Summary:
When multiple threads perform an atomic op with the same arguments, they
will usually see different return values.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18101
llvm-svn: 263440
Summary:
The analysis of shader inputs was completely wrong. We were passing the
wrong index to AttributeSet::hasAttribute() and the logic for which
inputs where in SGPRs was wrong too.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15608
llvm-svn: 256082
The cost for scalarized operations is computed as N * (scalar operation
cost + 1 extractelement + 1 insertelement). This partially fixes
inflating the cost of scalarized operations since every operation is
scalarized and free. I don't think we want any cost asociated with
scalarization, but for now insertelement is still counted. I'm not sure
if we should pretend that insertelement is also free, or add a way
to compute a custom scalarization cost.
llvm-svn: 254438