At this point this is largely cosmetic, but it opens the door to replace
ProgramStateRef with a smart pointer that more eagerly acts in the role
of reclaiming unused ProgramState objects.
llvm-svn: 149081
This is accomplished by periodically reclaiming nodes in the graph. This was an optimization
done before the CFG was linearized, but the CFG linearization destroyed that optimization since each
freshly created node couldn't be reclaimed and we only looked at a window of nodes created between
each ProcessStmt. This optimization can be reclaimed my merely expanding the window to N number of nodes.
llvm-svn: 148888
My hope is to reimplement this from first principles based on the simplifications of removing unneeded node builders
and re-evaluating how C++ calls are handled in the CFG. The hope is to turn inlining "on-by-default" as soon as possible
with a core set of things working well, and then expand over time.
llvm-svn: 147904
The optimization involves eagerly pruning ExplodedNodes from the ExplodedGraph that contain
practically no difference between the predecessor and successor nodes. For example, if
the state is different between a predecessor and a node, the node is left in. Only for
the 'environment' component of the state do we not care if the ExplodedNodes are different.
This paves the way for future optimizations where we can reclaim the environment objects.
llvm-svn: 125154
Eventually there will also be a lib/StaticAnalyzer/Frontend that will handle initialization and checker registration.
Yet another library to avoid cyclic dependencies between Core and Checkers.
llvm-svn: 125124