Commit Graph

64 Commits

Author SHA1 Message Date
Simon Pilgrim 7189084bef [DagCombiner] Allow shuffles to merge through bitcasts
Currently shuffles may only be combined if they are of the same type, despite the fact that bitcasts are often introduced in between shuffle nodes (e.g. x86 shuffle type widening).

This patch allows a single input shuffle to peek through bitcasts and if the input is another shuffle will merge them, shuffling using the smallest sized type, and re-applying the bitcasts at the inputs and output instead.

Dropped old ShuffleToZext test - this patch removes the use of the zext and vector-zext.ll covers these anyhow.

Differential Revision: http://reviews.llvm.org/D7939

llvm-svn: 231380
2015-03-05 17:14:04 +00:00
Chandler Carruth eb206aa1ea [x86] Now that the new vector shuffle legality is enabled and everything
is going well, remove the flag and the code for the old legality tests.

This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.

llvm-svn: 229963
2015-02-20 03:59:35 +00:00
Chandler Carruth 5d1a84b7b8 [x86] Delete still more piles of complex code now that we have a good
systematic lowering of v8i16.

This required a slight strategy shift to prefer unpack lowerings in more
places. While this isn't a cut-and-dry win in every case, it is in the
overwhelming majority. There are only a few places where the old
lowering would probably be a touch faster, and then only by a small
margin.

In some cases, this is yet another significant improvement.

llvm-svn: 229859
2015-02-19 15:21:57 +00:00
Chandler Carruth 0b39536390 [x86] Teach the unpack lowering how to lower with an initial unpack in
addition to lowering to trees rooted in an unpack.

This saves shuffles and or registers in many various ways, lets us
handle another class of v4i32 shuffles pre SSE4.1 without domain
crosses, etc.

llvm-svn: 229856
2015-02-19 15:06:13 +00:00
Chandler Carruth 352eba1c29 [x86] Dramatically improve v8i16 shuffle lowering by not using its
terribly complex partial blend logic.

This code path was one of the more complex and bug prone when it first
went in and it hasn't faired much better. Ultimately, with the simpler
basis for unpack lowering and support bit-math blending, this is
completely obsolete. In the worst case without this we generate
different but equivalent instructions. However, in many cases we
generate much better code. This is especially true when blends or pshufb
is available.

This does expose one (minor) weakness of the unpack lowering that I'll
try to address.

In case you were wondering, this is actually a big part of what I've
been trying to pull off in the recent string of commits.

llvm-svn: 229853
2015-02-19 14:08:24 +00:00
Chandler Carruth 2c0390ca4b [x86] Remove the final fallback in the v8i16 lowering that isn't really
needed, and significantly improve the SSSE3 path.

This makes the new strategy much more clear. If we can blend, we just go
with that. If we can't blend, we try to permute into an unpack so
that we handle cases where the unpack doing the blend also simplifies
the shuffle. If that fails and we've got SSSE3, we now call into
factored-out pshufb lowering code so that we leverage the fact that
pshufb can set up a blend for us while shuffling. This generates great
code, especially because we *know* we don't have a fast blend at this
point. Finally, we fall back on decomposing into permutes and blends
because we do at least have a bit-math-based blend if we need to use
that.

This pretty significantly improves some of the v8i16 code paths. We
never need to form pshufb for the single-input shuffles because we have
effective target-specific combines to form it there, but we were missing
its effectiveness in the blends.

llvm-svn: 229851
2015-02-19 13:56:49 +00:00
Chandler Carruth f0f0d27391 [x86] Simplify the pre-SSSE3 v16i8 lowering significantly by decomposing
them into permutes and a blend with the generic decomposition logic.

This works really well in almost every case and lets the code only
manage the expansion of a single input into two v8i16 vectors to perform
the actual shuffle. The blend-based merging is often much nicer than the
pack based merging that this replaces. The only place where it isn't we
end up blending between two packs when we could do a single pack. To
handle that case, just teach the v2i64 lowering to handle these blends
by digging out the operands.

With this we're down to only really random permutations that cause an
explosion of instructions.

llvm-svn: 229849
2015-02-19 13:15:12 +00:00
Chandler Carruth 8817e5e01b [x86] Remove the insanely over-aggressive unpack lowering strategy for
v16i8 shuffles, and replace it with new facilities.

This uses precise patterns to match exact unpacks, and the new
generalized unpack lowering only when we detect a case where we will
have to shuffle both inputs anyways and they terminate in exactly
a blend.

This fixes all of the blend horrors that I uncovered by always lowering
blends through the vector shuffle lowering. It also removes *sooooo*
much of the crazy instruction sequences required for v16i8 lowering
previously. Much cleaner now.

The only "meh" aspect is that we sometimes use pshufb+pshufb+unpck when
it would be marginally nicer to use pshufb+pshufb+por. However, the
difference there is *tiny*. In many cases its a win because we re-use
the pshufb mask. In others, we get to avoid the pshufb entirely. I've
left a FIXME, but I'm dubious we can really do better than this. I'm
actually pretty happy with this lowering now.

For SSE2 this exposes some horrors that were really already there. Those
will have to fixed by changing a different path through the v16i8
lowering.

llvm-svn: 229846
2015-02-19 12:10:37 +00:00
Chandler Carruth bcb6c5f62d [x86] Add support for bit-wise blending and use it in the v8 and v16
lowering paths. I'm going to be leveraging this to simplify a lot of the
overly complex lowering of v8 and v16 shuffles in pre-SSSE3 modes.

Sadly, this isn't profitable on v4i32 and v2i64. There, the float and
double blending instructions for pre-SSE4.1 are actually pretty good,
and we can't beat them with bit math. And once SSE4.1 comes around we
have direct blending support and this ceases to be relevant.

Also, some of the test cases look odd because the domain fixer
canonicalizes these to floating point domain. That's OK, it'll use the
integer domain when it matters and some day I may be able to update
enough of LLVM to canonicalize the other way.

This restores almost all of the regressions from teaching x86's vselect
lowering to always use vector shuffle lowering for blends. The remaining
problems are because the v16 lowering path is still doing crazy things.
I'll be re-arranging that strategy in more detail in subsequent commits
to finish recovering the performance here.

llvm-svn: 229836
2015-02-19 10:46:52 +00:00
Chandler Carruth 48cc6c623a [x86] Refactor the bit shift code the same as I just did the byte shift
code.

While this didn't have the miscompile (it used MatchLeft consistently)
it missed some cases where it could use right shifts. I've added a test
case Craig Topper came up with to exercise the right shift matching.

This code is really identical between the two. I'm going to merge them
next so that we don't keep two copies of all of this logic.

llvm-svn: 229655
2015-02-18 09:19:58 +00:00
Chandler Carruth 1e57e2deb8 [x86] Add a generic unpack-targeted lowering technique. This can be used
to generically lower blends and is particularly nice because it is
available frome SSE2 onward. This removes a lot of the remaining domain
crossing blends in SSE2 code.

I'm hoping to replace some of the "interleaved" lowering hacks with
something closer to this which should be more principled. First, this
needs to learn how to detect and use other interleavings besides that of
the natural type provided. That will be a follow-up patch though.

llvm-svn: 229378
2015-02-16 12:28:18 +00:00
Chandler Carruth c802085b3a [x86] Add initial basic support for forming blends of v16i8 vectors.
This blend instruction is ... really lame. The register usage is insane.
As a consequence this is probably only *barely* better than 2 pshufbs
followed by a por, and that mostly because it only has to read from
a single memory location.

However, this doesn't fix as much as I kind of expected, so more to go.
Pretty sure that the ordering and delegation of v16i8 is just really,
really bad.

llvm-svn: 229373
2015-02-16 10:58:23 +00:00
Chandler Carruth e8b558c336 [x86] Add some more test cases for i8 vector blends.
llvm-svn: 229372
2015-02-16 10:51:49 +00:00
Chandler Carruth fe69608839 [x86] Switch a collection of tests explicitly to the new vector shuffle
legality test (essentially, everything is legal).

I'm planning to make this the default shortly, but I'd like to fix
a collection of the bugs it exposes first, and this will let me easily
test them. It also showcases both the improvements and a few of the
regressions triggered by the change. The biggest improvements by far are
the significantly reduced shuffling and domain crossing in the combining
test case. The biggest regressions are missing some clever blending
patterns.

llvm-svn: 229284
2015-02-15 06:37:21 +00:00
Chandler Carruth 89a60770e0 [x86] Remove the now-default-on flag for the new vector shuffle lowering
strategy from a bunch of tests.

llvm-svn: 229283
2015-02-15 06:20:51 +00:00
Craig Topper d1e1bf5d78 Fix probable typo in test.
llvm-svn: 229070
2015-02-13 06:07:27 +00:00
Chandler Carruth bb525e336b [x86] Mechanically update a bunch of tests' check lines using the latest
version of the script.

Changes include:
- Using the VEX prefix
- Skipping more detail when we have useful shuffle comments to match
- Matching more shuffle comments that have been added to the printer
  (yay!)
- Matching the destination registers of some AVX instructions
- Stripping trailing whitespace that crept in
- Fixing indentation issues

Nothing interesting going on here. I'm just trying really hard to ensure
these changes don't show up in the diffs with actual changes to the
backend.

llvm-svn: 228132
2015-02-04 10:46:53 +00:00
Simon Pilgrim 46cd4f7400 [X86][SSE] psrl(w/d/q) and psll(w/d/q) bit shifts for SSE2
Patch to match cases where shuffle masks can be reduced to bit shifts. Similar to byte shift shuffle matching from D5699.

Differential Revision: http://reviews.llvm.org/D6649

llvm-svn: 228047
2015-02-03 21:58:29 +00:00
Chandler Carruth 1fff318a41 [x86] Add two truly horrific test cases for the new vector shuffle
lowering. I'm prepping patches to improve these, and this will let the
delta of those patches show the improvement. =]

llvm-svn: 228044
2015-02-03 21:56:28 +00:00
Chandler Carruth 4ce669d91c [x86] Update the indent and layout of some tests in this file. NFC
This is just to remove voise from using the update_llc_test_checks
script.

llvm-svn: 228043
2015-02-03 21:56:24 +00:00
Chandler Carruth a4a77ed59e [x86] Tweak my update script to use test case function names starting
with 'stress' to indicate that the specific output isn't interesting and
relax them to only check the last instruction (a ret).

I've updated the one test case that really uses this to name the one
'stress_test' which was actually producing output we can directly check.
With this, the script doesn't introduce noise when run over the v16 test
file.

llvm-svn: 228033
2015-02-03 21:26:45 +00:00
Simon Pilgrim d9885856e6 [X86][SSE] Added general integer shuffle matching for MOVQ instruction
This patch adds general shuffle pattern matching for the MOVQ zero-extend instruction (copy lower 64bits, zero upper) for all 128-bit integer vectors, it is added as a fallback test in lowerVectorShuffleAsZeroOrAnyExtend.

llvm-svn: 228022
2015-02-03 20:09:18 +00:00
Simon Pilgrim 9c76b47469 [X86][SSE] Shuffle mask decode support for zero extend, scalar float/double moves and integer load instructions
This patch adds shuffle mask decodes for integer zero extends (pmovzx** and movq xmm,xmm) and scalar float/double loads/moves (movss/movsd).

Also adds shuffle mask decodes for integer loads (movd/movq).

Differential Revision: http://reviews.llvm.org/D7228

llvm-svn: 227688
2015-01-31 14:09:36 +00:00
Chandler Carruth c491f72e7a [x86] Remove some windows line endings that snuck into the tests here.
Folks on Windows, remember to set up your subversion to strip these when
submitting...

llvm-svn: 225593
2015-01-11 01:36:20 +00:00
Simon Pilgrim ec1f2c2cab [X86][SSE] Avoid vector byte shuffles with zero by using pshufb to create zeros
pshufb can shuffle in zero bytes as well as bytes from a source vector - we can use this to avoid having to shuffle 2 vectors and ORing the result when the used inputs from a vector are all zeroable.

Differential Revision: http://reviews.llvm.org/D6878

llvm-svn: 225551
2015-01-09 22:03:19 +00:00
Simon Pilgrim b65a6ee831 [X86][SSE] Added vector packing test for pr12412
llvm-svn: 225138
2015-01-04 19:08:03 +00:00
Chandler Carruth 3a91c6e60a [x86] Switch a constant selection test to use positive assertions and to
store to real pointers so that its clear that the right code is in fact
being generated.

llvm-svn: 223612
2014-12-07 17:15:58 +00:00
Chandler Carruth 1d7d7aa1f5 [x86] Clean up the shift lowering vector shuffle tests a bit using my
script. Notably this folds all the SSE cases together into a single
FileCheck block. It also adds a vex prefix.

llvm-svn: 223610
2014-12-07 17:15:53 +00:00
Simon Pilgrim 3ac3b251a9 [X86][SSE] pslldq/psrldq byte shifts/rotation for SSE2
This patch builds on http://reviews.llvm.org/D5598 to perform byte rotation shuffles (lowerVectorShuffleAsByteRotate) on pre-SSSE3 (palignr) targets - pre-SSSE3 is only enabled on i8 and i16 vector targets where it is a more definite performance gain.

I've also added a separate byte shift shuffle (lowerVectorShuffleAsByteShift) that makes use of the ability of the SLLDQ/SRLDQ instructions to implicitly shift in zero bytes to avoid the need to create a zero register if we had used palignr.

Differential Revision: http://reviews.llvm.org/D5699

llvm-svn: 222340
2014-11-19 10:06:49 +00:00
Tim Northover d3be12a6c7 X86: use getConstant rather than getTargetConstant behind BUILD_VECTOR.
getTargetConstant should only be used when you can guarantee the instruction
selected will be able to cope with the raw value. BUILD_VECTOR is rather too
generic for this so we should use getConstant instead. In that case, an
instruction can still consume the constant, but if it doesn't it'll be
materialised through its own round of ISel.

Should fix PR21352.

llvm-svn: 221961
2014-11-14 01:30:14 +00:00
Chandler Carruth ce6947d4cf [x86] Clean up a bunch of vector shuffle tests with my script. Notably,
removes windows line endings and other noise. This is in prelude to
making substantive changes to these tests.

llvm-svn: 221776
2014-11-12 09:17:15 +00:00
Chandler Carruth acecdc0211 [x86] Fix PR21139, one of the last remaining regressions found in the
new vector shuffle lowering.

This is loosely based on a patch by Marius Wachtler to the PR (thanks!).
I refactored it a bi to use std::count_if and a mutable array ref but
the core idea was exactly right. I also added some direct testing of
this case.

I believe PR21137 is now the only remaining regression.

llvm-svn: 219081
2014-10-05 12:07:34 +00:00
Chandler Carruth 1964078936 [x86] Teach the new vector shuffle lowering to aggressively form MOVSS
and MOVSD nodes for single element vector inserts.

This is particularly important because a number of patterns in the
backend detect these patterns and leverage them to simplify things. It
also fixes quite a few of the insertion bad code examples. However, it
regresses a specific area: when available, blendps and blendpd are
*dramatically* faster than movss and movsd respectively. But it doesn't
really work to form the blend logic first because the blends *aren't* as
crazy efficient when the data is coming from memory anyways, and thus
will have a movss or movsd regardless. Also, doing that would block
a bunch of the patterns that this is designed to hit.

So my plan is to go into the patterns for lowering MOVSS and MOVSD and
lower them via blends when available. However that's a pretty invasive
restructuring so it will need to be a follow-up patch.

I have already gone into the patterns to lower MOVSS and MOVSD from
memory using MOVLPD, etc. Without that, several of the test cases
I already have regress.

llvm-svn: 218985
2014-10-03 13:11:13 +00:00
Chandler Carruth b9d3fa1e65 [x86] Teach the new vector shuffle lowering about VBROADCAST and
VPBROADCAST.

This has the somewhat expected pervasive impact. I don't know why
I forgot about this. Everything seems good with lots of significant
improvements in the tests.

llvm-svn: 218724
2014-10-01 00:41:21 +00:00
Chandler Carruth bebedbaf36 [x86] Add AVX1 and AVX2 testing to all of the 128-bit shuffle test
cases.

While clearly we don't need the AVX vector width, these ISA extensions
often cause us to select different instructions and we should cover them
even with the narrow vector width.

Also, while here, nuke the stress_test2 contents. There is no reason to
try to FileCheck this entire body when it is mostly a test for
successfully surviving the code generator.

llvm-svn: 218710
2014-09-30 22:16:23 +00:00
Chandler Carruth 6a62cd3538 [x86] Rework all of the 128-bit vector shuffle tests with my handy test
updating script so that they are more thorough and consistent.

Specific fixes here include:
- Actually test VEX-encoded AVX mnemonics.
- Actually use an SSE 4.1 run to test SSE 4.1 features!
- Correctly check instructions sequences from the start of the function.
- Elide the shuffle operands and comment designator in a consistent way.
- Test all of the architectures instead of just the ones I was motivated
  to manually author.

I've gone back through and fixed up any egregious issues I spotted. Let
me know if I missed something you really dislike.

One downside to this is that we're now not as diligently using FileCheck
variables for registers. I would be much more concerned with this if we
had larger register usage, but there just aren't that interesting of
register choices here and most of the registers are constrained by the
ABI. Ultimately, I don't think this is likely to be the maintenance
burden for these tests and updating them again should be staright
forward.

llvm-svn: 218707
2014-09-30 21:44:34 +00:00
Chandler Carruth b10c6b8e9e [x86] Fix yet another bug in the new vector shuffle lowering's handling
of widening masks.

We can't widen a zeroing mask unless both elements that would be merged
are either zeroed or undef. This is the only way to widen a mask if it
has a zeroed element.

Also clean up the code here by ordering the checks in a more logical way
and by using the symoblic values for undef and zero. I'm actually torn
on using the symbolic values because the existing code is littered with
the assumption that -1 is undef, and moreover that entries '< 0' are the
special entries. While that works with the values given to these
constants, using the symbolic constants actually makes it a bit more
opaque why this is the case.

llvm-svn: 218575
2014-09-28 03:30:25 +00:00
Chandler Carruth f572f3b2c0 [x86] Fix a moderately terrifying bug in the new 128-bit shuffle logic
that managed to elude all of my fuzz testing historically. =/

Something changed to allow this code path to actually be exercised and
it was doing bad things. It is especially heavily exercised by the
patterns that emerge when doing AVX shuffles that end up lowered through
the 128-bit code path.

llvm-svn: 218540
2014-09-26 20:41:45 +00:00
Chandler Carruth 40592d2dec [x86] Teach the vector comment parsing and printing to correctly handle
undef in the shuffle mask. This shows up when we're printing comments
during lowering and we still have an IR-level constant hanging around
that models undef.

A nice consequence of this is *much* prettier test cases where the undef
lanes actually show up as undef rather than as a particular set of
values. This also allows us to print shuffle comments in cases that use
undef such as the recently added variable VPERMILPS lowering. Now those
test cases have nice shuffle comments attached with their details.

The shuffle lowering for PSHUFB has been augmented to use undef, and the
shuffle combining has been augmented to comprehend it.

llvm-svn: 218301
2014-09-23 11:15:19 +00:00
Chandler Carruth 0fc0c22fa9 [x86] Fully generalize the zext lowering in the new vector shuffle
lowering to support both anyext and zext and to custom lower for many
different microarchitectures.

Using this allows us to get *exactly* the right code for zext and anyext
shuffles in all the vector sizes. For v16i8, the improvement is *huge*.
The new SSE2 test case added I refused to add before this because it was
sooooo muny instructions.

llvm-svn: 218143
2014-09-19 20:00:32 +00:00
Chandler Carruth 8a6536d4b2 [x86] Recognize that we can use duplication to widen v16i8 shuffles due
to undef lanes as well as defined widenable lanes. This dramatically
improves the lowering we use for undef-shuffles in a zext-ish pattern
for SSE2.

llvm-svn: 218115
2014-09-19 09:45:21 +00:00
Chandler Carruth 662b6d84e7 [x86] Actually test the SSE2 lowering for most of the zext-ish shuffles.
Not sure why I only did SSSE3 here. Also, I've left out some of the SSE2
ones because the shuffles are so absurd it's not worth transcribing
them. Will try to fix them to be sane and then check them.

llvm-svn: 218114
2014-09-19 08:51:06 +00:00
Chandler Carruth 398ba9a018 [x86] Add a dedicated lowering path for zext-compatible vector shuffles
to the new vector shuffle lowering code.

This allows us to emit PMOVZX variants consistently for patterns where
it is a viable lowering. This instruction is both fast and allows us to
fold loads into it. This only hooks the new lowering up for i16 and i8
element widths, mostly so I could manage the change to the tests. I'll
add the i32 one next, although it is significantly less interesting.

One thing to note is that we already had some tests for these patterns
but those tests had far less horrible instructions. The problem is that
those tests weren't checking the strict start and end of the instruction
sequence. =[ As a consequence something changed in the lowering making
us generate *TERRIBLE* code for these patterns in SSE2 through SSSE3.
I've consolidated all of the tests and spelled out the madness that we
currently emit for these shuffles. I'm going to try to figure out what
has gone wrong here.

llvm-svn: 218102
2014-09-19 06:07:49 +00:00
Chandler Carruth be58fd2f2d [x86] Extend this test to cover SSE4.1. Nothing interesting here, but
paves the way for subsequent changes.

llvm-svn: 218091
2014-09-19 00:30:24 +00:00
Chandler Carruth 867930aadf [x86] Initial step of teaching the new vector shuffle lowering about
PALIGNR. This just adds it to the v8i16 and v16i8 lowering steps where
it is completely unmatched. It also introduces the logic for detecting
rotation shuffle masks even in the presence of single input or blend
masks and arbitrarily undef lanes.

I've added fairly comprehensive tests for the matching logic in v8i16
because the tests at that size are much easier to write and manage.

I've not checked the SSE2 code generated for these tests because the
code is *horrible*. It is absolute madness. Testing it will just make
the test brittle without giving any interesting improvements in the
correctness confidence.

llvm-svn: 218013
2014-09-18 04:11:29 +00:00
Chandler Carruth 19cbf0e2c4 [x86] Factor out the zero vector insertion logic in the new vector
shuffle lowering for integer vectors and share it from v4i32, v8i16, and
v16i8 code paths.

Ironically, the SSE2 v16i8 code for this is now better than the SSSE3!
=] Will have to fix the SSSE3 code next to just using a single pshufb.

llvm-svn: 217240
2014-09-05 10:36:31 +00:00
Chandler Carruth 74ec9e19ee [SDAG] Re-instate r215611 with a fix to a pesky X86 DAG combine.
This combine is essentially combining target-specific nodes back into target
independent nodes that it "knows" will be combined yet again by a target
independent DAG combine into a different set of target-independent nodes that
are legal (not custom though!) and thus "ok". This seems... deeply flawed. The
crux of the problem is that we don't combine un-legalized shuffles that are
introduced by legalizing other operations, and thus we don't see a very
profitable combine opportunity. So the backend just forces the input to that
combine to re-appear.

However, for this to work, the conditions detected to re-form the unlegalized
nodes must be *exactly* right. Previously, failing this would have caused poor
code (if you're lucky) or a crasher when we failed to select instructions.
After r215611 we would fall back into the legalizer. In some cases, this just
"fixed" the crasher by produces bad code. But in the test case added it caused
the legalizer and the dag combiner to iterate forever.

The fix is to make the alignment checking in the x86 side of things match the
alignment checking in the generic DAG combine exactly. This isn't really a
satisfying or principled fix, but it at least make the code work as intended.
It also highlights that it would be nice to detect the availability of under
aligned loads for a given type rather than bailing on this optimization. I've
left a FIXME to document this.

Original commit message for r215611 which covers the rest of the chang:
  [SDAG] Fix a case where we would iteratively legalize a node during
  combining by replacing it with something else but not re-process the
  node afterward to remove it.

  In a truly remarkable stroke of bad luck, this would (in the test case
  attached) end up getting some other node combined into it without ever
  getting re-processed. By adding it back on to the worklist, in addition
  to deleting the dead nodes more quickly we also ensure that if it
  *stops* being dead for any reason it makes it back through the
  legalizer. Without this, the test case will end up failing during
  instruction selection due to an and node with a type we don't have an
  instruction pattern for.

It took many million runs of the shuffle fuzz tester to find this.

llvm-svn: 216537
2014-08-27 11:22:16 +00:00
Nick Lewycky a4967c2740 Revert r215611 because it caused the infinite loop in bug 20736. There is a reduced testcase in that bug.
llvm-svn: 216307
2014-08-23 00:45:03 +00:00
Chandler Carruth 372c143c2f [x86] Fix PR20540 where the x86 shuffle DAG combiner had completely
broken logic for merging shuffle masks in the face of SM_SentinelZero
mask operands.

While these are '-1' they don't mean 'undef' the way '-1' means in the
pre-legalized shuffle masks. Instead, they mean that the shuffle
operation is forcibly zeroing that lane. Reflect this and explicitly
handle it in a bunch of places. In one place the effect is equivalent
but much more clear. In the rest it was really weirdly broken.

Also, rewrite the entire merging thing to be a more directy operation
with a single loop and just doing math to map the indices through the
various masks.

Also add a bunch of asserts to try to make in extremely clear what the
different masks can possibly look like.

Finally, add some comments to clarify that we're merging shuffle masks
*up* here rather than *down* as we do everywhere else, and thus the
logic is quite confusing.

Thanks to several different people for sending test cases, and for
Robert Khasanov for an initial attempt at fixing.

llvm-svn: 215687
2014-08-15 02:43:18 +00:00
Chandler Carruth 7cd15be784 [SDAG] Fix a bug in the DAG combiner where we would fail to return the
input node after manually adding it to the worklist and using CombineTo.

Once we use CombineTo the input node may have been deleted. Despite this
being *completely confusing* and somewhat broken, the only way to
"correctly" return from a DAG combine after potentially deleting the
input node is to return *that exact node*....

But really, this code should just never have used CombineTo. It won't do
what it wants (returning the node as mentioned above just causes the
combine to infloop). The correct way to combine away a casted load to
a load of the correct type is to RAUW the chain directly and then return
the loaded value to replace the actual value node.

I managed to find this with the vector shuffle fuzzer even though it
clearly has nothing at all to do with vector shuffles and rather those
happen to trigger a load of a constant pool that hits this combine *just
right*. I've included the test as it is small and a nice stress test
that the infrastructure isn't asserting.

llvm-svn: 215622
2014-08-14 08:18:34 +00:00