The AMDGPU target has a convention that defined all VGPRs
(execept the initial 32 argument registers) as callee-saved.
This convention is not efficient always, esp. when the callee
requiring more registers, ended up emitting a large number of
spills, even though its caller requires only a few.
This patch revises the ABI by introducing more scratch registers
that a callee can freely use.
The 256 vgpr registers now become:
32 argument registers
112 scratch registers and
112 callee saved registers.
The scratch registers and the CSRs are intermixed at regular
intervals (a split boundary of 8) to obtain a better occupancy.
Reviewers: arsenm, t-tye, rampitec, b-sumner, mjbedy, tpr
Reviewed By: arsenm, t-tye
Differential Revision: https://reviews.llvm.org/D76356
Remove the gap left between the stack pointer (s32) and frame pointer
(s34) now that the scratch wave offset is no longer a part of the
calling convention ABI.
Update llvm/docs/AMDGPUUsage.rst to reflect the change.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75657
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138
Make the FP register callee saved.
This is tricky because now the FP needs to be spilled in the prolog
relative to the incoming SP register, rather than the frame register
used throughout the rest of the function. I don't like how this
bypassess the standard mechanism for CSR spills just to get the
correct insert point. I may look for a better solution, since all CSR
VGPRs may also need to have all lanes activated. Another option might
be to make getFrameIndexReference change the base register if the
frame index is a CSR, and then try to figure out the right insertion
point in emitProlog.
If there is a free VGPR lane available for SGPR spilling, try to use
it for the FP. If that would require intrtoducing a new VGPR spill,
try to use a free call clobbered SGPR. Only fallback to introducing a
new VGPR spill as a last resort.
This also doesn't attempt to handle SGPR spilling with scalar stores.
llvm-svn: 365372
The BUNDLE itself should not have side effects, and this is a property
of instructions inside the bundle. The hasProperty check already
searches for any member instructions, which was pointless since it was
overridden by this bit.
Allows me to distinguish bundles that have side effects vs. do not in
a future patch. Also fixes an unnecessary scheduling barrier in the
bundle AMDGPU uses to get PC relative addresses.
llvm-svn: 364984
Every called function could possibly need this to calculate the
absolute address of stack objectst, and this avoids inserting a copy
around every call site in the kernel. It's also somewhat cleaner to
keep this in a callee saved SGPR.
llvm-svn: 363990
This forced the caller to be aware of this, which is an ugly ABI
feature.
Partially reverts r295877. The original reasons for doing this are
mostly fixed. Alloca is now in a non-0 address space, so it should be
OK to have 0 as a valid pointer. Since we treat the absolute address
as the pointer value, this part only really needed to apply to
kernels.
Since r357093, we avoid the need to increment/decrement the offset
register in more cases, and since r354816 the scavenger can fail
without spilling, so it's less critical that we try to avoid an offset
that fits in the MUBUF offset.
Restrict to callable functions for now to split this into 2 steps to
limit thte number of test updates and in case anything breaks.
llvm-svn: 362665
Since the beginning, the offset of a frame index has been consistently
interpreted backwards. It was treating it as an offset from the
scratch wave offset register as a frame register. The correct
interpretation is the offset from the SP on entry to the function,
before the prolog. Frame index elimination then should select either
SP or another register as an FP.
Treat the scratch wave offset on kernel entry as the pre-incremented
SP. Rely more heavily on the standard hasFP and frame pointer
elimination logic, and clean up the private reservation code. This
saves a copy in most callee functions.
The kernel prolog emission code is still kind of a mess relying on
checking the uses of physical registers, which I would prefer to
eliminate.
Currently selection directly emits MUBUF instructions, which require
using a reference to some register. Use the register chosen for SP,
and then ignore this later. This should probably be cleaned up to use
pseudos that don't refer to any specific base register until frame
index elimination.
Add a workaround for shaders using large numbers of SGPRs. I'm not
sure these cases were ever working correctly, since as far as I can
tell the logic for figuring out which SGPR is the scratch wave offset
doesn't match up with the shader input initialization in the shader
programming guide.
llvm-svn: 362661
Prepare for future patch which affects codegen for calls to preemptible
functions.
Differential Revision: https://reviews.llvm.org/D57605
llvm-svn: 352920
Summary: This change is the first part of the AMDGPU target description
change. The aim of it is the effective splitting the vector and scalar
flows at the selection stage. Selection uses predicate functions based
on the framework implemented earlier - https://reviews.llvm.org/D35267
Differential revision: https://reviews.llvm.org/D52019
Reviewers: rampitec
llvm-svn: 342719
Summary:
For use by LLPC SPV_AMD_shader_ballot extension.
The v_writelane instruction was already implemented for use by SGPR
spilling, but I had to add an extra dummy operand tied to the
destination, to represent that all lanes except the selected one keep
the old value of the destination register.
.ll test changes were due to schedule changes caused by that new
operand.
Differential Revision: https://reviews.llvm.org/D42838
llvm-svn: 326353
SITargetLowering::LowerCall uses dummy pointer info for byval argument, which causes
flat load instead of buffer load.
This patch fixes that.
Differential Revision: https://reviews.llvm.org/D40040
llvm-svn: 318844
Using SplitCSR for the frame register was very broken. Often
the copies in the prolog and epilog were optimized out, in addition
to them being inserted after the true prolog where the FP
was clobbered.
I have a hacky solution which works that continues to use
split CSR, but for now this is simpler and will get to working
programs.
llvm-svn: 313274