecSize{1, 2, 3, 4} >= 3;
// CHECK: store <4 x i32> <i32 0, i32 0, i32 -1, i32 -1>
constexpr auto G = FourFloatsVecSize{1, 2, 3, 4} == 3;
// CHECK: store <4 x i32> <i32 0, i32 0, i32 -1, i32 0>
constexpr auto H = FourFloatsVecSize{1, 2, 3, 4} != 3;
// CHECK: store <4 x i32> <i32 -1, i32 -1, i32 0, i32 -1>
constexpr auto O = FourFloatsVecSize{5, 0, 6, 0} &&
FourFloatsVecSize{5, 5, 0, 0};
// CHECK: store <4 x i32> <i32 1, i32 0, i32 0, i32 0>
constexpr auto P = FourFloatsVecSize{5, 0, 6, 0} ||
FourFloatsVecSize{5, 5, 0, 0};
// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 0>
constexpr auto Q = FourFloatsVecSize{5, 0, 6, 0} && 3;
// CHECK: store <4 x i32> <i32 1, i32 0, i32 1, i32 0>
constexpr auto R = FourFloatsVecSize{5, 0, 6, 0} || 3;
// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 1>
constexpr auto T = CmpMul(a, b);
// CHECK: store <4 x float> <float 1.080000e+02, float 1.800000e+01, float 5.600000e+01, float 7.200000e+01>
constexpr auto U = CmpDiv(a, b);
// CHECK: store <4 x float> <float 3.000000e+00, float 1.800000e+01, float 8.750000e-01, float 0x3FEC71C720000000>
constexpr auto X = CmpAdd(a, b);
// CHECK: store <4 x float> <float 2.400000e+01, float 1.900000e+01, float 1.500000e+01, float 1.700000e+01>
constexpr auto Y = CmpSub(a, b);
// CHECK: store <4 x float> <float 1.200000e+01, float 1.700000e+01, float -1.000000e+00, float -1.000000e+00>
constexpr auto Z = -Y;
// CHECK: store <4 x float> <float -1.200000e+01, float -1.700000e+01, float 1.000000e+00, float 1.000000e+00>
// Operator ~ is illegal on floats, so no test for that.
constexpr auto af = !FourFloatsVecSize{0, 1, 8, -1};
// CHECK: store <4 x i32> <i32 -1, i32 0, i32 0, i32 0>
}
void I128Usage() {
constexpr auto a = FourI128VecSize{1, 2, 3, 4};
// CHECK: store <4 x i128> <i128 1, i128 2, i128 3, i128 4>
constexpr auto b = a < 3;
// CHECK: store <4 x i128> <i128 -1, i128 -1, i128 0, i128 0>
// Operator ~ is illegal on floats, so no test for that.
constexpr auto c = ~FourI128VecSize{1, 2, 10, 20};
// CHECK: store <4 x i128> <i128 -2, i128 -3, i128 -11, i128 -21>
constexpr auto d = !FourI128VecSize{0, 1, 8, -1};
// CHECK: store <4 x i128> <i128 -1, i128 0, i128 0, i128 0>
}
void I128VecUsage() {
constexpr auto a = FourI128ExtVec{1, 2, 3, 4};
// CHECK: store <4 x i128> <i128 1, i128 2, i128 3, i128 4>
constexpr auto b = a < 3;
// CHECK: store <4 x i128> <i128 -1, i128 -1, i128 0, i128 0>
// Operator ~ is illegal on floats, so no test for that.
constexpr auto c = ~FourI128ExtVec{1, 2, 10, 20};
// CHECK: store <4 x i128> <i128 -2, i128 -3, i128 -11, i128 -21>
constexpr auto d = !FourI128ExtVec{0, 1, 8, -1};
// CHECK: store <4 x i128> <i128 -1, i128 0, i128 0, i128 0>
}