forked from OSchip/llvm-project
103 lines
3.8 KiB
ReStructuredText
103 lines
3.8 KiB
ReStructuredText
Troubleshooting
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===============
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.. contents::
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:local:
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File and Line Breakpoints Are Not Getting Hit
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---------------------------------------------
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First you must make sure that your source files were compiled with debug
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information. Typically this means passing -g to the compiler when compiling
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your source file.
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When setting breakpoints in implementation source files (.c, cpp, cxx, .m, .mm,
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etc), LLDB by default will only search for compile units whose filename
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matches. If your code does tricky things like using #include to include source
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files:
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::
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$ cat foo.c
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#include "bar.c"
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#include "baz.c"
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...
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This will cause breakpoints in "bar.c" to be inlined into the compile unit for
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"foo.c". If your code does this, or if your build system combines multiple
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files in some way such that breakpoints from one implementation file will be
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compiled into another implementation file, you will need to tell LLDB to always
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search for inlined breakpoint locations by adding the following line to your
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~/.lldbinit file:
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::
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$ echo "settings set target.inline-breakpoint-strategy always" >> ~/.lldbinit
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This tells LLDB to always look in all compile units and search for breakpoint
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locations by file and line even if the implementation file doesn't match.
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Setting breakpoints in header files always searches all compile units because
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inline functions are commonly defined in header files and often cause multiple
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breakpoints to have source line information that matches many header file
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paths.
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If you set a file and line breakpoint using a full path to the source file,
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like Xcode does when setting a breakpoint in its GUI on macOS when you click
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in the gutter of the source view, this path must match the full paths in the
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debug information. If the paths mismatch, possibly due to passing in a resolved
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source file path that doesn't match an unresolved path in the debug
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information, this can cause breakpoints to not be resolved. Try setting
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breakpoints using the file basename only.
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If you are using an IDE and you move your project in your file system and build
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again, sometimes doing a clean then build will solve the issue.This will fix
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the issue if some .o files didn't get rebuilt after the move as the .o files in
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the build folder might still contain stale debug information with the old
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source locations.
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How Do I Check If I Have Debug Symbols?
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---------------------------------------
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Checking if a module has any compile units (source files) is a good way to
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check if there is debug information in a module:
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::
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(lldb) file /tmp/a.out
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(lldb) image list
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[ 0] 71E5A649-8FEF-3887-9CED-D3EF8FC2FD6E 0x0000000100000000 /tmp/a.out
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/tmp/a.out.dSYM/Contents/Resources/DWARF/a.out
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[ 1] 6900F2BA-DB48-3B78-B668-58FC0CF6BCB8 0x00007fff5fc00000 /usr/lib/dyld
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....
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(lldb) script lldb.target.module['/tmp/a.out'].GetNumCompileUnits()
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1
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(lldb) script lldb.target.module['/usr/lib/dyld'].GetNumCompileUnits()
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0
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Above we can see that "/tmp/a.out" does have a compile unit, and
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"/usr/lib/dyld" does not.
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We can also list the full paths to all compile units for a module using python:
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::
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(lldb) script
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Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D.
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>>> m = lldb.target.module['a.out']
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>>> for i in range(m.GetNumCompileUnits()):
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... cu = m.GetCompileUnitAtIndex(i).file.fullpath
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/tmp/main.c
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/tmp/foo.c
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/tmp/bar.c
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>>>
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This can help to show the actual full path to the source files. Sometimes IDEs
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will set breakpoints by full paths where the path doesn't match the full path
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in the debug info and this can cause LLDB to not resolve breakpoints. You can
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use the breakpoint list command with the --verbose option to see the full paths
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for any source file and line breakpoints that the IDE set using:
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::
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(lldb) breakpoint list --verbose
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