forked from OSchip/llvm-project
343 lines
11 KiB
C++
343 lines
11 KiB
C++
//== BasicConstraintManager.cpp - Manage basic constraints.------*- C++ -*--==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines BasicConstraintManager, a class that tracks simple
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// equality and inequality constraints on symbolic values of GRState.
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//
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//===----------------------------------------------------------------------===//
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#include "SimpleConstraintManager.h"
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#include "clang/Analysis/PathSensitive/GRState.h"
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#include "clang/Analysis/PathSensitive/GRStateTrait.h"
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#include "clang/Analysis/PathSensitive/GRTransferFuncs.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace clang;
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namespace { class VISIBILITY_HIDDEN ConstNotEq {}; }
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namespace { class VISIBILITY_HIDDEN ConstEq {}; }
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typedef llvm::ImmutableMap<SymbolRef,GRState::IntSetTy> ConstNotEqTy;
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typedef llvm::ImmutableMap<SymbolRef,const llvm::APSInt*> ConstEqTy;
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static int ConstEqIndex = 0;
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static int ConstNotEqIndex = 0;
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namespace clang {
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template<>
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struct GRStateTrait<ConstNotEq> : public GRStatePartialTrait<ConstNotEqTy> {
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static inline void* GDMIndex() { return &ConstNotEqIndex; }
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};
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template<>
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struct GRStateTrait<ConstEq> : public GRStatePartialTrait<ConstEqTy> {
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static inline void* GDMIndex() { return &ConstEqIndex; }
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};
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}
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namespace {
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// BasicConstraintManager only tracks equality and inequality constraints of
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// constants and integer variables.
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class VISIBILITY_HIDDEN BasicConstraintManager
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: public SimpleConstraintManager {
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GRState::IntSetTy::Factory ISetFactory;
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public:
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BasicConstraintManager(GRStateManager& statemgr)
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: SimpleConstraintManager(statemgr), ISetFactory(statemgr.getAllocator()) {}
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const GRState* AssumeSymNE(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible);
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const GRState* AssumeSymEQ(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible);
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const GRState* AssumeSymLT(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible);
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const GRState* AssumeSymGT(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible);
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const GRState* AssumeSymGE(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible);
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const GRState* AssumeSymLE(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible);
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const GRState* AddEQ(const GRState* St, SymbolRef sym, const llvm::APSInt& V);
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const GRState* AddNE(const GRState* St, SymbolRef sym, const llvm::APSInt& V);
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const llvm::APSInt* getSymVal(const GRState* St, SymbolRef sym) const;
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bool isNotEqual(const GRState* St, SymbolRef sym, const llvm::APSInt& V)
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const;
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bool isEqual(const GRState* St, SymbolRef sym, const llvm::APSInt& V)
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const;
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const GRState* RemoveDeadBindings(const GRState* St, SymbolReaper& SymReaper);
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void print(const GRState* St, std::ostream& Out,
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const char* nl, const char *sep);
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};
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} // end anonymous namespace
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ConstraintManager* clang::CreateBasicConstraintManager(GRStateManager& StateMgr)
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{
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return new BasicConstraintManager(StateMgr);
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}
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const GRState*
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BasicConstraintManager::AssumeSymNE(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible) {
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// First, determine if sym == X, where X != V.
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if (const llvm::APSInt* X = getSymVal(St, sym)) {
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isFeasible = (*X != V);
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return St;
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}
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// Second, determine if sym != V.
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if (isNotEqual(St, sym, V)) {
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isFeasible = true;
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return St;
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}
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// If we reach here, sym is not a constant and we don't know if it is != V.
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// Make that assumption.
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isFeasible = true;
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return AddNE(St, sym, V);
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}
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const GRState*
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BasicConstraintManager::AssumeSymEQ(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible) {
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// First, determine if sym == X, where X != V.
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if (const llvm::APSInt* X = getSymVal(St, sym)) {
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isFeasible = *X == V;
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return St;
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}
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// Second, determine if sym != V.
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if (isNotEqual(St, sym, V)) {
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isFeasible = false;
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return St;
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}
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// If we reach here, sym is not a constant and we don't know if it is == V.
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// Make that assumption.
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isFeasible = true;
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return AddEQ(St, sym, V);
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}
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// These logic will be handled in another ConstraintManager.
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const GRState*
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BasicConstraintManager::AssumeSymLT(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible) {
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// Is 'V' the smallest possible value?
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if (V == llvm::APSInt::getMinValue(V.getBitWidth(), V.isUnsigned())) {
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// sym cannot be any value less than 'V'. This path is infeasible.
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isFeasible = false;
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return St;
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}
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// FIXME: For now have assuming x < y be the same as assuming sym != V;
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return AssumeSymNE(St, sym, V, isFeasible);
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}
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const GRState*
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BasicConstraintManager::AssumeSymGT(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible) {
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// Is 'V' the largest possible value?
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if (V == llvm::APSInt::getMaxValue(V.getBitWidth(), V.isUnsigned())) {
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// sym cannot be any value greater than 'V'. This path is infeasible.
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isFeasible = false;
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return St;
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}
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// FIXME: For now have assuming x > y be the same as assuming sym != V;
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return AssumeSymNE(St, sym, V, isFeasible);
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}
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const GRState*
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BasicConstraintManager::AssumeSymGE(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible) {
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// Reject a path if the value of sym is a constant X and !(X >= V).
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if (const llvm::APSInt* X = getSymVal(St, sym)) {
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isFeasible = *X >= V;
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return St;
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}
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// Sym is not a constant, but it is worth looking to see if V is the
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// maximum integer value.
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if (V == llvm::APSInt::getMaxValue(V.getBitWidth(), V.isUnsigned())) {
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// If we know that sym != V, then this condition is infeasible since
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// there is no other value greater than V.
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isFeasible = !isNotEqual(St, sym, V);
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// If the path is still feasible then as a consequence we know that
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// 'sym == V' because we cannot have 'sym > V' (no larger values).
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// Add this constraint.
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if (isFeasible)
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return AddEQ(St, sym, V);
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}
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else
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isFeasible = true;
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return St;
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}
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const GRState*
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BasicConstraintManager::AssumeSymLE(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V, bool& isFeasible) {
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// Reject a path if the value of sym is a constant X and !(X <= V).
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if (const llvm::APSInt* X = getSymVal(St, sym)) {
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isFeasible = *X <= V;
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return St;
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}
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// Sym is not a constant, but it is worth looking to see if V is the
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// minimum integer value.
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if (V == llvm::APSInt::getMinValue(V.getBitWidth(), V.isUnsigned())) {
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// If we know that sym != V, then this condition is infeasible since
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// there is no other value less than V.
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isFeasible = !isNotEqual(St, sym, V);
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// If the path is still feasible then as a consequence we know that
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// 'sym == V' because we cannot have 'sym < V' (no smaller values).
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// Add this constraint.
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if (isFeasible)
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return AddEQ(St, sym, V);
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}
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else
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isFeasible = true;
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return St;
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}
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const GRState* BasicConstraintManager::AddEQ(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V) {
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// Create a new state with the old binding replaced.
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GRStateRef state(St, StateMgr);
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return state.set<ConstEq>(sym, &V);
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}
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const GRState* BasicConstraintManager::AddNE(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V) {
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GRStateRef state(St, StateMgr);
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// First, retrieve the NE-set associated with the given symbol.
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ConstNotEqTy::data_type* T = state.get<ConstNotEq>(sym);
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GRState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet();
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// Now add V to the NE set.
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S = ISetFactory.Add(S, &V);
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// Create a new state with the old binding replaced.
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return state.set<ConstNotEq>(sym, S);
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}
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const llvm::APSInt* BasicConstraintManager::getSymVal(const GRState* St,
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SymbolRef sym) const {
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const ConstEqTy::data_type* T = St->get<ConstEq>(sym);
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return T ? *T : NULL;
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}
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bool BasicConstraintManager::isNotEqual(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V) const {
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// Retrieve the NE-set associated with the given symbol.
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const ConstNotEqTy::data_type* T = St->get<ConstNotEq>(sym);
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// See if V is present in the NE-set.
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return T ? T->contains(&V) : false;
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}
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bool BasicConstraintManager::isEqual(const GRState* St, SymbolRef sym,
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const llvm::APSInt& V) const {
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// Retrieve the EQ-set associated with the given symbol.
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const ConstEqTy::data_type* T = St->get<ConstEq>(sym);
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// See if V is present in the EQ-set.
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return T ? **T == V : false;
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}
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/// Scan all symbols referenced by the constraints. If the symbol is not alive
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/// as marked in LSymbols, mark it as dead in DSymbols.
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const GRState*
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BasicConstraintManager::RemoveDeadBindings(const GRState* St,
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SymbolReaper& SymReaper) {
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GRStateRef state(St, StateMgr);
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ConstEqTy CE = state.get<ConstEq>();
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ConstEqTy::Factory& CEFactory = state.get_context<ConstEq>();
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for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) {
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SymbolRef sym = I.getKey();
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if (SymReaper.maybeDead(sym)) CE = CEFactory.Remove(CE, sym);
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}
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state = state.set<ConstEq>(CE);
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ConstNotEqTy CNE = state.get<ConstNotEq>();
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ConstNotEqTy::Factory& CNEFactory = state.get_context<ConstNotEq>();
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for (ConstNotEqTy::iterator I = CNE.begin(), E = CNE.end(); I != E; ++I) {
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SymbolRef sym = I.getKey();
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if (SymReaper.maybeDead(sym)) CNE = CNEFactory.Remove(CNE, sym);
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}
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return state.set<ConstNotEq>(CNE);
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}
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void BasicConstraintManager::print(const GRState* St, std::ostream& Out,
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const char* nl, const char *sep) {
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// Print equality constraints.
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ConstEqTy CE = St->get<ConstEq>();
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if (!CE.isEmpty()) {
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Out << nl << sep << "'==' constraints:";
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for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) {
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Out << nl << " $" << I.getKey();
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llvm::raw_os_ostream OS(Out);
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OS << " : " << *I.getData();
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}
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}
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// Print != constraints.
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ConstNotEqTy CNE = St->get<ConstNotEq>();
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if (!CNE.isEmpty()) {
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Out << nl << sep << "'!=' constraints:";
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for (ConstNotEqTy::iterator I = CNE.begin(), EI = CNE.end(); I!=EI; ++I) {
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Out << nl << " $" << I.getKey() << " : ";
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bool isFirst = true;
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GRState::IntSetTy::iterator J = I.getData().begin(),
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EJ = I.getData().end();
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for ( ; J != EJ; ++J) {
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if (isFirst) isFirst = false;
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else Out << ", ";
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Out << (*J)->getSExtValue(); // Hack: should print to raw_ostream.
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}
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}
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}
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}
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