forked from OSchip/llvm-project
258 lines
9.5 KiB
LLVM
258 lines
9.5 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tonga -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefix=GFX8 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefix=GFX9 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefix=GFX10 %s
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define amdgpu_ps float @ds_fadd_f32_ss(float addrspace(3)* inreg %ptr, float inreg %val) {
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; GFX8-LABEL: ds_fadd_f32_ss:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_mov_b32_e32 v0, s2
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; GFX8-NEXT: v_mov_b32_e32 v1, s3
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX8-NEXT: s_waitcnt lgkmcnt(0)
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: ds_fadd_f32_ss:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_mov_b32_e32 v0, s2
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; GFX9-NEXT: v_mov_b32_e32 v1, s3
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; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX9-NEXT: s_waitcnt lgkmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: ds_fadd_f32_ss:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_mov_b32_e32 v0, s2
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; GFX10-NEXT: v_mov_b32_e32 v1, s3
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; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX10-NEXT: s_waitcnt lgkmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %ptr, float %val, i32 0, i32 0, i1 false)
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ret float %ret
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}
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define amdgpu_ps float @ds_fadd_f32_ss_offset(float addrspace(3)* inreg %ptr, float inreg %val) {
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; GFX8-LABEL: ds_fadd_f32_ss_offset:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_mov_b32_e32 v0, s3
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; GFX8-NEXT: v_mov_b32_e32 v1, s2
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
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; GFX8-NEXT: s_waitcnt lgkmcnt(0)
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: ds_fadd_f32_ss_offset:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_mov_b32_e32 v0, s3
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; GFX9-NEXT: v_mov_b32_e32 v1, s2
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; GFX9-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
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; GFX9-NEXT: s_waitcnt lgkmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: ds_fadd_f32_ss_offset:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_mov_b32_e32 v0, s3
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; GFX10-NEXT: v_mov_b32_e32 v1, s2
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; GFX10-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
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; GFX10-NEXT: s_waitcnt lgkmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%gep = getelementptr float, float addrspace(3)* %ptr, i32 128
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%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %gep, float %val, i32 0, i32 0, i1 false)
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ret float %ret
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}
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define amdgpu_ps void @ds_fadd_f32_ss_nortn(float addrspace(3)* inreg %ptr, float inreg %val) {
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; GFX8-LABEL: ds_fadd_f32_ss_nortn:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_mov_b32_e32 v0, s2
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; GFX8-NEXT: v_mov_b32_e32 v1, s3
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX8-NEXT: s_endpgm
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;
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; GFX9-LABEL: ds_fadd_f32_ss_nortn:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_mov_b32_e32 v0, s2
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; GFX9-NEXT: v_mov_b32_e32 v1, s3
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; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX9-NEXT: s_endpgm
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;
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; GFX10-LABEL: ds_fadd_f32_ss_nortn:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_mov_b32_e32 v0, s2
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; GFX10-NEXT: v_mov_b32_e32 v1, s3
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; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX10-NEXT: s_endpgm
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%unused = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %ptr, float %val, i32 0, i32 0, i1 false)
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ret void
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}
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define amdgpu_ps void @ds_fadd_f32_ss_offset_nortn(float addrspace(3)* inreg %ptr, float inreg %val) {
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; GFX8-LABEL: ds_fadd_f32_ss_offset_nortn:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_mov_b32_e32 v0, s3
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; GFX8-NEXT: v_mov_b32_e32 v1, s2
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
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; GFX8-NEXT: s_endpgm
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;
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; GFX9-LABEL: ds_fadd_f32_ss_offset_nortn:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_mov_b32_e32 v0, s3
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; GFX9-NEXT: v_mov_b32_e32 v1, s2
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; GFX9-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
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; GFX9-NEXT: s_endpgm
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;
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; GFX10-LABEL: ds_fadd_f32_ss_offset_nortn:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_mov_b32_e32 v0, s3
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; GFX10-NEXT: v_mov_b32_e32 v1, s2
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; GFX10-NEXT: ds_add_rtn_f32 v0, v1, v0 offset:512
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; GFX10-NEXT: s_endpgm
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%gep = getelementptr float, float addrspace(3)* %ptr, i32 128
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%unused = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %gep, float %val, i32 0, i32 0, i1 false)
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ret void
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}
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define float @ds_fadd_f32_vv(float addrspace(3)* %ptr, float %val) {
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; GFX8-LABEL: ds_fadd_f32_vv:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX8-NEXT: s_waitcnt lgkmcnt(0)
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX9-LABEL: ds_fadd_f32_vv:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX9-NEXT: s_waitcnt lgkmcnt(0)
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX10-LABEL: ds_fadd_f32_vv:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
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; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX10-NEXT: s_waitcnt lgkmcnt(0)
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; GFX10-NEXT: s_setpc_b64 s[30:31]
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%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %ptr, float %val, i32 0, i32 0, i1 false)
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ret float %ret
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}
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define float @ds_fadd_f32_vv_offset(float addrspace(3)* %ptr, float %val) {
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; GFX8-LABEL: ds_fadd_f32_vv_offset:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
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; GFX8-NEXT: s_waitcnt lgkmcnt(0)
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX9-LABEL: ds_fadd_f32_vv_offset:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
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; GFX9-NEXT: s_waitcnt lgkmcnt(0)
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX10-LABEL: ds_fadd_f32_vv_offset:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
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; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
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; GFX10-NEXT: s_waitcnt lgkmcnt(0)
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; GFX10-NEXT: s_setpc_b64 s[30:31]
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%gep = getelementptr float, float addrspace(3)* %ptr, i32 128
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%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %gep, float %val, i32 0, i32 0, i1 false)
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ret float %ret
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}
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define void @ds_fadd_f32_vv_nortn(float addrspace(3)* %ptr, float %val) {
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; GFX8-LABEL: ds_fadd_f32_vv_nortn:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX8-NEXT: s_waitcnt lgkmcnt(0)
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX9-LABEL: ds_fadd_f32_vv_nortn:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX9-NEXT: s_waitcnt lgkmcnt(0)
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX10-LABEL: ds_fadd_f32_vv_nortn:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
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; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX10-NEXT: s_waitcnt lgkmcnt(0)
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; GFX10-NEXT: s_setpc_b64 s[30:31]
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%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %ptr, float %val, i32 0, i32 0, i1 false)
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ret void
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}
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define void @ds_fadd_f32_vv_offset_nortn(float addrspace(3)* %ptr, float %val) {
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; GFX8-LABEL: ds_fadd_f32_vv_offset_nortn:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
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; GFX8-NEXT: s_waitcnt lgkmcnt(0)
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX9-LABEL: ds_fadd_f32_vv_offset_nortn:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
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; GFX9-NEXT: s_waitcnt lgkmcnt(0)
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX10-LABEL: ds_fadd_f32_vv_offset_nortn:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
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; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1 offset:512
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; GFX10-NEXT: s_waitcnt lgkmcnt(0)
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; GFX10-NEXT: s_setpc_b64 s[30:31]
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%gep = getelementptr float, float addrspace(3)* %ptr, i32 128
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%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %gep, float %val, i32 0, i32 0, i1 false)
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ret void
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}
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define float @ds_fadd_f32_vv_volatile(float addrspace(3)* %ptr, float %val) {
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; GFX8-LABEL: ds_fadd_f32_vv_volatile:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX8-NEXT: s_waitcnt lgkmcnt(0)
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX9-LABEL: ds_fadd_f32_vv_volatile:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX9-NEXT: s_waitcnt lgkmcnt(0)
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX10-LABEL: ds_fadd_f32_vv_volatile:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
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; GFX10-NEXT: ds_add_rtn_f32 v0, v0, v1
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; GFX10-NEXT: s_waitcnt lgkmcnt(0)
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; GFX10-NEXT: s_setpc_b64 s[30:31]
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%ret = call float @llvm.amdgcn.ds.fadd(float addrspace(3)* %ptr, float %val, i32 0, i32 0, i1 true)
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ret float %ret
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}
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declare float @llvm.amdgcn.ds.fadd(float addrspace(3)* nocapture, float, i32 immarg, i32 immarg, i1 immarg) #0
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attributes #0 = { argmemonly nounwind willreturn }
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