Summary:
This doesn't exist in other LLVM projects any longer and doesn't
do anything.
Reviewers: chaoren, labath
Subscribers: emaste, tberghammer, lldb-commits, danalbert
Differential Revision: http://reviews.llvm.org/D12586
llvm-svn: 246749
These are 2 new value currently in experimental status used when split
debug info is enabled.
Differential revision: http://reviews.llvm.org/D12238
llvm-svn: 245931
to the path remappings.
Also don't add the paths to the path mapping when DebugSymbols tells up about files, since
we'll just do that again when we read in the dSYM.
<rdar://problem/21986208>
llvm-svn: 243181
We know have on API we should use for all XML within LLDB in XML.h. This API will be easy back the XML parsing by different libraries in case libxml2 doesn't work on all platforms. It also allows the only place for #ifdef ...XML... to be in XML.h and XML.cpp. The API is designed so it will still compile with or without XML support and there is a static function "bool XMLDocument::XMLEnabled()" that can be called to see if XML is currently supported. All APIs will return errors, false, or nothing when XML isn't enabled.
Converted all locations that used XML over to using the host XML implementation.
Added target.xml support to debugserver. Extended the XML register format to work for LLDB by including extra attributes and elements where needed. This allows the target.xml to replace the qRegisterInfo packets and allows us to fetch all register info in a single packet.
<rdar://problem/21090173>
llvm-svn: 238224
Also add "#if defined( LIBXML2_DEFINED )" around code that already used libxml2 in SymbolVendorMacOSX.cpp.
Cleaned up some warnings in ProcessGDBRemote.cpp.
llvm-svn: 235144
Separate out the necessary component initialization for lldb-server such that the linker can greatly reduce the binary size. With this patch the size of lldb-server on my 64 bit linux release build drops from 46MB to 26MB.
Differential Revision: http://reviews.llvm.org/D7880
llvm-svn: 230963
Summary:
Before this fix the FileSpec::GetPath() returned string which might be without '\0' at the end.
It could have happened if the size of buffer for path was less than actual path.
Test case:
```
FileSpec test("/path/to/file", false);
char buf[]="!!!!!!";
test.GetPath(buf, 3);
```
Before fix:
```
233 FileSpec test("/path/to/file", false);
234 char buf[]="!!!!!!";
235 test.GetPath(buf, 3);
236
-> 237 if (core_file)
238 {
239 if (!core_file.Exists())
240 {
(lldb) print buf
(char [7]) $0 = "/pa!!!"
```
After fix:
```
233 FileSpec test("/path/to/file", false);
234 char buf[]="!!!!!!";
235 test.GetPath(buf, 3);
236
-> 237 if (core_file)
238 {
239 if (!core_file.Exists())
240 {
(lldb) print buf
(char [7]) $0 = "/p"
```
Reviewers: zturner, abidh, clayborg
Reviewed By: abidh, clayborg
Subscribers: tberghammer, vharron, lldb-commits, clayborg, zturner, abidh
Differential Revision: http://reviews.llvm.org/D7553
llvm-svn: 230787
- ObjectFile::GetSymtab() and ObjectFile::ClearSymtab() no longer takes any flags
- Module coordinates with the object files and contain a unified section list so that object file and symbol file can share sections when they need to, yet contain their own sections.
Other cleanups:
- Fixed Symbol::GetByteSize() to not have the symbol table compute the byte sizes on the fly
- Modified the ObjectFileMachO class to compute symbol sizes all at once efficiently
- Modified the Symtab class to store a file address lookup table for more efficient lookups
- Removed Section::Finalize() and SectionList::Finalize() as they did nothing
- Improved performance of the detection of symbol files that have debug maps by excluding stripped files and core files, debug files, object files and stubs
- Added the ability to tell if an ObjectFile has been stripped with ObjectFile::IsStripped() (used this for the above performance improvement)
llvm-svn: 185990
<rdar://problem/13594769>
Main changes in this patch include:
- cleanup plug-in interface and use ConstStrings for plug-in names
- Modfiied the BSD Archive plug-in to be able to pick out the correct .o file when .a files contain multiple .o files with the same name by using the timestamp
- Modified SymbolFileDWARFDebugMap to properly verify the timestamp on .o files it loads to ensure we don't load updated .o files and cause problems when debugging
The plug-in interface changes:
Modified the lldb_private::PluginInterface class that all plug-ins inherit from:
Changed:
virtual const char * GetPluginName() = 0;
To:
virtual ConstString GetPluginName() = 0;
Removed:
virtual const char * GetShortPluginName() = 0;
- Fixed up all plug-in to adhere to the new interface and to return lldb_private::ConstString values for the plug-in names.
- Fixed all plug-ins to return simple names with no prefixes. Some plug-ins had prefixes and most ones didn't, so now they all don't have prefixed names, just simple names like "linux", "gdb-remote", etc.
llvm-svn: 181631
a new section is added to the executable after the dSYM has been created, e.g.
the CTF segment added to mach_kernel after all other linking and processing has
been finished.
<rdar://problem/13258780>
llvm-svn: 181375
std::string
Module::GetSpecificationDescription () const;
This returns the module as "/usr/lib/libfoo.dylib" for normal files (calls "std::string FileSpec::GetPath()" on m_file) but it also might include the object name in case the module is for a .o file in a BSD archive ("/usr/lib/libfoo.a(bar.o)"). Cleaned up necessary logging code to use it.
llvm-svn: 180717
- generate-vers.pl has to be called by cmake to generate the version number
- parallel builds not yet supported; dependency on clang must be explicitly specified
Tested on Linux.
- Building on Mac will require code-signing logic to be implemented.
- Building on Windows will require OS-detection logic and some selective directory inclusion
Thanks to Carlo Kok (who originally prepared these CMakefiles for Windows) and Ben Langmuir
who ported them to Linux!
llvm-svn: 175795
lldb was mmap'ing archive files once per .o file it loads, now it correctly shares the archive between modules.
LLDB was also always mapping entire contents of universal mach-o files, now it maps just the slice that is required.
Added a new logging channel for "lldb" called "mmap" to help track future regressions.
Modified the ObjectFile and ObjectContainer plugin interfaces to take a data offset along with the file offset and size so we can implement the correct caching and efficient reading of parts of files without mmap'ing the entire file like we used to.
The current implementation still keeps entire .a files mmaped (once) and entire slices from universal files mmaped to ensure that if a client builds their binaries during a debug session we don't lose our data and get corrupt object file info and debug info.
llvm-svn: 174524
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file".
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()
Cleaned up header includes a bit as well.
llvm-svn: 162860
'add-dsym' (aka 'target symbols add') should display error messages when dsym file is not found
or the dsym uuid does not match any existing modules. Add TestAddDsymCommand.py test file.
llvm-svn: 162332
a cache of address ranges for child sections,
accelerating lookups. This cache is built during
object file loading, and is then set in stone once
the object files are done loading. (In Debug builds,
we ensure that the cache is never invalidated after
that.)
llvm-svn: 158188
more of the local path, platform path, associated symbol file, UUID, arch,
object name and object offset. This allows many of the calls that were
GetSharedModule to reduce the number of arguments that were used in a call
to these functions. It also allows a module to be created with a ModuleSpec
which allows many things to be specified prior to any accessors being called
on the Module class itself.
I was running into problems when adding support for "target symbol add"
where you can specify a stand alone debug info file after debugging has started
where I needed to specify the associated symbol file path and if I waited until
after construction, the wrong symbol file had already been located. By using
the ModuleSpec it allows us to construct a module with as little or as much
information as needed and not have to change the parameter list.
llvm-svn: 151476
I started work on being able to add symbol files after a debug session
had started with a new "target symfile add" command and quickly ran into
problems with stale Address objects in breakpoint locations that had
lldb_private::Section pointers into modules that had been removed or
replaced. This also let to grabbing stale modules from those sections.
So I needed to thread harded the Address, Section and related objects.
To do this I modified the ModuleChild class to now require a ModuleSP
on initialization so that a weak reference can created. I also changed
all places that were handing out "Section *" to have them hand out SectionSP.
All ObjectFile, SymbolFile and SymbolVendors were inheriting from ModuleChild
so all of the find plug-in, static creation function and constructors now
require ModuleSP references instead of Module *.
Address objects now have weak references to their sections which can
safely go stale when a module gets destructed.
This checkin doesn't complete the "target symfile add" command, but it
does get us a lot clioser to being able to do such things without a high
risk of crashing or memory corruption.
llvm-svn: 151336
due to RTTI worries since llvm and clang don't use RTTI, but I was able to
switch back with no issues as far as I can tell. Once the RTTI issue wasn't
an issue, we were looking for a way to properly track weak pointers to objects
to solve some of the threading issues we have been running into which naturally
led us back to std::tr1::weak_ptr. We also wanted the ability to make a shared
pointer from just a pointer, which is also easily solved using the
std::tr1::enable_shared_from_this class.
The main reason for this move back is so we can start properly having weak
references to objects. Currently a lldb_private::Thread class has a refrence
to its parent lldb_private::Process. This doesn't work well when we now hand
out a SBThread object that contains a shared pointer to a lldb_private::Thread
as this SBThread can be held onto by external clients and if they end up
using one of these objects we can easily crash.
So the next task is to start adopting std::tr1::weak_ptr where ever it makes
sense which we can do with lldb_private::Debugger, lldb_private::Target,
lldb_private::Process, lldb_private::Thread, lldb_private::StackFrame, and
many more objects now that they are no longer using intrusive ref counted
pointer objects (you can't do std::tr1::weak_ptr functionality with intrusive
pointers).
llvm-svn: 149207
mmap() the entire object file contents into memory with MAP_PRIVATE.
We do this because object file contents can change on us and currently
this helps alleviate this situation. It also make the code for accessing
object file data much easier to manage and we don't end up opening the
file, reading some data and closing the file over and over.
llvm-svn: 148017
used to do this because we needed to find the shared pointer for a .o
file when the .o file's module was needed in a SymbolContext since the
module in a symbol context was a shared pointer. Now that we are using
intrusive pointers we don't have this limitation anymore since any
instrusive shared pointer can be made from a pointer to an object
all on its own.
Also switched over to having the Module and SymbolVendor use shared
pointers to their object files as had a leak on MacOSX when the
SymbolVendor's object file wasn't the same as the Module's (debug info
in a stand along file (dSYM file)). Now everything will correctly clean
itself up when the module goes away after an executable gets rebuilt.
Now we correctly get rid of .o files that are used with the DWARF with
debug map executables on subsequent runs since the only shared pointer
to the object files in from the DWARF symbol file debug map parser, and
when the module gets replaced, it destroys to old one along with all .o
files.
Also added a small optimization when using BSD archives where we will
remove old BSD containers from the shared list when they are outdated.
llvm-svn: 140002
an interface to a local or remote debugging platform. By default each host OS
that supports LLDB should be registering a "default" platform that will be
used unless a new platform is selected. Platforms are responsible for things
such as:
- getting process information by name or by processs ID
- finding platform files. This is useful for remote debugging where there is
an SDK with files that might already or need to be cached for debug access.
- getting a list of platform supported architectures in the exact order they
should be selected. This helps the native x86 platform on MacOSX select the
correct x86_64/i386 slice from universal binaries.
- Connect to remote platforms for remote debugging
- Resolving an executable including finding an executable inside platform
specific bundles (macosx uses .app bundles that contain files) and also
selecting the appropriate slice of universal files for a given platform.
So by default there is always a local platform, but remote platforms can be
connected to. I will soon be adding a new "platform" command that will support
the following commands:
(lldb) platform connect --name machine1 macosx connect://host:port
Connected to "machine1" platform.
(lldb) platform disconnect macosx
This allows LLDB to be well setup to do remote debugging and also once
connected process listing and finding for things like:
(lldb) process attach --name x<TAB>
The currently selected platform plug-in can now auto complete any available
processes that start with "x". The responsibilities for the platform plug-in
will soon grow and expand.
llvm-svn: 127286
defines that are in "llvm/Support/MachO.h". This should allow ObjectFileMachO
and ObjectContainerUniversalMachO to be able to be cross compiled in Linux.
Also did some cleanup on the ASTType by renaming it to ClangASTType and
renaming the header file. Moved a lot of "AST * + opaque clang type *"
functionality from lldb_private::Type over into ClangASTType.
llvm-svn: 109046
enabled LLVM make style building and made this compile LLDB on Mac OS X. We
can now iterate on this to make the build work on both linux and macosx.
llvm-svn: 108009