llvm-project/llvm/test/CodeGen/R600/llvm.exp2.ll

27 lines
1.0 KiB
LLVM

;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s --check-prefix=EG-CHECK
;RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s --check-prefix=CM-CHECK
;EG-CHECK-LABEL: @test
;EG-CHECK: EXP_IEEE *
;CM-CHECK-LABEL: @test
;CM-CHECK: EXP_IEEE T{{[0-9]+}}.X, -|T{{[0-9]+}}.X|
;CM-CHECK: EXP_IEEE T{{[0-9]+}}.Y (MASKED), -|T{{[0-9]+}}.X|
;CM-CHECK: EXP_IEEE T{{[0-9]+}}.Z (MASKED), -|T{{[0-9]+}}.X|
;CM-CHECK: EXP_IEEE * T{{[0-9]+}}.W (MASKED), -|T{{[0-9]+}}.X|
define void @test(<4 x float> inreg %reg0) #0 {
%r0 = extractelement <4 x float> %reg0, i32 0
%r1 = call float @llvm.fabs.f32(float %r0)
%r2 = fsub float -0.000000e+00, %r1
%r3 = call float @llvm.exp2.f32(float %r2)
%vec = insertelement <4 x float> undef, float %r3, i32 0
call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
ret void
}
declare float @llvm.exp2.f32(float) readnone
declare float @llvm.fabs.f32(float) readnone
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
attributes #0 = { "ShaderType"="0" }