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335 lines
17 KiB
Markdown
<!--===- documentation/C++style.md
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Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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See https://llvm.org/LICENSE.txt for license information.
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SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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-->
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## In brief:
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* Use *clang-format*
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from llvm 7
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on all C++ source and header files before
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every merge to master. All code layout should be determined
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by means of clang-format.
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* Where a clear precedent exists in the project, follow it.
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* Otherwise, where [LLVM's C++ style guide](https://llvm.org/docs/CodingStandards.html#style-issues)
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is clear on usage, follow it.
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* Otherwise, where a good public C++ style guide is relevant and clear,
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follow it. [Google's](https://google.github.io/styleguide/cppguide.html)
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is pretty good and comes with lots of justifications for its rules.
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* Reasonable exceptions to these guidelines can be made.
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* Be aware of some workarounds for known issues in older C++ compilers that should
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still be able to compile f18. They are listed at the end of this document.
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## In particular:
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Use serial commas in comments, error messages, and documentation
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unless they introduce ambiguity.
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### Error messages
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1. Messages should be a single sentence with few exceptions.
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1. Fortran keywords should appear in upper case.
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1. Names from the program appear in single quotes.
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1. Messages should start with a capital letter.
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1. Messages should not end with a period.
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### Files
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1. File names should use dashes, not underscores. C++ sources have the
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extension ".cpp", not ".C" or ".cc" or ".cxx". Don't create needless
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source directory hierarchies.
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1. Header files should be idempotent. Use the usual technique:
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```
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#ifndef FORTRAN_header_H_
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#define FORTRAN_header_H_
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// code
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#endif // FORTRAN_header_H_
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```
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1. `#include` every header defining an entity that your project header or source
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file actually uses directly. (Exception: when foo.cpp starts, as it should,
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with `#include "foo.h"`, and foo.h includes bar.h in order to define the
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interface to the module foo, you don't have to redundantly `#include "bar.h"`
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in foo.cpp.)
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1. In the source file "foo.cpp", put its corresponding `#include "foo.h"`
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first in the sequence of inclusions.
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Then `#include` other project headers in alphabetic order; then C++ standard
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headers, also alphabetically; then C and system headers.
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1. Don't use `#include <iostream>`. If you need it for temporary debugging,
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remove the inclusion before committing.
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### Naming
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1. C++ names that correspond to well-known interfaces from the STL, LLVM,
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and Fortran standard
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can and should look like their models when the reader can safely assume that
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they mean the same thing -- e.g., `clear()` and `size()` member functions
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in a class that implements an STL-ish container.
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Fortran intrinsic function names are conventionally in ALL CAPS.
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1. Non-public data members should be named with leading miniscule (lower-case)
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letters, internal camelCase capitalization, and a trailing underscore,
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e.g. `DoubleEntryBookkeepingSystem myLedger_;`. POD structures with
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only public data members shouldn't use trailing underscores, since they
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don't have class functions from which data members need to be distinguishable.
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1. Accessor member functions are named with the non-public data member's name,
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less the trailing underscore. Mutator member functions are named `set_...`
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and should return `*this`. Don't define accessors or mutators needlessly.
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1. Other class functions should be named with leading capital letters,
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CamelCase, and no underscores, and, like all functions, should be based
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on imperative verbs, e.g. `HaltAndCatchFire()`.
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1. It is fine to use short names for local variables with limited scopes,
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especially when you can declare them directly in a `for()`/`while()`/`if()`
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condition. Otherwise, prefer complete English words to abbreviations
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when creating names.
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### Commentary
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1. Use `//` for all comments except for short `/*notes*/` within expressions.
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1. When `//` follows code on a line, precede it with two spaces.
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1. Comments should matter. Assume that the reader knows current C++ at least as
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well as you do and avoid distracting her by calling out usage of new
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features in comments.
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### Layout
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Always run `clang-format` on your changes before committing code. LLVM
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has a `git-clang-format` script to facilitate running clang-format only
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on the lines that have changed.
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Here's what you can expect to see `clang-format` do:
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1. Indent with two spaces.
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1. Don't indent public:, protected:, and private:
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accessibility labels.
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1. Never use more than 80 characters per source line.
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1. Don't use tabs.
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1. Don't indent the bodies of namespaces, even when nested.
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1. Function result types go on the same line as the function and argument
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names.
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Don't try to make columns of variable names or comments
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align vertically -- they are maintenance problems.
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Always wrap the bodies of `if()`, `else`, `while()`, `for()`, `do`, &c.
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with braces, even when the body is a single statement or empty. The
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opening `{` goes on
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the end of the line, not on the next line. Functions also put the opening
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`{` after the formal arguments or new-style result type, not on the next
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line. Use `{}` for empty inline constructors and destructors in classes.
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If any branch of an `if`/`else if`/`else` cascade ends with a return statement,
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they all should, with the understanding that the cases are all unexceptional.
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When testing for an error case that should cause an early return, do so with
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an `if` that doesn't have a following `else`.
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Don't waste space on the screen with needless blank lines or elaborate block
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commentary (lines of dashes, boxes of asterisks, &c.). Write code so as to be
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easily read and understood with a minimum of scrolling.
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Avoid using assignments in controlling expressions of `if()` &c., even with
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the idiom of wrapping them with extra parentheses.
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In multi-element initializer lists (especially `common::visitors{...}`),
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including a comma after the last element often causes `clang-format` to do
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a better jobs of formatting.
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### C++ language
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Use *C++17*, unless some compiler to which we must be portable lacks a feature
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you are considering.
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However:
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1. Never throw or catch exceptions.
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1. Never use run-time type information or `dynamic_cast<>`.
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1. Never declare static data that executes a constructor.
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(This is why `#include <iostream>` is contraindicated.)
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1. Use `{braced initializers}` in all circumstances where they work, including
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default data member initialization. They inhibit implicit truncation.
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Don't use `= expr` initialization just to effect implicit truncation;
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prefer an explicit `static_cast<>`.
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With C++17, braced initializers work fine with `auto` too.
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Sometimes, however, there are better alternatives to empty braces;
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e.g., prefer `return std::nullopt;` to `return {};` to make it more clear
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that the function's result type is a `std::optional<>`.
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1. Avoid unsigned types apart from `size_t`, which must be used with care.
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When `int` just obviously works, just use `int`. When you need something
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bigger than `int`, use `std::int64_t` rather than `long` or `long long`.
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1. Use namespaces to avoid conflicts with client code. Use one top-level
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`Fortran` project namespace. Don't introduce needless nested namespaces within the
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project when names don't conflict or better solutions exist. Never use
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`using namespace ...;` outside test code; never use `using namespace std;`
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anywhere. Access STL entities with names like `std::unique_ptr<>`,
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without a leading `::`.
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1. Prefer `static` functions over functions in anonymous namespaces in source files.
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1. Use `auto` judiciously. When the type of a local variable is known,
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monomorphic, and easy to type, be explicit rather than using `auto`.
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Don't use `auto` functions unless the type of the result of an outlined member
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function definition can be more clear due to its use of types declared in the
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class.
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1. Use move semantics and smart pointers to make dynamic memory ownership
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clear. Consider reworking any code that uses `malloc()` or a (non-placement)
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`operator new`.
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See the section on Pointers below for some suggested options.
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1. When defining argument types, use values when object semantics are
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not required and the value is small and copyable without allocation
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(e.g., `int`);
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use `const` or rvalue references for larger values (e.g., `std::string`);
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use `const` references to rather than pointers to immutable objects;
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and use non-`const` references for mutable objects, including "output" arguments
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when they can't be function results.
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Put such output arguments last (_pace_ the standard C library conventions for `memcpy()` & al.).
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1. Prefer `typename` to `class` in template argument declarations.
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1. Prefer `enum class` to plain `enum` wherever `enum class` will work.
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We have an `ENUM_CLASS` macro that helps capture the names of constants.
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1. Use `constexpr` and `const` generously.
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1. When a `switch()` statement's labels do not cover all possible case values
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explicitly, it should contain either a `default:;` at its end or a
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`default:` label that obviously crashes; we have a `CRASH_NO_CASE` macro
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for such situations.
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1. On the other hand, when a `switch()` statement really does cover all of
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the values of an `enum class`, please insert a call to the `SWITCH_COVERS_ALL_CASES`
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macro at the top of the block. This macro does the right thing for G++ and
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clang to ensure that no warning is emitted when the cases are indeed all covered.
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1. When using `std::optional` values, avoid unprotected access to their content.
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This is usually by means of `x.has_value()` guarding execution of `*x`.
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This is implicit when they are function results assigned to local variables
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in `if`/`while` predicates.
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When no presence test is obviously protecting a `*x` reference to the
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contents, and it is assumed that the contents are present, validate that
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assumption by using `x.value()` instead.
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1. We use `c_str()` rather than `data()` when converting a `std::string`
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to a `const char *` when the result is expected to be NUL-terminated.
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1. Avoid explicit comparisions of pointers to `nullptr` and tests of
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presence of `optional<>` values with `.has_value()` in the predicate
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expressions of control flow statements, but prefer them to implicit
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conversions to `bool` when initializing `bool` variables and arguments,
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and to the use of the idiom `!!`.
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#### Classes
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1. Define POD structures with `struct`.
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1. Don't use `this->` in (non-static) member functions, unless forced to
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do so in a template member function.
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1. Define accessor and mutator member functions (implicitly) inline in the
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class, after constructors and assignments. Don't needlessly define
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(implicit) inline member functions in classes unless they really solve a
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performance problem.
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1. Try to make class definitions in headers concise specifications of
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interfaces, at least to the extent that C++ allows.
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1. When copy constructors and copy assignment are not necessary,
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and move constructors/assignment is present, don't declare them and they
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will be implicitly deleted. When neither copy nor move constructors
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or assignments should exist for a class, explicitly `=delete` all of them.
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1. Make single-argument constructors (other than copy and move constructors)
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'explicit' unless you really want to define an implicit conversion.
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#### Pointers
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There are many -- perhaps too many -- means of indirect addressing
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data in this project.
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Some of these are standard C++ language and library features,
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while others are local inventions in `lib/Common`:
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* Bare pointers (`Foo *p`): these are obviously nullable, non-owning,
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undefined when uninitialized, shallowly copyable, reassignable, and often
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not the right abstraction to use in this project.
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But they can be the right choice to represent an optional
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non-owning reference, as in a function result.
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Use the `DEREF()` macro to convert a pointer to a reference that isn't
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already protected by an explicit test for null.
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* References (`Foo &r`, `const Foo &r`): non-nullable, not owning,
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shallowly copyable, and not reassignable.
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References are great for invisible indirection to objects whose lifetimes are
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broader than that of the reference.
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Take care when initializing a reference with another reference to ensure
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that a copy is not made because only one of the references is `const`;
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this is a pernicious C++ language pitfall!
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* Rvalue references (`Foo &&r`): These are non-nullable references
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*with* ownership, and they are ubiquitously used for formal arguments
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wherever appropriate.
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* `std::reference_wrapper<>`: non-nullable, not owning, shallowly
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copyable, and (unlike bare references) reassignable, so suitable for
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use in STL containers and for data members in classes that need to be
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copyable or assignable.
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* `common::Reference<>`: like `std::reference_wrapper<>`, but also supports
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move semantics, member access, and comparison for equality; suitable for use in
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`std::variant<>`.
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* `std::unique_ptr<>`: A nullable pointer with ownership, null by default,
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not copyable, reassignable.
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F18 has a helpful `Deleter<>` class template that makes `unique_ptr<>`
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easier to use with forward-referenced data types.
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* `std::shared_ptr<>`: A nullable pointer with shared ownership via reference
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counting, null by default, shallowly copyable, reassignable, and slow.
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* `Indirection<>`: A non-nullable pointer with ownership and
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optional deep copy semantics; reassignable.
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Often better than a reference (due to ownership) or `std::unique_ptr<>`
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(due to non-nullability and copyability).
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Can be wrapped in `std::optional<>` when nullability is required.
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Usable with forward-referenced data types with some use of `extern template`
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in headers and explicit template instantiation in source files.
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* `CountedReference<>`: A nullable pointer with shared ownership via
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reference counting, null by default, shallowly copyable, reassignable.
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Safe to use *only* when the data are private to just one
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thread of execution.
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Used sparingly in place of `std::shared_ptr<>` only when the overhead
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of that standard feature is prohibitive.
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A feature matrix:
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| indirection | nullable | default null | owning | reassignable | copyable | undefined type ok? |
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| ----------- | -------- | ------------ | ------ | ------------ | -------- | ------------------ |
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| `*p` | yes | no | no | yes | shallowly | yes |
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| `&r` | no | n/a | no | no | shallowly | yes |
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| `&&r` | no | n/a | yes | no | shallowly | yes |
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| `reference_wrapper<>` | no | n/a | no | yes | shallowly | yes |
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| `Reference<>` | no | n/a | no | yes | shallowly | yes |
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| `unique_ptr<>` | yes | yes | yes | yes | no | yes, with work |
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| `shared_ptr<>` | yes | yes | yes | yes | shallowly | no |
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| `Indirection<>` | no | n/a | yes | yes | optionally deeply | yes, with work |
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| `CountedReference<>` | yes | yes | yes | yes | shallowly | no |
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### Overall design preferences
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Don't use dynamic solutions to solve problems that can be solved at
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build time; don't solve build time problems by writing programs that
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produce source code when macros and templates suffice; don't write macros
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when templates suffice. Templates are statically typed, checked by the
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compiler, and are (or should be) visible to debuggers.
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### Exceptions to these guidelines
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Reasonable exceptions will be allowed; these guidelines cannot anticipate
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all situations.
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For example, names that come from other sources might be more clear if
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their original spellings are preserved rather than mangled to conform
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needlessly to the conventions here, as Google's C++ style guide does
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in a way that leads to weirdly capitalized abbreviations in names
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like `Http`.
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Consistency is one of many aspects in the pursuit of clarity,
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but not an end in itself.
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## C++ compiler bug workarounds
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Below is a list of workarounds for C++ compiler bugs met with f18 that, even
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if the bugs are fixed in latest C++ compiler versions, need to be applied so
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that all desired tool-chains can compile f18.
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### Explicitly move noncopyable local variable into optional results
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The following code is legal C++ but fails to compile with the
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default Ubuntu 18.04 g++ compiler (7.4.0-1ubuntu1~18.0.4.1):
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```
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class CantBeCopied {
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public:
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CantBeCopied(const CantBeCopied&) = delete;
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CantBeCopied(CantBeCopied&&) = default;
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CantBeCopied() {}
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};
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std::optional<CantBeCopied> fooNOK() {
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CantBeCopied result;
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return result; // Legal C++, but does not compile with Ubuntu 18.04 default g++
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}
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std::optional<CantBeCopied> fooOK() {
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CantBeCopied result;
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return {std::move(result)}; // Compiles OK everywhere
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}
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```
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The underlying bug is actually not specific to `std::optional` but this is the most common
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case in f18 where the issue may occur. The actual bug can be reproduced with any class `B`
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that has a perfect forwarding constructor taking `CantBeCopied` as argument:
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`template<typename CantBeCopied> B(CantBeCopied&& x) x_{std::forward<CantBeCopied>(x)} {}`.
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In such scenarios, Ubuntu 18.04 g++ fails to instantiate the move constructor
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and to construct the returned value as it should, instead it complains about a
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missing copy constructor.
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Local result variables do not need to and should not be explicitly moved into optionals
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if they have a copy constructor.
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