Generating BZHI in the variable mask case, i.e. (and X, (sub (shl 1, N), 1)),
was already supported, but we were missing the constant-mask case. This patch
fixes that.
<rdar://problem/15480077>
llvm-svn: 206738
For a 256-bit BUILD_VECTOR consisting mostly of shuffles of 256-bit vectors,
both the BUILD_VECTOR and its operands may need to be legalized in multiple
steps. Consider:
(v8f32 (BUILD_VECTOR (extract_vector_elt (v8f32 %vreg0,) Constant<1>),
(extract_vector_elt %vreg0, Constant<2>),
(extract_vector_elt %vreg0, Constant<3>),
(extract_vector_elt %vreg0, Constant<4>),
(extract_vector_elt %vreg0, Constant<5>),
(extract_vector_elt %vreg0, Constant<6>),
(extract_vector_elt %vreg0, Constant<7>),
%vreg1))
a. We can't build a 256-bit vector efficiently so, we need to split it into
two 128-bit vecs and combine them with VINSERTX128.
b. Operands like (extract_vector_elt (v8f32 %vreg0), Constant<7>) needs to be
split into a VEXTRACTX128 and a further extract_vector_elt from the
resulting 128-bit vector.
c. The extract_vector_elt from b. is lowered into a shuffle to the first
element and a movss.
Depending on the order in which we legalize the BUILD_VECTOR and its
operands[1], buildFromShuffleMostly may be faced with:
(v4f32 (BUILD_VECTOR (extract_vector_elt
(vector_shuffle<1,u,u,u> (extract_subvector %vreg0, Constant<4>), undef),
Constant<0>),
(extract_vector_elt
(vector_shuffle<2,u,u,u> (extract_subvector %vreg0, Constant<4>), undef),
Constant<0>),
(extract_vector_elt
(vector_shuffle<3,u,u,u> (extract_subvector %vreg0, Constant<4>), undef),
Constant<0>),
%vreg1))
In order to figure out the underlying vector and their identity we need to see
through the shuffles.
[1] Note that the order in which operations and their operands are legalized is
only guaranteed in the first iteration of LegalizeDAG.
Fixes <rdar://problem/16296956>
llvm-svn: 206634
This patch teaches the backend how to efficiently lower logical and
arithmetic packed shifts on both SSE and AVX/AVX2 machines.
When possible, instead of scalarizing a vector shift, the backend should try
to expand the shift into a sequence of two packed shifts by immedate count
followed by a MOVSS/MOVSD.
Example
(v4i32 (srl A, (build_vector < X, Y, Y, Y>)))
Can be rewritten as:
(v4i32 (MOVSS (srl A, <Y,Y,Y,Y>), (srl A, <X,X,X,X>)))
[with X and Y ConstantInt]
The advantage is that the two new shifts from the example would be lowered into
X86ISD::VSRLI nodes. This is always cheaper than scalarizing the vector into
four scalar shifts plus four pairs of vector insert/extract.
llvm-svn: 206316
I found this from a particular GDB test suite case of inlining
(something similar is provided as a test case) but came across a few
other related cases (other callers of the same functions, and one other
instance of the same coding mistake in a separate function).
I'm not sure what the best way to test this is (let alone to cover the
other cases I discovered), so hopefully this sufficies - open to ideas.
llvm-svn: 206130
This removes the -segmented-stacks command line flag in favor of a
per-function "split-stack" attribute.
Patch by Luqman Aden and Alex Crichton!
llvm-svn: 205997
and isTargetCygwin() to isTargetWindowsCygwin() to be consistent with the
four Windows environments in Triple.h.
Suggestion by Saleem Abdulrasool!
llvm-svn: 205393
This adds back r204781.
Original message:
Aliases are just another name for a position in a file. As such, the
regular symbol resolutions are not applied. For example, given
define void @my_func() {
ret void
}
@my_alias = alias weak void ()* @my_func
@my_alias2 = alias void ()* @my_alias
We produce without this patch:
.weak my_alias
my_alias = my_func
.globl my_alias2
my_alias2 = my_alias
That is, in the resulting ELF file my_alias, my_func and my_alias are
just 3 names pointing to offset 0 of .text. That is *not* the
semantics of IR linking. For example, linking in a
@my_alias = alias void ()* @other_func
would require the strong my_alias to override the weak one and
my_alias2 would end up pointing to other_func.
There is no way to represent that with aliases being just another
name, so the best solution seems to be to just disallow it, converting
a miscompile into an error.
llvm-svn: 204934
This reverts commit r204781.
I will follow up to with msan folks to see what is what they
were trying to do with aliases to weak aliases.
llvm-svn: 204784
Aliases are just another name for a position in a file. As such, the
regular symbol resolutions are not applied. For example, given
define void @my_func() {
ret void
}
@my_alias = alias weak void ()* @my_func
@my_alias2 = alias void ()* @my_alias
We produce without this patch:
.weak my_alias
my_alias = my_func
.globl my_alias2
my_alias2 = my_alias
That is, in the resulting ELF file my_alias, my_func and my_alias are
just 3 names pointing to offset 0 of .text. That is *not* the
semantics of IR linking. For example, linking in a
@my_alias = alias void ()* @other_func
would require the strong my_alias to override the weak one and
my_alias2 would end up pointing to other_func.
There is no way to represent that with aliases being just another
name, so the best solution seems to be to just disallow it, converting
a miscompile into an error.
llvm-svn: 204781
This used to resort to splitting the 256-bit operation into two 128-bit
shuffles and then recombining the results.
Fixes <rdar://problem/16167303>
llvm-svn: 204735
I found three implementations of this. This splits it out into a new function
and uses it from the three places.
My plan is to add a fourth use when lowering a vector_shuffle:v16i16.
Compared the assembly output of test/CodeGen/X86 before and after.
The only change is due to how the first PSHUFB was generated in
LowerVECTOR_SHUFFLEv8i16. If the shuffle mask specified undef (i.e. -1), the
old implementation would write -1 * 2 and -1 * 2 + 1 (254 and 255) in the
control mask. Now we write 0x80. These are of course interchangeable since
bit 7 decides if a constant zero is written in the result byte. The other
instances of this code use 0x80 consistently.
Related to <rdar://problem/16167303>
llvm-svn: 204734
This can be observed with the old testcase of CodeGen/X86/pr12312.ll:
47c47
< vorps %ymm0, %ymm1, %ymm0
---
> vorps %ymm1, %ymm0, %ymm0
97c97
< vorps %ymm1, %ymm0, %ymm0
---
> vorps %ymm0, %ymm1, %ymm0
The vector VecIns is populated with all the values from VecInMap. This is done
while iterating VecInMap. VecInMap uses a hash of pointer values so the
resulting order can vary depending on the memory layout.
The fix is to populate the vector VecIns earlier as VecInMap is populated.
This is done in DAG traversal order.
Fixes <rdar://problem/16398806>
llvm-svn: 204623
Rather than LegalizeAction::Expand, this needs LegalizeAction::Promote to get
promoted to fp_to_sint v8f32->v8i32. This is a legal operation on AVX.
For that to work properly, we also need to teach the legalizer about the
specific promotion required here. The default vector promotion uses
bitcasting to a vector type of the same total size. We want to promote the
vector element type, effectively widening the operation and then truncating
the result. This is analogous to the current logic of how int_to_fp is
promoted.
The change also factors out some code from the int_to_fp promotion code to
ValueType::widenIntegerVectorElementType. This is now shared between
int_to_fp and fp_to_int.
There is no longer need for the custom lowering of fp_to_sint f32->v8i16 in
X86. It can now go through the new target-independent fp_to_*int promotion
logic.
I also checked that no other target uses Promote for these ops yet, so there
shouldn't be any unexpected change in behavior.
Fixes <rdar://problem/16202247>
llvm-svn: 204058
operator* on the by-operand iterators to return a MachineOperand& rather than
a MachineInstr&. At this point they almost behave like normal iterators!
Again, this requires making some existing loops more verbose, but should pave
the way for the big range-based for-loop cleanups in the future.
llvm-svn: 203865
This fixes the bug where we would bitcast the 64-bit floating point result
of cmpneqsd to a 64-bit integer even on 32-bit targets.
Differential Revision: http://llvm-reviews.chandlerc.com/D3009
llvm-svn: 203581
The syntax for "cmpxchg" should now look something like:
cmpxchg i32* %addr, i32 42, i32 3 acquire monotonic
where the second ordering argument gives the required semantics in the case
that no exchange takes place. It should be no stronger than the first ordering
constraint and cannot be either "release" or "acq_rel" (since no store will
have taken place).
rdar://problem/15996804
llvm-svn: 203559
When the MOVBE instructions are available, use them for 16-bit endian
swapping as well as for 32 and 64 bit.
The patterns were already present on the instructions, but weren't being
matched because the operation was unconditionally marked to 'Expand.'
Change that to be conditional on whether the MOVBE instructions are
available. Use 'rolw' to implement the in-register version (32 and 64
bit have the dedicated 'bswap' instruction for that).
Patch by Louis Gerbarg <lgg@apple.com>.
rdar://15479984
llvm-svn: 203524
The current approach to lower a vsetult is to flip the sign bit of the
operands, swap the operands and then use a (signed) pcmpgt. psubus (unsigned
saturating subtract) can be used to emulate a vsetult more efficiently:
+ case ISD::SETULT: {
+ // If the comparison is against a constant we can turn this into a
+ // setule. With psubus, setule does not require a swap. This is
+ // beneficial because the constant in the register is no longer
+ // destructed as the destination so it can be hoisted out of a loop.
I also enable lowering via psubus in a few other cases where it's clearly
beneficial: setule and setuge if minu/maxu cannot be used.
rdar://problem/14338765
Patch by Adam Nemet <anemet@apple.com>.
llvm-svn: 202301
On x86, shifting a vector by a scalar is significantly cheaper than shifting a
vector by another fully general vector. Unfortunately, because SelectionDAG
operates on just one basic block at a time, the shufflevector instruction that
reveals whether the right-hand side of a shift *is* really a scalar is often
not visible to CodeGen when it's needed.
This adds another handler to CodeGenPrepare, to sink any useful shufflevector
instructions down to the basic block where they're used, predicated on a target
hook (since on other architectures, doing so will often just introduce extra
real work).
rdar://problem/16063505
llvm-svn: 201655
Instead of expanding a packed shift into a sequence of scalar shifts,
the backend now tries (when possible) to convert the vector shift into a
vector multiply.
Before this change, a shift of a MVT::v8i16 vector by a
build_vector of constants was always scalarized into a long sequence of "vector
extracts + scalar shifts + vector insert".
With this change, if there is SSE2 support, we emit a single vector multiply.
This change also affects SSE4.1, AVX, AVX2 shifts:
- A shift of a MVT::v4i32 vector by a build_vector of non uniform constants
is now lowered when possible into a single SSE4.1 vector multiply.
- Packed v16i16 shift left by constant build_vector are now expanded when
possible into a single AVX2 vpmullw.
This change also improves the lowering of AVX512f vector shifts.
Added test CodeGen/X86/vec_shift6.ll with some code examples that are affected
by this change.
llvm-svn: 201271
I believe VZEXT_MOVL means "zero all vector elements except the first" (and
should have identical input & output types) whereas VZEXT means "zero extend
each element of a vector (discarding higher elements if necessary)".
For example:
(v4i32 (vzext (v16i8 ...)))
should zero extend the low 4 bytes of the incoming vector to 32-bits,
discarding higher bytes.
However, somewhere in the past, these two concepts had become confused, even
leading to a nonsensical VSEXT_MOVL.
This re-merges the nodes where appropriate (all VSEXT_MOVL -> VSEXT, VZEXT_MOVL
-> VZEXT when it's an actual extension).
rdar://problem/15981990
llvm-svn: 200918