Summary:
This will be used for AMDGPU_HSA_KERNEL symbol type in output ELF.
Also, in the future unused non-kernels may be optimized.
For now, also accept SPIR_KERNEL for HCC frontend.
Also, add bitcode compatibility tests for missing calling conventions
except AVR_BUILTIN which doesn't have parse code.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm, joker.eph, llvm-commits
llvm-svn: 268717
Summary:
Version 2 is now the default. If you want to emit version 1, use
the amdgcn--amdhsa-amdcov1 triple.
Reviewers: arsenm, kzhuravl
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19283
llvm-svn: 268647
Historically, AMD internal sp3 assembler has flat_store* addr, data
format. To match existing code and to enable reuse, change LLVM
definitions to match. Also update MC and CodeGen tests.
Differential Revision: http://reviews.llvm.org/D16927
Patch by: Nikolay Haustov
llvm-svn: 260694
This was hardcoded to the static private size, but this
would be missing the offset and additional size for someday
when we have dynamic sizing.
Also stops always initializing flat_scratch even when unused.
In the future we should stop emitting this unless flat instructions
are used to access private memory. For example this will initialize
it almost always on VI because flat is used for global access.
llvm-svn: 260658
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
NOTE: re-commit by fixing a failure in Codegen/AMDGPU/llvm.dbg.value.ll
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256282
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256273
If we know we have stack objects, we reserve the registers
that the private buffer resource and wave offset are passed
and use them directly.
If not, reserve the last 5 SGPRs just in case we need to spill.
After register allocation, try to pick the next available registers
instead of the last SGPRs, and then insert copies from the inputs
to the reserved registers in the progloue.
This also only selectively enables all of the input registers
which are really required instead of always enabling them.
llvm-svn: 254331
Summary: We need to set MTYPE = 2 for VI shaders when targeting the HSA runtime.
Reviewers: arsenm
Differential Revision: http://reviews.llvm.org/D10777
llvm-svn: 240841
Summary:
This way the function symbol points to the start of amd_kernel_code_t
rather than the start of the function.
Reviewers: arsenm
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D10705
llvm-svn: 240829