Used hand merge to apply the diffs. I did not apply the diffs for FormatManager.h and
the diffs for memberwise initialization for ValueObject.cpp because they changed since.
I will ask my colleague to apply them later.
llvm-svn: 135508
"struct sockaddr_storage" into a new host class called SocketAddress. This
will allow us to control the host specific implementations (such as how to
get the length) into a single Host specific class.
llvm-svn: 135488
an executable file if it is right next to a dSYM file that is found using
DebugSymbols. The code also looks into a bundle if the dSYM file is right
next to a bundle.
Modified the MacOSX kernel dynamic loader plug-in to correctly set the load
address for kext sections. This is a tad tricky because of how LLDB chooses
to treat mach-o segments with no name. Also modified the loader to properly
handle the older version 1 kext summary info.
Fixed a crasher in the Mach-o object file parser when it is trying to set
the section size correctly for dSYM sections.
Added packet dumpers to the CommunicationKDP class. We now also properly
detect address byte sizes based on the cpu type and subtype that is provided.
Added a read memory and read register support to CommunicationKDP. Added a
ThreadKDP class that now uses subclasses of the RegisterContextDarwin_XXX for
arm, i386 and x86_64.
Fixed some register numbering issues in the RegisterContextDarwin_arm class
and added ARM GDB numbers to the ARM_GCC_Registers.h file.
Change the RegisterContextMach_XXX classes over to subclassing their
RegisterContextDarwin_XXX counterparts so we can share the mach register
contexts between the user and kernel plug-ins.
llvm-svn: 135466
darwin (not sure about other platforms).
Modified the communication and connection classes to not require the
BytesAvailable function. Now the "Read(...)" function has a timeout in
microseconds.
Fixed a lot of assertions that were firing off in certain cases and replaced
them with error output and code that can deal with the assertion case.
llvm-svn: 133224
Host.cpp was missing Error.h and the implementation of
LaunchProcess. Once againg I have added a "fake" implementation
waiting for a real one.
Fixed the call GetAddressRange to reflect the new interface in
DynamicLoaderLinuxDYLD.cpp.
Added string.h to ARM_DWARF_Registers.cpp that is needed for ::memset.
Signed-off-by: Johnny Chen <johnny.chen@apple.com>
llvm-svn: 131695
inline contexts when the deepest most block is not inlined.
Added source path remappings to the lldb_private::Target class that allow it
to remap paths found in debug info so we can find source files that are elsewhere
on the current system.
Fixed disassembly by function name to disassemble inline functions that are
inside other functions much better and to show enough context before the
disassembly output so you can tell where things came from.
Added the ability to get more than one address range from a SymbolContext
class for the case where a block or function has discontiguous address ranges.
llvm-svn: 130044
the CommandInterpreter where it was always being used.
Make sure that Modules can track their object file offsets correctly to
allow opening of sub object files (like the "__commpage" on darwin).
Modified the Platforms to be able to launch processes. The first part of this
move is the platform soon will become the entity that launches your program
and when it does, it uses a new ProcessLaunchInfo class which encapsulates
all process launching settings. This simplifies the internal APIs needed for
launching. I want to slowly phase out process launching from the process
classes, so for now we can still launch just as we used to, but eventually
the platform is the object that should do the launching.
Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able
to launch processes with all of the new eLaunchFlag settings. Modified any
code that was manually launching processes to use the Host::LaunchProcess
functions.
Fixed an issue where lldb_private::Args had implicitly defined copy
constructors that could do the wrong thing. This has now been fixed by adding
an appropriate copy constructor and assignment operator.
Make sure we don't add empty ModuleSP entries to a module list.
Fixed the commpage module creation on MacOSX, but we still need to train
the MacOSX dynamic loader to not get rid of it when it doesn't have an entry
in the all image infos.
Abstracted many more calls from in ProcessGDBRemote down into the
GDBRemoteCommunicationClient subclass to make the classes cleaner and more
efficient.
Fixed the default iOS ARM register context to be correct and also added support
for targets that don't support the qThreadStopInfo packet by selecting the
current thread (only if needed) and then sending a stop reply packet.
Debugserver can now start up with a --unix-socket (-u for short) and can
then bind to port zero and send the port it bound to to a listening process
on the other end. This allows the GDB remote platform to spawn new GDB server
instances (debugserver) to allow platform debugging.
llvm-svn: 129351
Something changed in commit r129112 where a few standard headers vanished from
the include chain when building on Linux. Fix up by including limits.h for
INT_MAX and PATH_MAX where needed, and stdio.h for printf().
llvm-svn: 129130
event.
Modified the ProcessInfo structure to contain all process arguments. Using the
new function calls on MacOSX allows us to see the full process name, not just
the first 16 characters.
Added a new platform command: "platform process info <pid> [<pid> <pid> ...]"
that can be used to get detailed information for a process including all
arguments, user and group info and more.
llvm-svn: 128694
class now implements the Host functionality for a lot of things that make
sense by default so that subclasses can check:
int
PlatformSubclass::Foo ()
{
if (IsHost())
return Platform::Foo (); // Let the platform base class do the host specific stuff
// Platform subclass specific code...
int result = ...
return result;
}
Added new functions to the platform:
virtual const char *Platform::GetUserName (uint32_t uid);
virtual const char *Platform::GetGroupName (uint32_t gid);
The user and group names are cached locally so that remote platforms can avoid
sending packets multiple times to resolve this information.
Added the parent process ID to the ProcessInfo class.
Added a new ProcessInfoMatch class which helps us to match processes up
and changed the Host layer over to using this new class. The new class allows
us to search for processs:
1 - by name (equal to, starts with, ends with, contains, and regex)
2 - by pid
3 - And further check for parent pid == value, uid == value, gid == value,
euid == value, egid == value, arch == value, parent == value.
This is all hookup up to the "platform process list" command which required
adding dumping routines to dump process information. If the Host class
implements the process lookup routines, you can now lists processes on
your local machine:
machine1.foo.com % lldb
(lldb) platform process list
PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME
====== ====== ========== ========== ========== ========== ======================== ============================
99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge
94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker
94852 244 username usergroup username usergroup x86_64-apple-darwin Safari
94727 244 username usergroup username usergroup x86_64-apple-darwin Xcode
92742 92710 username usergroup username usergroup i386-apple-darwin debugserver
This of course also works remotely with the lldb-platform:
machine1.foo.com % lldb-platform --listen 1234
machine2.foo.com % lldb
(lldb) platform create remote-macosx
Platform: remote-macosx
Connected: no
(lldb) platform connect connect://localhost:1444
Platform: remote-macosx
Triple: x86_64-apple-darwin
OS Version: 10.6.7 (10J869)
Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386
Hostname: machine1.foo.com
Connected: yes
(lldb) platform process list
PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME
====== ====== ========== ========== ========== ========== ======================== ============================
99556 244 username usergroup username usergroup x86_64-apple-darwin trustevaluation
99548 65539 username usergroup username usergroup x86_64-apple-darwin lldb
99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge
94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker
94852 244 username usergroup username usergroup x86_64-apple-darwin Safari
The lldb-platform implements everything with the Host:: layer, so this should
"just work" for linux. I will probably be adding more stuff to the Host layer
for launching processes and attaching to processes so that this support should
eventually just work as well.
Modified the target to be able to be created with an architecture that differs
from the main executable. This is needed for iOS debugging since we can have
an "armv6" binary which can run on an "armv7" machine, so we want to be able
to do:
% lldb
(lldb) platform create remote-ios
(lldb) file --arch armv7 a.out
Where "a.out" is an armv6 executable. The platform then can correctly decide
to open all "armv7" images for all dependent shared libraries.
Modified the disassembly to show the current PC value. Example output:
(lldb) disassemble --frame
a.out`main:
0x1eb7: pushl %ebp
0x1eb8: movl %esp, %ebp
0x1eba: pushl %ebx
0x1ebb: subl $20, %esp
0x1ebe: calll 0x1ec3 ; main + 12 at test.c:18
0x1ec3: popl %ebx
-> 0x1ec4: calll 0x1f12 ; getpid
0x1ec9: movl %eax, 4(%esp)
0x1ecd: leal 199(%ebx), %eax
0x1ed3: movl %eax, (%esp)
0x1ed6: calll 0x1f18 ; printf
0x1edb: leal 213(%ebx), %eax
0x1ee1: movl %eax, (%esp)
0x1ee4: calll 0x1f1e ; puts
0x1ee9: calll 0x1f0c ; getchar
0x1eee: movl $20, (%esp)
0x1ef5: calll 0x1e6a ; sleep_loop at test.c:6
0x1efa: movl $12, %eax
0x1eff: addl $20, %esp
0x1f02: popl %ebx
0x1f03: leave
0x1f04: ret
This can be handy when dealing with the new --line options that was recently
added:
(lldb) disassemble --line
a.out`main + 13 at test.c:19
18 {
-> 19 printf("Process: %i\n\n", getpid());
20 puts("Press any key to continue..."); getchar();
-> 0x1ec4: calll 0x1f12 ; getpid
0x1ec9: movl %eax, 4(%esp)
0x1ecd: leal 199(%ebx), %eax
0x1ed3: movl %eax, (%esp)
0x1ed6: calll 0x1f18 ; printf
Modified the ModuleList to have a lookup based solely on a UUID. Since the
UUID is typically the MD5 checksum of a binary image, there is no need
to give the path and architecture when searching for a pre-existing
image in an image list.
Now that we support remote debugging a bit better, our lldb_private::Module
needs to be able to track what the original path for file was as the platform
knows it, as well as where the file is locally. The module has the two
following functions to retrieve both paths:
const FileSpec &Module::GetFileSpec () const;
const FileSpec &Module::GetPlatformFileSpec () const;
llvm-svn: 128563
public types and public enums. This was done to keep the SWIG stuff from
parsing all sorts of enums and types that weren't needed, and allows us to
abstract our API better.
llvm-svn: 128239
On Mac OS X we now have 3 platforms:
PlatformDarwin - must be subclassed to fill in the missing pure virtual funcs
but this implements all the common functionality between
remote-macosx and remote-ios. It also allows for another
platform to be used (remote-gdb-server for now) when doing
remote connections. Keeping this pluggable will allow for
flexibility.
PlatformMacOSX - Now implements both local and remote macosx desktop platforms.
PlatformRemoteiOS - Remote only iOS that knows how to locate SDK files in the
cached SDK locations on the host.
A new agnostic platform has been created:
PlatformRemoteGDBServer - this implements the platform using the GDB remote
protocol and uses the built in lldb_private::Host
static functions to implement many queries.
llvm-svn: 128193
platform status -- gets status information for the selected platform
platform create <platform-name> -- creates a new instance of a remote platform
platform list -- list all available platforms
platform select -- select a platform instance as the current platform (not working yet)
When using "platform create" it will create a remote platform and make it the
selected platform. For instances for iPhone OS debugging on Mac OS X one can
do:
(lldb) platform create remote-ios --sdk-version=4.0
Remote platform: iOS platform
SDK version: 4.0
SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0"
Not connected to a remote device.
(lldb) file ~/Documents/a.out
Current executable set to '~/Documents/a.out' (armv6).
(lldb) image list
[ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out
[ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld
[ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib
Note that this is all happening prior to running _or_ connecting to a remote
platform. Once connected to a remote platform the OS version might change which
means we will need to update our dependecies. Also once we run, we will need
to match up the actualy binaries with the actualy UUID's to files in the
SDK, or download and cache them locally.
This is just the start of the remote platforms, but this modification is the
first iteration in getting the platforms really doing something.
llvm-svn: 127934
an interface to a local or remote debugging platform. By default each host OS
that supports LLDB should be registering a "default" platform that will be
used unless a new platform is selected. Platforms are responsible for things
such as:
- getting process information by name or by processs ID
- finding platform files. This is useful for remote debugging where there is
an SDK with files that might already or need to be cached for debug access.
- getting a list of platform supported architectures in the exact order they
should be selected. This helps the native x86 platform on MacOSX select the
correct x86_64/i386 slice from universal binaries.
- Connect to remote platforms for remote debugging
- Resolving an executable including finding an executable inside platform
specific bundles (macosx uses .app bundles that contain files) and also
selecting the appropriate slice of universal files for a given platform.
So by default there is always a local platform, but remote platforms can be
connected to. I will soon be adding a new "platform" command that will support
the following commands:
(lldb) platform connect --name machine1 macosx connect://host:port
Connected to "machine1" platform.
(lldb) platform disconnect macosx
This allows LLDB to be well setup to do remote debugging and also once
connected process listing and finding for things like:
(lldb) process attach --name x<TAB>
The currently selected platform plug-in can now auto complete any available
processes that start with "x". The responsibilities for the platform plug-in
will soon grow and expand.
llvm-svn: 127286
Previously we were using a set of preprocessor defines and returning an ArchSpec
without any OS/Vendor information. This fixes an issue with plugin resolution
on Linux where a valid OS component is needed.
llvm-svn: 126404
of Stephen Wilson's idea (thanks for the input Stephen!). What I ended up
doing was:
- Got rid of ArchSpec::CPU (which was a generic CPU enumeration that mimics
the contents of llvm::Triple::ArchType). We now rely upon the llvm::Triple
to give us the machine type from llvm::Triple::ArchType.
- There is a new ArchSpec::Core definition which further qualifies the CPU
core we are dealing with into a single enumeration. If you need support for
a new Core and want to debug it in LLDB, it must be added to this list. In
the future we can allow for dynamic core registration, but for now it is
hard coded.
- The ArchSpec can now be initialized with a llvm::Triple or with a C string
that represents the triple (it can just be an arch still like "i386").
- The ArchSpec can still initialize itself with a architecture type -- mach-o
with cpu type and subtype, or ELF with e_machine + e_flags -- and this will
then get translated into the internal llvm::Triple::ArchSpec + ArchSpec::Core.
The mach-o cpu type and subtype can be accessed using the getter functions:
uint32_t
ArchSpec::GetMachOCPUType () const;
uint32_t
ArchSpec::GetMachOCPUSubType () const;
But these functions are just converting out internal llvm::Triple::ArchSpec
+ ArchSpec::Core back into mach-o. Same goes for ELF.
All code has been updated to deal with the changes.
This should abstract us until later when the llvm::TargetSpec stuff gets
finalized and we can then adopt it.
llvm-svn: 126278
it should live and the lldb_private::Process takes care of managing the
auto pointer to the dynamic loader instance.
Also, now that the ArchSpec contains the target triple, we are able to
correctly set the Target architecture in DidLaunch/DidAttach in the subclasses,
and then the lldb_private::Process will find the dynamic loader plug-in
by letting the dynamic loader plug-ins inspect the arch/triple in the target.
So now the ProcessGDBRemote plug-in is another step closer to be purely
process/platform agnostic.
I updated the ProcessMacOSX and the ProcessLinux plug-ins accordingly.
llvm-svn: 125650
now, in addition to cpu type/subtype and architecture flavor, contains:
- byte order (big endian, little endian)
- address size in bytes
- llvm::Triple for true target triple support and for more powerful plug-in
selection.
llvm-svn: 125602
the lldb/source/Host/*.cpp and lldb/source/Host/*/*.cpp directories. The only
offenders are the command completion and the StreamFile.cpp.
I will soon modify StreamFile.cpp to use a lldb/source/Host/File.cpp so that
all file open, close, read, write, seek, are abstracted into the host layer
as well, then this will be gone.
llvm-svn: 125082
flags such that symbols can be searched for within a shared library if desired.
Platforms that support the RTLD_FIRST flag can still take advantage of their
quicker lookups, and other platforms can still get the same fucntionality
with a little extra work.
Also changed LLDB_CONFIG flags over to either being defined, or not being
defined to stay in line with current open source practices and to prepare for
using autoconf or cmake to configure LLDB builds.
llvm-svn: 125064
where the implementation is hidden in the host layer. This avoids
a slew of "#if LLDB_CONFIG_TERMIOS_SUPPORTED" statements in the
code and keeps things cleaner.
llvm-svn: 125057
(lldb) process connect <remote-url>
Currently when you specify a file with the file command it helps us to find
a process plug-in that is suitable for debugging. If you specify a file you
can rely upon this to find the correct debugger plug-in:
% lldb a.out
Current executable set to 'a.out' (x86_64).
(lldb) process connect connect://localhost:2345
...
If you don't specify a file, you will need to specify the plug-in name that
you wish to use:
% lldb
(lldb) process connect --plugin process.gdb-remote connect://localhost:2345
Other connection URL examples:
(lldb) process connect connect://localhost:2345
(lldb) process connect tcp://127.0.0.1
(lldb) process connect file:///dev/ttyS1
We are currently treating the "connect://host:port" as a way to do raw socket
connections. If there is a URL for this already, please let me know and we
will adopt it.
So now you can connect to a remote debug server with the ProcessGDBRemote
plug-in. After connection, it will ask for the pid info using the "qC" packet
and if it responds with a valid process ID, it will be equivalent to attaching.
If it response with an error or invalid process ID, the LLDB process will be
in a new state: eStateConnected. This allows us to then download a program or
specify the program to run (using the 'A' packet), or specify a process to
attach to (using the "vAttach" packets), or query info about the processes
that might be available.
llvm-svn: 124846
LLDB plugin directory and a user LLDB plugin directory. We currently still
need to work out at what layer the plug-ins will be, but at least we are
prepared for plug-ins. Plug-ins will attempt to be loaded from the
"/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Plugins"
folder, and from the "~/Library/Application Support/LLDB/Plugins" folder on
MacOSX. Each plugin will be scanned for:
extern "C" bool LLDBPluginInitialize(void);
extern "C" void LLDBPluginTerminate(void);
If at least LLDBPluginInitialize is found, the plug-in will be loaded. The
LLDBPluginInitialize function returns a bool that indicates if the plug-in
should stay loaded or not (plug-ins might check the current OS, current
hardware, or anything else and determine they don't want to run on the current
host). The plug-in is uniqued by path and added to a static loaded plug-in
map. The plug-in scanning happens during "lldb_private::Initialize()" which
calls to the PluginManager::Initialize() function. Likewise with termination
lldb_private::Terminate() calls PluginManager::Terminate(). The paths for the
plug-in directories is fetched through new Host calls:
bool Host::GetLLDBPath (ePathTypeLLDBSystemPlugins, dir_spec);
bool Host::GetLLDBPath (ePathTypeLLDBUserPlugins, dir_spec);
This way linux and other systems can define their own appropriate locations
for plug-ins to be loaded.
To allow dynamic shared library loading, the Host layer has also been modified
to include shared library open, close and get symbol:
static void *
Host::DynamicLibraryOpen (const FileSpec &file_spec,
Error &error);
static Error
Host::DynamicLibraryClose (void *dynamic_library_handle);
static void *
Host::DynamicLibraryGetSymbol (void *dynamic_library_handle,
const char *symbol_name,
Error &error);
lldb_private::FileSpec also has been modified to support directory enumeration
in an attempt to abstract the directory enumeration into one spot in the code.
The directory enumertion function is static and takes a callback:
typedef enum EnumerateDirectoryResult
{
eEnumerateDirectoryResultNext, // Enumerate next entry in the current directory
eEnumerateDirectoryResultEnter, // Recurse into the current entry if it is a directory or symlink, or next if not
eEnumerateDirectoryResultExit, // Exit from the current directory at the current level.
eEnumerateDirectoryResultQuit // Stop directory enumerations at any level
};
typedef FileSpec::EnumerateDirectoryResult (*EnumerateDirectoryCallbackType) (void *baton,
FileSpec::FileType file_type,
const FileSpec &spec);
static FileSpec::EnumerateDirectoryResult
FileSpec::EnumerateDirectory (const char *dir_path,
bool find_directories,
bool find_files,
bool find_other,
EnumerateDirectoryCallbackType callback,
void *callback_baton);
This allow clients to specify the directory to search, and specifies if only
files, directories or other (pipe, symlink, fifo, etc) files will cause the
callback to be called. The callback also gets to return with the action that
should be performed after this directory entry. eEnumerateDirectoryResultNext
specifies to continue enumerating through a directory with the next entry.
eEnumerateDirectoryResultEnter specifies to recurse down into a directory
entry, or if the file is not a directory or symlink/alias to a directory, then
just iterate to the next entry. eEnumerateDirectoryResultExit specifies to
exit the current directory and skip any entries that might be remaining, yet
continue enumerating to the next entry in the parent directory. And finally
eEnumerateDirectoryResultQuit means to abort all directory enumerations at
all levels.
Modified the Declaration class to not include column information currently
since we don't have any compilers that currently support column based
declaration information. Columns support can be re-enabled with the
additions of a #define.
Added the ability to find an EmulateInstruction plug-in given a target triple
and optional plug-in name in the plug-in manager.
Fixed a few cases where opendir/readdir was being used, but yet not closedir
was being used. Soon these will be deprecated in favor of the new directory
enumeration call that was added to the FileSpec class.
llvm-svn: 124716