forked from OSchip/llvm-project
36 lines
1.9 KiB
C
36 lines
1.9 KiB
C
// RUN: %clang_cc1 -triple i686-pc-win32 -verify %s
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// It's important that this is a .c file.
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// This is fine, as CrcGenerateTable*() has a prototype.
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void __fastcall CrcGenerateTableFastcall(void);
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void __fastcall CrcGenerateTableFastcall();
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void __fastcall CrcGenerateTableFastcall() {}
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void __stdcall CrcGenerateTableStdcall(void);
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void __stdcall CrcGenerateTableStdcall();
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void __stdcall CrcGenerateTableStdcall() {}
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void __thiscall CrcGenerateTableThiscall(void);
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void __thiscall CrcGenerateTableThiscall();
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void __thiscall CrcGenerateTableThiscall() {}
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void __pascal CrcGenerateTablePascal(void);
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void __pascal CrcGenerateTablePascal();
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void __pascal CrcGenerateTablePascal() {}
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void __vectorcall CrcGenerateTableVectorcall(void);
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void __vectorcall CrcGenerateTableVectorcall();
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void __vectorcall CrcGenerateTableVectorcall() {}
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void __fastcall CrcGenerateTableNoProtoFastcall(); // expected-error{{function with no prototype cannot use the fastcall calling convention}}
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void __stdcall CrcGenerateTableNoProtoStdcall(); // expected-warning{{function with no prototype cannot use the stdcall calling convention}}
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void __thiscall CrcGenerateTableNoProtoThiscall(); // expected-error{{function with no prototype cannot use the thiscall calling convention}}
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void __pascal CrcGenerateTableNoProtoPascal(); // expected-error{{function with no prototype cannot use the pascal calling convention}}
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void __vectorcall CrcGenerateTableNoProtoVectorcall(); // expected-error{{function with no prototype cannot use the vectorcall calling convention}}
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void __fastcall CrcGenerateTableNoProtoDefFastcall() {}
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void __stdcall CrcGenerateTableNoProtoDefStdcall() {}
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void __thiscall CrcGenerateTableNoProtoDefThiscall() {}
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void __pascal CrcGenerateTableNoProtoDefPascal() {}
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void __vectorcall CrcGenerateTableNoProtoDefVectorcall() {}
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// Regular calling convention is fine.
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void CrcGenerateTableNoProto() {}
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