result is non-zero. Implement an example optimization (PR9814), which allows us to
transform:
A / ((1 << B) >>u 2)
into:
A >>u (B-2)
which we compile into:
_divu3: ## @divu3
leal -2(%rsi), %ecx
shrl %cl, %edi
movl %edi, %eax
ret
instead of:
_divu3: ## @divu3
movb %sil, %cl
movl $1, %esi
shll %cl, %esi
shrl $2, %esi
movl %edi, %eax
xorl %edx, %edx
divl %esi, %eax
ret
llvm-svn: 131860
This obviously helps a lot if the division would be turned into a libcall
(think i64 udiv on i386), but div is also one of the few remaining instructions
on modern CPUs that become more expensive when the bitwidth gets bigger.
This also helps register pressure on i386 when dividing chars, divb needs
two 8-bit parts of a 16 bit register as input where divl uses two registers.
int foo(unsigned char a) { return a/10; }
int bar(unsigned char a, unsigned char b) { return a/b; }
compiles into (x86_64)
_foo:
imull $205, %edi, %eax
shrl $11, %eax
ret
_bar:
movzbl %dil, %eax
divb %sil, %al
movzbl %al, %eax
ret
llvm-svn: 130615
exact/nsw/nuw shifts and have instcombine infer them when it can prove
that the relevant properties are true for a given shift without them.
Also, a variety of refactoring to use the new patternmatch logic thrown
in for good luck. I believe that this takes care of a bunch of related
code quality issues attached to PR8862.
llvm-svn: 125267
benchmarks, and that it can be simplified to X/Y. (In general you can only
simplify (Z*Y)/Y to Z if the multiplication did not overflow; if Z has the
form "X/Y" then this is the case). This patch implements that transform and
moves some Div logic out of instcombine and into InstructionSimplify.
Unfortunately instcombine gets in the way somewhat, since it likes to change
(X/Y)*Y into X-(X rem Y), so I had to teach instcombine about this too.
Finally, thanks to the NSW/NUW flags, sometimes we know directly that "Z*Y"
does not overflow, because the flag says so, so I added that logic too. This
eliminates a bunch of divisions and subtractions in 447.dealII, and has good
effects on some other benchmarks too. It seems to have quite an effect on
tramp3d-v4 but it's hard to say if it's good or bad because inlining decisions
changed, resulting in massive changes all over.
llvm-svn: 124487
if both A op B and A op C simplify. This fires fairly often but doesn't
make that much difference. On gcc-as-one-file it removes two "and"s and
turns one branch into a select.
llvm-svn: 122399
zextOrTrunc(), and APSInt methods extend(), extOrTrunc() and new method
trunc(), to be const and to return a new value instead of modifying the
object in place.
llvm-svn: 121120
SimplifyAssociativeOrCommutative) "(A op C1) op C2" -> "A op (C1 op C2)",
which previously was only done if C1 and C2 were constants, to occur whenever
"C1 op C2" simplifies (a la InstructionSimplify). Since the simplifying operand
combination can no longer be assumed to be the right-hand terms, consider all of
the possible permutations. When compiling "gcc as one big file", transform 2
(i.e. using right-hand operands) fires about 4000 times but it has to be said
that most of the time the simplifying operands are both constants. Transforms
3, 4 and 5 each fired once. Transform 6, which is an existing transform that
I didn't change, never fired. With this change, the testcase is now optimized
perfectly with one run of instcombine (previously it required instcombine +
reassociate + instcombine, and it may just have been luck that this worked).
llvm-svn: 119002