llvm-project/llvm/lib/Target/MBlaze/MBlazeSubtarget.cpp

64 lines
2.1 KiB
C++

//===- MBlazeSubtarget.cpp - MBlaze Subtarget Information -------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the MBlaze specific subclass of TargetSubtargetInfo.
//
//===----------------------------------------------------------------------===//
#include "MBlazeSubtarget.h"
#include "MBlaze.h"
#include "MBlazeRegisterInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/TargetRegistry.h"
#define GET_SUBTARGETINFO_TARGET_DESC
#define GET_SUBTARGETINFO_CTOR
#include "MBlazeGenSubtargetInfo.inc"
using namespace llvm;
MBlazeSubtarget::MBlazeSubtarget(const std::string &TT,
const std::string &CPU,
const std::string &FS):
MBlazeGenSubtargetInfo(TT, CPU, FS),
HasBarrel(false), HasDiv(false), HasMul(false), HasPatCmp(false),
HasFPU(false), HasMul64(false), HasSqrt(false)
{
// Parse features string.
std::string CPUName = CPU;
if (CPUName.empty())
CPUName = "mblaze";
ParseSubtargetFeatures(CPUName, FS);
// Only use instruction scheduling if the selected CPU has an instruction
// itinerary (the default CPU is the only one that doesn't).
HasItin = CPUName != "mblaze";
DEBUG(dbgs() << "CPU " << CPUName << "(" << HasItin << ")\n");
// Initialize scheduling itinerary for the specified CPU.
InstrItins = getInstrItineraryForCPU(CPUName);
// Compute the issue width of the MBlaze itineraries
computeIssueWidth();
}
void MBlazeSubtarget::computeIssueWidth() {
InstrItins.IssueWidth = 1;
}
bool MBlazeSubtarget::
enablePostRAScheduler(CodeGenOpt::Level OptLevel,
TargetSubtargetInfo::AntiDepBreakMode& Mode,
RegClassVector& CriticalPathRCs) const {
Mode = TargetSubtargetInfo::ANTIDEP_CRITICAL;
CriticalPathRCs.clear();
CriticalPathRCs.push_back(&MBlaze::GPRRegClass);
return HasItin && OptLevel >= CodeGenOpt::Default;
}