forked from OSchip/llvm-project
401 lines
14 KiB
C++
401 lines
14 KiB
C++
//===----------------------- SIFrameLowering.cpp --------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//==-----------------------------------------------------------------------===//
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#include "SIFrameLowering.h"
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#include "SIInstrInfo.h"
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#include "SIMachineFunctionInfo.h"
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#include "SIRegisterInfo.h"
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#include "AMDGPUSubtarget.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/RegisterScavenging.h"
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using namespace llvm;
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static ArrayRef<MCPhysReg> getAllSGPR128(const MachineFunction &MF,
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const SIRegisterInfo *TRI) {
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return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
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TRI->getMaxNumSGPRs(MF) / 4);
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}
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static ArrayRef<MCPhysReg> getAllSGPRs(const MachineFunction &MF,
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const SIRegisterInfo *TRI) {
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return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
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TRI->getMaxNumSGPRs(MF));
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}
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void SIFrameLowering::emitFlatScratchInit(const SIInstrInfo *TII,
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const SIRegisterInfo* TRI,
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MachineFunction &MF,
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MachineBasicBlock &MBB) const {
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// We don't need this if we only have spills since there is no user facing
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// scratch.
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// TODO: If we know we don't have flat instructions earlier, we can omit
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// this from the input registers.
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//
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// TODO: We only need to know if we access scratch space through a flat
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// pointer. Because we only detect if flat instructions are used at all,
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// this will be used more often than necessary on VI.
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// Debug location must be unknown since the first debug location is used to
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// determine the end of the prologue.
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DebugLoc DL;
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MachineBasicBlock::iterator I = MBB.begin();
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unsigned FlatScratchInitReg
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= TRI->getPreloadedValue(MF, SIRegisterInfo::FLAT_SCRATCH_INIT);
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MachineRegisterInfo &MRI = MF.getRegInfo();
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MRI.addLiveIn(FlatScratchInitReg);
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MBB.addLiveIn(FlatScratchInitReg);
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// Copy the size in bytes.
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unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
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.addReg(FlatScrInitHi, RegState::Kill);
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unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
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const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
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// Add wave offset in bytes to private base offset.
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// See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
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.addReg(FlatScrInitLo)
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.addReg(ScratchWaveOffsetReg);
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// Convert offset to 256-byte units.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
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.addReg(FlatScrInitLo, RegState::Kill)
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.addImm(8);
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}
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unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg(
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const SISubtarget &ST,
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const SIInstrInfo *TII,
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const SIRegisterInfo *TRI,
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SIMachineFunctionInfo *MFI,
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MachineFunction &MF) const {
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// We need to insert initialization of the scratch resource descriptor.
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unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
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if (ScratchRsrcReg == AMDGPU::NoRegister)
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return AMDGPU::NoRegister;
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if (ST.hasSGPRInitBug() ||
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ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
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return ScratchRsrcReg;
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// We reserved the last registers for this. Shift it down to the end of those
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// which were actually used.
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//
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// FIXME: It might be safer to use a pseudoregister before replacement.
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// FIXME: We should be able to eliminate unused input registers. We only
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// cannot do this for the resources required for scratch access. For now we
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// skip over user SGPRs and may leave unused holes.
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// We find the resource first because it has an alignment requirement.
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MachineRegisterInfo &MRI = MF.getRegInfo();
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unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
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ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(MF, TRI);
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AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
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// Skip the last 2 elements because the last one is reserved for VCC, and
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// this is the 2nd to last element already.
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for (MCPhysReg Reg : AllSGPR128s) {
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// Pick the first unallocated one. Make sure we don't clobber the other
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// reserved input we needed.
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if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
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//assert(MRI.isAllocatable(Reg));
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MRI.replaceRegWith(ScratchRsrcReg, Reg);
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MFI->setScratchRSrcReg(Reg);
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return Reg;
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}
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}
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return ScratchRsrcReg;
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}
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unsigned SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg(
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const SISubtarget &ST,
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const SIInstrInfo *TII,
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const SIRegisterInfo *TRI,
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SIMachineFunctionInfo *MFI,
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MachineFunction &MF) const {
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unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
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if (ST.hasSGPRInitBug() ||
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ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF))
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return ScratchWaveOffsetReg;
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unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
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MachineRegisterInfo &MRI = MF.getRegInfo();
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unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
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ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(MF, TRI);
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if (NumPreloaded > AllSGPRs.size())
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return ScratchWaveOffsetReg;
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AllSGPRs = AllSGPRs.slice(NumPreloaded);
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// We need to drop register from the end of the list that we cannot use
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// for the scratch wave offset.
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// + 2 s102 and s103 do not exist on VI.
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// + 2 for vcc
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// + 2 for xnack_mask
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// + 2 for flat_scratch
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// + 4 for registers reserved for scratch resource register
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// + 1 for register reserved for scratch wave offset. (By exluding this
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// register from the list to consider, it means that when this
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// register is being used for the scratch wave offset and there
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// are no other free SGPRs, then the value will stay in this register.
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// ----
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// 13
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if (AllSGPRs.size() < 13)
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return ScratchWaveOffsetReg;
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for (MCPhysReg Reg : AllSGPRs.drop_back(13)) {
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// Pick the first unallocated SGPR. Be careful not to pick an alias of the
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// scratch descriptor, since we haven’t added its uses yet.
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if (!MRI.isPhysRegUsed(Reg)) {
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if (!MRI.isAllocatable(Reg) ||
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TRI->isSubRegisterEq(ScratchRsrcReg, Reg))
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continue;
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MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
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MFI->setScratchWaveOffsetReg(Reg);
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return Reg;
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}
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}
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return ScratchWaveOffsetReg;
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}
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void SIFrameLowering::emitPrologue(MachineFunction &MF,
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MachineBasicBlock &MBB) const {
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// Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
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// specified.
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const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
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if (ST.debuggerEmitPrologue())
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emitDebuggerPrologue(MF, MBB);
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assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
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SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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// If we only have SGPR spills, we won't actually be using scratch memory
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// since these spill to VGPRs.
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//
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// FIXME: We should be cleaning up these unused SGPR spill frame indices
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// somewhere.
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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MachineRegisterInfo &MRI = MF.getRegInfo();
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unsigned ScratchRsrcReg
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= getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF);
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unsigned ScratchWaveOffsetReg
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= getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF);
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if (ScratchRsrcReg == AMDGPU::NoRegister) {
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assert(ScratchWaveOffsetReg == AMDGPU::NoRegister);
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return;
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}
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assert(!TRI->isSubRegister(ScratchRsrcReg, ScratchWaveOffsetReg));
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// We need to do the replacement of the private segment buffer and wave offset
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// register even if there are no stack objects. There could be stores to undef
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// or a constant without an associated object.
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// FIXME: We still have implicit uses on SGPR spill instructions in case they
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// need to spill to vector memory. It's likely that will not happen, but at
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// this point it appears we need the setup. This part of the prolog should be
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// emitted after frame indices are eliminated.
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if (MF.getFrameInfo().hasStackObjects() && MFI->hasFlatScratchInit())
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emitFlatScratchInit(TII, TRI, MF, MBB);
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// We need to insert initialization of the scratch resource descriptor.
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unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue(
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MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
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unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
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if (ST.isAmdCodeObjectV2()) {
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PreloadedPrivateBufferReg = TRI->getPreloadedValue(
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MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER);
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}
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bool OffsetRegUsed = !MRI.use_empty(ScratchWaveOffsetReg);
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bool ResourceRegUsed = !MRI.use_empty(ScratchRsrcReg);
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// We added live-ins during argument lowering, but since they were not used
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// they were deleted. We're adding the uses now, so add them back.
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if (OffsetRegUsed) {
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assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister &&
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"scratch wave offset input is required");
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MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
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MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
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}
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if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) {
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assert(ST.isAmdCodeObjectV2());
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MRI.addLiveIn(PreloadedPrivateBufferReg);
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MBB.addLiveIn(PreloadedPrivateBufferReg);
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}
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// Make the register selected live throughout the function.
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for (MachineBasicBlock &OtherBB : MF) {
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if (&OtherBB == &MBB)
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continue;
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if (OffsetRegUsed)
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OtherBB.addLiveIn(ScratchWaveOffsetReg);
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if (ResourceRegUsed)
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OtherBB.addLiveIn(ScratchRsrcReg);
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}
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DebugLoc DL;
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MachineBasicBlock::iterator I = MBB.begin();
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// If we reserved the original input registers, we don't need to copy to the
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// reserved registers.
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bool CopyBuffer = ResourceRegUsed &&
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PreloadedPrivateBufferReg != AMDGPU::NoRegister &&
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ScratchRsrcReg != PreloadedPrivateBufferReg;
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// This needs to be careful of the copying order to avoid overwriting one of
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// the input registers before it's been copied to it's final
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// destination. Usually the offset should be copied first.
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bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg,
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ScratchWaveOffsetReg);
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if (CopyBuffer && CopyBufferFirst) {
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BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
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.addReg(PreloadedPrivateBufferReg, RegState::Kill);
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}
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if (OffsetRegUsed &&
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PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
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BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
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.addReg(PreloadedScratchWaveOffsetReg, RegState::Kill);
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}
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if (CopyBuffer && !CopyBufferFirst) {
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BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
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.addReg(PreloadedPrivateBufferReg, RegState::Kill);
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}
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if (ResourceRegUsed && PreloadedPrivateBufferReg == AMDGPU::NoRegister) {
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assert(!ST.isAmdCodeObjectV2());
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const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
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unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
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unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
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unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
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unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
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// Use relocations to get the pointer, and setup the other bits manually.
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uint64_t Rsrc23 = TII->getScratchRsrcWords23();
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BuildMI(MBB, I, DL, SMovB32, Rsrc0)
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.addExternalSymbol("SCRATCH_RSRC_DWORD0")
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.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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BuildMI(MBB, I, DL, SMovB32, Rsrc1)
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.addExternalSymbol("SCRATCH_RSRC_DWORD1")
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.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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BuildMI(MBB, I, DL, SMovB32, Rsrc2)
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.addImm(Rsrc23 & 0xffffffff)
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.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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BuildMI(MBB, I, DL, SMovB32, Rsrc3)
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.addImm(Rsrc23 >> 32)
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.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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}
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}
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void SIFrameLowering::emitEpilogue(MachineFunction &MF,
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MachineBasicBlock &MBB) const {
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}
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void SIFrameLowering::processFunctionBeforeFrameFinalized(
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MachineFunction &MF,
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RegScavenger *RS) const {
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MachineFrameInfo &MFI = MF.getFrameInfo();
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if (!MFI.hasStackObjects())
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return;
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bool MayNeedScavengingEmergencySlot = MFI.hasStackObjects();
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assert((RS || !MayNeedScavengingEmergencySlot) &&
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"RegScavenger required if spilling");
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if (MayNeedScavengingEmergencySlot) {
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int ScavengeFI = MFI.CreateStackObject(
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AMDGPU::SGPR_32RegClass.getSize(),
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AMDGPU::SGPR_32RegClass.getAlignment(), false);
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RS->addScavengingFrameIndex(ScavengeFI);
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}
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}
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void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
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MachineBasicBlock &MBB) const {
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const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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MachineBasicBlock::iterator I = MBB.begin();
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DebugLoc DL;
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// For each dimension:
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for (unsigned i = 0; i < 3; ++i) {
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// Get work group ID SGPR, and make it live-in again.
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unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
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MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
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MBB.addLiveIn(WorkGroupIDSGPR);
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// Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
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// order to spill it to scratch.
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unsigned WorkGroupIDVGPR =
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MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
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.addReg(WorkGroupIDSGPR);
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// Spill work group ID.
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int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
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TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
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WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
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// Get work item ID VGPR, and make it live-in again.
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unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
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MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
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MBB.addLiveIn(WorkItemIDVGPR);
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// Spill work item ID.
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int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
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TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
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WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
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}
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}
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