forked from OSchip/llvm-project
933 lines
34 KiB
C++
933 lines
34 KiB
C++
//===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/StackFrameList.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Breakpoint/Breakpoint.h"
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#include "lldb/Core/Log.h"
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#include "lldb/Core/StreamFile.h"
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#include "lldb/Core/SourceManager.h"
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#include "lldb/Symbol/Block.h"
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#include "lldb/Symbol/Function.h"
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#include "lldb/Symbol/Symbol.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/StackFrame.h"
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#include "lldb/Target/StopInfo.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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#include "lldb/Target/Unwind.h"
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//#define DEBUG_STACK_FRAMES 1
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using namespace lldb;
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using namespace lldb_private;
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//----------------------------------------------------------------------
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// StackFrameList constructor
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//----------------------------------------------------------------------
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StackFrameList::StackFrameList
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(
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Thread &thread,
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const lldb::StackFrameListSP &prev_frames_sp,
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bool show_inline_frames
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) :
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m_thread (thread),
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m_prev_frames_sp (prev_frames_sp),
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m_mutex (Mutex::eMutexTypeRecursive),
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m_frames (),
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m_selected_frame_idx (0),
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m_concrete_frames_fetched (0),
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m_current_inlined_depth (UINT32_MAX),
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m_current_inlined_pc (LLDB_INVALID_ADDRESS),
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m_show_inlined_frames (show_inline_frames)
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{
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if (prev_frames_sp)
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{
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m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth;
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m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc;
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}
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}
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//----------------------------------------------------------------------
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// Destructor
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//----------------------------------------------------------------------
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StackFrameList::~StackFrameList()
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{
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// Call clear since this takes a lock and clears the stack frame list
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// in case another thread is currently using this stack frame list
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Clear();
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}
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void
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StackFrameList::CalculateCurrentInlinedDepth()
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{
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uint32_t cur_inlined_depth = GetCurrentInlinedDepth();
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if (cur_inlined_depth == UINT32_MAX)
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{
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ResetCurrentInlinedDepth();
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}
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}
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uint32_t
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StackFrameList::GetCurrentInlinedDepth ()
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{
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if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS)
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{
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lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC();
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if (cur_pc != m_current_inlined_pc)
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{
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m_current_inlined_pc = LLDB_INVALID_ADDRESS;
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m_current_inlined_depth = UINT32_MAX;
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Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
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if (log && log->GetVerbose())
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log->Printf ("GetCurrentInlinedDepth: invalidating current inlined depth.\n");
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}
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return m_current_inlined_depth;
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}
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else
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{
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return UINT32_MAX;
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}
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}
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void
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StackFrameList::ResetCurrentInlinedDepth ()
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{
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if (m_show_inlined_frames)
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{
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GetFramesUpTo(0);
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if (!m_frames[0]->IsInlined())
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{
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m_current_inlined_depth = UINT32_MAX;
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m_current_inlined_pc = LLDB_INVALID_ADDRESS;
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Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
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if (log && log->GetVerbose())
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log->Printf ("ResetCurrentInlinedDepth: Invalidating current inlined depth.\n");
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}
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else
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{
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// We only need to do something special about inlined blocks when we
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// are at the beginning of an inlined function:
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// FIXME: We probably also have to do something special if the PC is at the END
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// of an inlined function, which coincides with the end of either its containing
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// function or another inlined function.
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lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC();
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Block *block_ptr = m_frames[0]->GetFrameBlock();
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if (block_ptr)
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{
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Address pc_as_address;
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pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget()));
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AddressRange containing_range;
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if (block_ptr->GetRangeContainingAddress(pc_as_address, containing_range))
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{
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if (pc_as_address == containing_range.GetBaseAddress())
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{
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// If we got here because of a breakpoint hit, then set the inlined depth depending on where
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// the breakpoint was set.
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// If we got here because of a crash, then set the inlined depth to the deepest most block.
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// Otherwise, we stopped here naturally as the result of a step, so set ourselves in the
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// containing frame of the whole set of nested inlines, so the user can then "virtually"
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// step into the frames one by one, or next over the whole mess.
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// Note: We don't have to handle being somewhere in the middle of the stack here, since
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// ResetCurrentInlinedDepth doesn't get called if there is a valid inlined depth set.
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StopInfoSP stop_info_sp = m_thread.GetStopInfo();
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if (stop_info_sp)
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{
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switch (stop_info_sp->GetStopReason())
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{
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case eStopReasonWatchpoint:
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case eStopReasonException:
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case eStopReasonExec:
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case eStopReasonSignal:
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// In all these cases we want to stop in the deepest most frame.
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m_current_inlined_pc = curr_pc;
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m_current_inlined_depth = 0;
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break;
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case eStopReasonBreakpoint:
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{
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// FIXME: Figure out what this break point is doing, and set the inline depth
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// appropriately. Be careful to take into account breakpoints that implement
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// step over prologue, since that should do the default calculation.
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// For now, if the breakpoints corresponding to this hit are all internal,
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// I set the stop location to the top of the inlined stack, since that will make
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// things like stepping over prologues work right. But if there are any non-internal
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// breakpoints I do to the bottom of the stack, since that was the old behavior.
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uint32_t bp_site_id = stop_info_sp->GetValue();
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BreakpointSiteSP bp_site_sp(m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id));
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bool all_internal = true;
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if (bp_site_sp)
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{
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uint32_t num_owners = bp_site_sp->GetNumberOfOwners();
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for (uint32_t i = 0; i < num_owners; i++)
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{
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Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint();
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if (!bp_ref.IsInternal())
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{
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all_internal = false;
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}
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}
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}
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if (!all_internal)
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{
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m_current_inlined_pc = curr_pc;
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m_current_inlined_depth = 0;
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break;
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}
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}
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default:
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{
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// Otherwise, we should set ourselves at the container of the inlining, so that the
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// user can descend into them.
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// So first we check whether we have more than one inlined block sharing this PC:
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int num_inlined_functions = 0;
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for (Block *container_ptr = block_ptr->GetInlinedParent();
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container_ptr != NULL;
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container_ptr = container_ptr->GetInlinedParent())
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{
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if (!container_ptr->GetRangeContainingAddress(pc_as_address, containing_range))
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break;
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if (pc_as_address != containing_range.GetBaseAddress())
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break;
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num_inlined_functions++;
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}
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m_current_inlined_pc = curr_pc;
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m_current_inlined_depth = num_inlined_functions + 1;
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Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
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if (log && log->GetVerbose())
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log->Printf ("ResetCurrentInlinedDepth: setting inlined depth: %d 0x%" PRIx64 ".\n", m_current_inlined_depth, curr_pc);
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}
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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bool
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StackFrameList::DecrementCurrentInlinedDepth ()
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{
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if (m_show_inlined_frames)
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{
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uint32_t current_inlined_depth = GetCurrentInlinedDepth();
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if (current_inlined_depth != UINT32_MAX)
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{
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if (current_inlined_depth > 0)
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{
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m_current_inlined_depth--;
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return true;
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}
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}
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}
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return false;
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}
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void
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StackFrameList::SetCurrentInlinedDepth (uint32_t new_depth)
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{
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m_current_inlined_depth = new_depth;
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if (new_depth == UINT32_MAX)
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m_current_inlined_pc = LLDB_INVALID_ADDRESS;
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else
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m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC();
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}
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void
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StackFrameList::GetFramesUpTo(uint32_t end_idx)
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{
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// this makes sure we do not fetch frames for an invalid thread
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if (m_thread.IsValid() == false)
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return;
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// We've already gotten more frames than asked for, or we've already finished unwinding, return.
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if (m_frames.size() > end_idx || GetAllFramesFetched())
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return;
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Unwind *unwinder = m_thread.GetUnwinder ();
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if (m_show_inlined_frames)
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{
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#if defined (DEBUG_STACK_FRAMES)
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StreamFile s(stdout, false);
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#endif
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// If we are hiding some frames from the outside world, we need to add those onto the total count of
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// frames to fetch. However, we don't need to do that if end_idx is 0 since in that case we always
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// get the first concrete frame and all the inlined frames below it... And of course, if end_idx is
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// UINT32_MAX that means get all, so just do that...
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uint32_t inlined_depth = 0;
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if (end_idx > 0 && end_idx != UINT32_MAX)
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{
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inlined_depth = GetCurrentInlinedDepth();
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if (inlined_depth != UINT32_MAX)
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{
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if (end_idx > 0)
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end_idx += inlined_depth;
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}
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}
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StackFrameSP unwind_frame_sp;
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do
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{
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uint32_t idx = m_concrete_frames_fetched++;
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lldb::addr_t pc = LLDB_INVALID_ADDRESS;
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lldb::addr_t cfa = LLDB_INVALID_ADDRESS;
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if (idx == 0)
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{
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// We might have already created frame zero, only create it
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// if we need to
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if (m_frames.empty())
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{
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RegisterContextSP reg_ctx_sp (m_thread.GetRegisterContext());
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if (reg_ctx_sp)
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{
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const bool success = unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
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// There shouldn't be any way not to get the frame info for frame 0.
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// But if the unwinder can't make one, lets make one by hand with the
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// SP as the CFA and see if that gets any further.
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if (!success)
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{
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cfa = reg_ctx_sp->GetSP();
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pc = reg_ctx_sp->GetPC();
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}
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unwind_frame_sp.reset (new StackFrame (m_thread.shared_from_this(),
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m_frames.size(),
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idx,
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reg_ctx_sp,
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cfa,
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pc,
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NULL));
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m_frames.push_back (unwind_frame_sp);
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}
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}
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else
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{
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unwind_frame_sp = m_frames.front();
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cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
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}
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}
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else
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{
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const bool success = unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
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if (!success)
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{
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// We've gotten to the end of the stack.
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SetAllFramesFetched();
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break;
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}
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const bool cfa_is_valid = true;
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const bool stop_id_is_valid = false;
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const bool is_history_frame = false;
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unwind_frame_sp.reset (new StackFrame (m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid, pc, 0, stop_id_is_valid, is_history_frame, NULL));
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m_frames.push_back (unwind_frame_sp);
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}
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assert(unwind_frame_sp);
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SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock | eSymbolContextFunction);
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Block *unwind_block = unwind_sc.block;
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if (unwind_block)
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{
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Address curr_frame_address (unwind_frame_sp->GetFrameCodeAddress());
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// Be sure to adjust the frame address to match the address
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// that was used to lookup the symbol context above. If we are
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// in the first concrete frame, then we lookup using the current
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// address, else we decrement the address by one to get the correct
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// location.
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if (idx > 0)
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curr_frame_address.Slide(-1);
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SymbolContext next_frame_sc;
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Address next_frame_address;
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while (unwind_sc.GetParentOfInlinedScope(curr_frame_address, next_frame_sc, next_frame_address))
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{
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StackFrameSP frame_sp(new StackFrame (m_thread.shared_from_this(),
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m_frames.size(),
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idx,
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unwind_frame_sp->GetRegisterContextSP (),
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cfa,
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next_frame_address,
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&next_frame_sc));
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m_frames.push_back (frame_sp);
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unwind_sc = next_frame_sc;
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curr_frame_address = next_frame_address;
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}
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}
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} while (m_frames.size() - 1 < end_idx);
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// Don't try to merge till you've calculated all the frames in this stack.
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if (GetAllFramesFetched() && m_prev_frames_sp)
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{
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StackFrameList *prev_frames = m_prev_frames_sp.get();
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StackFrameList *curr_frames = this;
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//curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth;
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//curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc;
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//printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n", curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc);
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#if defined (DEBUG_STACK_FRAMES)
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s.PutCString("\nprev_frames:\n");
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prev_frames->Dump (&s);
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s.PutCString("\ncurr_frames:\n");
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curr_frames->Dump (&s);
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s.EOL();
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#endif
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size_t curr_frame_num, prev_frame_num;
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for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size();
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curr_frame_num > 0 && prev_frame_num > 0;
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--curr_frame_num, --prev_frame_num)
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{
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const size_t curr_frame_idx = curr_frame_num-1;
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const size_t prev_frame_idx = prev_frame_num-1;
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StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]);
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StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]);
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#if defined (DEBUG_STACK_FRAMES)
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s.Printf("\n\nCurr frame #%u ", curr_frame_idx);
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if (curr_frame_sp)
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curr_frame_sp->Dump (&s, true, false);
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else
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s.PutCString("NULL");
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s.Printf("\nPrev frame #%u ", prev_frame_idx);
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if (prev_frame_sp)
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prev_frame_sp->Dump (&s, true, false);
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else
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s.PutCString("NULL");
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#endif
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StackFrame *curr_frame = curr_frame_sp.get();
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StackFrame *prev_frame = prev_frame_sp.get();
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if (curr_frame == NULL || prev_frame == NULL)
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break;
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// Check the stack ID to make sure they are equal
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if (curr_frame->GetStackID() != prev_frame->GetStackID())
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break;
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prev_frame->UpdatePreviousFrameFromCurrentFrame (*curr_frame);
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// Now copy the fixed up previous frame into the current frames
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// so the pointer doesn't change
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m_frames[curr_frame_idx] = prev_frame_sp;
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//curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame);
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#if defined (DEBUG_STACK_FRAMES)
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s.Printf("\n Copying previous frame to current frame");
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#endif
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}
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// We are done with the old stack frame list, we can release it now
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m_prev_frames_sp.reset();
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}
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#if defined (DEBUG_STACK_FRAMES)
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s.PutCString("\n\nNew frames:\n");
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Dump (&s);
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s.EOL();
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#endif
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}
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else
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{
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if (end_idx < m_concrete_frames_fetched)
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return;
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if (unwinder)
|
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{
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uint32_t num_frames = unwinder->GetFramesUpTo(end_idx);
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if (num_frames <= end_idx + 1)
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{
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//Done unwinding.
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m_concrete_frames_fetched = UINT32_MAX;
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}
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m_frames.resize(num_frames);
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}
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}
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}
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uint32_t
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StackFrameList::GetNumFrames (bool can_create)
|
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{
|
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Mutex::Locker locker (m_mutex);
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|
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if (can_create)
|
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GetFramesUpTo (UINT32_MAX);
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uint32_t inlined_depth = GetCurrentInlinedDepth();
|
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if (inlined_depth == UINT32_MAX)
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return m_frames.size();
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else
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return m_frames.size() - inlined_depth;
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}
|
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void
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StackFrameList::Dump (Stream *s)
|
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{
|
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if (s == NULL)
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return;
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Mutex::Locker locker (m_mutex);
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const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
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for (pos = begin; pos != end; ++pos)
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{
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StackFrame *frame = (*pos).get();
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s->Printf("%p: ", static_cast<void*>(frame));
|
|
if (frame)
|
|
{
|
|
frame->GetStackID().Dump (s);
|
|
frame->DumpUsingSettingsFormat (s);
|
|
}
|
|
else
|
|
s->Printf("frame #%u", (uint32_t)std::distance (begin, pos));
|
|
s->EOL();
|
|
}
|
|
s->EOL();
|
|
}
|
|
|
|
StackFrameSP
|
|
StackFrameList::GetFrameAtIndex (uint32_t idx)
|
|
{
|
|
StackFrameSP frame_sp;
|
|
Mutex::Locker locker (m_mutex);
|
|
uint32_t original_idx = idx;
|
|
|
|
uint32_t inlined_depth = GetCurrentInlinedDepth();
|
|
if (inlined_depth != UINT32_MAX)
|
|
idx += inlined_depth;
|
|
|
|
if (idx < m_frames.size())
|
|
frame_sp = m_frames[idx];
|
|
|
|
if (frame_sp)
|
|
return frame_sp;
|
|
|
|
// GetFramesUpTo will fill m_frames with as many frames as you asked for,
|
|
// if there are that many. If there weren't then you asked for too many
|
|
// frames.
|
|
GetFramesUpTo (idx);
|
|
if (idx < m_frames.size())
|
|
{
|
|
if (m_show_inlined_frames)
|
|
{
|
|
// When inline frames are enabled we actually create all the frames in GetFramesUpTo.
|
|
frame_sp = m_frames[idx];
|
|
}
|
|
else
|
|
{
|
|
Unwind *unwinder = m_thread.GetUnwinder ();
|
|
if (unwinder)
|
|
{
|
|
addr_t pc, cfa;
|
|
if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc))
|
|
{
|
|
const bool cfa_is_valid = true;
|
|
const bool stop_id_is_valid = false;
|
|
const bool is_history_frame = false;
|
|
frame_sp.reset (new StackFrame (m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 0, stop_id_is_valid, is_history_frame, NULL));
|
|
|
|
Function *function = frame_sp->GetSymbolContext (eSymbolContextFunction).function;
|
|
if (function)
|
|
{
|
|
// When we aren't showing inline functions we always use
|
|
// the top most function block as the scope.
|
|
frame_sp->SetSymbolContextScope (&function->GetBlock(false));
|
|
}
|
|
else
|
|
{
|
|
// Set the symbol scope from the symbol regardless if it is NULL or valid.
|
|
frame_sp->SetSymbolContextScope (frame_sp->GetSymbolContext (eSymbolContextSymbol).symbol);
|
|
}
|
|
SetFrameAtIndex(idx, frame_sp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (original_idx == 0)
|
|
{
|
|
// There should ALWAYS be a frame at index 0. If something went wrong with the CurrentInlinedDepth such that
|
|
// there weren't as many frames as we thought taking that into account, then reset the current inlined depth
|
|
// and return the real zeroth frame.
|
|
if (m_frames.size() > 0)
|
|
{
|
|
ResetCurrentInlinedDepth();
|
|
frame_sp = m_frames[original_idx];
|
|
}
|
|
else
|
|
{
|
|
// Why do we have a thread with zero frames, that should not ever happen...
|
|
if (m_thread.IsValid())
|
|
assert ("A valid thread has no frames.");
|
|
|
|
}
|
|
}
|
|
|
|
return frame_sp;
|
|
}
|
|
|
|
StackFrameSP
|
|
StackFrameList::GetFrameWithConcreteFrameIndex (uint32_t unwind_idx)
|
|
{
|
|
// First try assuming the unwind index is the same as the frame index. The
|
|
// unwind index is always greater than or equal to the frame index, so it
|
|
// is a good place to start. If we have inlined frames we might have 5
|
|
// concrete frames (frame unwind indexes go from 0-4), but we might have 15
|
|
// frames after we make all the inlined frames. Most of the time the unwind
|
|
// frame index (or the concrete frame index) is the same as the frame index.
|
|
uint32_t frame_idx = unwind_idx;
|
|
StackFrameSP frame_sp (GetFrameAtIndex (frame_idx));
|
|
while (frame_sp)
|
|
{
|
|
if (frame_sp->GetFrameIndex() == unwind_idx)
|
|
break;
|
|
frame_sp = GetFrameAtIndex (++frame_idx);
|
|
}
|
|
return frame_sp;
|
|
}
|
|
|
|
static bool
|
|
CompareStackID (const StackFrameSP &stack_sp, const StackID &stack_id)
|
|
{
|
|
return stack_sp->GetStackID() < stack_id;
|
|
}
|
|
|
|
StackFrameSP
|
|
StackFrameList::GetFrameWithStackID (const StackID &stack_id)
|
|
{
|
|
StackFrameSP frame_sp;
|
|
|
|
if (stack_id.IsValid())
|
|
{
|
|
Mutex::Locker locker (m_mutex);
|
|
uint32_t frame_idx = 0;
|
|
// Do a binary search in case the stack frame is already in our cache
|
|
collection::const_iterator begin = m_frames.begin();
|
|
collection::const_iterator end = m_frames.end();
|
|
if (begin != end)
|
|
{
|
|
collection::const_iterator pos = std::lower_bound (begin, end, stack_id, CompareStackID);
|
|
if (pos != end)
|
|
{
|
|
if ((*pos)->GetStackID() == stack_id)
|
|
return *pos;
|
|
}
|
|
|
|
// if (m_frames.back()->GetStackID() < stack_id)
|
|
// frame_idx = m_frames.size();
|
|
}
|
|
do
|
|
{
|
|
frame_sp = GetFrameAtIndex (frame_idx);
|
|
if (frame_sp && frame_sp->GetStackID() == stack_id)
|
|
break;
|
|
frame_idx++;
|
|
}
|
|
while (frame_sp);
|
|
}
|
|
return frame_sp;
|
|
}
|
|
|
|
bool
|
|
StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp)
|
|
{
|
|
if (idx >= m_frames.size())
|
|
m_frames.resize(idx + 1);
|
|
// Make sure allocation succeeded by checking bounds again
|
|
if (idx < m_frames.size())
|
|
{
|
|
m_frames[idx] = frame_sp;
|
|
return true;
|
|
}
|
|
return false; // resize failed, out of memory?
|
|
}
|
|
|
|
uint32_t
|
|
StackFrameList::GetSelectedFrameIndex () const
|
|
{
|
|
Mutex::Locker locker (m_mutex);
|
|
return m_selected_frame_idx;
|
|
}
|
|
|
|
|
|
uint32_t
|
|
StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame)
|
|
{
|
|
Mutex::Locker locker (m_mutex);
|
|
const_iterator pos;
|
|
const_iterator begin = m_frames.begin();
|
|
const_iterator end = m_frames.end();
|
|
m_selected_frame_idx = 0;
|
|
for (pos = begin; pos != end; ++pos)
|
|
{
|
|
if (pos->get() == frame)
|
|
{
|
|
m_selected_frame_idx = std::distance (begin, pos);
|
|
uint32_t inlined_depth = GetCurrentInlinedDepth();
|
|
if (inlined_depth != UINT32_MAX)
|
|
m_selected_frame_idx -= inlined_depth;
|
|
break;
|
|
}
|
|
}
|
|
SetDefaultFileAndLineToSelectedFrame();
|
|
return m_selected_frame_idx;
|
|
}
|
|
|
|
// Mark a stack frame as the current frame using the frame index
|
|
bool
|
|
StackFrameList::SetSelectedFrameByIndex (uint32_t idx)
|
|
{
|
|
Mutex::Locker locker (m_mutex);
|
|
StackFrameSP frame_sp (GetFrameAtIndex (idx));
|
|
if (frame_sp)
|
|
{
|
|
SetSelectedFrame(frame_sp.get());
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void
|
|
StackFrameList::SetDefaultFileAndLineToSelectedFrame()
|
|
{
|
|
if (m_thread.GetID() == m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID())
|
|
{
|
|
StackFrameSP frame_sp (GetFrameAtIndex (GetSelectedFrameIndex()));
|
|
if (frame_sp)
|
|
{
|
|
SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
|
|
if (sc.line_entry.file)
|
|
m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine (sc.line_entry.file,
|
|
sc.line_entry.line);
|
|
}
|
|
}
|
|
}
|
|
|
|
// The thread has been run, reset the number stack frames to zero so we can
|
|
// determine how many frames we have lazily.
|
|
void
|
|
StackFrameList::Clear ()
|
|
{
|
|
Mutex::Locker locker (m_mutex);
|
|
m_frames.clear();
|
|
m_concrete_frames_fetched = 0;
|
|
}
|
|
|
|
void
|
|
StackFrameList::InvalidateFrames (uint32_t start_idx)
|
|
{
|
|
Mutex::Locker locker (m_mutex);
|
|
if (m_show_inlined_frames)
|
|
{
|
|
Clear();
|
|
}
|
|
else
|
|
{
|
|
const size_t num_frames = m_frames.size();
|
|
while (start_idx < num_frames)
|
|
{
|
|
m_frames[start_idx].reset();
|
|
++start_idx;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
StackFrameList::Merge (std::unique_ptr<StackFrameList>& curr_ap, lldb::StackFrameListSP& prev_sp)
|
|
{
|
|
Mutex::Locker curr_locker (curr_ap.get() ? &curr_ap->m_mutex : NULL);
|
|
Mutex::Locker prev_locker (prev_sp.get() ? &prev_sp->m_mutex : NULL);
|
|
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
StreamFile s(stdout, false);
|
|
s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n");
|
|
if (prev_sp.get())
|
|
prev_sp->Dump (&s);
|
|
else
|
|
s.PutCString ("NULL");
|
|
s.PutCString("\nCurr:\n");
|
|
if (curr_ap.get())
|
|
curr_ap->Dump (&s);
|
|
else
|
|
s.PutCString ("NULL");
|
|
s.EOL();
|
|
#endif
|
|
|
|
if (curr_ap.get() == NULL || curr_ap->GetNumFrames (false) == 0)
|
|
{
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
s.PutCString("No current frames, leave previous frames alone...\n");
|
|
#endif
|
|
curr_ap.release();
|
|
return;
|
|
}
|
|
|
|
if (prev_sp.get() == NULL || prev_sp->GetNumFrames (false) == 0)
|
|
{
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
s.PutCString("No previous frames, so use current frames...\n");
|
|
#endif
|
|
// We either don't have any previous frames, or since we have more than
|
|
// one current frames it means we have all the frames and can safely
|
|
// replace our previous frames.
|
|
prev_sp.reset (curr_ap.release());
|
|
return;
|
|
}
|
|
|
|
const uint32_t num_curr_frames = curr_ap->GetNumFrames (false);
|
|
|
|
if (num_curr_frames > 1)
|
|
{
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
s.PutCString("We have more than one current frame, so use current frames...\n");
|
|
#endif
|
|
// We have more than one current frames it means we have all the frames
|
|
// and can safely replace our previous frames.
|
|
prev_sp.reset (curr_ap.release());
|
|
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
s.PutCString("\nMerged:\n");
|
|
prev_sp->Dump (&s);
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex (0));
|
|
StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex (0));
|
|
StackID curr_stack_id (curr_frame_zero_sp->GetStackID());
|
|
StackID prev_stack_id (prev_frame_zero_sp->GetStackID());
|
|
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
const uint32_t num_prev_frames = prev_sp->GetNumFrames (false);
|
|
s.Printf("\n%u previous frames with one current frame\n", num_prev_frames);
|
|
#endif
|
|
|
|
// We have only a single current frame
|
|
// Our previous stack frames only had a single frame as well...
|
|
if (curr_stack_id == prev_stack_id)
|
|
{
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
s.Printf("\nPrevious frame #0 is same as current frame #0, merge the cached data\n");
|
|
#endif
|
|
|
|
curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame (*prev_frame_zero_sp);
|
|
// prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame (*curr_frame_zero_sp);
|
|
// prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp);
|
|
}
|
|
else if (curr_stack_id < prev_stack_id)
|
|
{
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous frame #0, insert current frame zero in front of previous\n");
|
|
#endif
|
|
prev_sp->m_frames.insert (prev_sp->m_frames.begin(), curr_frame_zero_sp);
|
|
}
|
|
|
|
curr_ap.release();
|
|
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
s.PutCString("\nMerged:\n");
|
|
prev_sp->Dump (&s);
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
lldb::StackFrameSP
|
|
StackFrameList::GetStackFrameSPForStackFramePtr (StackFrame *stack_frame_ptr)
|
|
{
|
|
const_iterator pos;
|
|
const_iterator begin = m_frames.begin();
|
|
const_iterator end = m_frames.end();
|
|
lldb::StackFrameSP ret_sp;
|
|
|
|
for (pos = begin; pos != end; ++pos)
|
|
{
|
|
if (pos->get() == stack_frame_ptr)
|
|
{
|
|
ret_sp = (*pos);
|
|
break;
|
|
}
|
|
}
|
|
return ret_sp;
|
|
}
|
|
|
|
size_t
|
|
StackFrameList::GetStatus (Stream& strm,
|
|
uint32_t first_frame,
|
|
uint32_t num_frames,
|
|
bool show_frame_info,
|
|
uint32_t num_frames_with_source,
|
|
const char *selected_frame_marker)
|
|
{
|
|
size_t num_frames_displayed = 0;
|
|
|
|
if (num_frames == 0)
|
|
return 0;
|
|
|
|
StackFrameSP frame_sp;
|
|
uint32_t frame_idx = 0;
|
|
uint32_t last_frame;
|
|
|
|
// Don't let the last frame wrap around...
|
|
if (num_frames == UINT32_MAX)
|
|
last_frame = UINT32_MAX;
|
|
else
|
|
last_frame = first_frame + num_frames;
|
|
|
|
StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame();
|
|
const char *unselected_marker = NULL;
|
|
std::string buffer;
|
|
if (selected_frame_marker)
|
|
{
|
|
size_t len = strlen(selected_frame_marker);
|
|
buffer.insert(buffer.begin(), len, ' ');
|
|
unselected_marker = buffer.c_str();
|
|
}
|
|
const char *marker = NULL;
|
|
|
|
for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx)
|
|
{
|
|
frame_sp = GetFrameAtIndex(frame_idx);
|
|
if (frame_sp.get() == NULL)
|
|
break;
|
|
|
|
if (selected_frame_marker != NULL)
|
|
{
|
|
if (frame_sp == selected_frame_sp)
|
|
marker = selected_frame_marker;
|
|
else
|
|
marker = unselected_marker;
|
|
}
|
|
|
|
if (!frame_sp->GetStatus (strm,
|
|
show_frame_info,
|
|
num_frames_with_source > (first_frame - frame_idx), marker))
|
|
break;
|
|
++num_frames_displayed;
|
|
}
|
|
|
|
strm.IndentLess();
|
|
return num_frames_displayed;
|
|
}
|
|
|