The non-constant pool version of DecodeVPERMIL2PMask was not offsetting correctly for the second input. I've updated the code to match the implementation in the constant-pool version.
Annoyingly this bug was hidden for so long as it's tricky to combine to useful variable shuffle masks that don't become constant-pool entries.
llvm-svn: 288898
Removed some unused headers, replaced some headers with forward class declarations.
Found using simple scripts like this one:
clear && ack --cpp -l '#include "llvm/ADT/IndexedMap.h"' | xargs grep -L 'IndexedMap[<]' | xargs grep -n --color=auto 'IndexedMap'
Patch by Eugene Kosov <claprix@yandex.ru>
Differential Revision: http://reviews.llvm.org/D19219
From: Mehdi Amini <mehdi.amini@apple.com>
llvm-svn: 266595
Patch to add support for target shuffle combining of X86ISD::VPERMV3 nodes, including support for detecting unary shuffles.
This uncovered several issues with the X86ISD::VPERMV3 shuffle mask decoding of non-64 bit shuffle mask elements - the bit masking wasn't being correctly computed.
Removed non-constant pool mask decode path as we have no way of testing it right now.
Differential Revision: http://reviews.llvm.org/D17916
llvm-svn: 262809
Added support for decoding VPERMILPS variable shuffle masks that aren't in the constant pool.
Added target shuffle mask decoding for SCALAR_TO_VECTOR+VZEXT_MOVL cases - these can happen for v2i64 constant re-materialization
Followup to D17681
llvm-svn: 262784
First step towards being able to decode AVX512 PMOVZX instructions without a massive bloat in the shuffle decode switch statement.
This should also make it easier to decode X86ISD::VZEXT target shuffles in the future.
llvm-svn: 259995
The vperm2f128/vperm2i128 shuffle mask decoding was not attempting to deal with shuffles that give zero lanes. This patch fixes this so that the assembly printer can provide shuffle comments.
As this decoder is also used in X86ISelLowering for shuffle combining, I've added an early-out to match existing behaviour. The hope is that we can add zero support in the future, this would allow other ops' decodes (e.g. insertps) to be combined as well.
Differential Revision: http://reviews.llvm.org/D10593
llvm-svn: 241516
This patch adds support for v8i16 and v16i8 shuffle lowering using the immediate versions of the SSE4A EXTRQ and INSERTQ instructions. Although rather limited (they can only act on the lower 64-bits of the source vectors, leave the upper 64-bits of the result vector undefined and don't have VEX encoded variants), the instructions are still useful for the zero extension of any lane (EXTRQ) or inserting a lane into another vector (INSERTQ). Testing demonstrated that it wasn't typically worth it to use these instructions for v2i64 or v4i32 vector shuffles although they are capable of it.
As well as adding specific pattern matching for the shuffles, the patch uses EXTRQ for zero extension cases where SSE41 isn't available and its more efficient than the SSE2 'unpack' default approach. It also adds shuffle decode support for the EXTRQ / INSERTQ cases when the instructions are handling full byte-sized extractions / insertions.
From this foundation, future patches will be able to make use of the instructions for situations that use their ability to extract/insert at the bit level.
Differential Revision: http://reviews.llvm.org/D10146
llvm-svn: 241508
The patch is generated using this command:
tools/clang/tools/extra/clang-tidy/tool/run-clang-tidy.py -fix \
-checks=-*,llvm-namespace-comment -header-filter='llvm/.*|clang/.*' \
llvm/lib/
Thanks to Eugene Kosov for the original patch!
llvm-svn: 240137
GCC 4.9 gives the following warning:
warning: enumeral and non-enumeral type in conditional expression
Cast the enumeral value to an integer within the ternary operation. NFC.
llvm-svn: 227692
Summary:
This variable is only used inside an assert. This breaks builds with
asserts disabled.
OK for trunk?
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D7314
llvm-svn: 227691
This patch adds shuffle mask decodes for integer zero extends (pmovzx** and movq xmm,xmm) and scalar float/double loads/moves (movss/movsd).
Also adds shuffle mask decodes for integer loads (movd/movq).
Differential Revision: http://reviews.llvm.org/D7228
llvm-svn: 227688
It's possible for the constant pool entry for the shuffle mask to come
from a completely different operation. This occurs when Constants have
the same bit pattern but have different types.
Make DecodePSHUFBMask tolerant of types which, after a bitcast, are
appropriately sized vector types.
This fixes PR22188.
llvm-svn: 225597
Patch to provide shuffle decodes and asm comments for the sse pslldq/psrldq SSE2/AVX2 byte shift instructions.
Differential Revision: http://reviews.llvm.org/D5598
llvm-svn: 219738
lowering.
This also implements the fancy blend lowering for v16i16 using AVX2 and
teaches the X86 backend to print shuffle masks for 256-bit PSHUFB
and PBLENDW instructions. It also makes the mask decoding correct for
PBLENDW instructions. The yaks, they are legion.
Tests are updated accordingly. There are some missing tests for the
VBLENDVB lowering, but I'll add those in a follow-up as this commit has
accumulated enough cruft already.
llvm-svn: 218430
undef in the shuffle mask. This shows up when we're printing comments
during lowering and we still have an IR-level constant hanging around
that models undef.
A nice consequence of this is *much* prettier test cases where the undef
lanes actually show up as undef rather than as a particular set of
values. This also allows us to print shuffle comments in cases that use
undef such as the recently added variable VPERMILPS lowering. Now those
test cases have nice shuffle comments attached with their details.
The shuffle lowering for PSHUFB has been augmented to use undef, and the
shuffle combining has been augmented to comprehend it.
llvm-svn: 218301
trick that I missed.
VPERMILPS has a non-immediate memory operand mode that allows it to do
asymetric shuffles in the two 128-bit lanes. Use this rather than two
shuffles and a blend.
However, it turns out the variable shuffle path to VPERMILPS (and
VPERMILPD, although that one offers no functional differenc from the
immediate operand other than variability) wasn't even plumbed through
codegen. Do such plumbing so that we can reasonably emit
a variable-masked VPERMILP instruction. Also plumb basic comment parsing
and printing through so that the tests are reasonable.
There are still a few tests which don't show the shuffle pattern. These
are tests with undef lanes. I'll teach the shuffle decoding and printing
to handle undef mask entries in a follow-up. I've looked at the masks
and they seem reasonable.
llvm-svn: 218300
The PSHUFB mask decode routine used to assert if the mask index was out of
range (<0 or greater than the size of the vector). The problem is, we can
legitimately have a PSHUFB with a large index using intrinsics. The
instruction only uses the least significant 4 bits. This change removes the
assert and masks the index to match the instruction behaviour.
llvm-svn: 218242
instructions when it finds an appropriate pattern.
These are lovely instructions, and its a shame to not use them. =] They
are fast, and can hand loads folded into their operands, etc.
I've also plumbed the comment shuffle decoding through the various
layers so that the test cases are printed nicely.
llvm-svn: 217758
BLENDPS, BLENDPD, and PBLENDW instructions into pretty shuffle comments.
These will be used in my next commit as part of test cases for AVX
shuffles which can directly use blend in more places.
llvm-svn: 215701
lowering with a small addition to it and adding PSHUFB combining.
There is one obvious place in the new vector shuffle lowering where we
should form PSHUFBs directly: when without them we will unpack a vector
of i8s across two different registers and do a potentially 4-way blend
as i16s only to re-pack them into i8s afterward. This is the crazy
expensive fallback path for i8 shuffles and we can just directly use
pshufb here as it will always be cheaper (the unpack and pack are
two instructions so even a single shuffle between them hits our
three instruction limit for forming PSHUFB).
However, this doesn't generate very good code in many cases, and it
leaves a bunch of common patterns not using PSHUFB. So this patch also
adds support for extracting a shuffle mask from PSHUFB in the X86
lowering code, and uses it to handle PSHUFBs in the recursive shuffle
combining. This allows us to combine through them, combine multiple ones
together, and generally produce sufficiently high quality code.
Extracting the PSHUFB mask is annoyingly complex because it could be
either pre-legalization or post-legalization. At least this doesn't have
to deal with re-materialized constants. =] I've added decode routines to
handle the different patterns that show up at this level and we dispatch
through them as appropriate.
The two primary test cases are updated. For the v16 test case there is
still a lot of room for improvement. Since I was going through it
systematically I left behind a bunch of FIXME lines that I'm hoping to
turn into ALL lines by the end of this.
llvm-svn: 214628
instructions which happen to have a constant mask.
Currently, this only handles a very narrow set of cases, but those
happen to be the cases that I care about for testing shuffles sanely.
This is a bit trickier than other shuffle instructions because we're
decoding constants out of the constant pool. The current MC layer makes
it completely impossible to inspect a constant pool entry, so we have to
do it at the MI level and attach the comment to the streamer on its way
out. So no joy for disassembling, but it does make test cases and asm
dumps *much* nicer.
Sorry for no test cases, but it didn't really seem that valuable to go
trolling through existing old test cases and updating them. I'll have
lots of testing of this in the upcoming patch for SSSE3 emission in the
new vector shuffle lowering code paths.
llvm-svn: 213986
Utilize the previous move of MVT to a separate header for all trivial
cases (that don't need any further restructuring).
Reviewed By: Tim Northover
llvm-svn: 204003