forked from OSchip/llvm-project
25 lines
695 B
C++
25 lines
695 B
C++
#include "AMDGPUMachineFunction.h"
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#include "AMDGPU.h"
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#include "llvm/IR/Attributes.h"
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#include "llvm/IR/Function.h"
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namespace llvm {
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const char *AMDGPUMachineFunction::ShaderTypeAttribute = "ShaderType";
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AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
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MachineFunctionInfo() {
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ShaderType = ShaderType::COMPUTE;
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AttributeSet Set = MF.getFunction()->getAttributes();
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Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
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ShaderTypeAttribute);
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if (A.isStringAttribute()) {
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StringRef Str = A.getValueAsString();
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if (Str.getAsInteger(0, ShaderType))
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llvm_unreachable("Can't parse shader type!");
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}
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}
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}
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