forked from OSchip/llvm-project
84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Globalization;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace LLVM.ClangTidy
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{
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public class ClangTidyProperties : DynamicPropertyComponent
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{
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private static ClangTidyProperties RootProperties_ = null;
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private CheckTree CheckTree_;
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private bool HasUnsavedChanges_ = false;
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public struct CheckMapping
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{
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public string CheckName;
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public string Property;
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}
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public ClangTidyProperties()
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: base(null)
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{
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AddClangCheckProperties();
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CheckTree_ = CheckTree.Build(this);
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}
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public ClangTidyProperties(DynamicPropertyComponent Parent)
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: base(Parent)
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{
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AddClangCheckProperties();
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CheckTree_ = CheckTree.Build(this);
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}
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static ClangTidyProperties()
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{
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RootProperties_ = new ClangTidyProperties(null);
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}
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public static ClangTidyProperties RootProperties
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{
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get { return RootProperties_; }
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}
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private void AddClangCheckProperties()
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{
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// Add each check in the check database
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HashSet<string> Categories = new HashSet<string>();
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foreach (var Check in CheckDatabase.Checks)
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{
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string Name = Check.Name.Replace('-', '_');
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List<Attribute> Attrs = new List<Attribute>();
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Attrs.Add(new CategoryAttribute(Check.Category));
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Attrs.Add(new DisplayNameAttribute(Check.Label));
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Attrs.Add(new DefaultValueAttribute(true));
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Attrs.Add(new DescriptionAttribute(Check.Desc));
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Attrs.Add(new ClangTidyCheckAttribute(Check.Name));
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Categories.Add(Check.Category);
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AddDynamicProperty<bool>(Check.Name, Attrs.ToArray());
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}
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// Add a category verb for each unique category.
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foreach (string Cat in Categories)
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{
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List<Attribute> Attrs = new List<Attribute>();
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Attrs.Add(new CategoryAttribute(Cat));
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Attrs.Add(new DisplayNameAttribute("(Category Verbs)"));
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Attrs.Add(new TypeConverterAttribute(typeof(CategoryVerbConverter)));
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Attrs.Add(new DefaultValueAttribute(CategoryVerb.None));
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AddDynamicProperty<CategoryVerb>(Cat + "Verb", Attrs.ToArray());
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}
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}
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public CheckTree GetCheckTree() { return CheckTree_; }
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public bool GetHasUnsavedChanges() { return HasUnsavedChanges_; }
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public void SetHasUnsavedChanges(bool Value) { HasUnsavedChanges_ = Value; }
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}
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}
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