ConstantExpr, not just the top-level operator. This allows it to
fold many more constants.
Also, make GlobalOpt call ConstantFoldConstantExpression on
GlobalVariable initializers.
llvm-svn: 89659
it may be used in contexts where preheader insertion may have failed due
to an indirectbr.
Make LoopSimplify's LoopSimplify::SeparateNestedLoop properly fail in
the case that it would require splitting an indirectbr edge.
These fix PR5502.
llvm-svn: 89484
tests/Transforms/InstCombine/shufflemask-undef.ll. If
anyone cares, the use of 2*e here (and the equivalent
all over the place in instcombine) seems wrong, though
harmless: it should really be twice the length of the
input vector. I think shufflevector used to require
that the mask have the same length as the input, but I
don't think that's true any more. I don't care enough
about vectors to do anything about this...
llvm-svn: 89456
if it is not ultimately captured. Teach BasicAliasAnalysis that a
local object address which does not escape and is never stored does
not alias with a value resulting from a load.
llvm-svn: 89398
they are lowered to instruction sequences more complex than a simple
load, such that CodeGen cannot rematerialize them, a reload from a
spill slot is likely to be cheaper than the complex sequence.
llvm-svn: 89374
running IPSCCP early, and we run functionattrs interlaced with the inliner,
we often (particularly for small or noop functions) completely propagate
all of the information about a call to its call site in IPSSCP (making a call
dead) and functionattrs is smart enough to realize that the function is
readonly (because it is interlaced with inliner).
To improve compile time and make the inliner threshold more accurate, realize
that we don't have to inline dead readonly function calls. Instead, just
delete the call. This happens all the time for C++ codes, here are some
counters from opt/llvm-ld counting the number of times calls were deleted vs
inlined on various apps:
Tramp3d opt:
5033 inline - Number of call sites deleted, not inlined
24596 inline - Number of functions inlined
llvm-ld:
667 inline - Number of functions deleted because all callers found
699 inline - Number of functions inlined
483.xalancbmk opt:
8096 inline - Number of call sites deleted, not inlined
62528 inline - Number of functions inlined
llvm-ld:
217 inline - Number of allocas merged together
2158 inline - Number of functions inlined
471.omnetpp:
331 inline - Number of call sites deleted, not inlined
8981 inline - Number of functions inlined
llvm-ld:
171 inline - Number of functions deleted because all callers found
629 inline - Number of functions inlined
Deleting a call is much faster than inlining it, and is insensitive to the
size of the callee. :)
llvm-svn: 86975
cannot be folded into target cmp instruction.
- Avoid a phase ordering issue where early cmp optimization would prevent the
later count-to-zero optimization.
- Add missing checks which could cause LSR to reuse stride that does not have
users.
- Fix a bug in count-to-zero optimization code which failed to find the pre-inc
iv's phi node.
- Remove, tighten, loosen some incorrect checks disable valid transformations.
- Quite a bit of code clean up.
llvm-svn: 86969
making the new LVI stuff smart enough to subsume some special
cases in the old code. Disable them when LVI is around, the
testcase still passes.
llvm-svn: 86951
llvm.invariant.start to be used without necessarily being paired with a call
to llvm.invariant.end. If you run the entire optimization pipeline then such
calls are in fact deleted (adce does it), but that's actually a good thing since
we probably do want them to be zapped late in the game. There should really be
an integration test that checks that the llvm.invariant.start call lasts long
enough that all passes that do interesting things with it get to do their stuff
before it is deleted. But since no passes do anything interesting with it yet
this will have to wait for later.
llvm-svn: 86840
start using them in a trivial way when -enable-jump-threading-lvi
is passed. enable-jump-threading-lvi will be my playground for
awhile.
llvm-svn: 86789