The instruction combiner previously removed types from filter clauses in Landing Pad instructions if the type had previously been seen in a catch clause. This is incorrect and prevents unexpected exception handlers from rethrowing the caught type.
Differential Revision: http://reviews.llvm.org/D14669
llvm-svn: 253370
The personality routine currently lives in the LandingPadInst.
This isn't desirable because:
- All LandingPadInsts in the same function must have the same
personality routine. This means that each LandingPadInst beyond the
first has an operand which produces no additional information.
- There is ongoing work to introduce EH IR constructs other than
LandingPadInst. Moving the personality routine off of any one
particular Instruction and onto the parent function seems a lot better
than have N different places a personality function can sneak onto an
exceptional function.
Differential Revision: http://reviews.llvm.org/D10429
llvm-svn: 239940
Summary:
Also add enum types for __C_specific_handler and _CxxFrameHandler3 for
which we know a few things.
Reviewers: majnemer
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D7214
llvm-svn: 227284
This update was done with the following bash script:
find test/Transforms -name "*.ll" | \
while read NAME; do
echo "$NAME"
if ! grep -q "^; *RUN: *llc" $NAME; then
TEMP=`mktemp -t temp`
cp $NAME $TEMP
sed -n "s/^define [^@]*@\([A-Za-z0-9_]*\)(.*$/\1/p" < $NAME | \
while read FUNC; do
sed -i '' "s/;\(.*\)\([A-Za-z0-9_]*\):\( *\)@$FUNC\([( ]*\)\$/;\1\2-LABEL:\3@$FUNC(/g" $TEMP
done
mv $TEMP $NAME
fi
done
llvm-svn: 186268
combining of the landingpad instruction. The ObjC personality function acts
almost identically to the C++ personality function. In particular, it uses
"null" as a "catch-all" value.
llvm-svn: 142256
catch or repeated filter clauses. Teach instcombine a bunch
of tricks for simplifying landingpad clauses. Currently the
code only recognizes the GNU C++ and Ada personality functions,
but that doesn't stop it doing a bunch of "generic" transforms
which are hopefully fine for any real-world personality function.
If these "generic" transforms turn out not to be generic, they
can always be conditioned on the personality function. Probably
someone should add the ObjC++ personality function. I didn't as
I don't know anything about it.
llvm-svn: 140852