forked from OSchip/llvm-project
276 lines
8.3 KiB
C++
276 lines
8.3 KiB
C++
//===- InputFiles.cpp -----------------------------------------------------===//
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//
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// The LLVM Linker
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "InputFiles.h"
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#include "Config.h"
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#include "InputSegment.h"
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#include "Strings.h"
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#include "SymbolTable.h"
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#include "lld/Common/ErrorHandler.h"
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#include "lld/Common/Memory.h"
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#include "llvm/Object/Binary.h"
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#include "llvm/Object/Wasm.h"
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#include "llvm/Support/raw_ostream.h"
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#define DEBUG_TYPE "lld"
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using namespace lld;
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using namespace lld::wasm;
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using namespace llvm;
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using namespace llvm::object;
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using namespace llvm::wasm;
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Optional<MemoryBufferRef> lld::wasm::readFile(StringRef Path) {
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log("Loading: " + Path);
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auto MBOrErr = MemoryBuffer::getFile(Path);
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if (auto EC = MBOrErr.getError()) {
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error("cannot open " + Path + ": " + EC.message());
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return None;
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}
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std::unique_ptr<MemoryBuffer> &MB = *MBOrErr;
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MemoryBufferRef MBRef = MB->getMemBufferRef();
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make<std::unique_ptr<MemoryBuffer>>(std::move(MB)); // take MB ownership
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return MBRef;
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}
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void ObjFile::dumpInfo() const {
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log("reloc info for: " + getName() + "\n" +
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" FunctionIndexOffset : " + Twine(FunctionIndexOffset) + "\n" +
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" NumFunctionImports : " + Twine(NumFunctionImports()) + "\n" +
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" TableIndexOffset : " + Twine(TableIndexOffset) + "\n" +
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" GlobalIndexOffset : " + Twine(GlobalIndexOffset) + "\n" +
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" NumGlobalImports : " + Twine(NumGlobalImports()) + "\n");
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}
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bool ObjFile::isImportedFunction(uint32_t Index) const {
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return Index < NumFunctionImports();
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}
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const Symbol *ObjFile::getFunctionSymbol(uint32_t Index) const {
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return FunctionSymbols[Index];
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}
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const Symbol *ObjFile::getGlobalSymbol(uint32_t Index) const {
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return GlobalSymbols[Index];
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}
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uint32_t ObjFile::getRelocatedAddress(uint32_t Index) const {
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return getGlobalSymbol(Index)->getVirtualAddress();
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}
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uint32_t ObjFile::relocateFunctionIndex(uint32_t Original) const {
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DEBUG(dbgs() << "relocateFunctionIndex: " << Original);
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const Symbol *Sym = getFunctionSymbol(Original);
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uint32_t Index;
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if (Sym)
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Index = Sym->getOutputIndex();
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else
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Index = Original + FunctionIndexOffset;
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DEBUG(dbgs() << " -> " << Index << "\n");
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return Index;
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}
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uint32_t ObjFile::relocateTypeIndex(uint32_t Original) const {
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return TypeMap[Original];
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}
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uint32_t ObjFile::relocateTableIndex(uint32_t Original) const {
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return Original + TableIndexOffset;
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}
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uint32_t ObjFile::relocateGlobalIndex(uint32_t Original) const {
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DEBUG(dbgs() << "relocateGlobalIndex: " << Original);
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uint32_t Index;
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const Symbol *Sym = getGlobalSymbol(Original);
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if (Sym)
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Index = Sym->getOutputIndex();
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else
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Index = Original + GlobalIndexOffset;
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DEBUG(dbgs() << " -> " << Index << "\n");
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return Index;
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}
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void ObjFile::parse() {
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// Parse a memory buffer as a wasm file.
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DEBUG(dbgs() << "Parsing object: " << toString(this) << "\n");
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std::unique_ptr<Binary> Bin = check(createBinary(MB), toString(this));
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auto *Obj = dyn_cast<WasmObjectFile>(Bin.get());
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if (!Obj)
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fatal(toString(this) + ": not a wasm file");
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if (!Obj->isRelocatableObject())
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fatal(toString(this) + ": not a relocatable wasm file");
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Bin.release();
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WasmObj.reset(Obj);
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// Find the code and data sections. Wasm objects can have at most one code
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// and one data section.
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for (const SectionRef &Sec : WasmObj->sections()) {
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const WasmSection &Section = WasmObj->getWasmSection(Sec);
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if (Section.Type == WASM_SEC_CODE)
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CodeSection = &Section;
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else if (Section.Type == WASM_SEC_DATA)
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DataSection = &Section;
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}
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initializeSymbols();
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}
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// Return the InputSegment in which a given symbol is defined.
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InputSegment *ObjFile::getSegment(const WasmSymbol &WasmSym) {
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uint32_t Address = WasmObj->getWasmSymbolValue(WasmSym);
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for (InputSegment *Segment : Segments) {
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if (Address >= Segment->startVA() && Address < Segment->endVA()) {
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DEBUG(dbgs() << "Found symbol in segment: " << WasmSym.Name << " -> "
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<< Segment->getName() << "\n");
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return Segment;
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}
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}
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error("Symbol not found in any segment: " + WasmSym.Name);
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return nullptr;
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}
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void ObjFile::initializeSymbols() {
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Symbols.reserve(WasmObj->getNumberOfSymbols());
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for (const WasmImport &Import : WasmObj->imports()) {
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switch (Import.Kind) {
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case WASM_EXTERNAL_FUNCTION:
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++FunctionImports;
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break;
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case WASM_EXTERNAL_GLOBAL:
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++GlobalImports;
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break;
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}
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}
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FunctionSymbols.resize(FunctionImports + WasmObj->functions().size());
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GlobalSymbols.resize(GlobalImports + WasmObj->globals().size());
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for (const WasmSegment &Seg : WasmObj->dataSegments())
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Segments.emplace_back(make<InputSegment>(&Seg, this));
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Symbol *S;
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for (const SymbolRef &Sym : WasmObj->symbols()) {
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const WasmSymbol &WasmSym = WasmObj->getWasmSymbol(Sym.getRawDataRefImpl());
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switch (WasmSym.Type) {
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case WasmSymbol::SymbolType::FUNCTION_IMPORT:
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case WasmSymbol::SymbolType::GLOBAL_IMPORT:
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S = createUndefined(WasmSym);
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break;
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case WasmSymbol::SymbolType::GLOBAL_EXPORT:
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S = createDefined(WasmSym, getSegment(WasmSym));
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break;
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case WasmSymbol::SymbolType::FUNCTION_EXPORT:
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S = createDefined(WasmSym);
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break;
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case WasmSymbol::SymbolType::DEBUG_FUNCTION_NAME:
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// These are for debugging only, no need to create linker symbols for them
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continue;
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}
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Symbols.push_back(S);
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if (WasmSym.isFunction()) {
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DEBUG(dbgs() << "Function: " << WasmSym.ElementIndex << " -> "
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<< toString(*S) << "\n");
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FunctionSymbols[WasmSym.ElementIndex] = S;
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} else {
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DEBUG(dbgs() << "Global: " << WasmSym.ElementIndex << " -> "
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<< toString(*S) << "\n");
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GlobalSymbols[WasmSym.ElementIndex] = S;
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}
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}
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DEBUG(dbgs() << "Functions: " << FunctionSymbols.size() << "\n");
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DEBUG(dbgs() << "Globals : " << GlobalSymbols.size() << "\n");
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}
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Symbol *ObjFile::createUndefined(const WasmSymbol &Sym) {
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return Symtab->addUndefined(this, &Sym);
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}
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Symbol *ObjFile::createDefined(const WasmSymbol &Sym,
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const InputSegment *Segment) {
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Symbol *S;
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if (Sym.isLocal()) {
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S = make<Symbol>(Sym.Name, true);
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Symbol::Kind Kind;
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if (Sym.Type == WasmSymbol::SymbolType::FUNCTION_EXPORT)
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Kind = Symbol::Kind::DefinedFunctionKind;
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else if (Sym.Type == WasmSymbol::SymbolType::GLOBAL_EXPORT)
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Kind = Symbol::Kind::DefinedGlobalKind;
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else
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llvm_unreachable("invalid local symbol type");
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S->update(Kind, this, &Sym, Segment);
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return S;
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}
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return Symtab->addDefined(this, &Sym, Segment);
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}
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void ArchiveFile::parse() {
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// Parse a MemoryBufferRef as an archive file.
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DEBUG(dbgs() << "Parsing library: " << toString(this) << "\n");
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File = check(Archive::create(MB), toString(this));
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// Read the symbol table to construct Lazy symbols.
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int Count = 0;
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for (const Archive::Symbol &Sym : File->symbols()) {
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Symtab->addLazy(this, &Sym);
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++Count;
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}
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DEBUG(dbgs() << "Read " << Count << " symbols\n");
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}
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void ArchiveFile::addMember(const Archive::Symbol *Sym) {
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const Archive::Child &C =
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check(Sym->getMember(),
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"could not get the member for symbol " + Sym->getName());
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// Don't try to load the same member twice (this can happen when members
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// mutually reference each other).
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if (!Seen.insert(C.getChildOffset()).second)
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return;
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DEBUG(dbgs() << "loading lazy: " << displayName(Sym->getName()) << "\n");
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DEBUG(dbgs() << "from archive: " << toString(this) << "\n");
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MemoryBufferRef MB =
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check(C.getMemoryBufferRef(),
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"could not get the buffer for the member defining symbol " +
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Sym->getName());
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if (identify_magic(MB.getBuffer()) != file_magic::wasm_object) {
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error("unknown file type: " + MB.getBufferIdentifier());
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return;
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}
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InputFile *Obj = make<ObjFile>(MB);
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Obj->ParentName = ParentName;
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Symtab->addFile(Obj);
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}
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// Returns a string in the format of "foo.o" or "foo.a(bar.o)".
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std::string lld::toString(wasm::InputFile *File) {
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if (!File)
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return "<internal>";
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if (File->ParentName.empty())
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return File->getName();
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return (File->ParentName + "(" + File->getName() + ")").str();
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}
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