forked from OSchip/llvm-project
560 lines
21 KiB
C++
560 lines
21 KiB
C++
//===----------------------- SIFrameLowering.cpp --------------------------===//
|
||
//
|
||
// The LLVM Compiler Infrastructure
|
||
//
|
||
// This file is distributed under the University of Illinois Open Source
|
||
// License. See LICENSE.TXT for details.
|
||
//
|
||
//==-----------------------------------------------------------------------===//
|
||
|
||
#include "SIFrameLowering.h"
|
||
#include "AMDGPUSubtarget.h"
|
||
#include "SIInstrInfo.h"
|
||
#include "SIMachineFunctionInfo.h"
|
||
#include "SIRegisterInfo.h"
|
||
|
||
#include "llvm/CodeGen/MachineFrameInfo.h"
|
||
#include "llvm/CodeGen/MachineFunction.h"
|
||
#include "llvm/CodeGen/MachineInstrBuilder.h"
|
||
#include "llvm/CodeGen/RegisterScavenging.h"
|
||
|
||
using namespace llvm;
|
||
|
||
|
||
static ArrayRef<MCPhysReg> getAllSGPR128(const SISubtarget &ST,
|
||
const MachineFunction &MF) {
|
||
return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
|
||
ST.getMaxNumSGPRs(MF) / 4);
|
||
}
|
||
|
||
static ArrayRef<MCPhysReg> getAllSGPRs(const SISubtarget &ST,
|
||
const MachineFunction &MF) {
|
||
return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
|
||
ST.getMaxNumSGPRs(MF));
|
||
}
|
||
|
||
void SIFrameLowering::emitFlatScratchInit(const SISubtarget &ST,
|
||
MachineFunction &MF,
|
||
MachineBasicBlock &MBB) const {
|
||
const SIInstrInfo *TII = ST.getInstrInfo();
|
||
const SIRegisterInfo* TRI = &TII->getRegisterInfo();
|
||
|
||
// We don't need this if we only have spills since there is no user facing
|
||
// scratch.
|
||
|
||
// TODO: If we know we don't have flat instructions earlier, we can omit
|
||
// this from the input registers.
|
||
//
|
||
// TODO: We only need to know if we access scratch space through a flat
|
||
// pointer. Because we only detect if flat instructions are used at all,
|
||
// this will be used more often than necessary on VI.
|
||
|
||
// Debug location must be unknown since the first debug location is used to
|
||
// determine the end of the prologue.
|
||
DebugLoc DL;
|
||
MachineBasicBlock::iterator I = MBB.begin();
|
||
|
||
unsigned FlatScratchInitReg
|
||
= TRI->getPreloadedValue(MF, SIRegisterInfo::FLAT_SCRATCH_INIT);
|
||
|
||
MachineRegisterInfo &MRI = MF.getRegInfo();
|
||
MRI.addLiveIn(FlatScratchInitReg);
|
||
MBB.addLiveIn(FlatScratchInitReg);
|
||
|
||
unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
|
||
unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
|
||
|
||
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
||
unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
|
||
|
||
// Do a 64-bit pointer add.
|
||
if (ST.flatScratchIsPointer()) {
|
||
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
|
||
.addReg(FlatScrInitLo)
|
||
.addReg(ScratchWaveOffsetReg);
|
||
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI)
|
||
.addReg(FlatScrInitHi)
|
||
.addImm(0);
|
||
|
||
return;
|
||
}
|
||
|
||
// Copy the size in bytes.
|
||
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
|
||
.addReg(FlatScrInitHi, RegState::Kill);
|
||
|
||
// Add wave offset in bytes to private base offset.
|
||
// See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
|
||
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
|
||
.addReg(FlatScrInitLo)
|
||
.addReg(ScratchWaveOffsetReg);
|
||
|
||
// Convert offset to 256-byte units.
|
||
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
|
||
.addReg(FlatScrInitLo, RegState::Kill)
|
||
.addImm(8);
|
||
}
|
||
|
||
unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg(
|
||
const SISubtarget &ST,
|
||
const SIInstrInfo *TII,
|
||
const SIRegisterInfo *TRI,
|
||
SIMachineFunctionInfo *MFI,
|
||
MachineFunction &MF) const {
|
||
MachineRegisterInfo &MRI = MF.getRegInfo();
|
||
|
||
// We need to insert initialization of the scratch resource descriptor.
|
||
unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
|
||
if (ScratchRsrcReg == AMDGPU::NoRegister ||
|
||
!MRI.isPhysRegUsed(ScratchRsrcReg))
|
||
return AMDGPU::NoRegister;
|
||
|
||
if (ST.hasSGPRInitBug() ||
|
||
ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
|
||
return ScratchRsrcReg;
|
||
|
||
// We reserved the last registers for this. Shift it down to the end of those
|
||
// which were actually used.
|
||
//
|
||
// FIXME: It might be safer to use a pseudoregister before replacement.
|
||
|
||
// FIXME: We should be able to eliminate unused input registers. We only
|
||
// cannot do this for the resources required for scratch access. For now we
|
||
// skip over user SGPRs and may leave unused holes.
|
||
|
||
// We find the resource first because it has an alignment requirement.
|
||
|
||
unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
|
||
ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF);
|
||
AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
|
||
|
||
// Skip the last N reserved elements because they should have already been
|
||
// reserved for VCC etc.
|
||
for (MCPhysReg Reg : AllSGPR128s) {
|
||
// Pick the first unallocated one. Make sure we don't clobber the other
|
||
// reserved input we needed.
|
||
if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
|
||
MRI.replaceRegWith(ScratchRsrcReg, Reg);
|
||
MFI->setScratchRSrcReg(Reg);
|
||
return Reg;
|
||
}
|
||
}
|
||
|
||
return ScratchRsrcReg;
|
||
}
|
||
|
||
// Shift down registers reserved for the scratch wave offset and stack pointer
|
||
// SGPRs.
|
||
std::pair<unsigned, unsigned>
|
||
SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg(
|
||
const SISubtarget &ST,
|
||
const SIInstrInfo *TII,
|
||
const SIRegisterInfo *TRI,
|
||
SIMachineFunctionInfo *MFI,
|
||
MachineFunction &MF) const {
|
||
MachineRegisterInfo &MRI = MF.getRegInfo();
|
||
unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
|
||
|
||
// No replacement necessary.
|
||
if (ScratchWaveOffsetReg == AMDGPU::NoRegister ||
|
||
!MRI.isPhysRegUsed(ScratchWaveOffsetReg)) {
|
||
assert(MFI->getStackPtrOffsetReg() == AMDGPU::NoRegister);
|
||
return std::make_pair(AMDGPU::NoRegister, AMDGPU::NoRegister);
|
||
}
|
||
|
||
unsigned SPReg = MFI->getStackPtrOffsetReg();
|
||
if (ST.hasSGPRInitBug())
|
||
return std::make_pair(ScratchWaveOffsetReg, SPReg);
|
||
|
||
unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
|
||
|
||
ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF);
|
||
if (NumPreloaded > AllSGPRs.size())
|
||
return std::make_pair(ScratchWaveOffsetReg, SPReg);
|
||
|
||
AllSGPRs = AllSGPRs.slice(NumPreloaded);
|
||
|
||
// We need to drop register from the end of the list that we cannot use
|
||
// for the scratch wave offset.
|
||
// + 2 s102 and s103 do not exist on VI.
|
||
// + 2 for vcc
|
||
// + 2 for xnack_mask
|
||
// + 2 for flat_scratch
|
||
// + 4 for registers reserved for scratch resource register
|
||
// + 1 for register reserved for scratch wave offset. (By exluding this
|
||
// register from the list to consider, it means that when this
|
||
// register is being used for the scratch wave offset and there
|
||
// are no other free SGPRs, then the value will stay in this register.
|
||
// + 1 if stack pointer is used.
|
||
// ----
|
||
// 13 (+1)
|
||
unsigned ReservedRegCount = 13;
|
||
|
||
if (AllSGPRs.size() < ReservedRegCount)
|
||
return std::make_pair(ScratchWaveOffsetReg, SPReg);
|
||
|
||
bool HandledScratchWaveOffsetReg =
|
||
ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF);
|
||
|
||
for (MCPhysReg Reg : AllSGPRs.drop_back(ReservedRegCount)) {
|
||
// Pick the first unallocated SGPR. Be careful not to pick an alias of the
|
||
// scratch descriptor, since we haven’t added its uses yet.
|
||
if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
|
||
if (!HandledScratchWaveOffsetReg) {
|
||
HandledScratchWaveOffsetReg = true;
|
||
|
||
MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
|
||
MFI->setScratchWaveOffsetReg(Reg);
|
||
ScratchWaveOffsetReg = Reg;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
return std::make_pair(ScratchWaveOffsetReg, SPReg);
|
||
}
|
||
|
||
void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF,
|
||
MachineBasicBlock &MBB) const {
|
||
// Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
|
||
// specified.
|
||
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
|
||
auto AMDGPUASI = ST.getAMDGPUAS();
|
||
if (ST.debuggerEmitPrologue())
|
||
emitDebuggerPrologue(MF, MBB);
|
||
|
||
assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
|
||
|
||
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
||
|
||
// If we only have SGPR spills, we won't actually be using scratch memory
|
||
// since these spill to VGPRs.
|
||
//
|
||
// FIXME: We should be cleaning up these unused SGPR spill frame indices
|
||
// somewhere.
|
||
|
||
const SIInstrInfo *TII = ST.getInstrInfo();
|
||
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
|
||
MachineRegisterInfo &MRI = MF.getRegInfo();
|
||
|
||
// We need to do the replacement of the private segment buffer and wave offset
|
||
// register even if there are no stack objects. There could be stores to undef
|
||
// or a constant without an associated object.
|
||
|
||
// FIXME: We still have implicit uses on SGPR spill instructions in case they
|
||
// need to spill to vector memory. It's likely that will not happen, but at
|
||
// this point it appears we need the setup. This part of the prolog should be
|
||
// emitted after frame indices are eliminated.
|
||
|
||
if (MF.getFrameInfo().hasStackObjects() && MFI->hasFlatScratchInit())
|
||
emitFlatScratchInit(ST, MF, MBB);
|
||
|
||
unsigned SPReg = MFI->getStackPtrOffsetReg();
|
||
if (SPReg != AMDGPU::NoRegister) {
|
||
DebugLoc DL;
|
||
int64_t StackSize = MF.getFrameInfo().getStackSize();
|
||
|
||
if (StackSize == 0) {
|
||
BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::COPY), SPReg)
|
||
.addReg(MFI->getScratchWaveOffsetReg());
|
||
} else {
|
||
BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::S_ADD_U32), SPReg)
|
||
.addReg(MFI->getScratchWaveOffsetReg())
|
||
.addImm(StackSize * ST.getWavefrontSize());
|
||
}
|
||
}
|
||
|
||
unsigned ScratchRsrcReg
|
||
= getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF);
|
||
|
||
unsigned ScratchWaveOffsetReg;
|
||
std::tie(ScratchWaveOffsetReg, SPReg)
|
||
= getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF);
|
||
|
||
// It's possible to have uses of only ScratchWaveOffsetReg without
|
||
// ScratchRsrcReg if it's only used for the initialization of flat_scratch,
|
||
// but the inverse is not true.
|
||
if (ScratchWaveOffsetReg == AMDGPU::NoRegister) {
|
||
assert(ScratchRsrcReg == AMDGPU::NoRegister);
|
||
return;
|
||
}
|
||
|
||
// We need to insert initialization of the scratch resource descriptor.
|
||
unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue(
|
||
MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
|
||
|
||
unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
|
||
if (ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF)) {
|
||
PreloadedPrivateBufferReg = TRI->getPreloadedValue(
|
||
MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER);
|
||
}
|
||
|
||
bool OffsetRegUsed = MRI.isPhysRegUsed(ScratchWaveOffsetReg);
|
||
bool ResourceRegUsed = ScratchRsrcReg != AMDGPU::NoRegister &&
|
||
MRI.isPhysRegUsed(ScratchRsrcReg);
|
||
|
||
// We added live-ins during argument lowering, but since they were not used
|
||
// they were deleted. We're adding the uses now, so add them back.
|
||
if (OffsetRegUsed) {
|
||
assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister &&
|
||
"scratch wave offset input is required");
|
||
MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
|
||
MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
|
||
}
|
||
|
||
if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) {
|
||
assert(ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF));
|
||
MRI.addLiveIn(PreloadedPrivateBufferReg);
|
||
MBB.addLiveIn(PreloadedPrivateBufferReg);
|
||
}
|
||
|
||
// Make the register selected live throughout the function.
|
||
for (MachineBasicBlock &OtherBB : MF) {
|
||
if (&OtherBB == &MBB)
|
||
continue;
|
||
|
||
if (OffsetRegUsed)
|
||
OtherBB.addLiveIn(ScratchWaveOffsetReg);
|
||
|
||
if (ResourceRegUsed)
|
||
OtherBB.addLiveIn(ScratchRsrcReg);
|
||
}
|
||
|
||
DebugLoc DL;
|
||
MachineBasicBlock::iterator I = MBB.begin();
|
||
|
||
// If we reserved the original input registers, we don't need to copy to the
|
||
// reserved registers.
|
||
|
||
bool CopyBuffer = ResourceRegUsed &&
|
||
PreloadedPrivateBufferReg != AMDGPU::NoRegister &&
|
||
ST.isAmdCodeObjectV2(MF) &&
|
||
ScratchRsrcReg != PreloadedPrivateBufferReg;
|
||
|
||
// This needs to be careful of the copying order to avoid overwriting one of
|
||
// the input registers before it's been copied to it's final
|
||
// destination. Usually the offset should be copied first.
|
||
bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg,
|
||
ScratchWaveOffsetReg);
|
||
if (CopyBuffer && CopyBufferFirst) {
|
||
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
|
||
.addReg(PreloadedPrivateBufferReg, RegState::Kill);
|
||
}
|
||
|
||
if (OffsetRegUsed &&
|
||
PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
|
||
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
|
||
.addReg(PreloadedScratchWaveOffsetReg,
|
||
MRI.isPhysRegUsed(ScratchWaveOffsetReg) ? 0 : RegState::Kill);
|
||
}
|
||
|
||
if (CopyBuffer && !CopyBufferFirst) {
|
||
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
|
||
.addReg(PreloadedPrivateBufferReg, RegState::Kill);
|
||
}
|
||
|
||
if (ResourceRegUsed && (ST.isMesaGfxShader(MF) || (PreloadedPrivateBufferReg == AMDGPU::NoRegister))) {
|
||
assert(!ST.isAmdCodeObjectV2(MF));
|
||
const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
|
||
|
||
unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
|
||
unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
|
||
|
||
// Use relocations to get the pointer, and setup the other bits manually.
|
||
uint64_t Rsrc23 = TII->getScratchRsrcWords23();
|
||
|
||
if (MFI->hasPrivateMemoryInputPtr()) {
|
||
unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
|
||
|
||
if (AMDGPU::isCompute(MF.getFunction()->getCallingConv())) {
|
||
const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
|
||
|
||
BuildMI(MBB, I, DL, Mov64, Rsrc01)
|
||
.addReg(PreloadedPrivateBufferReg)
|
||
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
||
} else {
|
||
const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
|
||
|
||
PointerType *PtrTy =
|
||
PointerType::get(Type::getInt64Ty(MF.getFunction()->getContext()),
|
||
AMDGPUASI.CONSTANT_ADDRESS);
|
||
MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
|
||
auto MMO = MF.getMachineMemOperand(PtrInfo,
|
||
MachineMemOperand::MOLoad |
|
||
MachineMemOperand::MOInvariant |
|
||
MachineMemOperand::MODereferenceable,
|
||
0, 0);
|
||
BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
|
||
.addReg(PreloadedPrivateBufferReg)
|
||
.addImm(0) // offset
|
||
.addImm(0) // glc
|
||
.addMemOperand(MMO)
|
||
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
||
}
|
||
} else {
|
||
unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
|
||
unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
|
||
|
||
BuildMI(MBB, I, DL, SMovB32, Rsrc0)
|
||
.addExternalSymbol("SCRATCH_RSRC_DWORD0")
|
||
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
||
|
||
BuildMI(MBB, I, DL, SMovB32, Rsrc1)
|
||
.addExternalSymbol("SCRATCH_RSRC_DWORD1")
|
||
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
||
|
||
}
|
||
|
||
BuildMI(MBB, I, DL, SMovB32, Rsrc2)
|
||
.addImm(Rsrc23 & 0xffffffff)
|
||
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
||
|
||
BuildMI(MBB, I, DL, SMovB32, Rsrc3)
|
||
.addImm(Rsrc23 >> 32)
|
||
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
||
}
|
||
}
|
||
|
||
void SIFrameLowering::emitPrologue(MachineFunction &MF,
|
||
MachineBasicBlock &MBB) const {
|
||
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
||
if (MFI->isEntryFunction())
|
||
emitEntryFunctionPrologue(MF, MBB);
|
||
}
|
||
|
||
void SIFrameLowering::emitEpilogue(MachineFunction &MF,
|
||
MachineBasicBlock &MBB) const {
|
||
|
||
}
|
||
|
||
static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
|
||
for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
|
||
I != E; ++I) {
|
||
if (!MFI.isDeadObjectIndex(I))
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
|
||
unsigned &FrameReg) const {
|
||
const SIRegisterInfo *RI = MF.getSubtarget<SISubtarget>().getRegisterInfo();
|
||
|
||
FrameReg = RI->getFrameRegister(MF);
|
||
return MF.getFrameInfo().getObjectOffset(FI);
|
||
}
|
||
|
||
void SIFrameLowering::processFunctionBeforeFrameFinalized(
|
||
MachineFunction &MF,
|
||
RegScavenger *RS) const {
|
||
MachineFrameInfo &MFI = MF.getFrameInfo();
|
||
|
||
if (!MFI.hasStackObjects())
|
||
return;
|
||
|
||
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
|
||
const SIInstrInfo *TII = ST.getInstrInfo();
|
||
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
||
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
||
bool AllSGPRSpilledToVGPRs = false;
|
||
|
||
if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) {
|
||
AllSGPRSpilledToVGPRs = true;
|
||
|
||
// Process all SGPR spills before frame offsets are finalized. Ideally SGPRs
|
||
// are spilled to VGPRs, in which case we can eliminate the stack usage.
|
||
//
|
||
// XXX - This operates under the assumption that only other SGPR spills are
|
||
// users of the frame index. I'm not 100% sure this is correct. The
|
||
// StackColoring pass has a comment saying a future improvement would be to
|
||
// merging of allocas with spill slots, but for now according to
|
||
// MachineFrameInfo isSpillSlot can't alias any other object.
|
||
for (MachineBasicBlock &MBB : MF) {
|
||
MachineBasicBlock::iterator Next;
|
||
for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) {
|
||
MachineInstr &MI = *I;
|
||
Next = std::next(I);
|
||
|
||
if (TII->isSGPRSpill(MI)) {
|
||
int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex();
|
||
if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) {
|
||
bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS);
|
||
(void)Spilled;
|
||
assert(Spilled && "failed to spill SGPR to VGPR when allocated");
|
||
} else
|
||
AllSGPRSpilledToVGPRs = false;
|
||
}
|
||
}
|
||
}
|
||
|
||
FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
|
||
}
|
||
|
||
// FIXME: The other checks should be redundant with allStackObjectsAreDead,
|
||
// but currently hasNonSpillStackObjects is set only from source
|
||
// allocas. Stack temps produced from legalization are not counted currently.
|
||
if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() ||
|
||
!AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) {
|
||
assert(RS && "RegScavenger required if spilling");
|
||
|
||
// We force this to be at offset 0 so no user object ever has 0 as an
|
||
// address, so we may use 0 as an invalid pointer value. This is because
|
||
// LLVM assumes 0 is an invalid pointer in address space 0. Because alloca
|
||
// is required to be address space 0, we are forced to accept this for
|
||
// now. Ideally we could have the stack in another address space with 0 as a
|
||
// valid pointer, and -1 as the null value.
|
||
//
|
||
// This will also waste additional space when user stack objects require > 4
|
||
// byte alignment.
|
||
//
|
||
// The main cost here is losing the offset for addressing modes. However
|
||
// this also ensures we shouldn't need a register for the offset when
|
||
// emergency scavenging.
|
||
int ScavengeFI = MFI.CreateFixedObject(
|
||
TRI.getSpillSize(AMDGPU::SGPR_32RegClass), 0, false);
|
||
RS->addScavengingFrameIndex(ScavengeFI);
|
||
}
|
||
}
|
||
|
||
void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
|
||
MachineBasicBlock &MBB) const {
|
||
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
|
||
const SIInstrInfo *TII = ST.getInstrInfo();
|
||
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
|
||
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
||
|
||
MachineBasicBlock::iterator I = MBB.begin();
|
||
DebugLoc DL;
|
||
|
||
// For each dimension:
|
||
for (unsigned i = 0; i < 3; ++i) {
|
||
// Get work group ID SGPR, and make it live-in again.
|
||
unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
|
||
MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
|
||
MBB.addLiveIn(WorkGroupIDSGPR);
|
||
|
||
// Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
|
||
// order to spill it to scratch.
|
||
unsigned WorkGroupIDVGPR =
|
||
MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
|
||
BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
|
||
.addReg(WorkGroupIDSGPR);
|
||
|
||
// Spill work group ID.
|
||
int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
|
||
TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
|
||
WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
|
||
|
||
// Get work item ID VGPR, and make it live-in again.
|
||
unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
|
||
MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
|
||
MBB.addLiveIn(WorkItemIDVGPR);
|
||
|
||
// Spill work item ID.
|
||
int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
|
||
TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
|
||
WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
|
||
}
|
||
}
|