If inserting more than one constant into a vector:
define <4 x float> @foo(<4 x float> %x) {
%ins1 = insertelement <4 x float> %x, float 1.0, i32 1
%ins2 = insertelement <4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
InstCombine could reduce that to a shufflevector:
define <4 x float> @goo(<4 x float> %x) {
%shuf = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.0, float 2.0, float undef>, <4 x i32><i32 0, i32 5, i32 6, i32 3>
ret <4 x float> %shuf
}
Also, InstCombine tries to convert shuffle instruction to single insertelement, if one of the vectors is a constant vector and only a single element from this constant should be used in shuffle, i.e.
shufflevector <4 x float> %v, <4 x float> <float undef, float 1.0, float
undef, float undef>, <4 x i32> <i32 0, i32 5, i32 undef, i32 undef> ->
insertelement <4 x float> %v, float 1.0, 1
Differential Revision: https://reviews.llvm.org/D24182
llvm-svn: 282237
This is a follow-on to D8833 (insertps optimization when the zero mask is not used).
In this patch, we check for the case where the zmask is used, but both input vectors
to the insertps intrinsic are the same operand or the zmask overrides the destination
lane. This lets us replace the 2nd shuffle input operand with the zero vector.
Differential Revision: http://reviews.llvm.org/D9257
llvm-svn: 235810
This is very similar to D8486 / r232852 (vperm2). If we treat insertps intrinsics
as shufflevectors, we can optimize them better.
I've left all but the full zero case of the zero mask variants out of this patch.
I don't think those can be converted into a single shuffle in all cases, but I'd
be happy to be proven wrong as I was for vperm2f128.
Either way, we'd need to support whatever sequence we come up with for those cases
in the backend before converting them here.
Differential Revision: http://reviews.llvm.org/D8833
llvm-svn: 235124