forked from OSchip/llvm-project
329 lines
12 KiB
C++
329 lines
12 KiB
C++
//== Store.cpp - Interface for maps from Locations to Values ----*- C++ -*--==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defined the types Store and StoreManager.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Analysis/PathSensitive/Store.h"
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#include "clang/Analysis/PathSensitive/GRState.h"
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using namespace clang;
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StoreManager::StoreManager(GRStateManager &stateMgr, bool useNewCastRegion)
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: ValMgr(stateMgr.getValueManager()),
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StateMgr(stateMgr),
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UseNewCastRegion(useNewCastRegion),
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MRMgr(ValMgr.getRegionManager()) {}
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StoreManager::CastResult
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StoreManager::MakeElementRegion(const GRState *state, const MemRegion *region,
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QualType pointeeTy, QualType castToTy) {
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// Record the cast type of the region.
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state = setCastType(state, region, castToTy);
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// Create a new ElementRegion at offset 0.
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SVal idx = ValMgr.makeZeroArrayIndex();
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return CastResult(state, MRMgr.getElementRegion(pointeeTy, idx, region,
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ValMgr.getContext()));
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}
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static bool IsCompleteType(ASTContext &Ctx, QualType Ty) {
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if (const RecordType *RT = Ty->getAsRecordType()) {
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const RecordDecl *D = RT->getDecl();
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if (!D->getDefinition(Ctx))
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return false;
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}
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return true;
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}
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StoreManager::CastResult
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StoreManager::NewCastRegion(const GRState *state, const MemRegion* R,
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QualType CastToTy) {
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ASTContext& Ctx = StateMgr.getContext();
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// We need to know the real type of CastToTy.
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QualType ToTy = Ctx.getCanonicalType(CastToTy);
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// Handle casts to Objective-C objects.
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if (CastToTy->isObjCObjectPointerType()) {
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state = setCastType(state, R, CastToTy);
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return CastResult(state, R);
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}
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if (CastToTy->isBlockPointerType()) {
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if (isa<CodeTextRegion>(R))
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return CastResult(state, R);
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// FIXME: This may not be the right approach, depending on the symbol
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// involved. Blocks can be casted to/from 'id', as they can be treated
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// as Objective-C objects.
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if (SymbolRef sym = loc::MemRegionVal(R).getAsSymbol()) {
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R = MRMgr.getCodeTextRegion(sym, CastToTy);
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return CastResult(state, R);
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}
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// We don't know what to make of it. Return a NULL region, which
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// will be interpretted as UnknownVal.
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return CastResult(state, NULL);
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}
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// Now assume we are casting from pointer to pointer. Other cases should
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// already be handled.
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QualType PointeeTy = CastToTy->getAsPointerType()->getPointeeType();
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// Process region cast according to the kind of the region being cast.
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switch (R->getKind()) {
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case MemRegion::BEG_TYPED_REGIONS:
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case MemRegion::MemSpaceRegionKind:
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case MemRegion::BEG_DECL_REGIONS:
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case MemRegion::END_DECL_REGIONS:
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case MemRegion::END_TYPED_REGIONS:
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case MemRegion::TypedViewRegionKind: {
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assert(0 && "Invalid region cast");
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break;
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}
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case MemRegion::CodeTextRegionKind: {
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// CodeTextRegion should be cast to only a function or block pointer type,
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// although they can in practice be casted to anything, e.g, void*,
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// char*, etc.
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// Just pass the region through.
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break;
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}
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case MemRegion::StringRegionKind:
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// Handle casts of string literals.
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return MakeElementRegion(state, R, PointeeTy, CastToTy);
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case MemRegion::ObjCObjectRegionKind:
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case MemRegion::SymbolicRegionKind:
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// FIXME: Need to handle arbitrary downcasts.
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case MemRegion::AllocaRegionKind: {
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state = setCastType(state, R, CastToTy);
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break;
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}
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case MemRegion::CompoundLiteralRegionKind:
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case MemRegion::ElementRegionKind:
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case MemRegion::FieldRegionKind:
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case MemRegion::ObjCIvarRegionKind:
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case MemRegion::VarRegionKind: {
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// VarRegion, ElementRegion, and FieldRegion has an inherent type.
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// Normally they should not be cast. We only layer an ElementRegion when
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// the cast-to pointee type is of smaller size. In other cases, we return
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// the original VarRegion.
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// If the pointee or object type is incomplete, do not compute their
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// sizes, and return the original region.
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QualType ObjTy = cast<TypedRegion>(R)->getValueType(Ctx);
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if (!IsCompleteType(Ctx, PointeeTy) || !IsCompleteType(Ctx, ObjTy)) {
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state = setCastType(state, R, ToTy);
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break;
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}
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uint64_t PointeeTySize = Ctx.getTypeSize(PointeeTy);
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uint64_t ObjTySize = Ctx.getTypeSize(ObjTy);
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if ((PointeeTySize > 0 && PointeeTySize < ObjTySize) ||
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(ObjTy->isAggregateType() && PointeeTy->isScalarType()) ||
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ObjTySize == 0 /* R has 'void*' type. */)
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return MakeElementRegion(state, R, PointeeTy, ToTy);
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state = setCastType(state, R, ToTy);
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break;
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}
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}
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return CastResult(state, R);
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}
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StoreManager::CastResult
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StoreManager::OldCastRegion(const GRState* state, const MemRegion* R,
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QualType CastToTy) {
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ASTContext& Ctx = StateMgr.getContext();
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// We need to know the real type of CastToTy.
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QualType ToTy = Ctx.getCanonicalType(CastToTy);
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// Return the same region if the region types are compatible.
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if (const TypedRegion* TR = dyn_cast<TypedRegion>(R)) {
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QualType Ta = Ctx.getCanonicalType(TR->getLocationType(Ctx));
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if (Ta == ToTy)
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return CastResult(state, R);
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}
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if (const PointerType* PTy = dyn_cast<PointerType>(ToTy.getTypePtr())) {
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// Check if we are casting to 'void*'.
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// FIXME: Handle arbitrary upcasts.
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QualType Pointee = PTy->getPointeeType();
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if (Pointee->isVoidType()) {
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while (true) {
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if (const TypedViewRegion *TR = dyn_cast<TypedViewRegion>(R)) {
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// Casts to void* removes TypedViewRegion. This happens when:
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//
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// void foo(void*);
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// ...
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// void bar() {
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// int x;
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// foo(&x);
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// }
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//
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R = TR->removeViews();
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continue;
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}
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else if (const ElementRegion *ER = dyn_cast<ElementRegion>(R)) {
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// Casts to void* also removes ElementRegions. This happens when:
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//
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// void foo(void*);
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// ...
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// void bar() {
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// int x;
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// foo((char*)&x);
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// }
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//
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R = ER->getSuperRegion();
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continue;
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}
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break;
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}
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return CastResult(state, R);
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}
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else if (Pointee->isIntegerType()) {
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// FIXME: At some point, it stands to reason that this 'dyn_cast' should
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// become a 'cast' and that 'R' will always be a TypedRegion.
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if (const TypedRegion *TR = dyn_cast<TypedRegion>(R)) {
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// Check if we are casting to a region with an integer type. We now
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// the types aren't the same, so we construct an ElementRegion.
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SVal Idx = ValMgr.makeZeroArrayIndex();
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// If the super region is an element region, strip it away.
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// FIXME: Is this the right thing to do in all cases?
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const MemRegion *Base = isa<ElementRegion>(TR) ? TR->getSuperRegion()
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: TR;
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ElementRegion* ER = MRMgr.getElementRegion(Pointee, Idx, Base,
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StateMgr.getContext());
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return CastResult(state, ER);
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}
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}
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}
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// FIXME: Need to handle arbitrary downcasts.
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// FIXME: Handle the case where a TypedViewRegion (layering a SymbolicRegion
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// or an AllocaRegion is cast to another view, thus causing the memory
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// to be re-used for a different purpose.
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if (isa<SymbolicRegion>(R) || isa<AllocaRegion>(R)) {
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const MemRegion* ViewR = MRMgr.getTypedViewRegion(CastToTy, R);
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return CastResult(AddRegionView(state, ViewR, R), ViewR);
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}
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return CastResult(state, R);
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}
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const GRState *StoreManager::InvalidateRegion(const GRState *state,
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const MemRegion *R,
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const Expr *E, unsigned Count) {
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ASTContext& Ctx = StateMgr.getContext();
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if (!R->isBoundable())
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return state;
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if (isa<AllocaRegion>(R) || isa<SymbolicRegion>(R)
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|| isa<ObjCObjectRegion>(R)) {
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// Invalidate the alloca region by setting its default value to
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// conjured symbol. The type of the symbol is irrelavant.
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SVal V = ValMgr.getConjuredSymbolVal(E, Ctx.IntTy, Count);
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state = setDefaultValue(state, R, V);
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// FIXME: This form of invalidation is a little bogus; we actually need
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// to invalidate all subregions as well.
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return state;
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}
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const TypedRegion *TR = cast<TypedRegion>(R);
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QualType T = TR->getValueType(Ctx);
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// FIXME: The code causes a crash when using RegionStore on the test case
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// 'test_invalidate_cast_int' (misc-ps.m). Consider removing it
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// permanently. Region casts are probably not too strict to handle
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// the transient interpretation of memory. Instead we can use the QualType
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// passed to 'Retrieve' and friends to determine the most current
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// interpretation of memory when it is actually used.
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#if 0
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// If the region is cast to another type, use that type.
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if (const QualType *CastTy = getCastType(state, R)) {
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assert(!(*CastTy)->isObjCObjectPointerType());
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QualType NewT = (*CastTy)->getAsPointerType()->getPointeeType();
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// The only exception is if the original region had a location type as its
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// value type we always want to treat the region as binding to a location.
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// This issue can arise when pointers are casted to integers and back.
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if (!(Loc::IsLocType(T) && !Loc::IsLocType(NewT)))
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T = NewT;
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}
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#endif
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if (Loc::IsLocType(T) || (T->isIntegerType() && T->isScalarType())) {
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SVal V = ValMgr.getConjuredSymbolVal(E, T, Count);
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return Bind(state, ValMgr.makeLoc(TR), V);
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}
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else if (const RecordType *RT = T->getAsStructureType()) {
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// FIXME: handle structs with default region value.
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const RecordDecl *RD = RT->getDecl()->getDefinition(Ctx);
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// No record definition. There is nothing we can do.
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if (!RD)
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return state;
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// Iterate through the fields and construct new symbols.
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for (RecordDecl::field_iterator FI=RD->field_begin(),
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FE=RD->field_end(); FI!=FE; ++FI) {
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// For now just handle scalar fields.
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FieldDecl *FD = *FI;
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QualType FT = FD->getType();
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const FieldRegion* FR = MRMgr.getFieldRegion(FD, TR);
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if (Loc::IsLocType(FT) ||
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(FT->isIntegerType() && FT->isScalarType())) {
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SVal V = ValMgr.getConjuredSymbolVal(E, FT, Count);
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state = state->bindLoc(ValMgr.makeLoc(FR), V);
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}
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else if (FT->isStructureType()) {
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// set the default value of the struct field to conjured
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// symbol. Note that the type of the symbol is irrelavant.
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// We cannot use the type of the struct otherwise ValMgr won't
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// give us the conjured symbol.
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SVal V = ValMgr.getConjuredSymbolVal(E, Ctx.IntTy, Count);
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state = setDefaultValue(state, FR, V);
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}
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}
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} else if (const ArrayType *AT = Ctx.getAsArrayType(T)) {
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// Set the default value of the array to conjured symbol.
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SVal V = ValMgr.getConjuredSymbolVal(E, AT->getElementType(),
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Count);
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state = setDefaultValue(state, TR, V);
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} else {
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// Just blast away other values.
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state = Bind(state, ValMgr.makeLoc(TR), UnknownVal());
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}
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return state;
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}
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