forked from OSchip/llvm-project
341 lines
6.9 KiB
C
341 lines
6.9 KiB
C
// RUN: %clang_cc1 -emit-llvm %s -o - | FileCheck %s
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typedef __attribute__(( ext_vector_type(4) )) float float4;
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typedef __attribute__(( ext_vector_type(2) )) float float2;
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typedef __attribute__(( ext_vector_type(4) )) int int4;
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typedef __attribute__(( ext_vector_type(4) )) unsigned int uint4;
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// CHECK: @foo = {{(dso_local )?}}global <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00>
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float4 foo = (float4){ 1.0, 2.0, 3.0, 4.0 };
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// CHECK: @bar = {{(dso_local )?}}constant <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 0x7FF0000000000000>
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const float4 bar = (float4){ 1.0, 2.0, 3.0, __builtin_inff() };
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// CHECK: @test1
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// CHECK: fadd <4 x float>
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float4 test1(float4 V) {
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return V.wzyx+V;
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}
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float2 vec2, vec2_2;
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float4 vec4, vec4_2;
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float f;
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// CHECK: @test2
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// CHECK: shufflevector {{.*}} <i32 0, i32 1>
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// CHECK: extractelement
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// CHECK: shufflevector {{.*}} <i32 1, i32 1, i32 1, i32 1>
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// CHECK: insertelement
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// CHECK: shufflevector {{.*}} <i32 1, i32 0>
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void test2() {
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vec2 = vec4.xy; // shorten
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f = vec2.x; // extract elt
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vec4 = vec4.yyyy; // splat
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vec2.x = f; // insert one.
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vec2.yx = vec2; // reverse
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}
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// CHECK: @test3
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// CHECK: store <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00>
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void test3(float4 *out) {
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*out = ((float4) {1.0f, 2.0f, 3.0f, 4.0f });
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}
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// CHECK: @test4
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// CHECK: store <4 x float>
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// CHECK: store <4 x float>
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void test4(float4 *out) {
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float a = 1.0f;
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float b = 2.0f;
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float c = 3.0f;
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float d = 4.0f;
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*out = ((float4) {a,b,c,d});
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}
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// CHECK: @test5
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// CHECK: shufflevector {{.*}} <4 x i32> zeroinitializer
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// CHECK: fmul <4 x float>
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// CHECK: fmul <4 x float>
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// CHECK: shufflevector {{.*}} <4 x i32> zeroinitializer
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// CHECK: fmul <4 x float>
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void test5(float4 *out) {
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float a;
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float4 b;
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a = 1.0f;
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b = a;
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b = b * 5.0f;
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b = 5.0f * b;
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b *= a;
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*out = b;
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}
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// CHECK: @test6
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void test6(float4 *ap, float4 *bp, float c) {
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float4 a = *ap;
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float4 b = *bp;
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// CHECK: fadd <4 x float>
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// CHECK: fsub <4 x float>
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// CHECK: fmul <4 x float>
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// CHECK: fdiv <4 x float>
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a = a + b;
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a = a - b;
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a = a * b;
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a = a / b;
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// CHECK: fadd <4 x float>
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// CHECK: fsub <4 x float>
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// CHECK: fmul <4 x float>
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// CHECK: fdiv <4 x float>
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a = a + c;
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a = a - c;
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a = a * c;
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a = a / c;
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// CHECK: fadd <4 x float>
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// CHECK: fsub <4 x float>
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// CHECK: fmul <4 x float>
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// CHECK: fdiv <4 x float>
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a += b;
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a -= b;
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a *= b;
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a /= b;
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// CHECK: fadd <4 x float>
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// CHECK: fsub <4 x float>
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// CHECK: fmul <4 x float>
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// CHECK: fdiv <4 x float>
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a += c;
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a -= c;
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a *= c;
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a /= c;
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// Vector comparisons can sometimes crash the x86 backend: rdar://6326239,
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// reject them until the implementation is stable.
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#if 0
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int4 cmp;
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cmp = a < b;
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cmp = a <= b;
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cmp = a < b;
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cmp = a >= b;
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cmp = a == b;
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cmp = a != b;
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#endif
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}
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// CHECK: @test7
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void test7(int4 *ap, int4 *bp, int c) {
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int4 a = *ap;
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int4 b = *bp;
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// CHECK: add <4 x i32>
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// CHECK: sub <4 x i32>
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// CHECK: mul <4 x i32>
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// CHECK: sdiv <4 x i32>
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// CHECK: srem <4 x i32>
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a = a + b;
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a = a - b;
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a = a * b;
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a = a / b;
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a = a % b;
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// CHECK: add <4 x i32>
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// CHECK: sub <4 x i32>
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// CHECK: mul <4 x i32>
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// CHECK: sdiv <4 x i32>
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// CHECK: srem <4 x i32>
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a = a + c;
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a = a - c;
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a = a * c;
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a = a / c;
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a = a % c;
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// CHECK: add <4 x i32>
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// CHECK: sub <4 x i32>
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// CHECK: mul <4 x i32>
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// CHECK: sdiv <4 x i32>
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// CHECK: srem <4 x i32>
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a += b;
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a -= b;
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a *= b;
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a /= b;
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a %= b;
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// CHECK: add <4 x i32>
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// CHECK: sub <4 x i32>
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// CHECK: mul <4 x i32>
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// CHECK: sdiv <4 x i32>
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// CHECK: srem <4 x i32>
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a += c;
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a -= c;
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a *= c;
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a /= c;
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a %= c;
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// Vector comparisons.
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// CHECK: icmp slt
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// CHECK: icmp sle
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// CHECK: icmp sgt
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// CHECK: icmp sge
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// CHECK: icmp eq
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// CHECK: icmp ne
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int4 cmp;
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cmp = a < b;
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cmp = a <= b;
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cmp = a > b;
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cmp = a >= b;
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cmp = a == b;
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cmp = a != b;
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}
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// CHECK: @test8
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void test8(float4 *ap, float4 *bp, int c) {
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float4 a = *ap;
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float4 b = *bp;
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// Vector comparisons.
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// CHECK: fcmp olt
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// CHECK: fcmp ole
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// CHECK: fcmp ogt
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// CHECK: fcmp oge
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// CHECK: fcmp oeq
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// CHECK: fcmp une
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int4 cmp;
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cmp = a < b;
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cmp = a <= b;
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cmp = a > b;
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cmp = a >= b;
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cmp = a == b;
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cmp = a != b;
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}
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// CHECK: @test9
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// CHECK: extractelement <4 x i32>
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int test9(int4 V) {
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return V.xy.x;
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}
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// CHECK: @test10
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// CHECK: add <4 x i32>
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// CHECK: extractelement <4 x i32>
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int test10(int4 V) {
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return (V+V).x;
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}
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// CHECK: @test11
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// CHECK: extractelement <4 x i32>
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int4 test11a();
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int test11() {
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return test11a().x;
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}
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// CHECK: @test12
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// CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0>
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// CHECK: shufflevector {{.*}} <i32 0, i32 1, i32 2, i32 undef>
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// CHECK: shufflevector {{.*}} <i32 4, i32 5, i32 6, i32 3>
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int4 test12(int4 V) {
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V.xyz = V.zyx;
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return V;
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}
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// CHECK: @test13
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// CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0, i32 3>
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int4 test13(int4 *V) {
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return V->zyxw;
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}
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// CHECK: @test14
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void test14(uint4 *ap, uint4 *bp, unsigned c) {
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uint4 a = *ap;
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uint4 b = *bp;
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int4 d;
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// CHECK: udiv <4 x i32>
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// CHECK: urem <4 x i32>
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a = a / b;
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a = a % b;
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// CHECK: udiv <4 x i32>
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// CHECK: urem <4 x i32>
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a = a / c;
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a = a % c;
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// CHECK: icmp ult
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// CHECK: icmp ule
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// CHECK: icmp ugt
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// CHECK: icmp uge
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// CHECK: icmp eq
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// CHECK: icmp ne
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d = a < b;
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d = a <= b;
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d = a > b;
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d = a >= b;
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d = a == b;
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d = a != b;
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}
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// CHECK: @test15
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int4 test15(uint4 V0) {
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// CHECK: icmp eq <4 x i32>
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int4 V = !V0;
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V = V && V;
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V = V || V;
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return V;
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}
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// CHECK: @test16
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void test16(float2 a, float2 b) {
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float2 t0 = (a + b) / 2;
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}
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typedef char char16 __attribute__((ext_vector_type(16)));
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// CHECK: @test17
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void test17(void) {
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char16 valA;
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char valB;
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char valC;
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char16 destVal = valC ? valA : valB;
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}
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typedef __attribute__(( ext_vector_type(16) )) float float16;
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float16 vec16, vec16_2;
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// CHECK: @test_rgba
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void test_rgba() {
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// CHECK: fadd <4 x float>
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vec4_2 = vec4.abgr + vec4;
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// CHECK: shufflevector {{.*}} <i32 0, i32 1>
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vec2 = vec4.rg;
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// CHECK: shufflevector {{.*}} <i32 2, i32 3>
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vec2_2 = vec4.ba;
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// CHECK: extractelement {{.*}} 2
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f = vec4.b;
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// CHECK: shufflevector {{.*}} <i32 2, i32 2, i32 2, i32 2>
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vec4_2 = vec4_2.bbbb;
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// CHECK: insertelement {{.*}} 0
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vec2.r = f;
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// CHECK: shufflevector {{.*}} <i32 1, i32 0>
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vec2.gr = vec2;
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// CHECK: extractelement {{.*}} 0
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f = vec4_2.rg.r;
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// CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0>
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// CHECK: shufflevector {{.*}} <i32 0, i32 1, i32 2, i32 undef>
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// CHECK: shufflevector {{.*}} <i32 4, i32 5, i32 6, i32 3>
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vec4.rgb = vec4.bgr;
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// CHECK: extractelement {{.*}} 11
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// CHECK: insertelement {{.*}} 2
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vec4.b = vec16.sb;
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// CHECK: shufflevector {{.*}} <i32 10, i32 11, i32 12, i32 13>
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vec4_2 = vec16.sabcd;
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}
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