llvm-project/lld/wasm/InputFiles.cpp

276 lines
8.3 KiB
C++

//===- InputFiles.cpp -----------------------------------------------------===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "InputFiles.h"
#include "Config.h"
#include "InputSegment.h"
#include "Strings.h"
#include "SymbolTable.h"
#include "lld/Common/ErrorHandler.h"
#include "lld/Common/Memory.h"
#include "llvm/Object/Binary.h"
#include "llvm/Object/Wasm.h"
#include "llvm/Support/raw_ostream.h"
#define DEBUG_TYPE "lld"
using namespace lld;
using namespace lld::wasm;
using namespace llvm;
using namespace llvm::object;
using namespace llvm::wasm;
Optional<MemoryBufferRef> lld::wasm::readFile(StringRef Path) {
log("Loading: " + Path);
auto MBOrErr = MemoryBuffer::getFile(Path);
if (auto EC = MBOrErr.getError()) {
error("cannot open " + Path + ": " + EC.message());
return None;
}
std::unique_ptr<MemoryBuffer> &MB = *MBOrErr;
MemoryBufferRef MBRef = MB->getMemBufferRef();
make<std::unique_ptr<MemoryBuffer>>(std::move(MB)); // take MB ownership
return MBRef;
}
void ObjFile::dumpInfo() const {
log("reloc info for: " + getName() + "\n" +
" FunctionIndexOffset : " + Twine(FunctionIndexOffset) + "\n" +
" NumFunctionImports : " + Twine(NumFunctionImports()) + "\n" +
" TableIndexOffset : " + Twine(TableIndexOffset) + "\n" +
" GlobalIndexOffset : " + Twine(GlobalIndexOffset) + "\n" +
" NumGlobalImports : " + Twine(NumGlobalImports()) + "\n");
}
bool ObjFile::isImportedFunction(uint32_t Index) const {
return Index < NumFunctionImports();
}
const Symbol *ObjFile::getFunctionSymbol(uint32_t Index) const {
return FunctionSymbols[Index];
}
const Symbol *ObjFile::getGlobalSymbol(uint32_t Index) const {
return GlobalSymbols[Index];
}
uint32_t ObjFile::getRelocatedAddress(uint32_t Index) const {
return getGlobalSymbol(Index)->getVirtualAddress();
}
uint32_t ObjFile::relocateFunctionIndex(uint32_t Original) const {
DEBUG(dbgs() << "relocateFunctionIndex: " << Original);
const Symbol *Sym = getFunctionSymbol(Original);
uint32_t Index;
if (Sym)
Index = Sym->getOutputIndex();
else
Index = Original + FunctionIndexOffset;
DEBUG(dbgs() << " -> " << Index << "\n");
return Index;
}
uint32_t ObjFile::relocateTypeIndex(uint32_t Original) const {
return TypeMap[Original];
}
uint32_t ObjFile::relocateTableIndex(uint32_t Original) const {
return Original + TableIndexOffset;
}
uint32_t ObjFile::relocateGlobalIndex(uint32_t Original) const {
DEBUG(dbgs() << "relocateGlobalIndex: " << Original);
uint32_t Index;
const Symbol *Sym = getGlobalSymbol(Original);
if (Sym)
Index = Sym->getOutputIndex();
else
Index = Original + GlobalIndexOffset;
DEBUG(dbgs() << " -> " << Index << "\n");
return Index;
}
void ObjFile::parse() {
// Parse a memory buffer as a wasm file.
DEBUG(dbgs() << "Parsing object: " << toString(this) << "\n");
std::unique_ptr<Binary> Bin = check(createBinary(MB), toString(this));
auto *Obj = dyn_cast<WasmObjectFile>(Bin.get());
if (!Obj)
fatal(toString(this) + ": not a wasm file");
if (!Obj->isRelocatableObject())
fatal(toString(this) + ": not a relocatable wasm file");
Bin.release();
WasmObj.reset(Obj);
// Find the code and data sections. Wasm objects can have at most one code
// and one data section.
for (const SectionRef &Sec : WasmObj->sections()) {
const WasmSection &Section = WasmObj->getWasmSection(Sec);
if (Section.Type == WASM_SEC_CODE)
CodeSection = &Section;
else if (Section.Type == WASM_SEC_DATA)
DataSection = &Section;
}
initializeSymbols();
}
// Return the InputSegment in which a given symbol is defined.
InputSegment *ObjFile::getSegment(const WasmSymbol &WasmSym) {
uint32_t Address = WasmObj->getWasmSymbolValue(WasmSym);
for (InputSegment *Segment : Segments) {
if (Address >= Segment->startVA() && Address < Segment->endVA()) {
DEBUG(dbgs() << "Found symbol in segment: " << WasmSym.Name << " -> "
<< Segment->getName() << "\n");
return Segment;
}
}
error("Symbol not found in any segment: " + WasmSym.Name);
return nullptr;
}
void ObjFile::initializeSymbols() {
Symbols.reserve(WasmObj->getNumberOfSymbols());
for (const WasmImport &Import : WasmObj->imports()) {
switch (Import.Kind) {
case WASM_EXTERNAL_FUNCTION:
++FunctionImports;
break;
case WASM_EXTERNAL_GLOBAL:
++GlobalImports;
break;
}
}
FunctionSymbols.resize(FunctionImports + WasmObj->functions().size());
GlobalSymbols.resize(GlobalImports + WasmObj->globals().size());
for (const WasmSegment &Seg : WasmObj->dataSegments())
Segments.emplace_back(make<InputSegment>(&Seg, this));
Symbol *S;
for (const SymbolRef &Sym : WasmObj->symbols()) {
const WasmSymbol &WasmSym = WasmObj->getWasmSymbol(Sym.getRawDataRefImpl());
switch (WasmSym.Type) {
case WasmSymbol::SymbolType::FUNCTION_IMPORT:
case WasmSymbol::SymbolType::GLOBAL_IMPORT:
S = createUndefined(WasmSym);
break;
case WasmSymbol::SymbolType::GLOBAL_EXPORT:
S = createDefined(WasmSym, getSegment(WasmSym));
break;
case WasmSymbol::SymbolType::FUNCTION_EXPORT:
S = createDefined(WasmSym);
break;
case WasmSymbol::SymbolType::DEBUG_FUNCTION_NAME:
// These are for debugging only, no need to create linker symbols for them
continue;
}
Symbols.push_back(S);
if (WasmSym.isFunction()) {
DEBUG(dbgs() << "Function: " << WasmSym.ElementIndex << " -> "
<< toString(*S) << "\n");
FunctionSymbols[WasmSym.ElementIndex] = S;
} else {
DEBUG(dbgs() << "Global: " << WasmSym.ElementIndex << " -> "
<< toString(*S) << "\n");
GlobalSymbols[WasmSym.ElementIndex] = S;
}
}
DEBUG(dbgs() << "Functions: " << FunctionSymbols.size() << "\n");
DEBUG(dbgs() << "Globals : " << GlobalSymbols.size() << "\n");
}
Symbol *ObjFile::createUndefined(const WasmSymbol &Sym) {
return Symtab->addUndefined(this, &Sym);
}
Symbol *ObjFile::createDefined(const WasmSymbol &Sym,
const InputSegment *Segment) {
Symbol *S;
if (Sym.isLocal()) {
S = make<Symbol>(Sym.Name, true);
Symbol::Kind Kind;
if (Sym.Type == WasmSymbol::SymbolType::FUNCTION_EXPORT)
Kind = Symbol::Kind::DefinedFunctionKind;
else if (Sym.Type == WasmSymbol::SymbolType::GLOBAL_EXPORT)
Kind = Symbol::Kind::DefinedGlobalKind;
else
llvm_unreachable("invalid local symbol type");
S->update(Kind, this, &Sym, Segment);
return S;
}
return Symtab->addDefined(this, &Sym, Segment);
}
void ArchiveFile::parse() {
// Parse a MemoryBufferRef as an archive file.
DEBUG(dbgs() << "Parsing library: " << toString(this) << "\n");
File = check(Archive::create(MB), toString(this));
// Read the symbol table to construct Lazy symbols.
int Count = 0;
for (const Archive::Symbol &Sym : File->symbols()) {
Symtab->addLazy(this, &Sym);
++Count;
}
DEBUG(dbgs() << "Read " << Count << " symbols\n");
}
void ArchiveFile::addMember(const Archive::Symbol *Sym) {
const Archive::Child &C =
check(Sym->getMember(),
"could not get the member for symbol " + Sym->getName());
// Don't try to load the same member twice (this can happen when members
// mutually reference each other).
if (!Seen.insert(C.getChildOffset()).second)
return;
DEBUG(dbgs() << "loading lazy: " << displayName(Sym->getName()) << "\n");
DEBUG(dbgs() << "from archive: " << toString(this) << "\n");
MemoryBufferRef MB =
check(C.getMemoryBufferRef(),
"could not get the buffer for the member defining symbol " +
Sym->getName());
if (identify_magic(MB.getBuffer()) != file_magic::wasm_object) {
error("unknown file type: " + MB.getBufferIdentifier());
return;
}
InputFile *Obj = make<ObjFile>(MB);
Obj->ParentName = ParentName;
Symtab->addFile(Obj);
}
// Returns a string in the format of "foo.o" or "foo.a(bar.o)".
std::string lld::toString(wasm::InputFile *File) {
if (!File)
return "<internal>";
if (File->ParentName.empty())
return File->getName();
return (File->ParentName + "(" + File->getName() + ")").str();
}