llvm-project/lld/wasm/InputChunks.h

234 lines
7.8 KiB
C++

//===- InputChunks.h --------------------------------------------*- C++ -*-===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// An InputChunks represents an indivisible opaque region of a input wasm file.
// i.e. a single wasm data segment or a single wasm function.
//
// They are written directly to the mmap'd output file after which relocations
// are applied. Because each Chunk is independent they can be written in
// parallel.
//
// Chunks are also unit on which garbage collection (--gc-sections) operates.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_WASM_INPUT_CHUNKS_H
#define LLD_WASM_INPUT_CHUNKS_H
#include "Config.h"
#include "InputFiles.h"
#include "lld/Common/ErrorHandler.h"
#include "llvm/Object/Wasm.h"
using llvm::object::WasmSection;
using llvm::object::WasmSegment;
using llvm::wasm::WasmFunction;
using llvm::wasm::WasmRelocation;
using llvm::wasm::WasmSignature;
namespace llvm {
class raw_ostream;
}
namespace lld {
namespace wasm {
class ObjFile;
class OutputSegment;
class InputChunk {
public:
enum Kind { DataSegment, Function, SyntheticFunction, Section };
Kind kind() const { return SectionKind; }
virtual uint32_t getSize() const { return data().size(); }
virtual uint32_t getInputSize() const { return getSize(); };
virtual void writeTo(uint8_t *SectionStart) const;
ArrayRef<WasmRelocation> getRelocations() const { return Relocations; }
void setRelocations(ArrayRef<WasmRelocation> Rs) { Relocations = Rs; }
virtual StringRef getName() const = 0;
virtual StringRef getDebugName() const = 0;
virtual uint32_t getComdat() const = 0;
StringRef getComdatName() const;
virtual uint32_t getInputSectionOffset() const = 0;
size_t NumRelocations() const { return Relocations.size(); }
void writeRelocations(llvm::raw_ostream &OS) const;
ObjFile *File;
int32_t OutputOffset = 0;
// Signals that the section is part of the output. The garbage collector,
// and COMDAT handling can set a sections' Live bit.
// If GC is disabled, all sections start out as live by default.
unsigned Live : 1;
protected:
InputChunk(ObjFile *F, Kind K)
: File(F), Live(!Config->GcSections), SectionKind(K) {}
virtual ~InputChunk() = default;
virtual ArrayRef<uint8_t> data() const = 0;
// Verifies the existing data at relocation targets matches our expectations.
// This is performed only debug builds as an extra sanity check.
void verifyRelocTargets() const;
ArrayRef<WasmRelocation> Relocations;
Kind SectionKind;
};
// Represents a WebAssembly data segment which can be included as part of
// an output data segments. Note that in WebAssembly, unlike ELF and other
// formats, used the term "data segment" to refer to the continous regions of
// memory that make on the data section. See:
// https://webassembly.github.io/spec/syntax/modules.html#syntax-data
//
// For example, by default, clang will produce a separate data section for
// each global variable.
class InputSegment : public InputChunk {
public:
InputSegment(const WasmSegment &Seg, ObjFile *F)
: InputChunk(F, InputChunk::DataSegment), Segment(Seg) {}
static bool classof(const InputChunk *C) { return C->kind() == DataSegment; }
uint32_t getAlignment() const { return Segment.Data.Alignment; }
StringRef getName() const override { return Segment.Data.Name; }
StringRef getDebugName() const override { return StringRef(); }
uint32_t getComdat() const override { return Segment.Data.Comdat; }
uint32_t getInputSectionOffset() const override {
return Segment.SectionOffset;
}
const OutputSegment *OutputSeg = nullptr;
int32_t OutputSegmentOffset = 0;
protected:
ArrayRef<uint8_t> data() const override { return Segment.Data.Content; }
const WasmSegment &Segment;
};
// Represents a single wasm function within and input file. These are
// combined to create the final output CODE section.
class InputFunction : public InputChunk {
public:
InputFunction(const WasmSignature &S, const WasmFunction *Func, ObjFile *F)
: InputChunk(F, InputChunk::Function), Signature(S), Function(Func) {}
static bool classof(const InputChunk *C) {
return C->kind() == InputChunk::Function ||
C->kind() == InputChunk::SyntheticFunction;
}
void writeTo(uint8_t *SectionStart) const override;
StringRef getName() const override { return Function->SymbolName; }
StringRef getDebugName() const override { return Function->DebugName; }
uint32_t getComdat() const override { return Function->Comdat; }
uint32_t getFunctionInputOffset() const { return getInputSectionOffset(); }
uint32_t getFunctionCodeOffset() const { return Function->CodeOffset; }
uint32_t getSize() const override {
if (Config->CompressRelocTargets && File) {
assert(CompressedSize);
return CompressedSize;
}
return data().size();
}
uint32_t getInputSize() const override { return Function->Size; }
uint32_t getFunctionIndex() const { return FunctionIndex.getValue(); }
bool hasFunctionIndex() const { return FunctionIndex.hasValue(); }
void setFunctionIndex(uint32_t Index);
uint32_t getInputSectionOffset() const override {
return Function->CodeSectionOffset;
}
uint32_t getTableIndex() const { return TableIndex.getValue(); }
bool hasTableIndex() const { return TableIndex.hasValue(); }
void setTableIndex(uint32_t Index);
// The size of a given input function can depend on the values of the
// LEB relocations within it. This finalizeContents method is called after
// all the symbol values have be calcualted but before getSize() is ever
// called.
void calculateSize();
const WasmSignature &Signature;
protected:
ArrayRef<uint8_t> data() const override {
assert(!Config->CompressRelocTargets);
return File->CodeSection->Content.slice(getInputSectionOffset(),
Function->Size);
}
const WasmFunction *Function;
llvm::Optional<uint32_t> FunctionIndex;
llvm::Optional<uint32_t> TableIndex;
uint32_t CompressedFuncSize = 0;
uint32_t CompressedSize = 0;
};
class SyntheticFunction : public InputFunction {
public:
SyntheticFunction(const WasmSignature &S, StringRef Name,
StringRef DebugName = {})
: InputFunction(S, nullptr, nullptr), Name(Name), DebugName(DebugName) {
SectionKind = InputChunk::SyntheticFunction;
}
static bool classof(const InputChunk *C) {
return C->kind() == InputChunk::SyntheticFunction;
}
StringRef getName() const override { return Name; }
StringRef getDebugName() const override { return DebugName; }
uint32_t getComdat() const override { return UINT32_MAX; }
void setBody(ArrayRef<uint8_t> Body_) { Body = Body_; }
protected:
ArrayRef<uint8_t> data() const override { return Body; }
StringRef Name;
StringRef DebugName;
ArrayRef<uint8_t> Body;
};
// Represents a single Wasm Section within an input file.
class InputSection : public InputChunk {
public:
InputSection(const WasmSection &S, ObjFile *F)
: InputChunk(F, InputChunk::Section), Section(S) {
assert(Section.Type == llvm::wasm::WASM_SEC_CUSTOM);
}
StringRef getName() const override { return Section.Name; }
StringRef getDebugName() const override { return StringRef(); }
uint32_t getComdat() const override { return UINT32_MAX; }
protected:
ArrayRef<uint8_t> data() const override { return Section.Content; }
// Offset within the input section. This is only zero since this chunk
// type represents an entire input section, not part of one.
uint32_t getInputSectionOffset() const override { return 0; }
const WasmSection &Section;
};
} // namespace wasm
std::string toString(const wasm::InputChunk *);
} // namespace lld
#endif // LLD_WASM_INPUT_CHUNKS_H