forked from OSchip/llvm-project
1202 lines
49 KiB
C++
1202 lines
49 KiB
C++
//===-- Module.h ------------------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_Module_h_
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#define liblldb_Module_h_
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#include "lldb/Core/Address.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Symbol/SymbolContextScope.h"
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#include "lldb/Symbol/TypeSystem.h"
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#include "lldb/Target/PathMappingList.h"
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#include "lldb/Utility/ArchSpec.h"
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#include "lldb/Utility/ConstString.h"
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#include "lldb/Utility/FileSpec.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/Utility/UUID.h"
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#include "lldb/lldb-defines.h"
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#include "lldb/lldb-enumerations.h"
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#include "lldb/lldb-forward.h"
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#include "lldb/lldb-types.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/Chrono.h"
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <stddef.h>
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#include <stdint.h>
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#include <string>
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#include <vector>
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namespace lldb_private {
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class CompilerDeclContext;
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}
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namespace lldb_private {
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class Function;
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}
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namespace lldb_private {
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class Log;
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}
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namespace lldb_private {
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class ObjectFile;
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}
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namespace lldb_private {
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class RegularExpression;
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}
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namespace lldb_private {
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class SectionList;
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}
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namespace lldb_private {
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class Stream;
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}
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namespace lldb_private {
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class Symbol;
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}
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namespace lldb_private {
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class SymbolContext;
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}
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namespace lldb_private {
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class SymbolContextList;
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}
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namespace lldb_private {
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class SymbolFile;
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}
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namespace lldb_private {
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class SymbolVendor;
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}
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namespace lldb_private {
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class Symtab;
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}
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namespace lldb_private {
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class Target;
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}
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namespace lldb_private {
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class TypeList;
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}
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namespace lldb_private {
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class TypeMap;
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}
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namespace lldb_private {
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class VariableList;
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}
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namespace lldb_private {
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//----------------------------------------------------------------------
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/// @class Module Module.h "lldb/Core/Module.h"
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/// A class that describes an executable image and its associated
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/// object and symbol files.
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///
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/// The module is designed to be able to select a single slice of an
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/// executable image as it would appear on disk and during program execution.
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///
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/// Modules control when and if information is parsed according to which
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/// accessors are called. For example the object file (ObjectFile)
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/// representation will only be parsed if the object file is requested using
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/// the Module::GetObjectFile() is called. The debug symbols will only be
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/// parsed if the symbol vendor (SymbolVendor) is requested using the
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/// Module::GetSymbolVendor() is called.
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///
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/// The module will parse more detailed information as more queries are made.
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//----------------------------------------------------------------------
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class Module : public std::enable_shared_from_this<Module>,
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public SymbolContextScope {
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public:
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// Static functions that can track the lifetime of module objects. This is
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// handy because we might have Module objects that are in shared pointers
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// that aren't in the global module list (from ModuleList). If this is the
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// case we need to know about it. The modules in the global list maintained
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// by these functions can be viewed using the "target modules list" command
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// using the "--global" (-g for short).
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static size_t GetNumberAllocatedModules();
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static Module *GetAllocatedModuleAtIndex(size_t idx);
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static std::recursive_mutex &GetAllocationModuleCollectionMutex();
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//------------------------------------------------------------------
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/// Construct with file specification and architecture.
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///
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/// Clients that wish to share modules with other targets should use
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/// ModuleList::GetSharedModule().
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///
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/// @param[in] file_spec
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/// The file specification for the on disk representation of
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/// this executable image.
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///
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/// @param[in] arch
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/// The architecture to set as the current architecture in
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/// this module.
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///
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/// @param[in] object_name
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/// The name of an object in a module used to extract a module
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/// within a module (.a files and modules that contain multiple
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/// architectures).
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///
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/// @param[in] object_offset
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/// The offset within an existing module used to extract a
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/// module within a module (.a files and modules that contain
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/// multiple architectures).
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//------------------------------------------------------------------
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Module(
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const FileSpec &file_spec, const ArchSpec &arch,
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const ConstString *object_name = nullptr,
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lldb::offset_t object_offset = 0,
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const llvm::sys::TimePoint<> &object_mod_time = llvm::sys::TimePoint<>());
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Module(const ModuleSpec &module_spec);
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template <typename ObjFilePlugin, typename... Args>
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static lldb::ModuleSP CreateModuleFromObjectFile(Args &&... args) {
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// Must create a module and place it into a shared pointer before we can
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// create an object file since it has a std::weak_ptr back to the module,
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// so we need to control the creation carefully in this static function
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lldb::ModuleSP module_sp(new Module());
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module_sp->m_objfile_sp =
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std::make_shared<ObjFilePlugin>(module_sp, std::forward<Args>(args)...);
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// Once we get the object file, update our module with the object file's
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// architecture since it might differ in vendor/os if some parts were
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// unknown.
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if (ArchSpec arch = module_sp->m_objfile_sp->GetArchitecture()) {
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module_sp->m_arch = arch;
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return module_sp;
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}
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return nullptr;
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}
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//------------------------------------------------------------------
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/// Destructor.
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//------------------------------------------------------------------
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~Module() override;
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bool MatchesModuleSpec(const ModuleSpec &module_ref);
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//------------------------------------------------------------------
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/// Set the load address for all sections in a module to be the file address
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/// plus \a slide.
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///
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/// Many times a module will be loaded in a target with a constant offset
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/// applied to all top level sections. This function can set the load
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/// address for all top level sections to be the section file address +
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/// offset.
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///
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/// @param[in] target
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/// The target in which to apply the section load addresses.
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///
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/// @param[in] value
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/// if \a value_is_offset is true, then value is the offset to
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/// apply to all file addresses for all top level sections in
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/// the object file as each section load address is being set.
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/// If \a value_is_offset is false, then "value" is the new
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/// absolute base address for the image.
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///
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/// @param[in] value_is_offset
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/// If \b true, then \a value is an offset to apply to each
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/// file address of each top level section.
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/// If \b false, then \a value is the image base address that
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/// will be used to rigidly slide all loadable sections.
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///
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/// @param[out] changed
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/// If any section load addresses were changed in \a target,
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/// then \a changed will be set to \b true. Else \a changed
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/// will be set to false. This allows this function to be
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/// called multiple times on the same module for the same
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/// target. If the module hasn't moved, then \a changed will
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/// be false and no module updated notification will need to
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/// be sent out.
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///
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/// @return
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/// /b True if any sections were successfully loaded in \a target,
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/// /b false otherwise.
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//------------------------------------------------------------------
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bool SetLoadAddress(Target &target, lldb::addr_t value, bool value_is_offset,
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bool &changed);
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//------------------------------------------------------------------
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/// @copydoc SymbolContextScope::CalculateSymbolContext(SymbolContext*)
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///
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/// @see SymbolContextScope
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//------------------------------------------------------------------
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void CalculateSymbolContext(SymbolContext *sc) override;
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lldb::ModuleSP CalculateSymbolContextModule() override;
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void
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GetDescription(Stream *s,
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lldb::DescriptionLevel level = lldb::eDescriptionLevelFull);
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//------------------------------------------------------------------
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/// Get the module path and object name.
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///
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/// Modules can refer to object files. In this case the specification is
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/// simple and would return the path to the file:
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///
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/// "/usr/lib/foo.dylib"
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///
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/// Modules can be .o files inside of a BSD archive (.a file). In this case,
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/// the object specification will look like:
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///
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/// "/usr/lib/foo.a(bar.o)"
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///
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/// There are many places where logging wants to log this fully qualified
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/// specification, so we centralize this functionality here.
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///
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/// @return
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/// The object path + object name if there is one.
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//------------------------------------------------------------------
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std::string GetSpecificationDescription() const;
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//------------------------------------------------------------------
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/// Dump a description of this object to a Stream.
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///
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/// Dump a description of the contents of this object to the supplied stream
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/// \a s. The dumped content will be only what has been loaded or parsed up
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/// to this point at which this function is called, so this is a good way to
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/// see what has been parsed in a module.
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///
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/// @param[in] s
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/// The stream to which to dump the object description.
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//------------------------------------------------------------------
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void Dump(Stream *s);
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//------------------------------------------------------------------
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/// @copydoc SymbolContextScope::DumpSymbolContext(Stream*)
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///
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/// @see SymbolContextScope
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//------------------------------------------------------------------
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void DumpSymbolContext(Stream *s) override;
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//------------------------------------------------------------------
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/// Find a symbol in the object file's symbol table.
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///
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/// @param[in] name
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/// The name of the symbol that we are looking for.
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///
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/// @param[in] symbol_type
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/// If set to eSymbolTypeAny, find a symbol of any type that
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/// has a name that matches \a name. If set to any other valid
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/// SymbolType enumeration value, then search only for
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/// symbols that match \a symbol_type.
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///
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/// @return
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/// Returns a valid symbol pointer if a symbol was found,
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/// nullptr otherwise.
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//------------------------------------------------------------------
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const Symbol *FindFirstSymbolWithNameAndType(
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ConstString name,
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lldb::SymbolType symbol_type = lldb::eSymbolTypeAny);
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size_t FindSymbolsWithNameAndType(ConstString name,
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lldb::SymbolType symbol_type,
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SymbolContextList &sc_list);
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size_t FindSymbolsMatchingRegExAndType(const RegularExpression ®ex,
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lldb::SymbolType symbol_type,
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SymbolContextList &sc_list);
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//------------------------------------------------------------------
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/// Find a function symbols in the object file's symbol table.
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///
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/// @param[in] name
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/// The name of the symbol that we are looking for.
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///
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/// @param[in] name_type_mask
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/// A mask that has one or more bitwise OR'ed values from the
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/// lldb::FunctionNameType enumeration type that indicate what
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/// kind of names we are looking for.
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///
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/// @param[out] sc_list
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/// A list to append any matching symbol contexts to.
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///
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/// @return
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/// The number of symbol contexts that were added to \a sc_list
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//------------------------------------------------------------------
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size_t FindFunctionSymbols(ConstString name, uint32_t name_type_mask,
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SymbolContextList &sc_list);
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//------------------------------------------------------------------
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/// Find compile units by partial or full path.
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///
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/// Finds all compile units that match \a path in all of the modules and
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/// returns the results in \a sc_list.
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///
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/// @param[in] path
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/// The name of the function we are looking for.
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///
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/// @param[in] append
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/// If \b true, then append any compile units that were found
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/// to \a sc_list. If \b false, then the \a sc_list is cleared
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/// and the contents of \a sc_list are replaced.
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///
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/// @param[out] sc_list
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/// A symbol context list that gets filled in with all of the
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/// matches.
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///
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/// @return
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/// The number of matches added to \a sc_list.
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//------------------------------------------------------------------
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size_t FindCompileUnits(const FileSpec &path, bool append,
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SymbolContextList &sc_list);
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//------------------------------------------------------------------
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/// Find functions by name.
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///
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/// If the function is an inlined function, it will have a block,
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/// representing the inlined function, and the function will be the
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/// containing function. If it is not inlined, then the block will be NULL.
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///
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/// @param[in] name
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/// The name of the compile unit we are looking for.
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///
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/// @param[in] namespace_decl
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/// If valid, a namespace to search in.
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///
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/// @param[in] name_type_mask
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/// A bit mask of bits that indicate what kind of names should
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/// be used when doing the lookup. Bits include fully qualified
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/// names, base names, C++ methods, or ObjC selectors.
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/// See FunctionNameType for more details.
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///
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/// @param[in] append
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/// If \b true, any matches will be appended to \a sc_list, else
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/// matches replace the contents of \a sc_list.
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///
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/// @param[out] sc_list
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/// A symbol context list that gets filled in with all of the
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/// matches.
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///
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/// @return
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/// The number of matches added to \a sc_list.
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//------------------------------------------------------------------
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size_t FindFunctions(ConstString name,
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const CompilerDeclContext *parent_decl_ctx,
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lldb::FunctionNameType name_type_mask, bool symbols_ok,
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bool inlines_ok, bool append,
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SymbolContextList &sc_list);
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//------------------------------------------------------------------
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/// Find functions by name.
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///
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/// If the function is an inlined function, it will have a block,
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/// representing the inlined function, and the function will be the
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/// containing function. If it is not inlined, then the block will be NULL.
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///
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/// @param[in] regex
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/// A regular expression to use when matching the name.
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///
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/// @param[in] append
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/// If \b true, any matches will be appended to \a sc_list, else
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/// matches replace the contents of \a sc_list.
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///
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/// @param[out] sc_list
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/// A symbol context list that gets filled in with all of the
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/// matches.
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///
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/// @return
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/// The number of matches added to \a sc_list.
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//------------------------------------------------------------------
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size_t FindFunctions(const RegularExpression ®ex, bool symbols_ok,
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bool inlines_ok, bool append,
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SymbolContextList &sc_list);
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//------------------------------------------------------------------
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/// Find addresses by file/line
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///
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/// @param[in] target_sp
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/// The target the addresses are desired for.
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///
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/// @param[in] file
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/// Source file to locate.
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///
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/// @param[in] line
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/// Source line to locate.
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///
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/// @param[in] function
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/// Optional filter function. Addresses within this function will be
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/// added to the 'local' list. All others will be added to the 'extern'
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/// list.
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///
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/// @param[out] output_local
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/// All matching addresses within 'function'
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///
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/// @param[out] output_extern
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/// All matching addresses not within 'function'
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void FindAddressesForLine(const lldb::TargetSP target_sp,
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const FileSpec &file, uint32_t line,
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Function *function,
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std::vector<Address> &output_local,
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std::vector<Address> &output_extern);
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//------------------------------------------------------------------
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/// Find global and static variables by name.
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///
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/// @param[in] name
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/// The name of the global or static variable we are looking
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/// for.
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///
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/// @param[in] parent_decl_ctx
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/// If valid, a decl context that results must exist within
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///
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/// @param[in] max_matches
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/// Allow the number of matches to be limited to \a
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/// max_matches. Specify UINT32_MAX to get all possible matches.
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///
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/// @param[in] variable_list
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/// A list of variables that gets the matches appended to.
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///
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/// @return
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/// The number of matches added to \a variable_list.
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//------------------------------------------------------------------
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size_t FindGlobalVariables(ConstString name,
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const CompilerDeclContext *parent_decl_ctx,
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size_t max_matches, VariableList &variable_list);
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//------------------------------------------------------------------
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/// Find global and static variables by regular expression.
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///
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/// @param[in] regex
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/// A regular expression to use when matching the name.
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///
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/// @param[in] max_matches
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/// Allow the number of matches to be limited to \a
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/// max_matches. Specify UINT32_MAX to get all possible matches.
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///
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/// @param[in] variable_list
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/// A list of variables that gets the matches appended to.
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///
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/// @return
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/// The number of matches added to \a variable_list.
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//------------------------------------------------------------------
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size_t FindGlobalVariables(const RegularExpression ®ex, size_t max_matches,
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VariableList &variable_list);
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//------------------------------------------------------------------
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/// Find types by name.
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///
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/// Type lookups in modules go through the SymbolVendor (which will use one
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/// or more SymbolFile subclasses). The SymbolFile needs to be able to
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/// lookup types by basename and not the fully qualified typename. This
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/// allows the type accelerator tables to stay small, even with heavily
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/// templatized C++. The type search will then narrow down the search
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/// results. If "exact_match" is true, then the type search will only match
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/// exact type name matches. If "exact_match" is false, the type will match
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/// as long as the base typename matches and as long as any immediate
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/// containing namespaces/class scopes that are specified match. So to
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/// search for a type "d" in "b::c", the name "b::c::d" can be specified and
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/// it will match any class/namespace "b" which contains a class/namespace
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/// "c" which contains type "d". We do this to allow users to not always
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/// have to specify complete scoping on all expressions, but it also allows
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/// for exact matching when required.
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///
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/// @param[in] type_name
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/// The name of the type we are looking for that is a fully
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/// or partially qualified type name.
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///
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/// @param[in] exact_match
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/// If \b true, \a type_name is fully qualified and must match
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/// exactly. If \b false, \a type_name is a partially qualified
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/// name where the leading namespaces or classes can be
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/// omitted to make finding types that a user may type
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/// easier.
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///
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/// @param[out] type_list
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/// A type list gets populated with any matches.
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///
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/// @return
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/// The number of matches added to \a type_list.
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|
//------------------------------------------------------------------
|
|
size_t
|
|
FindTypes(ConstString type_name, bool exact_match, size_t max_matches,
|
|
llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
|
|
TypeList &types);
|
|
|
|
lldb::TypeSP FindFirstType(const SymbolContext &sc,
|
|
ConstString type_name, bool exact_match);
|
|
|
|
//------------------------------------------------------------------
|
|
/// Find types by name that are in a namespace. This function is used by the
|
|
/// expression parser when searches need to happen in an exact namespace
|
|
/// scope.
|
|
///
|
|
/// @param[in] type_name
|
|
/// The name of a type within a namespace that should not include
|
|
/// any qualifying namespaces (just a type basename).
|
|
///
|
|
/// @param[in] namespace_decl
|
|
/// The namespace declaration that this type must exist in.
|
|
///
|
|
/// @param[out] type_list
|
|
/// A type list gets populated with any matches.
|
|
///
|
|
/// @return
|
|
/// The number of matches added to \a type_list.
|
|
//------------------------------------------------------------------
|
|
size_t FindTypesInNamespace(ConstString type_name,
|
|
const CompilerDeclContext *parent_decl_ctx,
|
|
size_t max_matches, TypeList &type_list);
|
|
|
|
//------------------------------------------------------------------
|
|
/// Get const accessor for the module architecture.
|
|
///
|
|
/// @return
|
|
/// A const reference to the architecture object.
|
|
//------------------------------------------------------------------
|
|
const ArchSpec &GetArchitecture() const;
|
|
|
|
//------------------------------------------------------------------
|
|
/// Get const accessor for the module file specification.
|
|
///
|
|
/// This function returns the file for the module on the host system that is
|
|
/// running LLDB. This can differ from the path on the platform since we
|
|
/// might be doing remote debugging.
|
|
///
|
|
/// @return
|
|
/// A const reference to the file specification object.
|
|
//------------------------------------------------------------------
|
|
const FileSpec &GetFileSpec() const { return m_file; }
|
|
|
|
//------------------------------------------------------------------
|
|
/// Get accessor for the module platform file specification.
|
|
///
|
|
/// Platform file refers to the path of the module as it is known on the
|
|
/// remote system on which it is being debugged. For local debugging this is
|
|
/// always the same as Module::GetFileSpec(). But remote debugging might
|
|
/// mention a file "/usr/lib/liba.dylib" which might be locally downloaded
|
|
/// and cached. In this case the platform file could be something like:
|
|
/// "/tmp/lldb/platform-cache/remote.host.computer/usr/lib/liba.dylib" The
|
|
/// file could also be cached in a local developer kit directory.
|
|
///
|
|
/// @return
|
|
/// A const reference to the file specification object.
|
|
//------------------------------------------------------------------
|
|
const FileSpec &GetPlatformFileSpec() const {
|
|
if (m_platform_file)
|
|
return m_platform_file;
|
|
return m_file;
|
|
}
|
|
|
|
void SetPlatformFileSpec(const FileSpec &file) { m_platform_file = file; }
|
|
|
|
const FileSpec &GetRemoteInstallFileSpec() const {
|
|
return m_remote_install_file;
|
|
}
|
|
|
|
void SetRemoteInstallFileSpec(const FileSpec &file) {
|
|
m_remote_install_file = file;
|
|
}
|
|
|
|
const FileSpec &GetSymbolFileFileSpec() const { return m_symfile_spec; }
|
|
|
|
void PreloadSymbols();
|
|
|
|
void SetSymbolFileFileSpec(const FileSpec &file);
|
|
|
|
const llvm::sys::TimePoint<> &GetModificationTime() const {
|
|
return m_mod_time;
|
|
}
|
|
|
|
const llvm::sys::TimePoint<> &GetObjectModificationTime() const {
|
|
return m_object_mod_time;
|
|
}
|
|
|
|
void SetObjectModificationTime(const llvm::sys::TimePoint<> &mod_time) {
|
|
m_mod_time = mod_time;
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
/// Tells whether this module is capable of being the main executable for a
|
|
/// process.
|
|
///
|
|
/// @return
|
|
/// \b true if it is, \b false otherwise.
|
|
//------------------------------------------------------------------
|
|
bool IsExecutable();
|
|
|
|
//------------------------------------------------------------------
|
|
/// Tells whether this module has been loaded in the target passed in. This
|
|
/// call doesn't distinguish between whether the module is loaded by the
|
|
/// dynamic loader, or by a "target module add" type call.
|
|
///
|
|
/// @param[in] target
|
|
/// The target to check whether this is loaded in.
|
|
///
|
|
/// @return
|
|
/// \b true if it is, \b false otherwise.
|
|
//------------------------------------------------------------------
|
|
bool IsLoadedInTarget(Target *target);
|
|
|
|
bool LoadScriptingResourceInTarget(Target *target, Status &error,
|
|
Stream *feedback_stream = nullptr);
|
|
|
|
//------------------------------------------------------------------
|
|
/// Get the number of compile units for this module.
|
|
///
|
|
/// @return
|
|
/// The number of compile units that the symbol vendor plug-in
|
|
/// finds.
|
|
//------------------------------------------------------------------
|
|
size_t GetNumCompileUnits();
|
|
|
|
lldb::CompUnitSP GetCompileUnitAtIndex(size_t idx);
|
|
|
|
ConstString GetObjectName() const;
|
|
|
|
uint64_t GetObjectOffset() const { return m_object_offset; }
|
|
|
|
//------------------------------------------------------------------
|
|
/// Get the object file representation for the current architecture.
|
|
///
|
|
/// If the object file has not been located or parsed yet, this function
|
|
/// will find the best ObjectFile plug-in that can parse Module::m_file.
|
|
///
|
|
/// @return
|
|
/// If Module::m_file does not exist, or no plug-in was found
|
|
/// that can parse the file, or the object file doesn't contain
|
|
/// the current architecture in Module::m_arch, nullptr will be
|
|
/// returned, else a valid object file interface will be
|
|
/// returned. The returned pointer is owned by this object and
|
|
/// remains valid as long as the object is around.
|
|
//------------------------------------------------------------------
|
|
virtual ObjectFile *GetObjectFile();
|
|
|
|
//------------------------------------------------------------------
|
|
/// Get the unified section list for the module. This is the section list
|
|
/// created by the module's object file and any debug info and symbol files
|
|
/// created by the symbol vendor.
|
|
///
|
|
/// If the symbol vendor has not been loaded yet, this function will return
|
|
/// the section list for the object file.
|
|
///
|
|
/// @return
|
|
/// Unified module section list.
|
|
//------------------------------------------------------------------
|
|
virtual SectionList *GetSectionList();
|
|
|
|
//------------------------------------------------------------------
|
|
/// Notify the module that the file addresses for the Sections have been
|
|
/// updated.
|
|
///
|
|
/// If the Section file addresses for a module are updated, this method
|
|
/// should be called. Any parts of the module, object file, or symbol file
|
|
/// that has cached those file addresses must invalidate or update its
|
|
/// cache.
|
|
//------------------------------------------------------------------
|
|
virtual void SectionFileAddressesChanged();
|
|
|
|
//------------------------------------------------------------------
|
|
/// Returns a reference to the UnwindTable for this Module
|
|
///
|
|
/// The UnwindTable contains FuncUnwinders objects for any function in this
|
|
/// Module. If a FuncUnwinders object hasn't been created yet (i.e. the
|
|
/// function has yet to be unwound in a stack walk), it will be created when
|
|
/// requested. Specifically, we do not create FuncUnwinders objects for
|
|
/// functions until they are needed.
|
|
///
|
|
/// @return
|
|
/// Returns the unwind table for this module. If this object has no
|
|
/// associated object file, an empty UnwindTable is returned.
|
|
//------------------------------------------------------------------
|
|
UnwindTable &GetUnwindTable() { return m_unwind_table; }
|
|
|
|
llvm::VersionTuple GetVersion();
|
|
|
|
//------------------------------------------------------------------
|
|
/// Load an object file from memory.
|
|
///
|
|
/// If available, the size of the object file in memory may be passed to
|
|
/// avoid additional round trips to process memory. If the size is not
|
|
/// provided, a default value is used. This value should be large enough to
|
|
/// enable the ObjectFile plugins to read the header of the object file
|
|
/// without going back to the process.
|
|
///
|
|
/// @return
|
|
/// The object file loaded from memory or nullptr, if the operation
|
|
/// failed (see the `error` for more information in that case).
|
|
//------------------------------------------------------------------
|
|
ObjectFile *GetMemoryObjectFile(const lldb::ProcessSP &process_sp,
|
|
lldb::addr_t header_addr, Status &error,
|
|
size_t size_to_read = 512);
|
|
//------------------------------------------------------------------
|
|
/// Get the symbol vendor interface for the current architecture.
|
|
///
|
|
/// If the symbol vendor file has not been located yet, this function will
|
|
/// find the best SymbolVendor plug-in that can use the current object file.
|
|
///
|
|
/// @return
|
|
/// If this module does not have a valid object file, or no
|
|
/// plug-in can be found that can use the object file, nullptr will
|
|
/// be returned, else a valid symbol vendor plug-in interface
|
|
/// will be returned. The returned pointer is owned by this
|
|
/// object and remains valid as long as the object is around.
|
|
//------------------------------------------------------------------
|
|
virtual SymbolVendor *
|
|
GetSymbolVendor(bool can_create = true,
|
|
lldb_private::Stream *feedback_strm = nullptr);
|
|
|
|
//------------------------------------------------------------------
|
|
/// Get accessor the type list for this module.
|
|
///
|
|
/// @return
|
|
/// A valid type list pointer, or nullptr if there is no valid
|
|
/// symbol vendor for this module.
|
|
//------------------------------------------------------------------
|
|
TypeList *GetTypeList();
|
|
|
|
//------------------------------------------------------------------
|
|
/// Get a reference to the UUID value contained in this object.
|
|
///
|
|
/// If the executable image file doesn't not have a UUID value built into
|
|
/// the file format, an MD5 checksum of the entire file, or slice of the
|
|
/// file for the current architecture should be used.
|
|
///
|
|
/// @return
|
|
/// A const pointer to the internal copy of the UUID value in
|
|
/// this module if this module has a valid UUID value, NULL
|
|
/// otherwise.
|
|
//------------------------------------------------------------------
|
|
const lldb_private::UUID &GetUUID();
|
|
|
|
//------------------------------------------------------------------
|
|
/// A debugging function that will cause everything in a module to
|
|
/// be parsed.
|
|
///
|
|
/// All compile units will be parsed, along with all globals and static
|
|
/// variables and all functions for those compile units. All types, scopes,
|
|
/// local variables, static variables, global variables, and line tables
|
|
/// will be parsed. This can be used prior to dumping a module to see a
|
|
/// complete list of the resulting debug information that gets parsed, or as
|
|
/// a debug function to ensure that the module can consume all of the debug
|
|
/// data the symbol vendor provides.
|
|
//------------------------------------------------------------------
|
|
void ParseAllDebugSymbols();
|
|
|
|
bool ResolveFileAddress(lldb::addr_t vm_addr, Address &so_addr);
|
|
|
|
//------------------------------------------------------------------
|
|
/// Resolve the symbol context for the given address.
|
|
///
|
|
/// Tries to resolve the matching symbol context based on a lookup from the
|
|
/// current symbol vendor. If the lazy lookup fails, an attempt is made to
|
|
/// parse the eh_frame section to handle stripped symbols. If this fails,
|
|
/// an attempt is made to resolve the symbol to the previous address to
|
|
/// handle the case of a function with a tail call.
|
|
///
|
|
/// Use properties of the modified SymbolContext to inspect any resolved
|
|
/// target, module, compilation unit, symbol, function, function block or
|
|
/// line entry. Use the return value to determine which of these properties
|
|
/// have been modified.
|
|
///
|
|
/// @param[in] so_addr
|
|
/// A load address to resolve.
|
|
///
|
|
/// @param[in] resolve_scope
|
|
/// The scope that should be resolved (see SymbolContext::Scope).
|
|
/// A combination of flags from the enumeration SymbolContextItem
|
|
/// requesting a resolution depth. Note that the flags that are
|
|
/// actually resolved may be a superset of the requested flags.
|
|
/// For instance, eSymbolContextSymbol requires resolution of
|
|
/// eSymbolContextModule, and eSymbolContextFunction requires
|
|
/// eSymbolContextSymbol.
|
|
///
|
|
/// @param[out] sc
|
|
/// The SymbolContext that is modified based on symbol resolution.
|
|
///
|
|
/// @param[in] resolve_tail_call_address
|
|
/// Determines if so_addr should resolve to a symbol in the case
|
|
/// of a function whose last instruction is a call. In this case,
|
|
/// the PC can be one past the address range of the function.
|
|
///
|
|
/// @return
|
|
/// The scope that has been resolved (see SymbolContext::Scope).
|
|
///
|
|
/// @see SymbolContext::Scope
|
|
//------------------------------------------------------------------
|
|
uint32_t ResolveSymbolContextForAddress(
|
|
const Address &so_addr, lldb::SymbolContextItem resolve_scope,
|
|
SymbolContext &sc, bool resolve_tail_call_address = false);
|
|
|
|
//------------------------------------------------------------------
|
|
/// Resolve items in the symbol context for a given file and line.
|
|
///
|
|
/// Tries to resolve \a file_path and \a line to a list of matching symbol
|
|
/// contexts.
|
|
///
|
|
/// The line table entries contains addresses that can be used to further
|
|
/// resolve the values in each match: the function, block, symbol. Care
|
|
/// should be taken to minimize the amount of information that is requested
|
|
/// to only what is needed -- typically the module, compile unit, line table
|
|
/// and line table entry are sufficient.
|
|
///
|
|
/// @param[in] file_path
|
|
/// A path to a source file to match. If \a file_path does not
|
|
/// specify a directory, then this query will match all files
|
|
/// whose base filename matches. If \a file_path does specify
|
|
/// a directory, the fullpath to the file must match.
|
|
///
|
|
/// @param[in] line
|
|
/// The source line to match, or zero if just the compile unit
|
|
/// should be resolved.
|
|
///
|
|
/// @param[in] check_inlines
|
|
/// Check for inline file and line number matches. This option
|
|
/// should be used sparingly as it will cause all line tables
|
|
/// for every compile unit to be parsed and searched for
|
|
/// matching inline file entries.
|
|
///
|
|
/// @param[in] resolve_scope
|
|
/// The scope that should be resolved (see
|
|
/// SymbolContext::Scope).
|
|
///
|
|
/// @param[out] sc_list
|
|
/// A symbol context list that gets matching symbols contexts
|
|
/// appended to.
|
|
///
|
|
/// @return
|
|
/// The number of matches that were added to \a sc_list.
|
|
///
|
|
/// @see SymbolContext::Scope
|
|
//------------------------------------------------------------------
|
|
uint32_t ResolveSymbolContextForFilePath(
|
|
const char *file_path, uint32_t line, bool check_inlines,
|
|
lldb::SymbolContextItem resolve_scope, SymbolContextList &sc_list);
|
|
|
|
//------------------------------------------------------------------
|
|
/// Resolve items in the symbol context for a given file and line.
|
|
///
|
|
/// Tries to resolve \a file_spec and \a line to a list of matching symbol
|
|
/// contexts.
|
|
///
|
|
/// The line table entries contains addresses that can be used to further
|
|
/// resolve the values in each match: the function, block, symbol. Care
|
|
/// should be taken to minimize the amount of information that is requested
|
|
/// to only what is needed -- typically the module, compile unit, line table
|
|
/// and line table entry are sufficient.
|
|
///
|
|
/// @param[in] file_spec
|
|
/// A file spec to a source file to match. If \a file_path does
|
|
/// not specify a directory, then this query will match all
|
|
/// files whose base filename matches. If \a file_path does
|
|
/// specify a directory, the fullpath to the file must match.
|
|
///
|
|
/// @param[in] line
|
|
/// The source line to match, or zero if just the compile unit
|
|
/// should be resolved.
|
|
///
|
|
/// @param[in] check_inlines
|
|
/// Check for inline file and line number matches. This option
|
|
/// should be used sparingly as it will cause all line tables
|
|
/// for every compile unit to be parsed and searched for
|
|
/// matching inline file entries.
|
|
///
|
|
/// @param[in] resolve_scope
|
|
/// The scope that should be resolved (see
|
|
/// SymbolContext::Scope).
|
|
///
|
|
/// @param[out] sc_list
|
|
/// A symbol context list that gets filled in with all of the
|
|
/// matches.
|
|
///
|
|
/// @return
|
|
/// A integer that contains SymbolContext::Scope bits set for
|
|
/// each item that was successfully resolved.
|
|
///
|
|
/// @see SymbolContext::Scope
|
|
//------------------------------------------------------------------
|
|
uint32_t ResolveSymbolContextsForFileSpec(
|
|
const FileSpec &file_spec, uint32_t line, bool check_inlines,
|
|
lldb::SymbolContextItem resolve_scope, SymbolContextList &sc_list);
|
|
|
|
void SetFileSpecAndObjectName(const FileSpec &file,
|
|
ConstString object_name);
|
|
|
|
bool GetIsDynamicLinkEditor();
|
|
|
|
TypeSystem *GetTypeSystemForLanguage(lldb::LanguageType language);
|
|
|
|
// Special error functions that can do printf style formatting that will
|
|
// prepend the message with something appropriate for this module (like the
|
|
// architecture, path and object name (if any)). This centralizes code so
|
|
// that everyone doesn't need to format their error and log messages on their
|
|
// own and keeps the output a bit more consistent.
|
|
void LogMessage(Log *log, const char *format, ...)
|
|
__attribute__((format(printf, 3, 4)));
|
|
|
|
void LogMessageVerboseBacktrace(Log *log, const char *format, ...)
|
|
__attribute__((format(printf, 3, 4)));
|
|
|
|
void ReportWarning(const char *format, ...)
|
|
__attribute__((format(printf, 2, 3)));
|
|
|
|
void ReportError(const char *format, ...)
|
|
__attribute__((format(printf, 2, 3)));
|
|
|
|
// Only report an error once when the module is first detected to be modified
|
|
// so we don't spam the console with many messages.
|
|
void ReportErrorIfModifyDetected(const char *format, ...)
|
|
__attribute__((format(printf, 2, 3)));
|
|
|
|
//------------------------------------------------------------------
|
|
// Return true if the file backing this module has changed since the module
|
|
// was originally created since we saved the initial file modification time
|
|
// when the module first gets created.
|
|
//------------------------------------------------------------------
|
|
bool FileHasChanged() const;
|
|
|
|
//------------------------------------------------------------------
|
|
// SymbolVendor, SymbolFile and ObjectFile member objects should lock the
|
|
// module mutex to avoid deadlocks.
|
|
//------------------------------------------------------------------
|
|
std::recursive_mutex &GetMutex() const { return m_mutex; }
|
|
|
|
PathMappingList &GetSourceMappingList() { return m_source_mappings; }
|
|
|
|
const PathMappingList &GetSourceMappingList() const {
|
|
return m_source_mappings;
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
/// Finds a source file given a file spec using the module source path
|
|
/// remappings (if any).
|
|
///
|
|
/// Tries to resolve \a orig_spec by checking the module source path
|
|
/// remappings. It makes sure the file exists, so this call can be expensive
|
|
/// if the remappings are on a network file system, so use this function
|
|
/// sparingly (not in a tight debug info parsing loop).
|
|
///
|
|
/// @param[in] orig_spec
|
|
/// The original source file path to try and remap.
|
|
///
|
|
/// @param[out] new_spec
|
|
/// The newly remapped filespec that is guaranteed to exist.
|
|
///
|
|
/// @return
|
|
/// /b true if \a orig_spec was successfully located and
|
|
/// \a new_spec is filled in with an existing file spec,
|
|
/// \b false otherwise.
|
|
//------------------------------------------------------------------
|
|
bool FindSourceFile(const FileSpec &orig_spec, FileSpec &new_spec) const;
|
|
|
|
//------------------------------------------------------------------
|
|
/// Remaps a source file given \a path into \a new_path.
|
|
///
|
|
/// Remaps \a path if any source remappings match. This function does NOT
|
|
/// stat the file system so it can be used in tight loops where debug info
|
|
/// is being parsed.
|
|
///
|
|
/// @param[in] path
|
|
/// The original source file path to try and remap.
|
|
///
|
|
/// @param[out] new_path
|
|
/// The newly remapped filespec that is may or may not exist.
|
|
///
|
|
/// @return
|
|
/// /b true if \a path was successfully located and \a new_path
|
|
/// is filled in with a new source path, \b false otherwise.
|
|
//------------------------------------------------------------------
|
|
bool RemapSourceFile(llvm::StringRef path, std::string &new_path) const;
|
|
bool RemapSourceFile(const char *, std::string &) const = delete;
|
|
|
|
//----------------------------------------------------------------------
|
|
/// @class LookupInfo Module.h "lldb/Core/Module.h"
|
|
/// A class that encapsulates name lookup information.
|
|
///
|
|
/// Users can type a wide variety of partial names when setting breakpoints
|
|
/// by name or when looking for functions by name. SymbolVendor and
|
|
/// SymbolFile objects are only required to implement name lookup for
|
|
/// function basenames and for fully mangled names. This means if the user
|
|
/// types in a partial name, we must reduce this to a name lookup that will
|
|
/// work with all SymbolFile objects. So we might reduce a name lookup to
|
|
/// look for a basename, and then prune out any results that don't match.
|
|
///
|
|
/// The "m_name" member variable represents the name as it was typed by the
|
|
/// user. "m_lookup_name" will be the name we actually search for through
|
|
/// the symbol or objects files. Lanaguage is included in case we need to
|
|
/// filter results by language at a later date. The "m_name_type_mask"
|
|
/// member variable tells us what kinds of names we are looking for and can
|
|
/// help us prune out unwanted results.
|
|
///
|
|
/// Function lookups are done in Module.cpp, ModuleList.cpp and in
|
|
/// BreakpointResolverName.cpp and they all now use this class to do lookups
|
|
/// correctly.
|
|
//----------------------------------------------------------------------
|
|
class LookupInfo {
|
|
public:
|
|
LookupInfo()
|
|
: m_name(), m_lookup_name(), m_language(lldb::eLanguageTypeUnknown),
|
|
m_name_type_mask(lldb::eFunctionNameTypeNone),
|
|
m_match_name_after_lookup(false) {}
|
|
|
|
LookupInfo(ConstString name, lldb::FunctionNameType name_type_mask,
|
|
lldb::LanguageType language);
|
|
|
|
ConstString GetName() const { return m_name; }
|
|
|
|
void SetName(ConstString name) { m_name = name; }
|
|
|
|
ConstString GetLookupName() const { return m_lookup_name; }
|
|
|
|
void SetLookupName(ConstString name) { m_lookup_name = name; }
|
|
|
|
lldb::FunctionNameType GetNameTypeMask() const { return m_name_type_mask; }
|
|
|
|
void SetNameTypeMask(lldb::FunctionNameType mask) {
|
|
m_name_type_mask = mask;
|
|
}
|
|
|
|
void Prune(SymbolContextList &sc_list, size_t start_idx) const;
|
|
|
|
protected:
|
|
/// What the user originally typed
|
|
ConstString m_name;
|
|
|
|
/// The actual name will lookup when calling in the object or symbol file
|
|
ConstString m_lookup_name;
|
|
|
|
/// Limit matches to only be for this language
|
|
lldb::LanguageType m_language;
|
|
|
|
/// One or more bits from lldb::FunctionNameType that indicate what kind of
|
|
/// names we are looking for
|
|
lldb::FunctionNameType m_name_type_mask;
|
|
|
|
///< If \b true, then demangled names that match will need to contain
|
|
///< "m_name" in order to be considered a match
|
|
bool m_match_name_after_lookup;
|
|
};
|
|
|
|
protected:
|
|
//------------------------------------------------------------------
|
|
// Member Variables
|
|
//------------------------------------------------------------------
|
|
mutable std::recursive_mutex m_mutex; ///< A mutex to keep this object happy
|
|
///in multi-threaded environments.
|
|
|
|
/// The modification time for this module when it was created.
|
|
llvm::sys::TimePoint<> m_mod_time;
|
|
|
|
ArchSpec m_arch; ///< The architecture for this module.
|
|
UUID m_uuid; ///< Each module is assumed to have a unique identifier to help
|
|
///match it up to debug symbols.
|
|
FileSpec m_file; ///< The file representation on disk for this module (if
|
|
///there is one).
|
|
FileSpec m_platform_file; ///< The path to the module on the platform on which
|
|
///it is being debugged
|
|
FileSpec m_remote_install_file; ///< If set when debugging on remote
|
|
///platforms, this module will be installed at
|
|
///this location
|
|
FileSpec m_symfile_spec; ///< If this path is valid, then this is the file
|
|
///that _will_ be used as the symbol file for this
|
|
///module
|
|
ConstString m_object_name; ///< The name an object within this module that is
|
|
///selected, or empty of the module is represented
|
|
///by \a m_file.
|
|
uint64_t m_object_offset;
|
|
llvm::sys::TimePoint<> m_object_mod_time;
|
|
lldb::ObjectFileSP m_objfile_sp; ///< A shared pointer to the object file
|
|
///parser for this module as it may or may
|
|
///not be shared with the SymbolFile
|
|
UnwindTable m_unwind_table{*this}; ///< Table of FuncUnwinders objects created
|
|
/// for this Module's functions
|
|
lldb::SymbolVendorUP
|
|
m_symfile_up; ///< A pointer to the symbol vendor for this module.
|
|
std::vector<lldb::SymbolVendorUP>
|
|
m_old_symfiles; ///< If anyone calls Module::SetSymbolFileFileSpec() and
|
|
///changes the symbol file,
|
|
///< we need to keep all old symbol files around in case anyone has type
|
|
///references to them
|
|
TypeSystemMap m_type_system_map; ///< A map of any type systems associated
|
|
///with this module
|
|
PathMappingList m_source_mappings; ///< Module specific source remappings for
|
|
///when you have debug info for a module
|
|
///that doesn't match where the sources
|
|
///currently are
|
|
lldb::SectionListUP m_sections_up; ///< Unified section list for module that
|
|
/// is used by the ObjectFile and and
|
|
/// ObjectFile instances for the debug info
|
|
|
|
std::atomic<bool> m_did_load_objfile{false};
|
|
std::atomic<bool> m_did_load_symbol_vendor{false};
|
|
std::atomic<bool> m_did_set_uuid{false};
|
|
mutable bool m_file_has_changed : 1,
|
|
m_first_file_changed_log : 1; /// See if the module was modified after it
|
|
/// was initially opened.
|
|
|
|
//------------------------------------------------------------------
|
|
/// Resolve a file or load virtual address.
|
|
///
|
|
/// Tries to resolve \a vm_addr as a file address (if \a
|
|
/// vm_addr_is_file_addr is true) or as a load address if \a
|
|
/// vm_addr_is_file_addr is false) in the symbol vendor. \a resolve_scope
|
|
/// indicates what clients wish to resolve and can be used to limit the
|
|
/// scope of what is parsed.
|
|
///
|
|
/// @param[in] vm_addr
|
|
/// The load virtual address to resolve.
|
|
///
|
|
/// @param[in] vm_addr_is_file_addr
|
|
/// If \b true, \a vm_addr is a file address, else \a vm_addr
|
|
/// if a load address.
|
|
///
|
|
/// @param[in] resolve_scope
|
|
/// The scope that should be resolved (see
|
|
/// SymbolContext::Scope).
|
|
///
|
|
/// @param[out] so_addr
|
|
/// The section offset based address that got resolved if
|
|
/// any bits are returned.
|
|
///
|
|
/// @param[out] sc
|
|
// The symbol context that has objects filled in. Each bit
|
|
/// in the \a resolve_scope pertains to a member in the \a sc.
|
|
///
|
|
/// @return
|
|
/// A integer that contains SymbolContext::Scope bits set for
|
|
/// each item that was successfully resolved.
|
|
///
|
|
/// @see SymbolContext::Scope
|
|
//------------------------------------------------------------------
|
|
uint32_t ResolveSymbolContextForAddress(lldb::addr_t vm_addr,
|
|
bool vm_addr_is_file_addr,
|
|
lldb::SymbolContextItem resolve_scope,
|
|
Address &so_addr, SymbolContext &sc);
|
|
|
|
void SymbolIndicesToSymbolContextList(Symtab *symtab,
|
|
std::vector<uint32_t> &symbol_indexes,
|
|
SymbolContextList &sc_list);
|
|
|
|
bool SetArchitecture(const ArchSpec &new_arch);
|
|
|
|
void SetUUID(const lldb_private::UUID &uuid);
|
|
|
|
SectionList *GetUnifiedSectionList();
|
|
|
|
friend class ModuleList;
|
|
friend class ObjectFile;
|
|
friend class SymbolFile;
|
|
|
|
private:
|
|
Module(); // Only used internally by CreateJITModule ()
|
|
|
|
size_t FindTypes_Impl(
|
|
ConstString name, const CompilerDeclContext *parent_decl_ctx,
|
|
bool append, size_t max_matches,
|
|
llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
|
|
TypeMap &types);
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Module);
|
|
};
|
|
|
|
} // namespace lldb_private
|
|
|
|
#endif // liblldb_Module_h_
|