Commit Graph

17 Commits

Author SHA1 Message Date
Tom Stellard e99fb65d87 R600/SI: Add subtarget feature to enable VGPR spilling for all shader types
This is disabled by default, but can be enabled with the subtarget
feature: 'vgpr-spilling'

llvm-svn: 226597
2015-01-20 19:33:04 +00:00
Tom Stellard 42fb60e1a7 R600/SI: Spill VGPRs to scratch space for compute shaders
llvm-svn: 225988
2015-01-14 15:42:31 +00:00
Tom Stellard 96468903d4 R600/SI: Implement VGPR register spilling for compute at -O0 v3
VGPRs are spilled to LDS.  This still needs more testing, but
we need to at least enable it at -O0, because the fast register
allocator spills all registers that are live at the end of blocks
and without this some future commits will break the
flat-address-space.ll test.

v2: Only calculate thread id once

v3: Move insertion of spill instructions to
    SIRegisterInfo::eliminateFrameIndex()
llvm-svn: 218348
2014-09-24 01:33:17 +00:00
Tom Stellard 8e52375bb5 R600/SI: Remove unused SGPR spilling code
llvm-svn: 216218
2014-08-21 20:40:56 +00:00
Tom Stellard c5cf2f04d9 R600/SI: Use eliminateFrameIndex() to expand SGPR spill pseudos
This will simplify the SGPR spilling and also allow us to use
MachineFrameInfo for calculating offsets, which should be more
reliable than our custom code.

This fixes a crash in some cases where a register would be spilled
in a branch such that the VGPR defined for spilling did not dominate
all the uses when restoring.

This fixes a crash in an ocl conformance test.  The test requries
register spilling and is too big to include.

llvm-svn: 216217
2014-08-21 20:40:54 +00:00
Benjamin Kramer a7c40ef022 Canonicalize header guards into a common format.
Add header guards to files that were missing guards. Remove #endif comments
as they don't seem common in LLVM (we can easily add them back if we decide
they're useful)

Changes made by clang-tidy with minor tweaks.

llvm-svn: 215558
2014-08-13 16:26:38 +00:00
Tom Stellard b02094e115 R600/SI: Use scratch memory for large private arrays
llvm-svn: 213551
2014-07-21 15:45:01 +00:00
Tom Stellard eba61071d7 R600/SI: Only create one instruction when spilling/restoring register v3
The register spiller assumes that only one new instruction is created
when spilling and restoring registers, so we need to emit pseudo
instructions for vector register spills and lower them after
register allocation.

v2:
  - Fix calculation of lane index
  - Extend VGPR liveness to end of program.

v3:
  - Use SIMM16 field of S_NOP to specify multiple NOPs.

https://bugs.freedesktop.org/show_bug.cgi?id=75005

llvm-svn: 207843
2014-05-02 15:41:42 +00:00
Craig Topper 5656db4a8b [C++11] Add 'override' keywords and remove 'virtual'. Additionally add 'final' and leave 'virtual' on some methods that are marked virtual without overriding anything and have no obvious overrides themselves. R600 edition
llvm-svn: 207503
2014-04-29 07:57:24 +00:00
Tom Stellard c149dc02d3 R600/SI: Implement spilling of SGPRs v5
SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions.

v2:
  - Fix encoding of Lane Mask
  - Use correct register flags, so we don't overwrite the low dword
    when restoring multi-dword registers.

v3:
  - Register spilling seems to hang the GPU, so replace all shaders
    that need spilling with a dummy shader.

v4:
  - Fix *LANE definitions
  - Change destination reg class for 32-bit SMRD instructions

v5:
  - Remove small optimization that was crashing Serious Sam 3.

https://bugs.freedesktop.org/show_bug.cgi?id=68224
https://bugs.freedesktop.org/show_bug.cgi?id=71285

NOTE: This is a candidate for the 3.4 branch.
llvm-svn: 195880
2013-11-27 21:23:35 +00:00
Juergen Ributzka d12ccbd343 [weak vtables] Remove a bunch of weak vtables
This patch removes most of the trivial cases of weak vtables by pinning them to
a single object file. The memory leaks in this version have been fixed. Thanks
Alexey for pointing them out.

Differential Revision: http://llvm-reviews.chandlerc.com/D2068

Reviewed by Andy

llvm-svn: 195064
2013-11-19 00:57:56 +00:00
Alexey Samsonov 49109a279c Revert r194865 and r194874.
This change is incorrect. If you delete virtual destructor of both a base class
and a subclass, then the following code:
  Base *foo = new Child();
  delete foo;
will not cause the destructor for members of Child class. As a result, I observe
plently of memory leaks. Notable examples I investigated are:
ObjectBuffer and ObjectBufferStream, AttributeImpl and StringSAttributeImpl.

llvm-svn: 194997
2013-11-18 09:31:53 +00:00
Juergen Ributzka dbedae89b9 [weak vtables] Remove a bunch of weak vtables
This patch removes most of the trivial cases of weak vtables by pinning them to
a single object file.

Differential Revision: http://llvm-reviews.chandlerc.com/D2068

Reviewed by Andy

llvm-svn: 194865
2013-11-15 22:34:48 +00:00
Vincent Lejeune ace6f7351e R600/SI: Share code recording ShaderTypeAttribute between generations
llvm-svn: 178504
2013-04-01 21:47:53 +00:00
Christian Konig 99ee0f4790 R600/SI: rework input interpolation v2
v2: update CMakeLists.txt as well

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
llvm-svn: 176626
2013-03-07 09:04:14 +00:00
Christian Konig 3625055b8c R600/SI: remove shader type intrinsic
Just encode the type as target specific attribute.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
llvm-svn: 176622
2013-03-07 09:03:46 +00:00
Tom Stellard 75aadc2813 Add R600 backend
A new backend supporting AMD GPUs: Radeon HD2XXX - HD7XXX

llvm-svn: 169915
2012-12-11 21:25:42 +00:00