forked from OSchip/llvm-project
328 lines
11 KiB
C++
328 lines
11 KiB
C++
//===- InputFiles.cpp -----------------------------------------------------===//
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//
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// The LLVM Linker
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "InputFiles.h"
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#include "Config.h"
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#include "InputFunction.h"
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#include "InputSegment.h"
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#include "SymbolTable.h"
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#include "lld/Common/ErrorHandler.h"
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#include "lld/Common/Memory.h"
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#include "llvm/Object/Binary.h"
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#include "llvm/Object/Wasm.h"
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#include "llvm/Support/raw_ostream.h"
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#define DEBUG_TYPE "lld"
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using namespace lld;
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using namespace lld::wasm;
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using namespace llvm;
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using namespace llvm::object;
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using namespace llvm::wasm;
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Optional<MemoryBufferRef> lld::wasm::readFile(StringRef Path) {
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log("Loading: " + Path);
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auto MBOrErr = MemoryBuffer::getFile(Path);
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if (auto EC = MBOrErr.getError()) {
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error("cannot open " + Path + ": " + EC.message());
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return None;
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}
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std::unique_ptr<MemoryBuffer> &MB = *MBOrErr;
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MemoryBufferRef MBRef = MB->getMemBufferRef();
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make<std::unique_ptr<MemoryBuffer>>(std::move(MB)); // take MB ownership
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return MBRef;
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}
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void ObjFile::dumpInfo() const {
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log("info for: " + getName() + "\n" +
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" Total Functions : " + Twine(FunctionSymbols.size()) + "\n" +
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" Total Globals : " + Twine(GlobalSymbols.size()) + "\n" +
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" Function Imports : " + Twine(NumFunctionImports) + "\n" +
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" Global Imports : " + Twine(NumGlobalImports) + "\n" +
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" Table Entries : " + Twine(TableSymbols.size()) + "\n");
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}
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uint32_t ObjFile::getRelocatedAddress(uint32_t GlobalIndex) const {
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return GlobalSymbols[GlobalIndex]->getVirtualAddress();
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}
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uint32_t ObjFile::relocateFunctionIndex(uint32_t Original) const {
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Symbol *Sym = FunctionSymbols[Original];
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uint32_t Index = Sym->getOutputIndex();
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DEBUG(dbgs() << "relocateFunctionIndex: " << toString(*Sym) << ": "
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<< Original << " -> " << Index << "\n");
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return Index;
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}
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uint32_t ObjFile::relocateTypeIndex(uint32_t Original) const {
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return TypeMap[Original];
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}
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uint32_t ObjFile::relocateTableIndex(uint32_t Original) const {
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Symbol *Sym = TableSymbols[Original];
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uint32_t Index = Sym->hasTableIndex() ? Sym->getTableIndex() : 0;
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DEBUG(dbgs() << "relocateTableIndex: " << toString(*Sym) << ": " << Original
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<< " -> " << Index << "\n");
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return Index;
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}
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uint32_t ObjFile::relocateGlobalIndex(uint32_t Original) const {
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Symbol *Sym = GlobalSymbols[Original];
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uint32_t Index = Sym->hasOutputIndex() ? Sym->getOutputIndex() : 0;
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DEBUG(dbgs() << "relocateGlobalIndex: " << toString(*Sym) << ": " << Original
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<< " -> " << Index << "\n");
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return Index;
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}
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void ObjFile::parse() {
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// Parse a memory buffer as a wasm file.
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DEBUG(dbgs() << "Parsing object: " << toString(this) << "\n");
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std::unique_ptr<Binary> Bin = CHECK(createBinary(MB), toString(this));
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auto *Obj = dyn_cast<WasmObjectFile>(Bin.get());
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if (!Obj)
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fatal(toString(this) + ": not a wasm file");
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if (!Obj->isRelocatableObject())
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fatal(toString(this) + ": not a relocatable wasm file");
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Bin.release();
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WasmObj.reset(Obj);
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// Find the code and data sections. Wasm objects can have at most one code
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// and one data section.
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for (const SectionRef &Sec : WasmObj->sections()) {
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const WasmSection &Section = WasmObj->getWasmSection(Sec);
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if (Section.Type == WASM_SEC_CODE)
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CodeSection = &Section;
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else if (Section.Type == WASM_SEC_DATA)
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DataSection = &Section;
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}
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initializeSymbols();
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}
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// Return the InputSegment in which a given symbol is defined.
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InputSegment *ObjFile::getSegment(const WasmSymbol &WasmSym) const {
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uint32_t Address = WasmObj->getWasmSymbolValue(WasmSym);
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for (InputSegment *Segment : Segments) {
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if (Address >= Segment->startVA() && Address < Segment->endVA()) {
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DEBUG(dbgs() << "Found symbol in segment: " << WasmSym.Name << " -> "
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<< Segment->getName() << "\n");
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return Segment;
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}
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}
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error("symbol not found in any segment: " + WasmSym.Name);
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return nullptr;
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}
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static void copyRelocationsRange(std::vector<WasmRelocation> &To,
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ArrayRef<WasmRelocation> From, size_t Start,
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size_t Size) {
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for (const WasmRelocation &R : From)
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if (R.Offset >= Start && R.Offset < Start + Size)
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To.push_back(R);
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}
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// Get the signature for a given function symbol, either by looking
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// it up in function sections (for defined functions), of the imports section
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// (for imported functions).
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const WasmSignature *ObjFile::getFunctionSig(const WasmSymbol &Sym) const {
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DEBUG(dbgs() << "getFunctionSig: " << Sym.Name << "\n");
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return &WasmObj->types()[Sym.FunctionType];
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}
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InputFunction *ObjFile::getFunction(const WasmSymbol &Sym) const {
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uint32_t FunctionIndex = Sym.ElementIndex - NumFunctionImports;
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return Functions[FunctionIndex];
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}
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void ObjFile::initializeSymbols() {
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Symbols.reserve(WasmObj->getNumberOfSymbols());
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for (const WasmImport &Import : WasmObj->imports()) {
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switch (Import.Kind) {
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case WASM_EXTERNAL_FUNCTION:
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++NumFunctionImports;
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break;
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case WASM_EXTERNAL_GLOBAL:
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++NumGlobalImports;
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break;
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}
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}
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FunctionSymbols.resize(NumFunctionImports + WasmObj->functions().size());
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GlobalSymbols.resize(NumGlobalImports + WasmObj->globals().size());
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for (const WasmSegment &S : WasmObj->dataSegments()) {
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InputSegment *Seg = make<InputSegment>(S, *this);
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copyRelocationsRange(Seg->Relocations, DataSection->Relocations,
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Seg->getInputSectionOffset(), Seg->getSize());
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Segments.emplace_back(Seg);
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}
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ArrayRef<WasmFunction> Funcs = WasmObj->functions();
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ArrayRef<uint32_t> FuncTypes = WasmObj->functionTypes();
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ArrayRef<WasmSignature> Types = WasmObj->types();
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for (size_t I = 0; I < Funcs.size(); ++I) {
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const WasmFunction &Func = Funcs[I];
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const WasmSignature &Sig = Types[FuncTypes[I]];
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InputFunction *Function = make<InputFunction>(Sig, Func, *this);
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copyRelocationsRange(Function->Relocations, CodeSection->Relocations,
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Func.CodeSectionOffset, Func.Size);
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Functions.emplace_back(Function);
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}
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// Populate `FunctionSymbols` and `GlobalSymbols` based on the WasmSymbols
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// in the object
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for (const SymbolRef &Sym : WasmObj->symbols()) {
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const WasmSymbol &WasmSym = WasmObj->getWasmSymbol(Sym.getRawDataRefImpl());
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Symbol *S;
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switch (WasmSym.Type) {
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case WasmSymbol::SymbolType::FUNCTION_IMPORT:
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S = createUndefined(WasmSym, getFunctionSig(WasmSym));
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break;
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case WasmSymbol::SymbolType::GLOBAL_IMPORT:
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S = createUndefined(WasmSym);
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break;
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case WasmSymbol::SymbolType::GLOBAL_EXPORT:
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S = createDefined(WasmSym, getSegment(WasmSym), nullptr);
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break;
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case WasmSymbol::SymbolType::FUNCTION_EXPORT:
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S = createDefined(WasmSym, nullptr, getFunction(WasmSym));
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break;
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case WasmSymbol::SymbolType::DEBUG_FUNCTION_NAME:
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// These are for debugging only, no need to create linker symbols for them
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continue;
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}
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Symbols.push_back(S);
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if (WasmSym.isFunction()) {
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DEBUG(dbgs() << "Function: " << WasmSym.ElementIndex << " -> "
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<< toString(*S) << "\n");
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FunctionSymbols[WasmSym.ElementIndex] = S;
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if (WasmSym.HasAltIndex)
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FunctionSymbols[WasmSym.AltIndex] = S;
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} else {
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DEBUG(dbgs() << "Global: " << WasmSym.ElementIndex << " -> "
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<< toString(*S) << "\n");
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GlobalSymbols[WasmSym.ElementIndex] = S;
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if (WasmSym.HasAltIndex)
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GlobalSymbols[WasmSym.AltIndex] = S;
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}
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}
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DEBUG(for (size_t I = 0; I < FunctionSymbols.size(); ++I)
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assert(FunctionSymbols[I] != nullptr);
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for (size_t I = 0; I < GlobalSymbols.size(); ++I)
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assert(GlobalSymbols[I] != nullptr););
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// Populate `TableSymbols` with all symbols that are called indirectly
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uint32_t SegmentCount = WasmObj->elements().size();
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if (SegmentCount) {
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if (SegmentCount > 1)
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fatal(getName() + ": contains more than one element segment");
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const WasmElemSegment &Segment = WasmObj->elements()[0];
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if (Segment.Offset.Opcode != WASM_OPCODE_I32_CONST)
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fatal(getName() + ": unsupported element segment");
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if (Segment.TableIndex != 0)
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fatal(getName() + ": unsupported table index in elem segment");
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if (Segment.Offset.Value.Int32 != 0)
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fatal(getName() + ": unsupported element segment offset");
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TableSymbols.reserve(Segment.Functions.size());
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for (uint64_t FunctionIndex : Segment.Functions)
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TableSymbols.push_back(FunctionSymbols[FunctionIndex]);
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}
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DEBUG(dbgs() << "TableSymbols: " << TableSymbols.size() << "\n");
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DEBUG(dbgs() << "Functions : " << FunctionSymbols.size() << "\n");
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DEBUG(dbgs() << "Globals : " << GlobalSymbols.size() << "\n");
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}
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Symbol *ObjFile::createUndefined(const WasmSymbol &Sym,
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const WasmSignature *Signature) {
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return Symtab->addUndefined(this, &Sym, Signature);
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}
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Symbol *ObjFile::createDefined(const WasmSymbol &Sym,
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const InputSegment *Segment,
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InputFunction *Function) {
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Symbol *S;
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if (Sym.isLocal()) {
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S = make<Symbol>(Sym.Name, true);
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Symbol::Kind Kind;
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if (Sym.Type == WasmSymbol::SymbolType::FUNCTION_EXPORT)
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Kind = Symbol::Kind::DefinedFunctionKind;
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else if (Sym.Type == WasmSymbol::SymbolType::GLOBAL_EXPORT)
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Kind = Symbol::Kind::DefinedGlobalKind;
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else
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llvm_unreachable("invalid local symbol type");
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S->update(Kind, this, &Sym, Segment, Function);
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return S;
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}
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return Symtab->addDefined(this, &Sym, Segment, Function);
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}
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void ArchiveFile::parse() {
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// Parse a MemoryBufferRef as an archive file.
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DEBUG(dbgs() << "Parsing library: " << toString(this) << "\n");
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File = CHECK(Archive::create(MB), toString(this));
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// Read the symbol table to construct Lazy symbols.
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int Count = 0;
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for (const Archive::Symbol &Sym : File->symbols()) {
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Symtab->addLazy(this, &Sym);
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++Count;
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}
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DEBUG(dbgs() << "Read " << Count << " symbols\n");
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}
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void ArchiveFile::addMember(const Archive::Symbol *Sym) {
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const Archive::Child &C =
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CHECK(Sym->getMember(),
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"could not get the member for symbol " + Sym->getName());
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// Don't try to load the same member twice (this can happen when members
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// mutually reference each other).
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if (!Seen.insert(C.getChildOffset()).second)
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return;
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DEBUG(dbgs() << "loading lazy: " << Sym->getName() << "\n");
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DEBUG(dbgs() << "from archive: " << toString(this) << "\n");
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MemoryBufferRef MB =
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CHECK(C.getMemoryBufferRef(),
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"could not get the buffer for the member defining symbol " +
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Sym->getName());
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if (identify_magic(MB.getBuffer()) != file_magic::wasm_object) {
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error("unknown file type: " + MB.getBufferIdentifier());
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return;
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}
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InputFile *Obj = make<ObjFile>(MB);
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Obj->ParentName = ParentName;
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Symtab->addFile(Obj);
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}
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// Returns a string in the format of "foo.o" or "foo.a(bar.o)".
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std::string lld::toString(const wasm::InputFile *File) {
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if (!File)
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return "<internal>";
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if (File->ParentName.empty())
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return File->getName();
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return (File->ParentName + "(" + File->getName() + ")").str();
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}
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