Summary:
Using spawnSubprocess instead of forkSubprocess, so that the subprocess
spawns on the target and not the host.
Requires http://reviews.llvm.org/D7660 for cleanup.
Test Plan: TestRegisters.py passing.
Reviewers: ovyalov, vharron, clayborg
Subscribers: lldb-commits
Differential Revision: http://reviews.llvm.org/D7661
llvm-svn: 229357
subobject initialization is not possible, be sure to note the overall
initialization as having failed so that overload resolution knows that the
relevant candidate is not viable.
llvm-svn: 229353
We didn't properly handle the out-of-bounds case for
ConstantAggregateZero and UndefValue. This would manifest as a crash
when the constant folder was asked to fold a load of a constant global
whose struct type has no operands.
This fixes PR22595.
llvm-svn: 229352
advantage of the existence of a reasonable blend instruction.
The 256-bit vector shuffle lowering has leveraged the general technique
of decomposed shuffles and blends for quite some time, but this never
made it back into the 128-bit code, and there are a large number of
patterns where this is substantially better. For example, this removes
almost all domain crossing in vector shuffles that involve some blend
and some permutation with SSE4.1 and later. See the massive reduction
in 'shufps' for integer test cases in this commit.
This isn't perfect yet for a few reasons:
1) The v8i16 shuffle lowering continues to plague me. We don't always
form an unpack-based blend when that would be better. But the wins
pretty drastically outstrip the losses here.
2) The v16i8 shuffle lowering is just a disaster here. I never went and
implemented blend support here for some terrible reason. I'll do
that next probably. I've not updated it for now.
More variations on this technique are coming as well -- we don't
shuffle-into-unpack or shuffle-into-palignr, both of which would also be
profitable.
Note that some test cases grow significantly in the number of
instructions, but I expect to actually be faster. We use
pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are
very likely to pipeline well (two ports on most modern intel chips) and
the blend is a *very* fast instruction. The domain switch penalty will
essentially always be more than a blend instruction, which is the only
increase in tree height.
llvm-svn: 229350
Summary:
When creating {insert,extract}value instructions from a BitcodeReader, we
weren't verifying the fields were valid.
Bugs found with afl-fuzz
Reviewers: rafael
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D7325
llvm-svn: 229345
Introduces a subset of C++14 integer sequences in STLExtras. This is
just enough to support unpacking a std::tuple into the arguments of
snprintf, we can add more of it when it's actually needed.
Also removes an ancient macro hack that leaks a macro into the global
namespace. Clean up users that made use of the convenient hack.
llvm-svn: 229337
Summary:
os.remove might throw an exception (of type OSError), if given file
doesn't exist. Catch the exception, and ignore it //iff// errno is
ENOENT. Rethrow the exception, if errno is not ENOENT.
Reviewers: emaste
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D6362
llvm-svn: 229334
This change is a logical suspect in 22587 and 22590. Given it's of minimal importanance and I can't get clang to build on my home machine, I'm reverting so that I can deal with this next week.
llvm-svn: 229322
This patch refactors the existing lowerVectorShuffleAsByteShift function to add support for 256-bit vectors on AVX2 targets.
It also fixes a tablegen issue that prevented the lowering of vpslldq/vpsrldq vec256 instructions.
Differential Revision: http://reviews.llvm.org/D7596
llvm-svn: 229311
when that will allow it to lower with a single permute instead of
multiple permutes.
It tries to detect when it will only have to do a single permute in
either case to maximize folding of loads and such.
This cuts a *lot* of the avx2 shuffle permute counts in half. =]
llvm-svn: 229309
directly into blends of the splats.
These patterns show up even very late in the vector shuffle lowering
where we don't have any chance for DAG combining to kick in, and
blending is a tremendously simpler operation to model. By coercing the
shuffle into a blend we can much more easily match and lower shuffles of
splats.
Immediately with this change there are significantly more blends being
matched in the x86 vector shuffle lowering.
llvm-svn: 229308