forked from OSchip/llvm-project
53 lines
898 B
Plaintext
53 lines
898 B
Plaintext
// RUN: %clang_cc1 %s -triple=x86_64-apple-darwin10 -emit-llvm -o - | FileCheck %s
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// CHECK: v17@0:8{vector<float, float, float>=}16
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// CHECK: {vector<float, float, float>=}
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// CHECK: v24@0:816
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template <typename T1, typename T2, typename T3> struct vector {
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vector();
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vector(T1,T2,T3);
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};
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typedef vector< float, float, float > vector3f;
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@interface SceneNode
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{
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vector3f position;
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}
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@property (assign, nonatomic) vector3f position;
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@end
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@interface MyOpenGLView
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{
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@public
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vector3f position;
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}
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@property vector3f position;
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@end
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@implementation MyOpenGLView
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@synthesize position;
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-(void)awakeFromNib {
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SceneNode *sn;
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vector3f VF3(1.0, 1.0, 1.0);
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[sn setPosition:VF3];
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}
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@end
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class Int3 { int x, y, z; };
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// Enforce @encoding for member pointers.
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@interface MemPtr {}
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- (void) foo: (int (Int3::*)) member;
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@end
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@implementation MemPtr
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- (void) foo: (int (Int3::*)) member {
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}
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@end
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